TES V Ideas and Suggestions # 141

Post » Fri May 27, 2011 9:31 am

No, I'm not. Immersion is playing the game without interruption and being absorbed in what's going on in the game. If I have to stop driving in Far Cry 2 to pull out my map just to know where I'm going, I am not immersed.

There actually is a difference between immersing and what you get to but what you mean is "breaking the games flow" which can be even MORE annoying.


On a side note; I have a freind who loves Unreal Tournament but hate STALKER, because she loves constant action and just wants to shoot everything.

And what does that have to do with the compass and map? Stalker isn't a streight out shooter because you can die very easily and have to conserve on ammo and NOT because you have to stop to look on your map,
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 27, 2011 9:44 am

I want a hand held magic compass, that actually points at things. not on the UI.

Or perhaps Divining Sticks. I forget what theyre called.
http://i.dailymail.co.uk/i/pix/2009/02/23/article-1152878-03A2D5DE000005DC-228_468x286.jpg

When I was a boy I was told they were evil witchcraft.


That's because they are considered part of the occult.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Fri May 27, 2011 6:19 pm

Although I doubt this would be changed, as Alchemy already works fine the way it is, to be a little different, this would what I would want to change for Alchemy....


Alchemy Changes -

- Regents have for a lack of a better word, level group. (Level 1, 2, 3, and 4 type of ingredient, 1 being the easiest, and 4 being the hardest to use)
- Making potions are not guaranteed, and are a % chance
- The % chance of success is based on your alchemy level, and the item level of the regent
- You can still make potions that do not appear on your list of ingredients, however they have a noticeably lower % chance to succeed.
- Potion types are somewhat random, and you could make a bargain potion of healing with a alchemy level of 10, and then make a exclusive potion of healing the next time, and your alchemy level increases the % of you getting a higher quality potion, but does not make it a 100% chance
- Because there is not always a fixed % chance of success, potions of higher level groups give greater rewards
- new potion types are for example but not limited to things like
- crazy hair style, hair color change, (eye type / color change? I do not know weather to include this because I do not want to stray off from racial traits too far, like Dunmer having red eyes and such, so perhaps in there case they would only change the shade of red) basically, profile changes
- I might have heard this from somewhere, but perhaps they could add dyes or potions that can change the color of your armor. (Ex : Changing the engraving on ebony armor from yellow to green ( Although im not sure weather this should be added, as I do not want to stray off entirely from the looks of armor types) )
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Fri May 27, 2011 9:30 am

Dude, let's not get into trolling. This is the second thread in which you've said statements that could be provocative. Let's do some actual suggesting and less provoking, K? :)


I will continue to respond honestly and provocatively whenever I am vehemently opposed to someones opinion. I cut my RPG teeth on Ultima and early D&D RPG simulations; Daggerfall and then Morrowind were advancements upon those classic RPG series. Oblivion was a step-backward in all but graphics. It was made to appeal to people who need arrows and instant gratification. It was a brilliant business move but a slap in the face of people like me who bought their buggy, crash-crazy games in the mid-90's because they were innovative and hard-core. Now I have to read posts by kids who can't stand to get stuck in a game because it interferes with their power-gaming agenda. So ya, I'll continue to say whatever I want, and you can ignore me if it makes you feel better.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Fri May 27, 2011 12:58 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1044483&st=130&p=15187288&#entry15187288

One thing though, having hint based navigation AND the quest compass, despite waht others say, DOES work very well together. The only thing that needs to be done is that they DO actually put hints into the game.
Oblivion simply wouldn't have worked without the quest compass because they didn't put any hints how to find your destination in the game and NOT becuase of the quest compass itself people just quickly jump on think it was the problem itself.

So there should be hint based ways of finding your way around, this can very well be flexible like NPCs saying "it's about that direction from here" or where you look for a person telling you where he lives, where he works or where he's USUALLY at the current time.
However i have abo[censored]ely no problem for the marker giving you a compass needle when you EXACTLY KNOW where something is, it just cuts having to look on your map over and over again.


You should have to ask townspeople about every quest you are given, ask about objects, things, people and locations, they will give you what little information they know or lead you to another town which has more information, eventually you are told you need to find such and such a cave or castle and you are given a map marker.

Also, if fast travel is included in the game, make it work like Daggerfall's fast travel, give us options on how to travel, when to travel etc. AND give us the option of paying to ride a taxi cart, boat or beast.

Stephen.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat May 28, 2011 1:42 am

I will continue to respond honestly and provocatively whenever I am vehemently opposed to someones opinion. I cut my RPG teeth on Ultima and early D&D RPG simulations; Daggerfall and then Morrowind were advancements upon those classic RPG series. Oblivion was a step-backward in all but graphics. It was made to appeal to people who need arrows and instant gratification. It was a brilliant business move but a slap in the face of people like me who bought their buggy, crash-crazy games in the mid-90's because they were innovative and hard-core. Now I have to read posts by kids who can't stand to get stuck in a game because it interferes with their power-gaming agenda. So ya, I'll continue to say whatever I want, and you can ignore me if it makes you feel better.

Remember this: Todd Howard was raised on Ultima, too. He won't forget us. Think of this: perhaps the reason he did this brilliant business move is to create a greater fanbase and a greater budget in TES V, that way the game could be more in-depth and still be a massive success? That's what I would do in his position.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri May 27, 2011 11:15 pm

You should have to ask townspeople about every quest you are given, ask about objects, things, people and locations, they will give you what little information they know or lead you to another town which has more information,


If they do that, they should make it so that you have to talk to more than one person to get information. It felt kind of lame to be tasked with finding information for a quest in Oblivion, then asking a single beggar for information and getting all the everything I need to know.
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Fri May 27, 2011 10:13 am

You should have to ask townspeople about every quest you are given, ask about objects, things, people and locations, they will give you what little information they know or lead you to another town which has more information, eventually you are told you need to find such and such a cave or castle and you are given a map marker.

Also, if fast travel is included in the game, make it work like Daggerfall's fast travel, give us options on how to travel, when to travel etc. AND give us the option of paying to ride a taxi cart, boat or beast.

Stephen.

That's kinda what i said only that you get a map marker for the next CLOSEST location info.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Sat May 28, 2011 12:13 am

That's because they are considered part of the occult.



Planes and cars and little windows in our rooms that let us talk to people on the other side of the world and even see them were once considered occult. What we don't understand is considered occult, it's just a science we haven't yet fully understood. And in saying that, it's not to say it's not real, it is very real, all sorts of things are real, we just haven't yet discovered the science behind what makes them real...

Back to TESV though, I would like to have the compas toggleable, press the back button on the xbox or something to toggle in game displays while playing so as not to break the flow of the game. I would like the option of finding my own way around without the compass, to watch the sun and moons rise and guess the direction I need to go.

Stephen.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Fri May 27, 2011 4:30 pm

Or perhaps Divining Sticks. I forget what theyre called.

dont those locate water or something? or was it ghosts...

Planes and cars and little windows in our rooms that let us talk to people on the other side of the world and even see them were once considered occult. What we don't understand is considered occult, it's just a science we haven't yet fully understood. And in saying that, it's not to say it's not real, it is very real, all sorts of things are real, we just haven't yet discovered the science behind what makes them real...

:cookie:

Back to TESV though, I would like to have the compas toggleable, press the back button on the xbox or something to toggle in game displays while playing so as not to break the flow of the game. I would like the option of finding my own way around without the compass, to watch the sun and moons rise and guess the direction I need to go.

:cookie:
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri May 27, 2011 11:44 pm

I want a hand held magic compass, that actually points at things. not on the UI.

Or perhaps Divining Sticks. I forget what theyre called.
http://i.dailymail.co.uk/i/pix/2009/02/23/article-1152878-03A2D5DE000005DC-228_468x286.jpg

A lot of that is mostly covered by Detect spells, though it might be interesting if you could enchant a compass or something with a very specific detection spell. That plus this compass talk gave me an idea for another spell effect to add to my list, though.

-Brand: Creates a small invisible "tattoo" upon the target for future reference. These marks are almost unnoticeable normally, but are easily found with a Detect Magic spell. Being easy to cast, Brands can last a long time, but standard On Target spells will eventually fade. A permanent Brand on an item can be done via enchantment (Constant Effect), while putting one on a living thing requires a small ritual. Naturally, if the target is unwilling, they must be restrained in some way so as not to ruin the spell. The use for a Brand comes into effect when joined with Detect spells. A mage can use a custom spell to detect their own Brands at any time. These detection spells are unique, as their range is almost indefinite. Any noticed Brand will appear on the map and create a marker on the compass. While active the spell will gradually drain magicka based on the number of detected Brands and their distance from the caster. The character can open their map and select/deselect specific ones, if they're only interested in one or want to reduce clutter. As well, the player can "name" a Brand at the time of casting if they choose, in order to create categories that can be separately detected. A mage can remove any permanent Brand they have cast, though they must be present (or skilled at projection) to do so. Removing a foreign Brand requires a specific reagent, as well as significant skill in Mysticism. Brands have various uses; it can be cast on a fleeing thief to aid the chase, enchanted upon a single coin in a treasure chest in order to track down stolen goods, applied to keep track of slaves, and so on.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Fri May 27, 2011 8:24 pm

A little side suggestion i mentioned a while back, eating and drinking shouldn't be a instant action.

Eating a loaf of bread should actually take a bit, however also be a lote more filling. You could actually take bites off it and eat it down slowly, maybe taking 10 - 20 seconds to eat the whole loaf (in game time doesn't have to equal rel time after all).
Same for drinks as you can keep guzzling from a bottle till it's empty. Potions should be in far smaller bottles that can be emptied in one gulp so they're drunk down a lot faster.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri May 27, 2011 4:40 pm

[/quote]
A compass is fine, a quest arrow on said compass? Forget it. People like you are why they're taking such great games like Daggerfall, and Morrowind and dumbing them down to the point where a seven year old can walk through it without challenge. This generation of youth can't stand to go without instant gratification!


I'm getting pretty tired of this attitude towards Oblivion fans. Why must you be so insulting? Why must Oblivion and its fans constantly take these attacks from some people? I just need to know, why? I bought Oblivion and loved it. It was the best game I had ever played, and I have always played RPGs. I came on to these forums expecting to talk to other people who love Oblivion like I do, but all I see on here is people calling Oblivion a dumbed-down game for kids. Why?

A quest arrow based on information collected doesn't seem like a bad idea, perhaps make it only mark a general area for the next part of a quest. A compass would really make things easier as well, but why not make some sort of quest marker based on gathered information?
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat May 28, 2011 12:20 am

I'm getting pretty tired of this attitude towards Oblivion fans. Why must you be so insulting? Why must Oblivion and its fans constantly take these attacks from some people? I just need to know, why? I bought Oblivion and loved it. It was the best game I had ever played, and I have always played RPGs. I came on to these forums expecting to talk to other people who love Oblivion like I do, but all I see on here is people calling Oblivion a dumbed-down game for kids. Why?


The reason for this attitude, one I share to some extent, is because some people have played the first generation of RPG's, games that came out before games were about graphics, games that were designed to be a challenge, games that you play because it is hard to play, because you crave a challenge. Oblivion was a very large step away from this line of game creation, it focused on graphics, voice acting and very little else, all the dungeons were the same, the imagination that was used to create previous games was sadly not used on Oblivion. All the missions in Oblivion were easy, all the locations pointed out, all the monsters defeatable, travel was too easy. Basically there was no challenge to Oblivion, just a long list of dungeons and beautiful graphics and repetitive voice acting. In saying this, I did enjoy the game, but not as much as I was expecting from my previous experience playing Morrowind. And now that I've played (am playing) Daggerfall, I can see a definite trend, Morrowind was as good as it could have been considering space requirements and such, but it was also a large step back from the gameplay involved in Daggerfall. With every advance in graphics and sound developers tend to take 2 steps back in gameplay and imagination.

Stephen.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri May 27, 2011 10:22 pm

Easy Oblivion missions? As opposed to the oh-so-complex two stage Morrowind quests?

1. get quest.
2. complete quest without moving more than 500 feet.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri May 27, 2011 11:26 am

I would like to see a larger range of creatures, more than one arena and realistic snow. But I would still rather have it early than have it better, but that's only because I'm very impatient.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri May 27, 2011 10:07 pm

Easy Oblivion missions? As opposed to the oh-so-complex two stage Morrowind quests?

1. get quest.
2. complete quest without moving more than 500 feet.


Obviously you have never completed the Imperial Cult quests, or the Fighters Guild or Mages Guild quests in Morrowind. House Telvani? ever heard of them? Climb the ranks to Guildmaster of every guild and cult and faction and legion and temple then tell me Oblivion is more complex...

Stephen.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Fri May 27, 2011 4:23 pm

Easy Oblivion missions? As opposed to the oh-so-complex two stage Morrowind quests?

1. get quest.
2. complete quest without moving more than 500 feet.

If you're talking about what I think you are, missions like Ajira's report hunting, those are relatively few and usually taken on in lower ranks. Most missions require you to travel quite a ways, many even making you go to other cities or out into the ashlands. When you compare that with each FG mission in Oblivion, most of those require you only to leave town to some little cavern just outside city limits, and even the ones that don't, there is rarely any actual searching for your target because of the almighty GPS Compass.

In Morrowind, I had a couple times where I actually got lost, and being a warrior without Recall, Levitation or Almsivi/Divine Intervention stuff, I was really lost. I couldn't just fast travel back to the nearest town, get my bearings and give it another whack. After playing only a minute amount of Daggerfall the other day, though, I see that Morrowind too was a step backwards, so I can't really fault Oblivion. Oblivion was fun, pretty, and I played through at least five characters and over a thousand hours total between them. I ain't bashing TES4, I just think that if they start back towards the experiences found in previous games, they'll be doing better by the fans than continuing to remove the challenging aspects in favor of making it all prettier.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Fri May 27, 2011 1:24 pm

Obviously you have never completed the Imperial Cult quests, or the Fighters Guild or Mages Guild quests in Morrowind. House Telvani? ever heard of them? Climb the ranks to Guildmaster of every guild and cult and faction and legion and temple then tell me Oblivion is more complex...

Stephen.


you're strawman'ing him, he never said that Oblivion was more complex than morrowind, he made a comparable generalization to your "oblivions quests are all easy", which is an issue of difficulty, and what is difficult depends on the observer, besides difficulty =/= complexity.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri May 27, 2011 12:57 pm

It'd be cool if they set the game on a volcano like Rangitoto Island in Auckland
http://www.richard-seaman.com/Wallpaper/NewZealand/Cities/RangitotoWithSailboat.jpg
http://www.mkiwi.com/photos/Auckland/photographs/Rangitoto_Island_North_Head.jpg

The size would be perfect.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri May 27, 2011 1:59 pm

We have to ask ourselves wht difficulty means to us.
I know my view on difficulty. What's yours?
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri May 27, 2011 6:09 pm

Easy Oblivion missions? As opposed to the oh-so-complex two stage Morrowind quests?

1. get quest.
2. complete quest without moving more than 500 feet.


Well, Oblivion adds to that.

3. at level one, naked

;)
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Fri May 27, 2011 4:08 pm

I'm getting pretty tired of this attitude towards Oblivion fans. Why must you be so insulting?

I don't think people are insulting to the fans, but the game itself. Come on, it's rated M for mature, but as said a few posts back, a seven year old can beat it. Why? Because no thinking is required, just basic knowledge of how to kill stuff and ability to follow an arrow. And the people who are not okay with this, are Arena/Daggerfall/Morrowind fans who know to expect more from a TES game.

I know Oblivion is a game you can like. It has a lot of stuff other modern games don't have. It's cool, I enjoy it as well. But you can't expect any old timer TES fan to be fully satisfied with it. So, while not letting people insult you for no reason, try to understand why they insult the game you like.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Fri May 27, 2011 1:02 pm

I don't think people are insulting to the fans, but the game itself. Come on, it's rated M for mature, but as said a few posts back, a seven year old can beat it. Why? Because no thinking is required, just basic knowledge of how to kill stuff and ability to follow an arrow. And the people who are not okay with this, are Arena/Daggerfall/Morrowind fans who know to expect more from a TES game.


It's rated M for mature because of the context might not be suitable for people under that age, it has nothing to do with the ability to complete the game. why is it even important what age someone can complete something at. Is it a problem because it doesn't tell you how smart you are? Are we rating games based on what people can't play it?
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat May 28, 2011 12:04 am

Challenge could be also called that. Games should have challenge. If the gameplay is designed for children, unlike any previous TES game, you can't ask me to anjoy it as much.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

PreviousNext

Return to The Elder Scrolls Series Discussion