I believe ZeniMax bought a license for NaturalMotion's Euphoria middleware a couple of years back. It creates animations on-the-fly so characters deal with situations realistically. It's used by Rockstar in GTA and that Redemption thing.
I can't see them not incorporating it in their engine. Of course, you never know.
There were also some people suggesting they'd use Umbra Software's Occlusion Booster, which basically calculates what objects are in line of sight and generates only those, instead of loading content per cell. Apparently Gstaff picked it up and brought it to the attention of Todd.
There's even less of a guarantee they incorporated this in their new engine, but it's a possibility. Let's hope they either bought a license or came up with something comparable themselves.
I can't see them not incorporating it in their engine. Of course, you never know.
There were also some people suggesting they'd use Umbra Software's Occlusion Booster, which basically calculates what objects are in line of sight and generates only those, instead of loading content per cell. Apparently Gstaff picked it up and brought it to the attention of Todd.
There's even less of a guarantee they incorporated this in their new engine, but it's a possibility. Let's hope they either bought a license or came up with something comparable themselves.
This is very interesting. If it's true about Zenimax licensing NaturalMotion's Euphoria I might have to revise my predictions. Do you have any links to this?