TES V Ideas and Suggestions # 142

Post » Fri May 27, 2011 11:19 pm

I'd like to see more interesting things put underwater. Underwater caves, sunken chests, etc. There were a few sunken chests in Oblivion, but they didn't contain anything worthwhile, and besides the chests, there was no point in looking underwater. Point Lookout was a step in the right direction with all of it's sunken ships, but I want to see an underwater world with locations as varied as locations on the land are.

I'd also like to see more islands. If it's set in Skyrim, or any province with a coastline, I'd love to see islands. Large islands, small islands, even islands a few feet wide. It would make it more worthwhile to explore the coast. I was so disappointed when playing Oblivion when I saw that there were no islands in the Topal Sea, and that they didn't add Stirk to the game.



I think it should, if implemented, have degrees of complexity depending on how high your skill is. For example, at Novice you can only climb things like rocks, at Journeyman you can climb brick walls, and at Expert you can climb smooth surfaces like the sides of a house and walls.


When I started playing Morrowind back in whatever year it was I started playing it, the first thing I did was to create myself as an Argonian because I could breathe underwater, then when I started exploring under water I found pearls in shells and I went further and found these big things that could kill me pretty quickly (dreugh) and I even found what looked like an underwater city (Vivec). Then as I continued to play the game I discovered very quickly that there wasn't much else underwater, there was a nice set of arches to the northeast of the main island but there wasn't very much down there.

I would definitely like to have a lot more under water variety, life and architecture. Not just a ruin here and there, not just a fully fledged city, but a whole civilization of different creatures down there. Mermaids, Dreugh, ???, ???, ??? and ??? would be nice, each with their own city, civilization, ideas, concepts, art, architecture, dungeons, caves, castles, technology, etc. Hopefully this has been implemented in TESV, if not, please make TESVI with this idea in mind. Empire of the seas.

I'd also like it if, when you are standing in a pool of water and you send a shock spell out at a mudcrab or a dreugh, that you get 30% of the shock damage transferred through the water.

Stephen.
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michael danso
 
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Post » Sat May 28, 2011 12:12 am

Underwater gets interesting if the swimming is done properly, as in TES2, and underwater creatures are deadly. Also, there should be clear water but also murky.
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Darren
 
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Post » Sat May 28, 2011 1:23 am

When I started playing Morrowind back in whatever year it was I started playing it, the first thing I did was to create myself as an Argonian because I could breathe underwater, then when I started exploring under water I found pearls in shells and I went further and found these big things that could kill me pretty quickly (dreugh) and I even found what looked like an underwater city (Vivec). Then as I continued to play the game I discovered very quickly that there wasn't much else underwater, there was a nice set of arches to the northeast of the main island but there wasn't very much down there.

I would definitely like to have a lot more under water variety, life and architecture. Not just a ruin here and there, not just a fully fledged city, but a whole civilization of different creatures down there. Mermaids, Dreugh, ???, ???, ??? and ??? would be nice, each with their own city, civilization, ideas, concepts, art, architecture, dungeons, caves, castles, technology, etc. Hopefully this has been implemented in TESV, if not, please make TESVI with this idea in mind. Empire of the seas.

I'd also like it if, when you are standing in a pool of water and you send a shock spell out at a mudcrab or a dreugh, that you get 30% of the shock damage transferred through the water.

Stephen.


That sounds cool, but how would that work for characters who can't breathe underwater?
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Scotties Hottie
 
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Post » Sat May 28, 2011 12:26 am

Underwater gets interesting if the swimming is done properly, as in TES2, and underwater creatures are deadly. Also, there should be clear water but also murky.



Yep.

Just thought of another thing. An Argonian civilization underwater as well, as they can live down there pretty comfortably. Maybe 3 cities Argonia style, 2 Dreugh, 1 Mermaid and another Mermaid city hidden somewhere in a cave. Think of more underwater creatures as both friends and enemies, make the underwater world just as deep and complex as the surface. Most people won't even know about it until they play as an argonian or get water breathing boots or something because you'd have to go down pretty deep before you start finding buildings or 'people' down there. So it would be like a second game, bonus game, once you've completed everything on the surface.

Stephen.
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Donatus Uwasomba
 
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Post » Sat May 28, 2011 1:34 am

Yep.

Just thought of another thing. An Argonian civilization underwater as well, as they can live down there pretty comfortably. Maybe 3 cities Argonia style, 2 Dreugh, 1 Mermaid and another Mermaid city hidden somewhere in a cave. Think of more underwater creatures as both friends and enemies, make the underwater world just as deep and complex as the surface. Most people won't even know about it until they play as an argonian or get water breathing boots or something because you'd have to go down pretty deep before you start finding buildings or 'people' down there. So it would be like a second game, bonus game, once you've completed everything on the surface.

Stephen.


That really does sound nice, but too much. There should be some nice underwater surprises, but 7 of the game's cities?
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Louise Lowe
 
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Post » Fri May 27, 2011 12:22 pm

Go up for air. Duh. and water breathing spells and enchantments.

yeah I thought the waters of Tamriel were bare except for a few rocks. i loved the mods that added fish and seaweed though, made it seem alot more alive.. Alive Waters is what it was called.

http://www.tesnexus.com/downloads/file.php?id=6914
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Brian LeHury
 
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Post » Fri May 27, 2011 10:09 pm

That really does sound nice, but too much. There should be some nice underwater surprises, but 7 of the game's cities?


No, not 7 of the games cities, 7 or more EXTRA cities.

Stephen.
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ILy- Forver
 
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Post » Fri May 27, 2011 7:49 pm

No, not 7 of the games cities, 7 or more EXTRA cities.

Stephen.


You do mean cities, not villages or small settlements, right?
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louise fortin
 
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Post » Fri May 27, 2011 10:44 am

You do mean cities, not villages or small settlements, right?


I mean a whole civilization, 7 or more main cities, 25 little towns, 50 tiny settlements, 80 houses sitting by themselves and 100 dungeons of VARYING design and purpose. All hidden underwater about 1 or 2 minutes dive beneath the surface so only people with water breathing can access them. AND only people with water breathing can stay down there, I don't want to walk into an air filled chamber under water, I'd like it to be totally underwater.

All that extra, on top of, as well as, the main game.

Stephen.
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Siidney
 
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Post » Fri May 27, 2011 11:56 pm

I mean a whole civilization, 7 or more main cities, 25 little towns, 50 tiny settlements, 80 houses sitting by themselves and 100 dungeons of VARYING design and purpose. All hidden underwater about 1 or 2 minutes dive beneath the surface so only people with water breathing can access them. AND only people with water breathing can stay down there, I don't want to walk into an air filled chamber under water, I'd like it to be totally underwater.

All that extra, on top of, as well as, the main game.

Stephen.

That sounds huge. It sounds like a good idea to make underwater areas more interesting, but that is too much of the game underwater.
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Mrs Pooh
 
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Post » Fri May 27, 2011 9:52 pm

That sounds huge. It sounds like a good idea to make underwater areas more interesting, but that is too much of the game underwater.


What happened to THINK BIG?

Stephen.
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Jessica Raven
 
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Post » Fri May 27, 2011 6:01 pm

What happened to THINK BIG?

Stephen.


Bethesda decided to start handplacing things and so the game world is significantly smaller than it was in Daggerfall. It would be nice if Bethesda could achieve that along with many land settlements and dungeons as well, but estimating the size of TES V, all those underwater cities, dungeons, and settlements would be almost half of the game, if not half or more of the game. I like underwater areas, but I prefer to stay on land for the majority of my time. You have some good ideas and underwater settlements would be interesting, but compared to the likely size of TES V, those underwater areas would make up half of the game and they would be unaccessable for many people until they find a permanent underwater breathing solution.
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Unstoppable Judge
 
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Post » Sat May 28, 2011 1:09 am

As for the underwater stuff there once was a suggestion for Argonian villages that are not exactly fully underwater but the entrances to the houses are meaning you have to dive down and from there on get into the huts.
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Jesus Duran
 
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Post » Fri May 27, 2011 3:40 pm

As for the underwater stuff there once was a suggestion for Argonian villages that are not exactly fully underwater but the entrances to the houses are meaning you have to dive down and from there on get into the huts.


I like the sound of that. It makes the house seem more secure and safe for some reason.
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Benji
 
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Post » Fri May 27, 2011 4:45 pm

Bethesda decided to start handplacing things and so the game world is significantly smaller than it was in Daggerfall. It would be nice if Bethesda could achieve that along with many land settlements and dungeons as well, but estimating the size of TES V, all those underwater cities, dungeons, and settlements would be almost half of the game, if not half or more of the game. I like underwater areas, but I prefer to stay on land for the majority of my time. You have some good ideas and underwater settlements would be interesting, but compared to the likely size of TES V, those underwater areas would make up half of the game and they would be unaccessable for many people until they find a permanent underwater breathing solution.


Alright, I understand the space limitations, however, why not release the game with 3 or 4 disks, you simply plug in disks 2 then 3 then 4 and install all the extra content on your xbox (pc or ps) and then pop in the play disk and off you go, it worked pretty well with the shivering isles and knights of the nine, so why not for TESV. A big game is what we all want, why not give us what we want? I'm happy to pay $250 or more for the extra content if it's included in the game, and while gamesas is at it, why not include all the provinces as well? I'd honestly pay $500 if they included all the provinces complete with all the cities and under water civilizations and lands of oblivion and nirn. However many disks they need to include, we're willing to pay, as long as it's BIG!!!

Stephen.
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Breautiful
 
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Post » Fri May 27, 2011 9:39 pm

Alright, I understand the space limitations, however, why not release the game with 3 or 4 disks, you simply plug in disks 2 then 3 then 4 and install all the extra content on your xbox (pc or ps) and then pop in the play disk and off you go, it worked pretty well with the shivering isles and knights of the nine, so why not for TESV. A big game is what we all want, why not give us what we want? I'm happy to pay $250 or more for the extra content if it's included in the game, and while gamesas is at it, why not include all the provinces as well? I'd honestly pay $500 if they included all the provinces complete with all the cities and under water civilizations and lands of oblivion and nirn. However many disks they need to include, we're willing to pay, as long as it's BIG!!!

Stephen.


So would I, but that would take far too long to make. I already can't wait for TES V. Adding all that would take years.
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Heather Stewart
 
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Post » Fri May 27, 2011 11:32 pm

So would I, but that would take far too long to make. I already can't wait for TES V. Adding all that would take years.


Then I'll wait years, I waited almost 10 years to be able to play Ultima Online because I couldn't figure out how to play for free, I'll wait another 10 years for TESV and VI
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Soph
 
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Post » Fri May 27, 2011 7:22 pm

Then I'll wait years, I waited almost 10 years to be able to play Ultima Online because I couldn't figure out how to play for free, I'll wait another 10 years for TESV and VI

You may be willing to wait that long, but the problem is that Bethesda more than likely isn't. Taking 10 years to develop a product, while neglecting to bring in overhead-maintaining income during the interim, is pretty much game developer suicide. Doesn't matter how good the end result of that 10-year hiatus is when it finally comes out, because the lack of funding between year 1 and year 10 will guarantee it doesn't come out.
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chinadoll
 
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Post » Fri May 27, 2011 11:57 pm

You may be willing to wait that long, but the problem is that Bethesda more than likely isn't. Taking 10 years to develop a product, while neglecting to bring in overhead-maintaining income during the interim, is pretty much game developer suicide. Doesn't matter how good the end result of that 10-year hiatus is when it finally comes out, because the lack of funding between year 1 and year 10 will guarantee it doesn't come out.


Of course, but in the mean time why don't they keep making games like Fallout, and re-release Daggerfall and Morrowind with better graphics in order to fund TESV the biggest game to be created since, well, ever.

Stephen.
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Jason King
 
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Post » Sat May 28, 2011 1:00 am

Of course, but in the mean time why don't they keep making games like Fallout,

Fallout is just as equally a cash-cow as TES is. While I certainly prefer TES, it's just about as fair to suggest that TES become the churned-out just-another-game financier of the best FO game evar.
Besides, what purpose do you think WET, Rogue Warrior, Brink, and Fallout: New Vegas serve? Bethesda doesn't even have to develop those; they just act as publisher, finance other studios to do it, and reap in profits.

and re-release Daggerfall and Morrowind with better graphics

That'll never happen. For one, Bethesda has too much developer pride to go back and slap a previous title with shiny graphics and then repackage it. For two, a lot of users would resent seeing their game repackaged and resold to them in such a manner. And for three, why do that when the modding community is making huge strives to enhance Morrowind and Daggerfall is getting a similar rework with DaggerXL? When you're competing with "free," even if you can do a more thorough and/or high-quality job, it's just not as profitable, when all's said and done.

in order to fund TESV the biggest game to be created since, well, ever.

More issues:
A 4-year cycle for a game is stretching the length of things as it is; in doing so, you have to almost impossibly develop your title to embrace tech that doesn't quite exist in the public market yet. A 10-year cycle goes from almost impossible to downright impossible. There's no way to anticipationally develop for future tech, because in that scenario, future tech doesn't just not-exist in the public market. Future tech in that scenario just doesn't exist period. So when you start your development, by the time you finish, your game's outdated.
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Hot
 
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Post » Fri May 27, 2011 6:52 pm

I've been playing alot of TES with mages, and alot of it has to do with enchanting. Something I thought would be cool was to be able to unlock the knowledge to stack enchantments.

But to prevent overpowering, they could make it so you need a 100 in enchant, intelligence, and a quest or so to be able to do it, then every time you do it, you damage the strength of the first enchantment by one half. Then you stack another one on, it makes the original enchantment one-fourth as powerful and the second one half as poweful. Do it again, the original is 1/8th as powerful as it was originally while the second is 1/4th, the third 1/2, etc.
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Trey Johnson
 
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Post » Sat May 28, 2011 1:06 am

Valve seemed to do OK with the Half Life series (although I think I would prefer NOT to wait that long).
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james tait
 
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Post » Fri May 27, 2011 7:01 pm

I would like to have some quests which involve reading the Daedric Runes, and some books written in that text, as well as some other texts to be found throughout the game. I like translating texts like this, have done since I played Ultima 7. I'd like to find lots of dungeons with writing in ancient texts which I am able to translate/read in that text, because I've got a book in the game which shows the correlation between english text, daedric text, runic text, aedric text, dwarven text, akaviri text, atmora text, yokuda text, etc.

Stephen.
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Cheryl Rice
 
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Post » Fri May 27, 2011 1:59 pm

I mean a whole civilization, 7 or more main cities, 25 little towns, 50 tiny settlements, 80 houses sitting by themselves and 100 dungeons of VARYING design and purpose. All hidden underwater about 1 or 2 minutes dive beneath the surface so only people with water breathing can access them. AND only people with water breathing can stay down there, I don't want to walk into an air filled chamber under water, I'd like it to be totally underwater.

All that extra, on top of, as well as, the main game.

Stephen.


Only for people who can breat hunder water?

That sounds like an absolute waste of resources and production time.
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Devils Cheek
 
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Post » Fri May 27, 2011 3:53 pm

When I started playing Morrowind back in whatever year it was I started playing it, the first thing I did was to create myself as an Argonian because I could breathe underwater, then when I started exploring under water I found pearls in shells and I went further and found these big things that could kill me pretty quickly (dreugh) and I even found what looked like an underwater city (Vivec). Then as I continued to play the game I discovered very quickly that there wasn't much else underwater, there was a nice set of arches to the northeast of the main island but there wasn't very much down there.

I would definitely like to have a lot more under water variety, life and architecture. Not just a ruin here and there, not just a fully fledged city, but a whole civilization of different creatures down there. Mermaids, Dreugh, ???, ???, ??? and ??? would be nice, each with their own city, civilization, ideas, concepts, art, architecture, dungeons, caves, castles, technology, etc. Hopefully this has been implemented in TESV, if not, please make TESVI with this idea in mind. Empire of the seas.

I'd also like it if, when you are standing in a pool of water and you send a shock spell out at a mudcrab or a dreugh, that you get 30% of the shock damage transferred through the water.

Stephen.


This would be tremendous for several reasons. I never even play argonians and rarely venture underwater, but just knowing, or thinking, that there might be a whole lot under the waves that I havn't explored yet would add a tremendous amount of aura and immersion in the game for me. Secondly, it would add a lot of replayablility if I didn't have a chance to explore it the first time through.
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Shirley BEltran
 
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