» Fri May 27, 2011 6:48 am
Morrowind was grim and dirty, i liked it. Vvanderfell looked like i always imagined it to. Oblivion did that quite well, although there is a nice pack of mods called http://www.tesnexus.com/downloads/file.php?id=16513 this is the style and detail i would love to see in TES:V
As for the engine, i have to say the blurr effect on the edge of view distance is wonderfull. Gothic 3 looked great, infact it looked amazing, i would have loved to see there distance rendering done in Oblivion, Two Worlds had the same blur effect but there was pop-in. Gothic 3's pop-in, i rarely noticed at all.
There is a good chance there going to use the Gamebryo engine again. Which on a bright note after version 2.6 fully supports dx10. With that said even Square Enix is putting there eggs in the GB engine. Its here to stay, unless the boys do some craziness inhouse.
As a note, ZeniMax did aquire iD software, *evil grin* so we could see something that could blow our mind. Though i would be quite ticked off if they switched engines and ddint use an editor as simple as the TES:CS. the CS is the greatesting editor ive ever used to create content with, and i would be lost and generally put off to see it go. it felt like torture not having it when F3 rolled out.