» Thu Apr 07, 2011 10:38 pm
Of those choices, this is how I feel
1. No Quest Compass.
I see no point in removing a compass. It's not like it ruins anything, and makes my life slightly easier as I now have a sense of direction, instead of having to refer to a map every 2 minutes, like I had to do in Morrowind. I like the compass, but I'd like to expand on this and have it so we can BUY compasses. They can range from bad, but you have an idea, to spot on where you are facing.
2. No Quest Arrow.
Perfectly fine with this, but the player WILL need some sort of direction. Having places marked on the map works too, if the quest giver or guide knows the location.
3. No Fast Travel.
Instant Fast Travel, ala Oblivion, is a big no no in my book. So I approve. Instead, we need to pay to where we want to go, and even then limit it to certain locations (cities, towns, you get the idea).
4. Fast Travel - With Chances of getting ambushed.
Sure, why not? Assuming FT is done via walking/horse, then we should be stopped. If it's done through paid-for rides, this can be mighty inconvenient if done wrong.
5. Survival/Needs - Drink, eat, sleep.
Personally, I hate the idea of this. Did this in MW and OB as a test, and hated it both times.
6. Rest/sleep - Chances of getting attack/robbed.
Was done in Morrowind, can't see why this can't continue.
7. Rest/sleep - Doesn't heal magicka or health.
No
8. No fatigue regeneration when running.
Morrowind took it a step further, you lose fatigue when you run. I'd rather have fatigue be lost when running than have it paused. The only time it should pause is when someone has a really good athletics skill, and slightly regenerate at master.
9. Dice Roll/Hit Chance - Based On Skills.
No. Combat systems should be consistent. Making two different styles only complicates the combat system, and leaves much to be desired.
10. Locational Damage/Injuries.
Don't see why this can't just be in regular play. As long as both sides (NPCs and PC) are affected.
11. Disease can become fatal.
Daggerfall did this, so diseases were really something to be afraid of. Morrowind took at the death part, but blight was scary. Time to give diseases its bite again, instead of minor annoyances.
12. All items have weight (Like gold, lockpicks and more.
Daggerfall did this, HOWEVER there MUST be banks for this to work, or else this will do nothing but piss off people.