TES V Ideas and Suggestions # 139

Post » Fri May 27, 2011 6:42 pm

Welcome to TES V Ideas and Suggestions # 139

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition:


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Fri May 27, 2011 7:21 pm

Quick! Examples of RPGs that have been ruined by too much realism! Mount&Blade? Thats pretty realistic right? That game can't be fun, right? Wrong.

Edit: The Unreal World? The game with starvation, freezing to death, deadly diseases, different damage types including blunt, slashing and piercing, extremely precise armor system, ability to rip your own clothes to make bandages for first aid, the player being cannon fodder for the bears instead of vice versa, drowning in any small bond without swimming skill, seasonal change in weather and foraging, shelter building, frustrating fishing and hunting when you can actually fail to catch anything as in real life, ability to dig or build traps for wildlife, crafting weapons, rafts, tools, even houses... and millions of other things I just can't write down. Plus no saving. That game SURE can't be fun, right? Wrong.


If TES had all those things it would su.....

be [censored] awesome! :D
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri May 27, 2011 5:46 pm

All I want to do is to do as much damage to my victims as a gigantic slap-chop can do to someone inside it.


Oh, and speaking of... it'd be really cool if there was a spell that made a hail of razor-like objects shoot out of your hand and disembowel stuff.


Oh, and also... Please have more armor and weapon choices. And have assassins that are morally ambiguous like in Morrowind.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri May 27, 2011 2:18 pm

They say that the next game takes place somewhat 245 years after the events of "Oblivion"
So wouldnt it be cool if bethsesda made the next game sightly more like the Italian Renaissance?
Not like the middle of the Renaissance but more like the very very beginning!
I think that would be awesome...
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Fri May 27, 2011 1:57 pm

Bring back Morrowind's clothing and armor system. And bring back all of our weapons (like that hasn't been said enough already, but Bethesda needs to hear about it all the time). Give back unscalable mountains and dangerous waters. Re-use Morrowind's method of travel and get rid of the annoying quest compass. And above all: stick to the lore.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri May 27, 2011 2:16 pm

There are lots of games that are ruined by inappropriate realism or by lack of realism. This is mostly based on the style and seriousness of the game. A survival game requires realism, but the realism of The Unreal World certainly wouldn't fit a Super Mario game.
TES could need some more realism, but not wrong realism. Some games praise the risk of starvation as a realism feature, but ignore having a shorter time frame, so this results in having to eat every five minutes. That has absolutely nothing to do with realism.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Fri May 27, 2011 1:34 pm

There are lots of games that are ruined by inappropriate realism or by lack of realism. This is mostly based on the style and seriousness of the game. A survival game requires realism, but the realism of The Unreal World certainly wouldn't fit a Super Mario game.
TES could need some more realism, but not wrong realism. Some games praise the risk of starvation as a realism feature, but ignore having a shorter time frame, so this results in having to eat every five minutes. That has absolutely nothing to do with realism.

Having to eat all of the time would be interesting, but at the same time, it would get annoying after a while.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Fri May 27, 2011 12:20 pm

If I want to have to worry about eating and other survival mechanisms, I'll go get Sims 3. Please leave the hunger/starvation bar (whatever) out of TES.
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Fri May 27, 2011 10:26 pm

Normal human joints would be nice.... The Oblivion Rag-doll physics are great, but not very realistic....
They should try to cut out all the weird little bugs, like floating rocks everywhere you look, or those no name items.
I get that Oblivion is a big game, but the amount of bugs is a bit excessive.
the lack of spears and such are irritating too...
I think you should get some kind-of rest status bonus to your fatigue for being well rested...
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri May 27, 2011 11:53 pm

Thats what I mean with realims. I do like it, but a need for eat or sleep would just become annoying in the end. And season weather? well that would just seem useless.


But a little realism like freezin in icewater and people buying merchant items would be awsome.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Fri May 27, 2011 4:39 pm

If I want to have to worry about eating and other survival mechanisms, I'll go get Sims 3. Please leave the hunger/starvation bar (whatever) out of TES.

Agreed, for the most part. Although, I do think that, depending on the setting of the game, certain systems like that might still be appropriate. For instance, if the game takes place someplace like Hammerfell or Elsewyr, then I think having a system where you need to drink every now and then would be appropriate. Or if the game's in Skyrim, have mechanics that require the character to try and stay warm.

It's not something to do for every province, but I think it works for some of them.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Fri May 27, 2011 7:35 am

a merchant stock that say actually changes as you play would be nice. Or rather doesn't change so much, it doesn't make sense for better more valuable items just appear in a shop, where just a few days ago the place was filled with iron armor
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri May 27, 2011 1:27 pm

More Role-playing friendly please, it should be easier to be a Skooma addicted Beggar or a Nobleman in TES 5
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri May 27, 2011 7:31 pm

More imported goods. Why were there not kwama eggs, guar hides or sujamma in Oblivion? And at the same time, why were there not strawberries, troll fat or Surrillie's Wine in Morrowind? You would think that these things would be traded all over the Imperial Empire.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Fri May 27, 2011 8:45 am

And season weather? well that would just seem useless.

Whaa?

An investment in seasons would ridiculously add to immersion, and all for something that really wouldn't be too terribly difficult to implement the rudiments of. It's nothing that the adding of a few forms couldn't solve. There are already weather percentage tables based on region. All they would need to do is add a % modifier based on season.

As for visual effects of seasons beyond just the weather effects, textures could be modified to allow for long-lasting weather effects such as snow (either by swapping the base textures on objects during and after a snow-storm, or by utilizing texture decals like blood decals in Oblivion, or by using shaders). But other than snow (or perhaps maybe ash storms, but I don't expect to see them outside of Vvardenfell), seasons could be done amazingly just by adding that simple % modifier.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Fri May 27, 2011 5:17 pm

To those before there is a HUGE difference between eating and starving.
I'd implement eating as a BONUS and not as a necessity, your regeneration simply depends on eating but you don't DIE if you don't eat. So if you don't eat your automatic health, stamina and possibly magical regeneration just goes down, a while after eating something it goes back up.
Plus you wouldn't have to eat every 10 minutes, once every 2 - 3 in game days would be enough. Besides it would finaly give a MEANING why there's food in the game AT ALL aside just for potions.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Fri May 27, 2011 2:35 pm

Combat should be a huge focus, the most realistic form of combat in TES is the one that doesnt exist, magic. In TES swords dont cut, they pretty much act as blunt weapons, arrows dont do nearly as much damage as they should (a single arrow is often all thats needed to kill), and the only semi-realistic weapons are blunt.

I think TES should lose the ancient hitpoints system, and go with the combat system Daniel Kay suggests, its a good idea.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Fri May 27, 2011 2:13 pm

Bring back the layered clothing and armour, imagine having to wear a steel Curiass with no shirt on underneath. That would be so uncomfrtable.
Bring back having left and right seperate items. I liked being able to mix and match :)
Bring back a greater range of weapons
Bring back the Morrowind character creation system so we can have more skills to choose from and 5 major skills and 5 minor skills rather than 7 major skills.

Make it, if possible, so that if you seel an item to a merchant you might see an NPC with it. So it seems like they do actually buy things.

Bring in a mix of text and talking for NPCs. For example the NPC will actually say only the relevent things, but if you read the text it elaborates in much greater detail.

Make the game less combat orienated. I would love to be a farmer, or craft weapons for people. It would be so good to be a travelling merchant. Or become well known as a dress maker, or someone who digs for different ores and stuff. I obvoiusly don't think you should get rid of the combat side of things at all, as thats why most people play games. But even in Morrowind it annoyed me that you couldn't be a cook or a a jewellery maker or something.
I would like to see some non combat skills in the game.

I would alsolike to see horse and carts. Mostly for transporting goods. It would be so nice to walk down a road and see a armer with a horse and a cart bring loads of potatoes or something to a main city. Or to be a farmer and fill up your cart with stuff and take it to a city. As a farmer I would also love it so much if you could breed animals, and set up some kind of business where people come and buy horses from you because you can breed and train them. I know it wouldn't be to everyones tastes but it would be so much fun for role playing purposes.

I think it would be great if you could include both vampires and were-creatures in the next game. And it would be so cool if there was some sort of underworld for them, like you can say a certain sentence to NPCs and they'll let you in to a secret inn or a merchant will sell things to you... etc.
It would also be cool if there was more entertainment in game for the NPCs, like theatres and plays and stuff.

Overall I would like TES5 to be for role players, as Morrowind is one of my favourite games ever, I have played it pretty much on and off since it first came out and it has never got boring for the reason that theres so much to do.

Anyway I'm going to stop before I rant too much.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Fri May 27, 2011 1:19 pm

To those before there is a HUGE difference between eating and starving.
I'd implement eating as a BONUS and not as a necessity, your regeneration simply depends on eating but you don't DIE if you don't eat. So if you don't eat your automatic health, stamina and possibly magical regeneration just goes down, a while after eating something it goes back up.
Plus you wouldn't have to eat every 10 minutes, once every 2 - 3 in game days would be enough. Besides it would finaly give a MEANING why there's food in the game AT ALL aside just for potions.


Now this is an idea to make food usefull. The player can choose to eat and sleep for bonuses, but dont have to eat.

Nice.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Fri May 27, 2011 4:54 pm

Just to beat a dead horse. Lets fix the rain bugs, I think its ridiculous that the gameworld can look so beautiful but yet rain still goes through my roof.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri May 27, 2011 11:46 am

Just to beat a dead horse. Lets fix the rain bugs, I think its ridiculous that the gameworld can look so beautiful but yet rain still goes through my roof.

Gonna have to second that, as loudly as I can.

Now, I think we don't need realism necessarily, but believability. Realism in the context of the world presented, not 1:1 reality anologue. Of course, some things should be realistic, like diseases, exploration and fighting because that's cool, and fun. There are plenty of ways to tweak the fatigue system to make it more interesting when you are doing long-distance exploration in the wilds of (Province).
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Fri May 27, 2011 12:39 pm

Now, I think we don't need realism necessarily, but believability.

Agreeing 100%, thouhg a way to achieve believability is through realism.
However people quickly go overboard and turn realism into "UN-realism" by overdoing it. There is a limit to what's still fun to play but the way to go is NOT by screaming "NOOOOOOOOO" but by saying "how to tweak it".
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Fri May 27, 2011 12:07 pm

Stalker: Oblivion Lost does eatig/sleeping well.

As you get hungry a knife and fork icon apears on ur screen to tell you that you are hungry. It goes green, yellow, orange, red, and after that you slowly start to loose health, and I didnt have a problem with that. and to show that you are getting tired and need sleep, after about 24 hours you start seeign double, this can be anoying in a gun fight but managable, if you are carrying energy drinks. After the gun fight you just get out ur sleeping bag and have a sleep for an hour or two. No problems there. Works well, adds to immersion, gives a break from the fighting.

And I'd love seasons to be put in TESV. Some of the weather mods for Oblivion added seasons and it was great. There was the rainy season, snowy season, sunny season, etc. and did add you the immersiveness that made me feel like im in a living world. Sure, you wont notice it if you only get to play games for 30 minutes in a week. But for someone who played Oblivion most of every day I could definately see a big difference, and actuially made me care what time of the month it was in game, rather than it just being an arbitrary number and some random date that I had no reference to.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Fri May 27, 2011 11:40 pm

The ability to buy plots and commission a home to be built or a shop to be build where you could sell items and such.

Also, it is nice to have many homes, but there are times when you never use a certain house or two, so you should be able to search cities and surrounding areas for people looking for a home and rent it out to them, collecting rent every week or half week. The rent amount could be determined by the quality of home and furnishings inside.

A much larger choice of careers and paths to choose from. Perhaps you see a horse drawn carriage (the idea from a few posts before) with an armed escort. You are a happy-go-lucky bandit and raid it. You and your men loose a volley of arrows and then charge in and finish up with swords and axes. You then take the gold back to your "lair". The next city you visit has posters with your description. Or maybe you were a merchant who lost his shipment to bandits in a similar situation. Other career paths like joining the military, farming (as previously stated), armourer/weapon smith etc. Maybe some larger scale battles if you were in the Military.

More people, not necissarily named (just names like Citizen or something along those lines), although I think this was stated in previous posts as well.

Owning a ship would be awsome, visiting other port cities and various islands off the coast, maybe shipping your goods if you were a merchant, or raiding other shipping if you were a pirate, or even attacking bandit shipping if you were in the navy.

Just some suggestions.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 27, 2011 3:58 pm

More or less repetitive tasks you can practice for "work".
The most "appealing" things like GTA style deliveries, with other things like mini-games.
Mini-games like; trying to keep the mill functional, delivering food to patrons and so forth.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Next

Return to The Elder Scrolls Series Discussion