I completely understand from a programatical/mechanics standpoint that Oblivion is complex. From a simple players standpoint it's far less so. Less armor, less weapons,
Less armor and less weapons is a valid point, and one I hope they will correct in the next game. I still find Oblivion pretty complex on a player stand point,
compared to modern games outside the TES series.arrows to keep you from ever missing your quest objective, instant teleporation throughout the realm, one hour to fully recover from a complete maiming,
this is less of an issue for me, I agree that the quest arrow was overdone, I would have simply given you the option to set a marker. But I don't agree that fast travel is instant teleportation, that is viewing the game outside of its timeline, outside of the universe. By that standard, morrowinds striders would also be instant teleporters.
On this issue though, I wouldn't mind if say, fast travel was limited to mounts, or main roads. I would very much also like the option to view the trip, the way you can in GTAIV for http://www.youtube.com/watch?v=OmQt_YKnKoM.
Imagine viewing the landscape as you drive by in a carriage, or on the back of whatever creature that functions as a traveling device.
Limiting fast travel in this way will also give reason to put in mark 'n' recall again, as well as the intervention spells, although the prisons will need to be upgraded so that you can't just recall out of there. I would also like if mages or special enemies could actually follow you through a recall/intervention "gate".
world you can run through in 15 minutes dragging a ragtag troupe of chasing bears, wolves, and minataurs behind you like a bizzare parade,
I don't exactly see a problem with this, other than I would like them to interact with each other as well.
caves that contain nothing of value, ruins that contain nothing of value, locked basemants that contain nothing of value, entire houses containing nothing of value, shops that you can steal everything of value out of (ha, thought I was going to say EVERYTHING was valueless eh?) but then the proprieter acts as though nothing is wrong or strange (so much for radiant AI),
I don't particularly recognize those situations, I've found plenty of stuff that was valuable. And the part with the thieving, was that different from the other games?
this is a very brief example of why I think Oblivion from a players standpoint is being made simpler.
I agree that climbing from Daggerfall was awesome and needs to make a comeback.
Oblivion is definitely simpler in the sense of content variation. However I think it has gotten a lot of things that the previous games didn't have, stuff like actually being in the prisons, and being able to break out (don't know if this was introduced in morrowind actually, correct me if I'm wrong). The physics engine, radiant AI, companions, reintroducing of mounts,
Alchemy poisons! etc.
I'll give you that more content was lost then gained, but I feel that Oblivion is generally being underrated on purpose, ignoring what it introduced for the sake of argument (not that you are doing this), and I don't find that it is as terrible as it time and time again is being portrayed as.
I'd like to see more interesting things put underwater. Underwater caves, sunken chests, etc.
oh god this reminds me of something, remember the telvanni towers only being accessible via levitation? I want a complete submerged environment only accessible to argonians! or people with water breathing!