But they make your character so unique in Fallout 3. I'm fine if they don't have perks I guess, but they have to make some way to make your character unique. What if you acquire perks based on your actions, and just start out with a few or something?
Or maybe NPCs should recognize and treat you differently based on your skills, actions, and how you define your character (maybe backstory options you pick in character creation, like in Mass Effect)?
Also, I don't like the whole emphasis on specialization in past TES games. Sure you can be a hybrid character, but you will svck a lot more for a while then a specialized character would typically (except mages; I can't figure out how to make a pure mage character without having it svck). I always end up wanting to do a little bit of everthing (like in Oblivion, blade and armorer with light armor and speechcraft and destruction and restoration on the side) but then I would just svck.
I just was really like Fallout 3's system and have never had that much affinity for TES's leveling/skill system. TES's system just promotes too much grinding and specialization.
They should change the system for the next game.