TES v's graphics?

Post » Fri May 27, 2011 4:05 am

That's not something I'd want and I don't think it fits with the TES concept.
TES is about free roaming and non-linear play style. By just furbishing the things you need for your quests and only making those things accessible you need (at a given time), you kill that concept... completely. TES is all about the extra's outside of the main quest lines.
Also, I don't know if the next game will feature the Daedra as heavily as TES 4. You should remember that that one was about the invasions, while in former games you never got to visit a daedric plane in the first place, so you are basically asking for a close continuation and expansion on the Oblivion crisis (which is supposed to be over, the gates between the worlds are shut - now it's time for the aftermath, without going back to these planes)


The Main Quest province would remain fully furbished, at least as much so as Cyrodil in Oblivion. The rest would just be addenda of a sort. . . intriguing addenda, providing a less restrictive feel, and a greater sense of worldliness. So it would still be extremely non linear. . . more so, if anything, than the more restrictive format of having provinces outside the main quest completely inaccessible. . . it seems to me that this goes much further in killing exploration. .. that go no further barrier and all. I should at least be able to veer off and visit the seat of The Morrowind Mages Guild etc. It would only add more travel options, so I find the logic of your contention faulty.

And no, I am not at all asking for an expansion on the Oblivion crisis. I said that the realms of Oblivion should all be open, in a limited way (limited in terms of the amount of the realm Explorable, each one roughly the size of ONE of Mehrunes Dagon's Deadland variants in Oblivion, but encompassing the primary dwelling of The Daedric Prince, as oppossed to the more sprawling and memory consuming Shivering Isles. ) This would require nothing akin to the Oblivion crisis. Wizards have found ways of contacting Daedric Princes and visiting their realms for the purposes of study etc. without any such crisis or even the threat of invasion being involved. That is what I am talking about. . . that at a certain level, quests with great potential benefits to stats and attributes would open up involving The Daedric Princes, and that you would actually get to enter their realms in the process (think the gates that Boethiah and Peryite open for you in Oblivion, both of which could be accessed AFTER the Oblivion crisis was ended, depending on how you played. . . or The Shivering Isles situation, but again, in a manner not as expansive as the shivering Isles. . . and obviously, while you would be going in to meet and complete a task for the Daedric Princes involved, you would NOT be receiving grooming to mantle their roles). So no, it really would have nothing to do with the Oblivion crisis. Books of visitations by powerful Wizards and the like to the realm of Oblivion far predate the crises, and other voyages to Oblivion occur after it is ended. It does not matter that the PC did not get to visit The Daedric planes in former games. . . what matters is the precedent of NPCs in the lore being able to visit, and the fact that such visitations are possible, without anything akin to an Oblivion invasion being part of the equation. I am really only asking that more of the Mythic and Metaphysical aspects of the game be included. THis would be much more akin to an advanced version of the statue related Daedric Quests, than to the Oblivion Crisis. I will speak more on it in suggestions for Elder V, but I just wanted to clarify the point with you, in the event that you were confused about my meaning.
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gary lee
 
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Post » Fri May 27, 2011 10:43 am

Every TES game was much much better (graphic) then the previous one, so I do not expect nothing less this time.
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Scarlet Devil
 
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Post » Thu May 26, 2011 11:38 pm

Content first, visuals later. And by this I don't mean sacrificing unique enviroments and architecture, I just mean they don't have to look shiny or photo real at all. After all, when I want to see real-life buildings and enviroments I take my dog for a walk...
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Heather Dawson
 
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Post » Fri May 27, 2011 12:29 pm

What I want ESV's tech to be:

DirectX10 must be used. Windows XP users won't be complaining since there won't be any of them because they'll have switched to Windows 7 which is fully capable to utilizing DX10. DX10 will make ESV run better while making it look better at the same time.

Better animations, including facial animations. If we have animations that don't transition well over to the next one and they overall look bad, then the world's characters and creatures are just going to be unrealistic and bland. I really hope Bethesda improves upon this.

There definitely needs to be better AI. They shouldn't continuously run into things and they should be able to dynamically act in the world.

And really all those things are the reason DX10 exist. To do more of what you could in DX9 while doing it better at the same time. And with DX11 looking even more efficient there's no reason for TES V to be DX9 based.
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Kristian Perez
 
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Post » Fri May 27, 2011 3:42 am

It'll probably be more refined than Oblivion and Fallout 3, much more refined but not a world away.
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Jade MacSpade
 
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Post » Thu May 26, 2011 10:07 pm

Bethesda games have never failed to deliver cutting-edge graphics, and TES:V will be no different. Graphics should be the least of our problems at this point anyway. <_<


I agree---If Bethseda can go back to what made Morrowind great and combine what made Oblivion great then TES: V would be awsome.
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JR Cash
 
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Post » Thu May 26, 2011 10:07 pm

I've always firmly believed in the importance of the content of a game than the graphics it can produce. A lot of good games have good graphics, yes. But what makes me love Morrowind over so many other new games out there? Its content. Todd does have a good point though. Less than beautiful graphics will draw potential buyers who haven't played the previous games away from the product. I'm pretty much sure I'll buy TES:V regardless of the graphics though, since I've come to love the series like I do.
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Unstoppable Judge
 
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Post » Fri May 27, 2011 1:16 pm

I've always firmly believed in the importance of the content of a game than the graphics it can produce. A lot of good games have good graphics, yes. But what makes me love Morrowind over so many other new games out there? Its content. Todd does have a good point though. Less than beautiful graphics will draw potential buyers who haven't played the previous games away from the product. I'm pretty much sure I'll buy TES:V regardless of the graphics though, since I've come to love the series like I do.

Yes. Content is always number one of course like many people have said. And I too will buy TES V no matter the visuals.
But Todd wasn't talking about drawing in potential buyers with graphics (although Graphics will do that) he was talking how you can have a whole other level of immersion with better visuals. Its easier for most people to "get into" the game if people don't walk funny or have mushy faces. Because every time you see a "Pop in",low resolution texture, a stiff unnatural animation, or twigs not breaking etc. then your reminded that your not a Redguard Tamerial your on your couch or sitting in your office chair playing a game.
I look at immersion in games as three layers

1. :Controls; if you are constantly having to think about controls and how to do what then your immersion is impossible. Controls should feel smooth and natural that cater to casual gamers to the hardcoe, with an easy learning curve.
2.: Content; this covers a broad range of things...how the character interacts with NPC's and how they interact with each other and events in the world. Does the story make sense in its setting? Do things progress in a way that seems logical, and with a game like the TES is there enough dungeons, ruins, weapons and items to make me feel like I'm in a real world where thousands of things really exist.
3. The engine: Do things look like they should in the setting. Does a chair look like a chair? Do objects have appropriate reactions to the player. Do physics and lighting behave like they would in the real world. Do people and animals move naturally? An game engine's purpose is 2 things:
-be advanced enough to allow high levels of player interaction (i.e Physics) and broaden the possibilities for new gameplay ideas the devolper may have.
-To be able to suspend the gamers disbelief. Its an important factor in the amount of immersion the player is experiencing.

So to sum up my thoughts I will echo the comments of other people in this thread. Graphics arent everything. But where I disagree with many people is that they tend to put close to no value on graphics while I believe they are an important corner stone of the foundation of your game. This is even more true with a game like TES.
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Damian Parsons
 
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Post » Fri May 27, 2011 10:03 am

Eh. Updated graphics ==> Improvements in tech.
Significantly bigger worldspaces ==> Significant investments of time and resources.

Tech increases allow you to improve how the game renders itself; tech allows you to make your world far prettier, but it doesn't do much to speed up the building and refining process. Even if tech could make the procedural generation of land quicker and a bit more painless, it doesn't make going back over that land to hand-edit in detail and believable world-design, as well as giving that world life via cities, settlements, creatures, dungeons, NPCs, items, etc, any easier.


What he said.

Basically, I'm all for better graphics. But graphics are secondary to the overall design, storyline (writing), and gameplay for me.
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Myles
 
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Post » Fri May 27, 2011 5:08 am

Graphics or art? Eitherway, I hated both in Oblivion's. Ugly character models, bland uninspiring places, and terrible amounts of BLOOM.

They need a new engine, or it needs to be seriously overhauled.
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Hope Greenhaw
 
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Post » Thu May 26, 2011 11:27 pm

Every TES game was much much better (graphic) then the previous so I do not expect nothing less this time.


Indeed but this time around, for the first time ever (arguably :P ), Beth. may well be constrained by console technology. The NextGen consoles of the Oblivion era and the ThisGen consoles of the Fo3 era are one and the same and will not change by the time TESV arrives.

tbh if this leaves more time and budget for story, items, skills and game play I'll happily take these over a handful of extra pixels, more physics and anything visceral.
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kevin ball
 
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Post » Fri May 27, 2011 9:59 am

Judging by Fallout 3 the graphics are going to be very pretty though worryingly the Point Lookout DLC doesn't run that well, it's probably the closest thing to the Elder Scrolls style they've shown on the current tech.

Anyway, all I care about is the game itself, no "streamlining for a better experience", more interweaving quests and plots, stats that strongly effect what you can and can't do and better quality checking for the PC release :whistle:
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Justin Bywater
 
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Post » Fri May 27, 2011 1:15 pm

i hope they'll use a different engine !!!! :stare: they have been using gamebyro engine in morrowind ! oblivion ! and fallout 3 !!!! use an other engine already !!!!!
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Amber Ably
 
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Post » Fri May 27, 2011 7:18 am

Graphics or art? Eitherway, I hated both in Oblivion's. Ugly character models, bland uninspiring places, and terrible amounts of BLOOM.

They need a new engine, or it needs to be seriously overhauled.

Well the problem is they been using the same version of Gamebryo for years now. Newer builds of Gamebryo could look far better than what we've seen from TESIV and F3.
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Jessica White
 
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Post » Fri May 27, 2011 6:13 am

I for one will pee myself with glee if Bethesda uses the Cryengine in TESV. I don't care if they make the game into a Runescape Clone with a TES setting, I will buy it no matter what just to see TES in the Cryengine.

http://crymod.com/files/9745_screen_6f4922f45568161a8cdf4ad2299f6d23.jpg
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Blackdrak
 
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Post » Fri May 27, 2011 7:19 am

Go back to Morrowind graphics and bring back the greatness from Daggerfall/Morrowind, instead of the easy mode OB.
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Gracie Dugdale
 
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Post » Fri May 27, 2011 11:44 am

Honestly TESV should be this: Morrowind story, gameplay, content, and awesomeness+Oblivion's graphics, VA+Fallout 3's better animations, facial textures=TESV



EDIT: At the post above me: Morrowind graphics were good at the time but compared to Oblivion, I'd rather see OB
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Wanda Maximoff
 
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Post » Fri May 27, 2011 5:08 am

Although seeing someone put Oblivion on the http://www.youtube.com/watch?v=w_SXc6t5iRg took my breath away, I could care less about graphics as long as Bethesda doesn't blow the budget on them.
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Dan Stevens
 
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Post » Fri May 27, 2011 12:41 pm

Ashley Cheng said they will not scrap Gamebryo, but redesign and tweak it for future projects. ESV's graphics will be fine.
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Brooke Turner
 
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Post » Fri May 27, 2011 1:37 am

Unfortunately Bethesda has stated that they are a Console/PC focused company now.

With that known we can only assume to see graphics at there mid-low setting to looking like fallout for the PS3 and maybe have some special enhancements for the PC. EG: advanced resolutions, multicore support, shader 3 support, maybe dx10 (though I highly doubt they will utilize dx10)
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Lynne Hinton
 
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Post » Fri May 27, 2011 12:16 pm

With that known we can only assume to see graphics at there mid-low setting to looking like fallout for the PS3 and maybe have some special enhancements for the PC. EG: advanced resolutions, multicore support, shader 3 support, maybe dx10 (though I highly doubt they will utilize dx10)

There's no reason why they can't use DX10. XP users will have switched to Windows 7.
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Yung Prince
 
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Post » Fri May 27, 2011 7:30 am

I liked the "style" of Morrowind's graphics. Despite being technically inferior, they were grittier and more visceral. Also, the view distance in Oblivion is too far for such a small map. If it's 10 miles in real life, treat it like 20 in game. Things in the distance should be blurry, and trees 100 feet away can block out a mountain a mile away, so don't have the trees "pop" when the mountains never leave the horizon.

But yes, as long as they tweaked the faces, do we really NEED that many graphical improvements? Morrowind -> Oblivion was a baby step compared to Daggerfall -> Morrowind. There's really not much you can improve in that department, at least not at the expense of physics, gameplay, content, story, etc etc etc etc.
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ShOrty
 
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Post » Fri May 27, 2011 4:48 am

Gameplay > Graphics
Morrowind > Oblivion
The End.
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Bek Rideout
 
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Post » Thu May 26, 2011 9:35 pm

I liked the "style" of Morrowind's graphics. Despite being technically inferior, they were grittier and more visceral. Also, the view distance in Oblivion is too far for such a small map. If it's 10 miles in real life, treat it like 20 in game. Things in the distance should be blurry, and trees 100 feet away can block out a mountain a mile away, so don't have the trees "pop" when the mountains never leave the horizon.


Takes a deep breath, Daggerfall and Morrowind were good games with good graphics for it's time.
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Natalie Taylor
 
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Post » Fri May 27, 2011 1:17 pm

Since I'm not upgrading my PC in a long time, I'm hoping for Fallout 3 graphics (Which I run at low settings)
Fallout 3's engine is fine. Even Oblivion's engine is pretty good.

But like every gaming company and every ES game they've released, they'll aim for some of the best graphics available. Pretty graphics provide a larger income, afterall. :)
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Sarah MacLeod
 
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