TES v's graphics?

Post » Thu May 26, 2011 11:19 pm

What fo u think they will be like? I think it will be a littile better than faallout 3's.
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FABIAN RUIZ
 
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Post » Fri May 27, 2011 2:02 am

I dont care what they look like as long as the gameplay is bettr than OB.
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kiss my weasel
 
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Post » Fri May 27, 2011 2:46 am

I'm fine with the way it is in Oblivion, if they focused less on the visual and more on the content we'll have a much better game.
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Juan Suarez
 
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Post » Fri May 27, 2011 5:37 am

It had better be better than Fallout 3, since Fallout 3 was basically the same exact engine as Oblivion.

In TES5 one thing I want improved is the character face models; they were terrible in Oblivion, but much better in Fallout 3, so I suppose they can only improve from there.
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Sherry Speakman
 
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Post » Fri May 27, 2011 9:50 am

We can be sure it won't be worst than the previous games.
Basically I'm sure it'll be pretty good...
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kirsty joanne hines
 
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Post » Fri May 27, 2011 3:24 am

Bethesda games have never failed to deliver cutting-edge graphics, and TES:V will be no different. Graphics should be the least of our problems at this point anyway. <_<
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Anna Kyselova
 
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Post » Fri May 27, 2011 8:19 am

After what Todd Howard said just the other day:
Technically, it's fully realized 3D environments. I think the main character and story in our games is the world around you. What the flowers look like, the chairs, the castles, you name it. Exploring that world is the key driving force, and as 3D graphics have gotten better, so have the games. People usually scoff the importance of graphics, but I feel it's probably the number one thing in a game like this

http://planetelderscrolls.gamespy.com/fullstory.php?id=159095

My guess is the graphics will be pretty good. Considering how much has changed in the tech world since "Oblivion" I wouldn't doubt a rather large increase in graphics fidelity and physics.
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Danny Warner
 
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Post » Fri May 27, 2011 8:29 am

After what Todd Howard said just the other day:

http://planetelderscrolls.gamespy.com/fullstory.php?id=159095

My guess is the graphics will be pretty good. Considering how much has changed in the tech world since "Oblivion" I wouldn't doubt a rather large increase in graphics fidelity and physics.

What about world size? Has the tech increased enough to say, allow the Tamerilic Map? As done on the Oblivion scale, of course. . . if the scale in Oblivion is used, rather than the substantially more massive Morrowind scale, and some of the Provinces are clearly represented as significantly smaller than Cyrodil, would the whole map be possible, especially if the provinces outside of The Main Quest Province were more sparsely populated and less densely crammed with dungeons, forts and the like? I have heard some say it could never be done. . . but this is the official forum, so I ask if anyone here can enlighten me.
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Vickey Martinez
 
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Post » Fri May 27, 2011 12:08 am

Eh. Updated graphics ==> Improvements in tech.
Significantly bigger worldspaces ==> Significant investments of time and resources.

Tech increases allow you to improve how the game renders itself; tech allows you to make your world far prettier, but it doesn't do much to speed up the building and refining process. Even if tech could make the procedural generation of land quicker and a bit more painless, it doesn't make going back over that land to hand-edit in detail and believable world-design, as well as giving that world life via cities, settlements, creatures, dungeons, NPCs, items, etc, any easier.
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Alister Scott
 
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Post » Fri May 27, 2011 12:34 pm

What about world size? Has the tech increased enough to say, allow the Tamerilic Map? As done on the Oblivion scale, of course. . . if the scale in Oblivion is used, rather than the substantially more massive Morrowind scale, and some of the Provinces are clearly represented as significantly smaller than Cyrodil, would the whole map be possible, especially if the provinces outside of The Main Quest Province were more sparsely populated and less densely crammed with dungeons, forts and the like? I have heard some say it could never be done. . . but this is the official forum, so I ask if anyone here can enlighten me.

Doing all of Tamriel is a no, because:
- It would be a bad move, as that's practically putting 90% of what the TES franchise has to offer in one game...
- badly, as there is no way they can create all the lore etc etc there should be for this big area (f.e.: they left out 2 cities from Cyrodiil, I belief, and made the Blind Moth priests some oddity, while they should have been a major player in the province)
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kirsty williams
 
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Post » Fri May 27, 2011 5:23 am

Doing all of Tamriel is a no, because:
- It would be a bad move, as that's practically putting 90% of what the TES franchise has to offer in one game...
- badly, as there is no way they can create all the lore etc etc there should be for this big area (f.e.: they left out 2 cities from Cyrodiil, I belief, and made the Blind Moth priests some oddity, while they should have been a major player in the province)


But I would think that would be not so much of an issue, if it is already established that the provinces outside of the Main Quest's will not be fully furbished, so to speak. . . I.E. the majority of dungeons and such may be un enterable "at this time etc" leaving only the Major City Dwellings and Guild Houses/Royal houses accessible. Enough to give the PC a greater sense of exploration, worldliness, diversity of culture and environment, and far flung adventure, but NOT so much as to actually constitute a thorough examination of every province of Tamerial. I would also hope to see all the Daedric Realms represented, but in a limited, single aspect and confined province of each like the examples of Dagon's Deadland in Oblivion way, not an immense Shivering Isles way, for obvious memory and capacity reasons.
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tiffany Royal
 
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Post » Fri May 27, 2011 6:53 am

But I would think that would be not so much of an issue, if it is already established that the provinces outside of the Main Quest's will not be fully furbished, so to speak. . . I.E. the majority of dungeons and such may be un enterable "at this time etc" leaving only the Major City Dwellings and Guild Houses/Royal houses accessible. Enough to give the PC a greater sense of exploration, worldliness, diversity of culture and environment, and far flung adventure, but NOT so much as to actually constitute a thorough examination of every province of Tamerial. I would also hope to see all the Daedric Realms represented, but in a limited, single aspect and confined province of each like the examples of Dagon's Deadland in Oblivion way, not an immense Shivering Isles way, for obvious memory and capacity reasons.

That's not something I'd want and I don't think it fits with the TES concept.
TES is about free roaming and non-linear play style. By just furbishing the things you need for your quests and only making those things accessible you need (at a given time), you kill that concept... completely. TES is all about the extra's outside of the main quest lines.
Also, I don't know if the next game will feature the Daedra as heavily as TES 4. You should remember that that one was about the invasions, while in former games you never got to visit a daedric plane in the first place, so you are basically asking for a close continuation and expansion on the Oblivion crisis (which is supposed to be over, the gates between the worlds are shut - now it's time for the aftermath, without going back to these planes)
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D IV
 
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Post » Thu May 26, 2011 11:54 pm

While I agree that having a tamriel sized game would be nice, it would just be too diluted to be fun. I think Bethesda needs to raise the amount of landmass (and content) present in the next ES game, but I think all of tamriel would be too much. They'll find a sweetspot eventually.
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Jade Payton
 
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Post » Fri May 27, 2011 2:56 am

I think they'll be great, especially considering the size of a TES game. It's the animations I'd worry about.
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Richard Dixon
 
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Post » Fri May 27, 2011 2:47 am

They won't likely be anything that the Xbox 360 can't handle.
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brenden casey
 
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Post » Fri May 27, 2011 3:25 am

But I would think that would be not so much of an issue, if it is already established that the provinces outside of the Main Quest's will not be fully furbished, so to speak. . . I.E. the majority of dungeons and such may be un enterable "at this time etc" leaving only the Major City Dwellings and Guild Houses/Royal houses accessible. Enough to give the PC a greater sense of exploration, worldliness, diversity of culture and environment, and far flung adventure, but NOT so much as to actually constitute a thorough examination of every province of Tamerial. I would also hope to see all the Daedric Realms represented, but in a limited, single aspect and confined province of each like the examples of Dagon's Deadland in Oblivion way, not an immense Shivering Isles way, for obvious memory and capacity reasons.


And what about the quest, i mean sure make the whole Tamriel, but the quest will get boring like go to high rock and take that scroll and get back in cyrodil i mean it will get boring
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Sophie Payne
 
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Post » Fri May 27, 2011 1:50 pm

It had better be better than Fallout 3, since Fallout 3 was basically the same exact engine as Oblivion.

In TES5 one thing I want improved is the character face models; they were terrible in Oblivion, but much better in Fallout 3, so I suppose they can only improve from there.


Agreed; I was not so fond of Oblivion having played Oblivion since the former seemed like a nightmare of the latter...
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Sophie Miller
 
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Post » Fri May 27, 2011 6:18 am

Gameplay over Graphics has always been my motto and I think that they should work more on the gameplay portion of the game rather than the graphics. Sure, keep the graphics fresh, but maintain the solid gameplay that we all know and love.
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asako
 
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Post » Fri May 27, 2011 1:05 am

Gameplay over Graphics has always been my motto and I think that they should work more on the gameplay portion of the game rather than the graphics. Sure, keep the graphics fresh, but maintain the solid gameplay that we all know and love.


Agreed. If they could get TESV to look like Killzone 2, thats great, but I won't mind if it even has the same graphics as Oblivion, so long as the gameplay is well developed.
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Emma Copeland
 
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Post » Fri May 27, 2011 9:03 am

What I want ESV's tech to be:

DirectX10 must be used. Windows XP users won't be complaining since there won't be any of them because they'll have switched to Windows 7 which is fully capable to utilizing DX10. DX10 will make ESV run better while making it look better at the same time.

Better animations, including facial animations. If we have animations that don't transition well over to the next one and they overall look bad, then the world's characters and creatures are just going to be unrealistic and bland. I really hope Bethesda improves upon this.

There definitely needs to be better AI. They shouldn't continuously run into things and they should be able to dynamically act in the world.
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Scared humanity
 
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Post » Fri May 27, 2011 4:57 am

I'd rather they focus upon animations. I've played games with less than stellar graphics, but the animation was so fluid that I was so fully into the game that I could not care less how it looked. Fluid animation is what makes Half Life 2 still look so amazing (apart from the fact that it also has amazing graphics).
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Tania Bunic
 
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Post » Fri May 27, 2011 12:46 pm

As long as they put 111% into creating the next "best game ever" That I can drool over for the next 15 years, I could care less if the graphics are more primitive than Morrowind's.
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Carolyne Bolt
 
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Post » Fri May 27, 2011 9:07 am

It doesn't overly matter, I'd much rather them focus on gameplay and replayability rather then graphics. But I shouldn't talk my two favorite graphics from any game are the older ones like Daggerfall and Morrowind.
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El Khatiri
 
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Post » Fri May 27, 2011 9:42 am

I'm fine with the way it is in Oblivion, if they focused less on the visual and more on the content we'll have a much better game.




Amen I say to you. I agree.
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El Khatiri
 
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Post » Fri May 27, 2011 11:16 am

We can be sure it won't be worst than the previous games.
Basically I'm sure it'll be pretty good...


I'd imagine so, regardless of all the "focus on gameplay, not graphics" stuff, Bethesda is definately not going to make a sequel with worse graphics than the last game, if you'll note, that's pretty uncommon in video games, unless for some reason the sequel was released on a platform with lesser graphical capabilities. And if Bethesda did, you can bet it would receive instant criticism. No, we can surely expect the graphics in the next game to be better then Oblivion, how much better, we can't say, but Bethesda will certainly make it better.

I'd rather they focus upon animations. I've played games with less than stellar graphics, but the animation was so fluid that I was so fully into the game that I could not care less how it looked. Fluid animation is what makes Half Life 2 still look so amazing (apart from the fact that it also has amazing graphics).


Bethesda definately needs to improve animations, as nice as Oblivion looked in screenshots, the lack of good animations did cause it's visual appeal when seen in motion to suffer, and no matter how many graphics mods you install in Morrowind, the animations are still atrocious, animations are an important part of graphics, because the game will be played in motion, and no matter how good your characters' faces look, if their movements look unnatural, it's not going to look right.
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Milad Hajipour
 
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