TES V Ideas and Suggestions # 139

Post » Fri May 27, 2011 8:46 am

Ok, I posted this as a suggestion to Bethesda on their contact spot. I had an idea about the calendar, I've read that in previous ES games there were some books with references to holidays. My suggestion is that in the next game there are days of the year dedicated to Daedra and Nirn Gods. A book, or several books to be found within the new game will make reference to these holidays and their traditional meanings, and as you travel throughout the world you'll run into people who will be getting ready for any of the possible holidays that are upcoming, and they will be talking about them and what they mean to them. They will be putting up banners, decorations, etc. and they will be taking them down after the holiday. On said holiday they will gather at appropriate places, such as churches in each town, or at daedric shrines/temples. As there are many towns I thought it might be fun to include holiday related quests, such as a quest related to justice, a quest related to nature, etc, for each of the nine gods and for each of the daedra. Also the star signs that you are born under should be represented under specific dates and perhaps related to a divine or a daedra. Now, I've rambled a bit but there's one more thing. You can't be in more than one town on a specific holiday, so if you want to be in a different town for the same holiday then you'll have to wait until the next year and make sure you're in the place you want to be. Also, as jumping around with fast travel takes up time, the quests should be completable within the town you're in and require no fast travel...

Another thing... yes, another thing... Flying, in Morrowind Flying was one of the most enjoyable things about the game, that and the inclusion of dungeons and buildings that challenged you to fly. Also the spell to lock something was quite fun, maybe useless but it was nice to be able to lock a container with all your stuff in it, and train your lockpicking ability this way.

Oh yeah, enchanting. I'd like Bethesda to bring back the Morrowind style of enchanting objects, where it is possible to place any spell within an object, not just a set of spells that is chosen by the game. In Morrowind I was able to make myself almost invincible by enchanting a ring or a necklace with a hp regen spell, and although this seems like cheating I was killed more often than enough despite this.

Another thing again. The number of different factions you could join in Morrowind was outstanding, the ability to join any of the houses, or the imperial league and imperial cult, the temple, as well as the mages and fighters and thieves guilds that carried over to Oblivion. I'd really like to see a huge variety of factions to join, and the opposing factions where you can't join one if you're already in another.

I hope Bethesda, along with whoever they have working on ESV and/or ESVI, take their time with these games, because it is time and effort that make a great game, I think what happened with Oblivion was a bit disgraceful, yes it was a great game, but it could have been tremendous if they hadn't cut production and some of the quests due to shipping deadlines.

Anyway, that's all for now, thanks.

Stephen.
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X(S.a.R.a.H)X
 
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Post » Fri May 27, 2011 11:51 pm

One thing they have to fix is importance for NPCs. What I mean is if I kill a Beggar I get the same penalty as killing a count, if I remember right in Medieval times killing a Beggar wasn't an actual offence but killing a count was something like an execution.

The Elder Scrolls isn't the Middle Ages. It's an invented world, so anything is possible as long as Bethesda wants it to be in there.
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MISS KEEP UR
 
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Post » Fri May 27, 2011 11:48 pm

Once a Daedric weapon or piece of armor breaks, it disappears. This happened to me in Morrowind the other day. At first I was like, "Where did my boots go!", but then I thought that it was a very cool and unique idea. Also, Daedric, glass and ebony sets of armor need to be extremely rare.
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Kevin Jay
 
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Post » Fri May 27, 2011 3:09 pm

Ok, I had another thought, fast travel... Yeah, fast travel is too easy, and yeah it's optional, but once again, Morrowind had it right. In ESV why not include Ports, Stations and Beasts of Burden which you can pay money for and travel from place to place with... And instead of it acting like fast travel, why not have the option to either sit on the boat/beast/cart and enjoy the ride or press a button and speed up the trip. As you are enjoying the ride, maybe a group of bandits or pirates will run by chasing someone, or they might come after your caravan/boat/beast... And if you're able to fend off the attack you get to ride for free!!

Stephen.
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Nicholas
 
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Post » Fri May 27, 2011 4:28 pm

Ok, I had another thought, fast travel... Yeah, fast travel is too easy, and yeah it's optional, but once again, Morrowind had it right. In ESV why not include Ports, Stations and Beasts of Burden which you can pay money for and travel from place to place with... And instead of it acting like fast travel, why not have the option to either sit on the boat/beast/cart and enjoy the ride or press a button and speed up the trip. As you are enjoying the ride, maybe a group of bandits or pirates will run by chasing someone, or they might come after your caravan/boat/beast...

Stephen.

This is a very good idea.
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Klaire
 
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Post » Fri May 27, 2011 3:34 pm

Ok, I had another thought, fast travel... Yeah, fast travel is too easy, and yeah it's optional, but once again, Morrowind had it right. In ESV why not include Ports, Stations and Beasts of Burden which you can pay money for and travel from place to place with... And instead of it acting like fast travel, why not have the option to either sit on the boat/beast/cart and enjoy the ride or press a button and speed up the trip. As you are enjoying the ride, maybe a group of bandits or pirates will run by chasing someone, or they might come after your caravan/boat/beast... And if you're able to fend off the attack you get to ride for free!!

Stephen.


Agreed.
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Veronica Martinez
 
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Post » Fri May 27, 2011 3:44 pm

The Elder Scrolls isn't the Middle Ages. It's an invented world, so anything is possible as long as Bethesda wants it to be in there.


Yet, the world of Tamriel is not communist. So he does bring up a good point about different levels of bounty based on who you steal from or kill.
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Monika Fiolek
 
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Post » Fri May 27, 2011 6:54 pm

Yet, the world of Tamriel is not communist. So he does bring up a good point about different levels of bounty based on who you steal from or kill.

What are you talking about, buddy?
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Charlie Ramsden
 
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Post » Fri May 27, 2011 6:48 pm

What are you talking about, buddy?

His point is that just because it's a fictional world doesn't mean it doesn't follow real world norms. Daggerfall was heavily based on Medieval society and culture, as Oblivion seemed to leaned toward the Renaissance period.

Just because it's fictional doesn't mean it has to be illogical.
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Kim Bradley
 
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Post » Fri May 27, 2011 6:28 pm

His point is that just because it's a fictional world doesn't mean it doesn't follow real world norms. Daggerfall was heavily based on Medieval society and culture, as Oblivion seemed to leaned toward the Renaissance period.

Just because it's fictional doesn't mean it has to be illogical.


I was going to post but...

Thats exactly what I mean. :goodjob:
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Bee Baby
 
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Post » Fri May 27, 2011 11:56 am

I do like the idea of different types of Argonian head. I just don't get the impression that they're amphibious, they seem more reptillian. Bethesda should include both beast legs and humanoid legs for Agonians and Khajiit in The Elder Scrolls V.

Exactly, they'd really do the animalistic version again since it's FAR easier to just "mod" a humanoid version than the other way around. And i wasn't aiming at the amphibian look it was just one idea for a head base i had in there.
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Marquis T
 
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Post » Fri May 27, 2011 11:10 am

His point is that just because it's a fictional world doesn't mean it doesn't follow real world norms. Daggerfall was heavily based on Medieval society and culture, as Oblivion seemed to leaned toward the Renaissance period.

Just because it's fictional doesn't mean it has to be illogical.

You're right, it is based somewhat on Medieval culture. But it is not the Middle Ages. Bethesda doesn't have to follow all of the events and rules that happened during that time period. So, just because nobles were considered more important or valuable during those times, doesn't mean that it has to be that way in The Elder Scrolls.
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Bek Rideout
 
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Post » Fri May 27, 2011 7:57 am

Exactly, they'd really do the animalistic version again since it's FAR easier to just "mod" a humanoid version than the other way around. And i wasn't aiming at the amphibian look it was just one idea for a head base i had in there.

Cool. Maybe Bethesda will take these considerations into account...
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Jessie
 
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Post » Fri May 27, 2011 6:27 pm

You're right, it is based somewhat on Medieval culture. But it is not the Middle Ages. Bethesda doesn't have to follow all of the events and rules that happened during that time period. So, just because nobles were considered more important or valuable during those times, doesn't mean that it has to be that way in The Elder Scrolls.

I wouldn't see why not, though. It's pretty obvious that in any society killing a high ranking political member will get your ass handed to you. One can't expect people to not care if the President is killed, as compared to a man killing a homeless vagrant, in which the vagrant was astronomically less important than the former example. It simply follows that nobles would be considered more valuable.
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Shelby Huffman
 
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Post » Fri May 27, 2011 5:04 pm

Cool. Maybe Bethesda will take these considerations into account...

Ehh i hope that with pretty much all suggestions i make but the beast races are something i really have "high hopes" for, or at least hope they will make them "better" again instead of a copy and paste job like all races...

I know some people prefered the Oblivion versions but most just "because they can wear boots" which, as mentioned before, could very well be done for the animalistic version too without too much effort.
And, well, as for the faces, they should really consider having more than one base face and using a improved version of FaceGen. After all that program was mae to model human faces and not ones like the Argonians. They should at least hava base face that doesn't look like http://img9.imageshack.us/img9/9937/argonianhead.jpg. At least make it possible to edit it more and lock sliders so they don't snap back and forth.
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Siobhan Thompson
 
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Post » Fri May 27, 2011 11:43 pm

I wouldn't see why not, though. It's pretty obvious that in any society killing a high ranking political member will get your ass handed to you. One can't expect people to not care if the President is killed, as compared to a man killing a homeless vagrant, in which the vagrant was astronomically less important than the former example. It simply follows that nobles would be considered more valuable.

What? So what you're saying is that if a man is homeless, it doesn't matter if he dies or is murdered? You sicken me. And once again, just because a concept exists in our world, doesn't mean that it has to exist in The Elder Scrolls. So it is completely possible for the bounty of murder to be exactly the same for nobles as it is for peasants.
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dean Cutler
 
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Post » Fri May 27, 2011 5:46 pm

Ehh i hope that with pretty much all suggestions i make but the beast races are something i really have "high hopes" for, or at least hope they will make them "better" again instead of a copy and paste job like all races...

I know some people prefered the Oblivion versions but most just "because they can wear boots" which, as mentioned before, could very well be done for the animalistic version too without too much effort.
And, well, as for the faces, they should really consider having more than one base face and using a improved version of FaceGen. After all that program was mae to model human faces and not ones like the Argonians. They should at least hava base face that doesn't look like http://img9.imageshack.us/img9/9937/argonianhead.jpg. At least make it possible to edit it more and lock sliders so they don't snap back and forth.

That head is odd... Yes, they should have more than one base face.
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Cathrine Jack
 
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Post » Fri May 27, 2011 9:49 am

hes not saying that at all. Hes saying that if a poor homeless person dies no one cares, but if the president gets shot (JFK), its a world wide panic. And its the same for TES, If the Emporer dies, it affects everyone.

How could you possibly get attached to Sotha Sil? All we saw of him was his battle scarred corpse dangling from machinery.


Ahem.
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Lisa
 
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Post » Fri May 27, 2011 10:51 am

What? So what you're saying is that if a man is homeless, it doesn't matter if he dies or is murdered? You sicken me.

It does matter, but no one cares. The guy who murdered him obviously needs to go to jail, but no one really cares about the homeless man who drinks vodka and asks you for spare change.

And once again, just because a concept exists in our world, doesn't mean that it has to exist in The Elder Scrolls. So it is completely possible for the bounty of murder to be exactly the same for nobles as it is for peasants.

As I said: The game doesn't have to be like real life, but it must be logical. Just because it's fantasy doesn't give it the right to be idiotic. The emperor is far more important, loved, and protected than some homeless bum. The emperor's murderer is going to get demolished by entire nations. The bum's murder? Won't even get caught.
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Mizz.Jayy
 
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Post » Fri May 27, 2011 1:18 pm

Bring back the layered clothing and armour, imagine having to wear a steel Curiass with no shirt on underneath. That would be so uncomfrtable.
Bring back having left and right seperate items. I liked being able to mix and match :)

I strongly agree. This is very simple to implement. Just split up the models for the armor sets and then you have sets that are much more satisfying to complete. You go from 3 or 4 items in a set to 8 or so and you've easily doubled armor content in the game. Also, being able to wear clothes under armor is as quick and easy as changing a small bit of code. A few quick changes and suddenly the number of clothing sets you can dress your character in has increased exponentially. This does not "turn away casual gamers", it simply adds content and everyone can appreciate that.
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Aman Bhattal
 
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Post » Fri May 27, 2011 11:46 pm

hes not saying that at all. Hes saying that if a poor homeless person dies no one cares, but if the president gets shot (JFK), its a world wide panic. And its the same for TES, If the Emporer dies, it affects everyone.



Ahem.

Sotha Sil is a video game character, not a real human-being. Two totally different things. Nice try though.
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Pat RiMsey
 
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Post » Fri May 27, 2011 11:50 am

It does matter, but no one cares. The guy who murdered him obviously needs to go to jail, but no one really cares about the homeless man who drinks vodka and asks you for spare change.


As I said: The game doesn't have to be like real life, but it must be logical. Just because it's fantasy doesn't give it the right to be idiotic. The emperor is far more important, loved, and protected than some homeless bum. The emperor's murderer is going to get demolished by entire nations. The bum's murder? Won't even get caught.

Okay, now I see what you were trying to say.
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Marilú
 
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Post » Fri May 27, 2011 2:38 pm

i think they should totally make the spells more eye candy i guess ( cant think of the right words)
but instead of a bunch of gasy looking colored balls
they should look like real(er?) fire and ice and electricity
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Marquis deVille
 
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Post » Fri May 27, 2011 11:43 am

From a purely mod-related perspective. Need moar attachment points.
Also, need moar clothing slots. 20 ring slots (for hands). Seperate slots for nipble piercings and clothes. Y'know?
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Lily Something
 
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Post » Fri May 27, 2011 9:49 am

Here's an idea concerning weapon design i'll elaborate on probably in the next thread a bit.
I'd really like to see them not going for the standard fantasy designs but actually considder more who uses or made the weapons. For example:

The Daedric weapons should be done in a way that they are made huge, heavy and voilent. You have to remember the Daedra probably don't have to worry about the weight or balance at all as they have enough muscle to easily swing those heavy things around. So you could generally say a daedric weapon is largely front heavy to get a stronger swing out of it ans design was not made to be easy to handle but simply to maim horribly. Like a Dagger could look more like a saw with huge teeth meant to rip out chunks of flesh.

The Dwemer weapons on the other hand would be built to be as light as possible, they do use a very heavy material already so their design could be to cut holes into blades to make them lighter or a axe being pretty much just a very thin blade with stableizing robs and bands.
A Dwemer bow could actually look like a very simply compound bow with a pulley system rahter than a traditional bow.


Generally it's more to make it look like those weapons where made on certain bases rather than just to be stylish.
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