TES V Ideas and Suggestions # 140

Post » Fri May 27, 2011 5:50 pm

Welcome to TES V Ideas and Suggestions # 140

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition:


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
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Quick draw II
 
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Post » Fri May 27, 2011 2:53 pm

Ok I'll start of with vampire ideas; When it comes to vampires I say, screw the garlic, silver steaks and crosses, vampires should be some of the hardest enemies in the game and the easiest to play as, vampires should be really hard to kill but there aren't many of them so you won't encounter many, but on the occasion that you do come face to face with a creature of the night they should have features that are distinguished as "that's a vampire" instead of "he's a skooma addict!"
vampire patriarch's should be half human and half beast maybe like Raziel from LOK before he was thrown into the abyss, same for the matriarch's, as they are the leaders of that vampire clan they should have special unique equipment like some armour which looks like none other in the game and special vampire weapons and shields with the skin of humans draqed over it, i want proper gory vampires which will give you a shiver down your spine.

Playing as a vampire is a tricky one because of the lovely 'sun damage' I really don't know how you could change sun damage unless it damaged you slowly and your screen went really blurry, i dunno?
I think you should have your normal combat level but also a vampire level (i will explain why a little later on in the paragraph)
In combat as a vampire, one of the flourishes when you are a vampire is to launch those nice shiny fangs into the neck of that poor bandit that said you move like a pregnant cow! this could drain the enemy's strength health and demoralize him slightly, adding the strength and refilling your health.
acrobatics should be increased when playing as a vampire and also strength , and of course you have to have an appearance of a vampire, also a feature i would like to see when you play as a vampire is called the 'state of change' when you finally reach your different vampire levels you have to sleep like a normal level but when you wake up your character will be changed for ever and cannot go back, when your character wakes up he will be given either a amazing spell or a change of appearance, such as sharper claws or bigger ears, but when you get to level 20 and depending on which vampire clan you have joined you start morphing into a more advanced level of vampire for example the vampires of the tribe Berne will become gaunt and stealthy, the the vampires of the tribe Aundae will become more arcane with a glow to there hands and eyes (not a huge torch like glow just a subtle glow) and lastly the vampires of the clan Quarra are the most vicious and will become more hunched up and 'evil' than any of the other clans.
Also i think when you actually manage to kill a vampire he should explode in a shower of dust.
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Conor Byrne
 
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Post » Fri May 27, 2011 4:54 pm

Idea for how TES 5 should begin

After creating your chracter you wake up on a strange ship full of NPCs, you're lying down and cannot move (basically you're going to become someone's slave). You hear a voice talking beside you and look at the NPC talking, they're talking about where you're going and some back story about the province, just something small like "Did you hear about the wars going on, we're probably going to be made to work in mines for weapon ores," something like that maybe a bit longer.
Eventually the NPC stops talking and you hear a strange nise and some of the crew members shouting, the ship has [Insert problem here] and is sinking, your chains brek free and you can move. The NPC you were talking to before tells you to get to the lower part of the ship and escape through the cracks in the hull (The ships hull has been badly damaged and water is eeping through) you do as he says because the other way out to the top of the deck has been covered in srubble (The ship is breaking into pieces and it should be shown that you can't get out throught the front entrance like at the start of Oblivion)
You make into the lower decks with your NPC friend and some other Slaves and escape through the hull, after you exit you see yourself emerge from the water and you see the ship destroyed (Possibly in flames) and your NPC friend pulling you to shore saying you're going to be okay.

You wake up after a short period of time, maybe a feww days or a week or two. You wake up in a tent with some other NPCs (All the other NPCs apart from the one that talks to you from the start should be randomized each time) one of the NPCs you see as you awaken talls you that they mad camp and a group of Bandits attacked them, the bandits were killed but some of the Slaves and your NPC friend didn't survive as well. You are then told of a village near by (They found out about it from a note on one of the bandits, the Bandits are planning to attack this ciy) and you are told to go ask the village if the Slaves can live in the village and also given a dagger or club and two magic scrolls.
So you go to the city but on your way you meet up with two NPCs who want to recruit you into the group of Bandits that want to attack the village you're traveling to, if you say yes you follow them to the Bandit camp and if you say no then you must kill them and you will find plans of atack on their bodies.

If you join the group of bandits then you will help them take the village and you will have to infiltrate the village (Because the bandits faces are known by the village and they will be attacked on sight) and sabotage some of the defenses to help them get in (You will be given access to the Bandits weapons, aromour and supplies and sabotageing the village should range from taking the weapons from the vilages armory, killing some of the villages guards or somethign else) after you take over the village with the Bandits you are given the option to ask the Bandits if yhe slaves can live in the village with them, they will say yes because you helped them.

If you don't join the group of Bandits you must tell the cities ruler about letting the slaves live in the city, he is hesitant and can't trust you in case you are a bandit trying to take over the village, but you then show the ruler the about the bandits attacking the village. He then agrees to let the slaves live in the vilage if you get more info about the bandits (The bandits note about attacking the city will be a quest item) If you didn't take the attack plans fro the dead bodies of the bandits who tried to kill you before then you are told to check their bodies by your journal. After giing the attack plans to the vilages ruler you are told that you must organise help organise the defenses for the battle (This could be something like recruiting citizens into the guard, putting up main defenses), there will be a time limit for this and the bandits will come whether you prepared or not, but you're not allowed to leave the village. After the battle the ruler will have survived (He would have been taken to a safe room and the citizens who wern't recruited will have hidden in their home, you then speak with the ruler and he allows you and the slaves to live in the village.

After you finally get the slaves a home you must go back to the camp and tell them, then they move into the village and everyone is happy :)

You will then get told that your help may be needed in other places and you are given the name of a contact in a city from either the Bandit leader or the ruler of the village. The contact will be different people in different parts of the same city, rulers contact in the higher part of the city and the Bandits contact will be undercover in the lower part. The contact will tell about someone in the city that has been acting strange and you are told to find out who he is and what he's up to (He will be the same person if you spoke to the Bandits contact or the Rulers contact) The man is a blade and confronts you, he notices something strange about you and trusts you. When you meet him the questline that so far has been differnet choices=different outcome will go on a straight path for the next few missions that will revealt stuff about the MQ, the contact won't be seen again and if you ask around the place he was then they will say that they:

Captured and executed by the guards- Bandits contact
Left to go to another Province- Rulers contact

Hope everyone likes it :P
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dav
 
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Post » Fri May 27, 2011 9:21 am

I'd like to see vampires with the ability to turn into a bat or a wolf or a mist, as a vampire at a certain level of 'degredation' you gain a spell or some such which you can use to change, and as a bat you can fly around for a while. Perhaps once you reach final levels of vampire degredation you physically become a bat, wolf or mist and won't change back unless you feed again, and this should be optional. Maybe the different clans of vampires change to different forms, maybe there will be clans we haven't heard of...

Stephen.
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Tai Scott
 
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Post » Fri May 27, 2011 9:17 pm

I would like to see more than one province in ESV, really I'd like to have the ability to walk from redguard to black marsh, from morrowind to elswyr and take a ship to wherever it is the Altmir come from. I'd like to have all provinces and all towns included in the game, and while this may seem unrealistic just think about what they did with the shivering isles. Include 2 or 3 disks with the game, install from the 2nd and 3rd disks all the lands of all the provinces including lands of oblivion and nirn, then pop in the play disk and off you go, free access to all the lands in existence. Sure, this means a lot of work for Bethesda, I just hope they take their time and get it right, I'm happy to wait until 2012 before I play the game, it'll be the best game in existence.

Stephen.
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Karen anwyn Green
 
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Post » Fri May 27, 2011 9:03 pm

Im sorry, but If all of Tamriel would be made in 1 game, we would have to wait maybe 8-12 years.

And also, how should Bethesda come up with a new TES game after all of the provinces have been created in 1 game?
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Heather Dawson
 
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Post » Fri May 27, 2011 9:54 pm

The same way they did after Arena, which had all of the provinces.
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Antony Holdsworth
 
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Post » Fri May 27, 2011 12:03 pm

This is pretty minor, and I'm sure it's been said before, but I would like to see my character's arm reach out and physically open doors and pick things up when playing in first person. I also want to see parts of the helmet I'm wearing in first person, and if it's closed, maybe a button to open it up, maybe with some drawbacks, like you can't run or it'll just fall back down again, you can't fight with it up, it doesn't protect as much. Just the little things to make the game more pleasant.
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Ashley Campos
 
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Post » Fri May 27, 2011 3:27 pm

Im sorry, but If all of Tamriel would be made in 1 game, we would have to wait maybe 8-12 years.

And also, how should Bethesda come up with a new TES game after all of the provinces have been created in 1 game?

maybe theyve secretly been working on a game since arena, including all the provinces and theyre gonna release that for tesv?


... ok, thats ridiculous, but it would be awesome...

i personally hope for shields you can stick into the ground and hide under. medieval crossbowmen had shields with stands on them and theid hide behind them while reloading
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Solina971
 
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Post » Fri May 27, 2011 2:41 pm

How about bringing dodge back, and a Sanctuary-like ability?
You could assign a key to a Dodge abiltiy with any class, race etc. When in combat, if a weapon is coming at you, you can press the dodge key and move in the correct direction and the ability to successfully dodge would be dependant on: Agility skill
Luck
Acrobatics(?)
Your encumbrance
Total weight of armour you are wearing
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Julie Serebrekoff
 
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Post » Fri May 27, 2011 8:31 am

This is pretty minor, and I'm sure it's been said before, but I would like to see my character's arm reach out and physically open doors and pick things up when playing in first person. I also want to see parts of the helmet I'm wearing in first person, and if it's closed, maybe a button to open it up, maybe with some drawbacks, like you can't run or it'll just fall back down again, you can't fight with it up, it doesn't protect as much. Just the little things to make the game more pleasant.


I would like this too since I feel the same way with the reach of the weapons it's very hard to attack sometimes. Though I do like the idea with the helmet I don't like the idea of having it fall down when you run. But... if they made it so you can wear special helmets/hoods that have the faceshield to be able to get pulled down to be anonymous this would be great.
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 7:08 pm

But... if they made it so you can wear special helmets/hoods that have the faceshield to be able to get pulled down to be anonymous this would be great.

YES.
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Laura Simmonds
 
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Post » Fri May 27, 2011 9:42 pm

If this was already suggested, i'm sorry to repeat.

I think TESV should have a 'toggle helmet' option to turn off the helmet graphic. Daedric and Madness helms look cool and all, but I'd like to be able to wear them but still see the face i put my time into making if i want to.

Also, plot ideas: Perhaps the player is in Summerset isle and has fend off an akaviri invasion? Elseiwse, something in black marsh would be cool, since it was described as 'mysterious' in oblivion.
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Andres Lechuga
 
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Post » Fri May 27, 2011 10:53 am

I usually throw these same ideas in here every 20 or so of these threads just to keep it in them. They are simple. lol.

All of the weapons that were removed brought back of course. I would also like to see some sort of whip. I've never seen somebody say that I don't believe. Like Castlevania style whips. Chain whips, Fire Whips, lightning whips, etc. Sounds like it could be a unique thing.

I'd like hats to be brought in. I have no clue why there aren't any. Bandanas for Pirates, Crowns for kings, eye patches, Headbands, etc. That would be [censored] to roleplay a king in Battlehorn and actually be able to wear a crown. One of my favorite characters on Oblivion was a Conan character that I made that looked nearly identical to Arnold Schwarznegger. I was so dissapointed that there wasn't any kind of headbands or things for his head. Thank goodness there were the bracers though.

Capes, face masks (think ninja or assassins creed), more clothes for sure and the ability to pick the color/way it is worn like in Saints Row. Maybe the same with certain armor, where you could changing coloring. At least to make it lighter or darker. Surely it couldn't be this hard to do things like this.


Anyways, good talk, see ya out there.
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Mylizards Dot com
 
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Post » Fri May 27, 2011 10:35 am

This is pretty minor, and I'm sure it's been said before, but I would like to see my character's arm reach out and physically open doors and pick things up when playing in first person. I also want to see parts of the helmet I'm wearing in first person, and if it's closed, maybe a button to open it up, maybe with some drawbacks, like you can't run or it'll just fall back down again, you can't fight with it up, it doesn't protect as much. Just the little things to make the game more pleasant.



The whole animation when opening doors and stuff sounds great. Also, I hated than when being knocked down, the game will just throw you out of 1st person and put you in 3rd person.

I hated the animation limits, like the character would hold a warhammer like a claymore.
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Chris BEvan
 
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Post » Fri May 27, 2011 8:13 am

Also, I hated than when being knocked down, the game will just throw you out of 1st person and put you in 3rd person.

Ugh yea i absolutely hate that too and sadly that seems to be a ongoing trend in many games. Hell next time we'll get a third person animation for pulling a sword because it has to be displayed in full glory... honestly, Beth, your animations stink, stop showing them off like they're the greatest thing since sliced pudding.
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Emilie M
 
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Post » Fri May 27, 2011 7:43 pm

From the desk (tree stump) of Moe, the hobo.

I had a (good?) idea of the new Elder Scrolls V, so i wanted to share it.

So it would be like another morrowind; construction set, armor, weapons, etc. except it is multi-player. Not like MMO, but like 2-8 friends all playing in a world together. So you choose you character like you normally would, get money and such, but you would play with your friends in the same world as you. You'd all have to create players together, but wouldn't have to play together. You could all gather on a weekend to play, or accidentally run into other playing regularly. But you wouldn't have to play in a 'shared' world.

Other points of interest could be a bigger world, not more cities/towns/castles, but more regular space. And instead of a world in peril, why not just a world that could be made better (by a 'good' character) or be nearly destroyed (by an evil character). Where what you'll end up doing is up to you, more or less, instead of 'destiny.' Other things that would be cool might be destroyable/portable 'static' instances; like packing up a tent to spend the night in, or burning down a house.

Imagine how fun it could be to get a band of friends together to make a pack of blood-thirsty orcs, a balanced party that can overcome any obstacle, or creating a mages guild, with the construction set, for your friends.
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Tha King o Geekz
 
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Post » Fri May 27, 2011 4:26 pm

From the desk (tree stump) of Moe, the hobo.

I had a (good?) idea of the new Elder Scrolls V, so i wanted to share it.

So it would be like another morrowind; construction set, armor, weapons, etc. except it is multi-player. Not like MMO, but like 2-8 friends all playing in a world together. So you choose you character like you normally would, get money and such, but you could with your friends in the same world as you. You'd all have to create players together, but didn't have to play together or alone. You could all gather on a weekend to play, or accidentally run into other playing regularly. But you wouldn't have to play in a 'shared' world

Other points of interest could be a bigger world, not more cities/towns/castles, but more regular space. And instead of a world in peril, why not just a world that could be made better (by a 'good' character) or be nearly destroyed (by an evil character). Where what you'll end up doing is up to you, more or less, instead of 'destiny.' Other things that would be cool might be destroyable/portable 'static'; like packing up a tent to spend the night in, or burning down a house.

Imagine how fun it could be to get a band of friends together to make a pack of blood-thirsty orcs, a balanced party that can overcome any obstacle, or creating a mages guild, with the construction set, for your friends.


TES V won't be any kind of multiplayer. Bethesda doesn't do RPGs for more than single players. Each new player you add compromises the story and dialogue ends up being neutral, since doing voice acting to cover various numbers of players will become expensive. The world itself also becomes static with no major changes possible.

Any multiplayer based TES would be handled by Zenimax Online, Bethesda's sister company.
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Dylan Markese
 
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Post » Fri May 27, 2011 8:18 pm

My thoughts on Leveling:

You train while performing actions. One action can train more than one skill and attribute. The more a skill or attribute influences one action, the better it gets trained.
Skills and attributes do not increase in steps or levels, but are calculated fluently. Every tiny bit of experience influences your actions.
Training is generally a lot slower than in previous games. This does not prevent grinding, it rather makes it less practical than just playing. You do not form your character to play, you form your character while you play.

Trainers and skillbooks do not directly give experience for a skill, they give you advice that lets you increase a bit of your skill faster. Some trainers might offer sparring sessions.

Skills, or skillgroups, can have various subskills. The skillgroup acts as base knowledge for its subskills. When you perform a skill based action, the values of the skillgroup and the subskill are combined and divided by two for the total skill. You don't train skillgroups directly, but training a subskill also trains its skillgroup a bit.

Your health, stamina and mana is not tied to your attributes. The maximum increases very slightly whenever you lose or use up some of it. For example, if you get hurt often your maximum health increases over time.
Minor loss has significantly lower gain to prevent grinding with constant drain effects.

All stats have dynamic caps and can be raised above 100 percent up to 150 percent. A stat above 100 percent gets increasingly harder to train. All stats above 100 percent are reduced a bit whenever another stat above 100 percent is trained.
In the case of the subskills, the skillgroup can only be leveled to 100 percent, but the subskills can be dynamically leveled up to 200 percent.
The dynamic and absolute caps of attributes can vary for different races.

You are not bound to a class and its limitations, and the system does not differ between major and minor skills. Classes are more like professions and can change. You are automatically given the class or profession best matching your highest skills. Classes can have cosmetic levels, the height of your skills reflecting in the level of your class, i.e. expert spellblade or novice paladin. Choosing a class for its starting skills is still important because of the low training speed.

Even with low skill your character is not completely incompetent. The game is not unplayable if you want to play a character without class or any skills and minimal attributes, and avoid grinding and trainers.
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Danny Blight
 
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Post » Fri May 27, 2011 3:15 pm

TES V won't be any kind of multiplayer. Bethesda doesn't do RPGs for more than single players. Each new player you add compromises the story and dialogue ends up being neutral, since doing voice acting to cover various numbers of players will become expensive. The world itself also becomes static with no major changes possible.

Any multiplayer based TES would be handled by Zenimax Online, Bethesda's sister company.


Bethesda has said before that with every new game, they try to add multiplayer, but it just doesn't fit. So I really doubt there's going to be any form of multiplayer in their next game.
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Ana Torrecilla Cabeza
 
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Post » Fri May 27, 2011 2:11 pm

[quote name='JagarTharn12' post='15391301' date='Dec 6 2009, 01:07 AM']I think that AFTER TESv Bethesda should make a RTS set in Tamriel

With the RTS idea I just have to say no unless it is a separate game in the series and not part of the main series, maybe you have to take over the whole of Tamriel to bring stability to it or possibly fight in the battles that is explained by the Lore

Also what Topless ladies, I don't remember that in Fallout 3
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 1:05 pm

Ive always wanted to be able to be a sort of Guvenor or Lord over my own town, sort of like the Fighters stronghold in Oblivion, just bigger and more dynamic.
I think it would be great if one could buy some land somewhere, and decide where to buy a house, it could start with a small house, then you could upgrade it to bigger, first wood then into stone, then to small castle, then bigger and bigger, perhaps even choose what kind of rooms you want, decoration, exterior and some interior so that no castle would look the same.
At same time one could be able to buy more houses on the same property, then random generated characters would come and ask if they could buy ur other houses and move in. After a while they could pay taxes, you could raise a wall to protect the town, and eventually hire guards and perhaps even assign jobs to people(like for example hunter, then they would travel into the forest with a hunting dog, and you would get a small amount of what they gather, aswell as it would add to the cities food supply), one could be able to change the taxes, which would adjust how people react, there could sometimes be bandits raiding ur town, so you had to hire guards to protect the city. If you leave the town undefended you could come back and find half of ur town murdered perhaps.
And if the tax was too high maybe the people would first start trying stealing from you, and then maybe even attack you. I think something like this would be great, even a small version of it, it wouldnt be too far off from whats already in oblivion like the fighters stronghold, just more advanced and alive.
Thats one of the few things i really missed in Oblivion, something more to do except quests and fighting. I also missed pets, it would be nice at least being able to have a dog or cat in ur home(even if it was really simple). I hope TES V will have more things to do outside of combat.

Oh and beards, there must be beards. Im a Norwegian, and having northmen(Nords) with no beards is almost a crime :P I always wanted to have a beard in oblivion, found it rather strange since pretty much every other rpg has it. There should also be a few more hairstyles, and perhaps the choice of bodytype(like at least 'fat' 'medium' 'light' or something, shouldnt be too hard to adjust the armor textures for that, and it would make each character seem quickly more unique, the npcs too.

As for more common things, i would want more guilds, at least the imperial legion, and a few others, perhaps some sort of bandit/barbarian guild that lives in the mountains or the forest, which could give you missions for anything from sabotage or war against other barbarian clans, against the imperial legion, etc. Like a bit evil version of the fighers guild.
And necromancy, a guild for evil mages. I also hope they improve the magic system a bit. And also add more types of weapons, i would like to see throwing weapons again, aswell as spears.
And more types of armor, in oblivion there wasnt too much choice once you reached the last type of armor.

Another thing i would like is random prisoners in the prisons, there could be theives in the cities, who try to rob houses, and when cought by guards they would end up in the prison for a few days, that would been quite cool and would also create more life to the town if one could see a thief being chased by a guard or fighting.
Random brawling sometimes at the inn or in the streets could be fun too. More life then just random talking and walking around :)

Thats what i can think of right now at least, Oblivion was generally awesome, and probably the best game ive ever played(over 14 gaming years). It wouldnt need many tweaks to become even more awesome. What i really liked about Oblivion was the AI, some really funny random situations sometimes happend, the voice acting and graphics was really great too so i hope they keep most of what they did in oblivion and dont change too much, but instead add new things.
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 9:31 pm

I have an idea for a major quest for TESV, maybe additional content to the game, maybe part of the main game. What if Tamriel was finally reaching outside of the main contenent. Exploring new lands, setting up new colonies. You could go to port cities and hear people talkin about the "New World" and captains and Soldiers trying to get people to sign on as colonists/explorers. You sign on, ready for adventure. At first, your assigned to a random section of a new continent, an unexplored area. On your 2-3 week voyage, you are "awoken" from the fast travel 2-3 times to help during storms, defend against pirates, silence (eventually perhaps organize) mutanies. When you arive, you are given an overview of a small section of coast and choose one of a few predetermined areas (with predetermined names) for the colonists to unpack and begin to settle. You could take part in various colonial quests which help build up the colony such as felling trees for building houses and shops, to exploring for treasures and mapping the area. As weeks go on, the colony visibly grows and starts to resemble a town or small city.

After completing enough smaller quests, the bigger questline picks up again. The officials of the colony notice how helpful and determined you are and start assigning bigger missions, such as searching through ruins that were recently found and learning what you can from it. You discover a map or something along the lines of that which leads you to a city of a vast civilization, seperated into city-states, and you start making contact. Trade starts between your colony and some of these city-states. The officials send you to live among these people in one of these cities to learn about them. You choose one of the, say, 5 cities to live in. Of course the cities have rivalries with other ones, alliances with others, and you must prove you are friendly to one of these cities in order to be allowed actually IN the cities. The city you choose gives you a positive relation boost with it and it's allies, with a negative relation impact with the enemies and rivals.

Once in the cities, you do a series of quests that immerse you in the culture of this civilization, along with some raids on other cities and defence against raids on your host city. After completing enough quests, you leave back to your colony, which has grown since you have last seen it, and then you go back to Tamriel. Same deal on the voyage back as the way there: a few tasks to complete en route. Once back, you are approached by the head honcho of the colonial efforts, who asks you to visit the other colonies, maybe 4 or 5 others, and help them out too. After that, you can basically do what ever, defending colonies against raids from hostil natives, attacking natives, befriending some, helping build them up and such. Once these are all done, small quests just like normal Oblivion quests pop up from colonials seeking personal help, or natives seeking help.

This is just a rough idea, any feedback is appreciated.
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Marcus Jordan
 
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Post » Fri May 27, 2011 5:49 pm

Ive always wanted to be able to be a sort of Guvenor or Lord over my own town, sort of like the Fighters stronghold in Oblivion, just bigger and more dynamic.
I think it would be great if one could buy some land somewhere, and decide where to buy a house, it could start with a small house, then you could upgrade it to bigger, first wood then into stone, then to small castle, then bigger and bigger, perhaps even choose what kind of rooms you want, decoration, exterior and some interior so that no castle would look the same.
At same time one could be able to buy more houses on the same property, then random generated characters would come and ask if they could buy ur other houses and move in. After a while they could pay taxes, you could raise a wall to protect the town, and eventually hire guards and perhaps even assign jobs to people(like for example hunter, then they would travel into the forest with a hunting dog, and you would get a small amount of what they gather, aswell as it would add to the cities food supply), one could be able to change the taxes, which would adjust how people react, there could sometimes be bandits raiding ur town, so you had to hire guards to protect the city. If you leave the town undefended you could come back and find half of ur town murdered perhaps.
And if the tax was too high maybe the people would first start trying stealing from you, and then maybe even attack you. I think something like this would be great, even a small version of it, it wouldnt be too far off from whats already in oblivion like the fighters stronghold, just more advanced and alive.
Thats one of the few things i really missed in Oblivion, something more to do except quests and fighting. I also missed pets, it would be nice at least being able to have a dog or cat in ur home(even if it was really simple). I hope TES V will have more things to do outside of combat.

Oh and beards, there must be beards. Im a Norwegian, and having northmen(Nords) with no beards is almost a crime :P I always wanted to have a beard in oblivion, found it rather strange since pretty much every other rpg has it. There should also be a few more hairstyles, and perhaps the choice of bodytype(like at least 'fat' 'medium' 'light' or something, shouldnt be too hard to adjust the armor textures for that, and it would make each character seem quickly more unique, the npcs too.

As for more common things, i would want more guilds, at least the imperial legion, and a few others, perhaps some sort of bandit/barbarian guild that lives in the mountains or the forest, which could give you missions for anything from sabotage or war against other barbarian clans, against the imperial legion, etc. Like a bit evil version of the fighers guild.
And necromancy, a guild for evil mages. I also hope they improve the magic system a bit. And also add more types of weapons, i would like to see throwing weapons again, aswell as spears.
And more types of armor, in oblivion there wasnt too much choice once you reached the last type of armor.

Another thing i would like is random prisoners in the prisons, there could be theives in the cities, who try to rob houses, and when cought by guards they would end up in the prison for a few days, that would been quite cool and would also create more life to the town if one could see a thief being chased by a guard or fighting.
Random brawling sometimes at the inn or in the streets could be fun too. More life then just random talking and walking around :)

Thats what i can think of right now at least, Oblivion was generally awesome, and probably the best game ive ever played(over 14 gaming years). It wouldnt need many tweaks to become even more awesome. What i really liked about Oblivion was the AI, some really funny random situations sometimes happend, the voice acting and graphics was really great too so i hope they keep most of what they did in oblivion and dont change too much, but instead add new things.


I agree 100% with this, especially the first bit. And along with the random criminals and thiefs, you shoudl be suceptible to them as well. You getting pickpocketed and having to chase them down to retrieve the stolen item(s)/money, burgalers breaking into your house every once in a while (frequency depending on the house, whether it's shack or a mansion) making it necissary to hire guards.
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 6:08 pm

Sounds like the last two ideas are better suited for a different game entirely. If you want this kind of stuff, get ready for a 5 year wait.
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Zosia Cetnar
 
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