TES V Ideas and Suggestions # 143,

Post » Sun May 01, 2011 8:42 pm

SOmething i noticed today while playing morrowind. Is no one at all concerned by the fact that as far as i can tell, there is only one fish in Tamriel. And on top of that, its a slaughterfish. The water is really really devoid of life. I'd like to see some marine life
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Robert Garcia
 
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Post » Sun May 01, 2011 12:35 pm

Daniel kay you got ALL that correct and perfect. I hope they do take community input seriously.
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Queen
 
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Post » Sun May 01, 2011 6:53 pm

Ah I had a great idea that always seems to be left out ........I forgot it dang it!
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Rudi Carter
 
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Post » Mon May 02, 2011 4:41 am

On the visual side of things, I'd like the ability to wear items in multiple ways. To give a few examples:

Hoods: wear them up or down

Helms: raise or lower the visor (for the helms that have visors)

1-handed Swords and Hafted Weapons (or even Quivers): wear on the hip, or on your back

Daggers: on the hip, strapped to the calves, etc.

Staves and other Polearms: wear on the back, or carry like a walking stick
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Eric Hayes
 
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Post » Sun May 01, 2011 10:41 pm

What would make TES V better, is if they keep the Construction set.

Because no matter what you guys chug out, the Construction set is what made this game gold.


Matter a fact, after you guys do what you do to TES V, and try your best, but make modding one of the main features! And I mean make modding VERY user friendly, I want to make a complex quest without months of scripting experience. I don't want to have to use Pluggy or anything like that, why can't the animator be connected with the TES construction set?

Work out a deal with the other companies that made the mods that most play today.

Because the fanbase, no matter what the players will complain, unless they can do the work themselves.

And a few more.
-WAY more guilds.
-WAY more variations of weapons/armors.
-Make the experience rewarding for the player, give the player a real goal when they hit the level 50 mark, and then still give them a major challenge to face.

And consider letting the most popular user mods online be downloaded via consoles online.
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Andrea P
 
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Post » Sun May 01, 2011 11:17 pm

The attribute/skill bonuses that you get from the races should not (only) be starting bonuses, you should also be a able to extend yourself further in that particular attribute, than the other races.

A Bosmer should never be able to achieve the same level of strength as an Orc, because the Orc is by nature stronger, and so it should have a greater potential in the area of strength.

A Bosmer could be stronger than an Orc, but an Orc which have come to its full strength potential, should be matched by no other.

This should be the same for the other race bonuses, a Bosmer will at its full potential naturally be the superior archer.


The way this could be implemented is that the Orc for example, will be able to train its strength to 150. the number is not important, since this is a matter of balance.
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Benji
 
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Post » Mon May 02, 2011 3:54 am

1. No more extreme level scaling: A big part of the fun of Morrowind was running into a daedric ruin and getting clobbered by a daedra, or accidentaly starting a fight with everyone's favorite Telvani mage (his name rhymes with livvith lyr) and having him smash my face in. Oblivion got really old after everyone I was fighting had glass or daedric armor, not to mention the frequency of drops should have totally messed up the economy, and made me waaay too rich either way.

2. Give the game flavor: I want to deal with more quirky NPCs. I want more humor. I want more depth to the guilds. I don't mind a lesser quantity of content in the games as long as the quality is a lot deeper. Morrowind had fun stuff all around, special dungeons to explore, magic items, a sense of awe to it. Oblivion didn't. The oblivion wilderness was an empty flower field not really worth exploring


3. Randomized Dungeons: Not all. But some.


And one or two nitpicky things:

A better enviroment/eco system: I want diversity and regional differences in the animals. I freaked out when I first saw a Guar. Add a few kinds of fish, a few more kinds of preym, and a few kinds of rare creatures that are awesome to find.
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Kelsey Hall
 
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Post » Mon May 02, 2011 1:35 am

I would like to see an actual physical change as you increase attributes, so increasing Strength will make your character more muscular, Agility will make you walk more nimbler and slender, etc.

Let's expand on this please.
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Kayla Keizer
 
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Post » Sun May 01, 2011 1:43 pm

The attribute/skill bonuses that you get from the races should not (only) be starting bonuses, you should also be a able to extend yourself further in that particular attribute, than the other races.

A Bosmer should never be able to achieve the same level of strength as an Orc, because the Orc is by nature stronger, and so it should have a greater potential in the area of strength.

A Bosmer could be stronger than an Orc, but an Orc which have come to its full strength potential, should be matched by no other.

This should be the same for the other race bonuses, a Bosmer will at its full potential naturally be the superior archer.


The way this could be implemented is that the Orc for example, will be able to train its strength to 150. the number is not important, since this is a matter of balance.



Thats exacly what I also had in mind, and it makes more sence. When a breton start with +10 in conjuration skill, he should end with 110 in conjuration, instead of just stopping at 100. In Bethesdas method, you actually miss 10 skill levels, enough to gain a whole level!
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Alycia Leann grace
 
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Post » Sun May 01, 2011 2:43 pm

I would like to see an actual physical change as you increase attributes, so increasing Strength will make your character more muscular, Agility will make you walk more nimbler and slender, etc.

Let's expand on this please.

I can already tell you a problem there, many people don't want their characters look to radically change throughout the game (or even change at all). Plus how would you include something that represents their intelligence or magical skill rising, large head, wearing glasses suddenly?
I think your looks should primarily be cosmetic, after all when creating your characters face you wouldn't want the game to base your charisma on the result. There can be some changes but they should be relatively minor like muscles simply looking more pronounced.
BTW being strong does NOT mean you have huge balooning muscles, there are a lot of people who look skinny but are strong as hell, it's not muscle size but muscle density that actually makes strength.
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Skivs
 
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Post » Mon May 02, 2011 1:58 am

I can already tell you a problem there, many people don't want their characters look to radically change throughout the game (or even change at all). Plus how would you include something that represents their intelligence or magical skill rising, large head, wearing glasses suddenly?
I think your looks should primarily be cosmetic, after all when creating your characters face you wouldn't want the game to base your charisma on the result. There can be some changes but they should be relatively minor like muscles simply looking more pronounced.
BTW being strong does NOT mean you have huge balooning muscles, there are a lot of people who look skinny but are strong as hell, it's not muscle size but muscle density that actually makes strength.


It worked in Fable (am I allowed to use that word?)
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Zosia Cetnar
 
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Post » Sun May 01, 2011 7:52 pm

It worked in Fable (am I allowed to use that word?)

Oh dear you're not making friends on this forum with that statement :P

Not that I'd object, i never played fable but from waht i read it juggled with a lot of actually good ideas, people here are just usually to "arrogant" to admit a competitor to TES, ESPECIALLY fable, could have done anything good. Plus even if Fable would be a pice of crap (not my statement as i never playe it) that doesn't mean that certain IDEAS in it wheren't good. Fable for example at least attempted a economy system and dynamic "offer and demand" pricing.

Though on the changing physical shape, i wouldn't mind it but it shouldn't be too extreme.
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Amber Ably
 
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Post » Mon May 02, 2011 3:09 am

For Intelligence they have a blue magical aura and Willpower gives them a red magical aura.
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Kira! :)))
 
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Post » Sun May 01, 2011 8:13 pm

For Intelligence they have a blue magical aura and Willpower gives them a red magical aura.

Eh sorry gotta say NO here, i wouldn't want my character to GLOW really. You simply can't have a visual display for everything, you just can't see if someone has high intelligence or willpower.
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Emily Jeffs
 
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Post » Sun May 01, 2011 1:06 pm

A change in appearance would be good but the option to turn it off would be good. And to a degree. If you're a female wood elf and up your strength you'll never be a beef cake. I think the 'game that cannot be named', had it right. After all my adventuring I'd like to grow old and fat on a nice farm some day. Until I receive a note about a fountain of everlasting youth.
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quinnnn
 
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Post » Mon May 02, 2011 4:14 am

Oh dear you're not making friends on this forum with that statement :P

Not that I'd object, i never played fable but from waht i read it juggled with a lot of actually good ideas, people here are just usually to "arrogant" to admit a competitor to TES, ESPECIALLY fable, could have done anything good. Plus even if Fable would be a pice of crap (not my statement as i never playe it) that doesn't mean that certain IDEAS in it wheren't good. Fable for example at least attempted a economy system and dynamic "offer and demand" pricing.

Though on the changing physical shape, i wouldn't mind it but it shouldn't be too extreme.


I get the distinct impression on this forum that many (not all) die-hard fans for TES have played very few other RPG's, and/or hate pretty much anything that is not TES. Fable was an interesting game, and Fable 2 was even better in my opinion. I think one problem people have with them is that they were hyped beyond anything they could have possibly delivered on. JRPG's will get an even more nasty response, and even other North American/Euro style RPG's like the Gothic series are maligned. I've been playing RPG's for too many years to think that TES will be the end all be all. There were 8 Wizardry games, 9 Ultima games (15 including worlds of Ultima, Ultima Underworld I, II and Ultima Online), many Might and Magic games, Bard's Tales, D&D sims, etc... as the saying go "This too (TES) shall pass" and something else will come along.
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Dan Stevens
 
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Post » Sun May 01, 2011 12:59 pm

I loved Diablo 1 and 2, I loved Never Winter Nights, amoung many other RPGs like Final Fantasy. But JRPGs like Silk Road are horrible.
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Joe Alvarado
 
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Post » Sun May 01, 2011 11:06 pm

Turn based fighting turned me off JRPGs long ago but Ezekiel is right. This impression you get off the boards is that TES is the only game series worth a damn. And at that some go further in disregarding OB on top of that. TES may come to pass but as a console user there's a distinct lack of any real competition. The 360 has Two Worlds, Risen, Might and Magic and now Dragon Age (which although good has quickly done PC port written all over it)the others though I haven't played them got generall bad receptions. So us 360 gamers needsomeone to step up to the plate.
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Dewayne Quattlebaum
 
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Post » Sun May 01, 2011 10:38 pm

Thats exacly what I also had in mind, and it makes more sence. When a breton start with +10 in conjuration skill, he should end with 110 in conjuration, instead of just stopping at 100. In Bethesdas method, you actually miss 10 skill levels, enough to gain a whole level!

:foodndrink: Well said. There's a few TESIV mods that do that. Mostly, though, I go for the leveling mods that remove the level cap and add more dynamic leveling up, so I don't have to worry about "OMG, must get that +5 attribute multiplier!" and then level up skills that have nothing to do with my character class.
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tegan fiamengo
 
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Post » Sun May 01, 2011 5:19 pm

As far as race-based stats, I'll repeat another old suggestion. First one is to have them increase much more slowly, much like I'd also want skills to be. Instead of level-up modifiers stats are increased directly by skill use; use a Strength-based skill, watch your Strength go up. Each stat would have some invisible modifers that effect how quickly it raises. The higher it goes, the lower those modifers get. This is in addition to standard "the higher it is, the more slowly it raises." The level of all your relevant skills increases those modifiers. For example, if you only use one Strength skill, it will go up, but very gradually. If you split your effort between several, it will be faster. That way it doesn't force people to train various skills just to increase a stat, but if they want to pump it they'll generally need to focus on the whole area.

Races would not have higher/lower set maximums, but would have different modifiers. An orc would potentially have the same starting strength, but theirs increases faster. If an orc and bosmer have the exact same starting skills and stats, and train the same skills, the orc will have higher strength. The bosmer is still capable of reaching high scores, but more slowly. If you're attacked by an orc you'll still think "uh oh, he's probably strong" without angering people with caps.

It worked in Fable (am I allowed to use that word?)

You still have to say HOW it might work in TES, though. Just saying "it worked in ____" doesn't really apply because they're completely different games. Fable was entirely based around the idea of your character changing. It also leaned heavily on very distinct, basic good vs evil concepts, things I (and many others) want to stay out of TES. If you did bad things in Fable, you grew horns and got glowing eyes, etc, because "evil" was a tangible corrupting force and not a conceptual opinion. You also had no control at all over base appearance; you started with the same guy, then covered him with clothes and had your actions change appearance. Just copy-pasted into TES really wouldn't work at all. For one thing, I do not at all want to spend a long time getting how I want my character to look just right, then step outside and have it immediately altered forever by forces out of my control (you can't increase physical stats and stay slim in Fable, there's simply no choice). I'd much rather they leave your chosen appearance hard-set, and then give some in-game options to change it if you want to, like barbers and such.
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Cayal
 
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Post » Sun May 01, 2011 9:13 pm

Couple of posts have gone away - let's not be aggressive - OK?
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Cody Banks
 
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Post » Sun May 01, 2011 11:23 pm

Ok rephrasing what i meant then.

A big problem is that when you suggest something that just vaguely sounds like a idea that was in another game many people instantly jump on "You try to make it into game XXX".
Had that happen too when suggesting different fighting style by being told "this isn't street fighter".

And this wasn't meant as a attack to a specific person but a criticism on the general mindset shown here.
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Aman Bhattal
 
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Post » Sun May 01, 2011 9:13 pm

I know ill prolly get many disagreements here but i think when the health of armor ( definatally not one of a kind special armor and weapons....) reaches 0, it should be unrepairable. It will add more chanlenges to the game, Its like once you got that daedric armour, your quest for better armour was over.... I didnt like that. I think that will get changed with more variaties of armour but id still like to see the unrepairable armour thing.

Or here's an idea that i borrow from VCO ( Voyage Century Online) When you repair it, it slightly looses quality so it doesnt protect you as much at its full potential. So eventually you'll have to adventure to get more armour wether it be the same as your last, or different.

Please comment.
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Nicole M
 
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Post » Sun May 01, 2011 8:28 pm

I know ill prolly get many disagreements here but i think when the health of armor ( definatally not one of a kind special armor and weapons....) reaches 0, it should be unrepairable. It will add more chanlenges to the game, Its like once you got that daedric armour, your quest for better armour was over.... I didnt like that. I think that will get changed with more variaties of armour but id still like to see the unrepairable armour thing.

Or here's an idea that i borrow from VCO ( Voyage Century Online) When you repair it, it slightly looses quality so it doesnt protect you as much at its full potential. So eventually you'll have to adventure to get more armour wether it be the same as your last, or different.

Please comment.

I'd rahter go with the approach that repairing is more than just clicking a button over and over.
Also for repairing you should actually need repair materials svck as iron instead of just magically having your armor patched up when hammering on it. Some armors can also be "patched" with other materials which does repair them less strong but at least fixes holes.
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Steph
 
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Post » Sun May 01, 2011 6:30 pm

I'd rahter go with the approach that repairing is more than just clicking a button over and over.
Also for repairing you should actually need repair materials svck as iron instead of just magically having your armor patched up when hammering on it. Some armors can also be "patched" with other materials which does repair them less strong but at least fixes holes.


As much as this would be nice to have I would have to disagree with it being in the vanilla version of the game and have it be an official but deactivated plugin or something.
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Shae Munro
 
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