I like the idea of being able to learn spells from enchantments, but i disagree with it being an extremely expensive service, we dont want another MW enchanting fiasco do we?
Comparatively (with OB) I do want another MW enchanting fiasco. But I fall under the category of a nostalgic [censored] bag, so don't listen to this argument. Ripping enchantments is something I have thought about too.
I am actually posting with my first idea for maybe a year now; hopefully all goes well.
-Sneaking- This is something I was thinking about in fallout just recently, and can be very easily applied to OB sneaking. The short of the issue is that I can sneak around with 250...lets go with pounds to keep it simple, TES units always confused me... 250 pounds of mostly
unsecured load and this is completely unnoticed in the game play mechanics. It is something that I would like to see changed in a new TES or Fallout title. For instance I seem to be able to sneak just as well with a full load of teddy bears stuffed in my pack as I do with the same load of porcelain gnomes. (It took a while to do this)
-Now I would like to a note to the devs: If you are busy, I hope you understood. If you are bored and/or would like a link to some decent music, please continue reading.
I would like a system that takes into consideration the current stats, agility/dexterity strength, possibly speed, and weight. The biggest change would come, however, with a combrous rating, possibly tied to a system where one could secure a load as to be silent. But to start from the beginning.
- Agility - This would be the main stat in the sneaking system; A simple, 'can you control your movement in a graceful manner.'
- Combrous - Second to Agility. This plays a part when there is a misstep, while running, or carrying to heavy of a load. This simulates the sound others will hear (hopefully someday incorporated with the sounds you make when you hit that cluster of shopping carts.)
- Weight - Not as important as more cumbersome items but still a top contender in the stat calculation.
- Strength - Minimal effect. This would increase a base weight that you can successfully sneak with.
- Speed - Minimal effect. Similar to strength, the idea being a faster possible successful sneak
- Endurance - I did not state it earlier, but why not include duration, along with your huffing and puffing.
I have no idea what numbers to attribute to these stats, maybe some percentages. Sneak is obviously first and foremost, at close to 100 percent, what with luck.
However beyond the raw stat of sneak it would go as such. 35% Agility - 30% Combrous - 20% Weight - 5% (Conditional) Strength/Speed/Endurance, I do not much care for these, just another idea.
Now how to add this to items. First and foremost this should be added to coinage, less thieves running about jingling a small fortune everywhere. And by enlarge similar small clunky metal or ceramic items. Wood less so, and so on and so forth. More importantly would be a way to secure the load. A securable (word?) pack or a droppable rucksack for when things get dicey. Physical space to put things or to attach. Folded cloth, bolts of cloth, rope, enchanted underware :shrug: . Seriously, something that we can attribute to the dampening of noise. In Fallout I started to carry a few lunch boxes strapped to me with leather belts stuffed with a wanderer outfit. Looting ammo and caps can be noisy.
I would like to finish by saying that this is not a necessary feature for me to buy whatever new game comes out. It is something I have made due without. I am going to say, however, that as an RPG genre it is smaller things like this that become important. Little numbers and features that do not, and will never play out in any other game because it is deemed nitpicky. (Although, with much fear of flaming, I will point out that cod mw(2) has a dead silent and ninja pro feature to a similar effect.)
As promised (though feel free to judge its worth) a little http://www.youtube.com/watch?v=SzCSR1kRp68
and really, if this did not convince you guys <_< really
EDIT: grammar, and an apology for the slightly off use for combrous, I had no other words.