TES V Ideas and Suggestions # 144

Post » Sun May 01, 2011 9:40 pm

I've been playing Assassian's Creed 2 and I have to say that Bethesda needs to look at this game and see how they do the climbing and the horses and overall way the game plays. I would love to see some of those things in TES V.
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Vivien
 
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Post » Mon May 02, 2011 3:32 am

Achievements on a whole mean very little to me. But I agree that they should be harder to obtain. Something you go out of your way to do that isn't integral to the game and aren't spelled out before hand. Like exploring every dungeon or something along those lines. Something to reward those who really take their time.
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Natalie Harvey
 
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Post » Mon May 02, 2011 3:38 am

People seem to be forgetting that TES is an RPG series. I want to see more depth to the series, more new lore, no level-scaling, more variety in skills, more variety in items, no more focus on game mechanics than are already shown in the Oblivion, and more RPG elements. I love good graphics in an Elder Scrolls, but why do animations have to be amazing now? RPGs are not supposed to be incredibly realistic, they are supposed to be deep. Also, there shouldn't be any achievements or trophies. I shouldn't gain a meaningless achievement or trophy for doing something in a game, especially an Elder Scrolls game. People should play however they want and do whatever they want, not how some achievement or trophy deems a person fit for such a "reward". The reward of an Elder Scrolls game is the experience.
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 01, 2011 9:26 pm

I'd imagine that in a fantasy world doing certain things that gain you rewardsand achievements outside of the actual game would gain you fame or certain titles/nicknames in the game world. Finding every location and proving it could get you a nickname of (add character name here) the explorer. Or for killing a certain amount of beasts 'Beasthunter' etc. So instead of achievements you could get in game rewards and titles.
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Rachie Stout
 
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Post » Sun May 01, 2011 4:47 pm

I'd imagine that in a fantasy world doing certain things that gain you rewardsand achievements outside of the actual game would gain you fame or certain titles/nicknames in the game world. Finding every location and proving it could get you a nickname of (add character name here) the explorer. Or for killing a certain amount of beasts 'Beasthunter' etc. So instead of achievements you could get in game rewards and titles.

They did that with Guild Wars. It started small, but these "titles" end up huge and comes as a mean of grinding. Not as "roleplaying" if they did titles like that ie "I should explore about 8 more to get that title!" or "If I kill 300 more wolves, I can become a wolf hunter!".
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laila hassan
 
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Post » Sun May 01, 2011 1:08 pm

Hmmmm. Good point. T'is the same with WOW. I still think it would be a nice touch. You could limit the titles to super crazy deeds or alternatively if you can only join certain guilds through playthroughs you get them for outstanding performance within the guilds.
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Alexx Peace
 
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Post » Sun May 01, 2011 6:18 pm

I just got Mass effect 1 today and I love it :D
But back on Topic, I only brought up Mass effect because one of the things I liked was choosing 1 of 3 background stories and 1 of 3 reputations. I've only played through part of the game but some of the characters I've spoken to have replied to me and used some of my backgroud and reputation while speaking to me.
I think this would be good for TES 5 because it's an RP game and these options help Role playing.
Maybe they could do it but with more choices and that determines where you end up
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Ladymorphine
 
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Post » Sun May 01, 2011 3:07 pm

Hey heres an idea. How about No Leveling Up. To get stronger or add stat points you just level up the skills associated with them. Which is a way to combat level scaling, because there is no level. it also means you dont need to rest or "click to level". You just get stronger over time as you practice certain skills like fighting. This would keep you in game, add more immersion, no pause in game play either, and would feel more natural as this would be more realistic. Sure in your stat screen it would dispaly your level which would increase every 10 skill increases like oblivion, but you wouldnt need to bother about creating the perfect character, because you cant.
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Imy Davies
 
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Post » Mon May 02, 2011 4:02 am

But i love perfecting my characters, it's seriously half my fun.
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Ilona Neumann
 
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Post » Sun May 01, 2011 11:13 pm

I spent 80% of my time leveling up my skills to create the perfect character and missed out on actually role playing, cause I was either leveling or questing. Only when I had perfected my character did I explore the new lands I had downloaded and settle into the game. I was either practicing my weapon skills on Maglir or jumping around Anvil leveling up my speed.
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Anthony Diaz
 
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Post » Mon May 02, 2011 1:08 am

Hey heres an idea. How about No Leveling Up. To get stronger or add stat points you just level up the skills associated with them. Which is a way to combat level scaling, because there is no level. it also means you dont need to rest or "click to level". You just get stronger over time as you practice certain skills like fighting. This would keep you in game, add more immersion, no pause in game play either, and would feel more natural as this would be more realistic.

Thats pretty much exactly what Lionhead did with Fable II and it worked great, they should definitely put something like that in TES.
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Nitol Ahmed
 
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Post » Sun May 01, 2011 4:36 pm

I'd rather keep the current system. I hated Fable 2 mostly because of how you gained XP.
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Justin Hankins
 
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Post » Sun May 01, 2011 10:06 pm

Thats pretty much exactly what Lionhead did with Fable II and it worked great, they should definitely put something like that in TES.


You want to take away leveling from TES? I don't like that idea. The fix for level-scaling is not to use it. Morrowind handled leveling and level-scaling perfectly.
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Isabel Ruiz
 
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Post » Mon May 02, 2011 12:27 am

I think a novel idea to enhancing roleplaying games would be if your character developed in time rather than grew in a blob-style fashion eventually surpassing the most powerful things in the world. It seems silly that you'd be able to overpower Vivec in a year's worth of ingame training.
It would be cooler if you needed some serious magical stuff to become poweful enough to kill even the most basic magical creatures.

On that note, level scaling and a whole group of related problems could easily be taken care of by introducing unique npc's who aren't killed off every 3 seconds. There weren't any interesting characters in Oblivion (or Morrowind for that matter) because of the pervasive shallowness. Maybe it should be considered a crime to kill anybody, not just the vague peasants and idlers who populate the small towns. That way, Bandits who you beat up on early on could get a reputation later, and consequenctly be more difficult to defeat.

Magical monsters, on the otherhand, could be made much rarer and given more character. Most generic enemies could be involved with some sort of hostile faction and thereby given some sort of purpose in their existence.
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marie breen
 
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Post » Sun May 01, 2011 2:47 pm

I think a novel idea to enhancing roleplaying games would be if your character developed in time rather than grew in a blob-style fashion eventually surpassing the most powerful things in the world. It seems silly that you'd be able to overpower Vivec in a year's worth of ingame training.
It would be cooler if you needed some serious magical stuff to become poweful enough to kill even the most basic magical creatures.

On that note, level scaling and a whole group of related problems could easily be taken care of by introducing unique npc's who aren't killed off every 3 seconds. There weren't any interesting characters in Oblivion (or Morrowind for that matter) because of the pervasive shallowness. Maybe it should be considered a crime to kill anybody, not just the vague peasants and idlers who populate the small towns. That way, Bandits who you beat up on early on could get a reputation later, and consequenctly be more difficult to defeat.

Magical monsters, on the otherhand, could be made much rarer and given more character. Most generic enemies could be involved with some sort of hostile faction and thereby given some sort of purpose in their existence.


The lore part of characters growing powerful in TES universe is because of their destinies. The player characters are not just mere mortals. Some of the ideas in this thread are too much, in my opinion. Completely getting rid of the so many major features of TES series just doesn't seem right to me. I think Morrowind handled leveling and level-scaling perfectly. A person in Morrowind isn't even close to powerful from the beginning, but I want to be powerful by the end. The Nerevarine is no mere mortal, so he can eventually overpower Vivec. All the other main characters of TES are not just mere mortals. I want to feel powerful by a certain point in an Elder Scrolls game. It is rewarding.
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sara OMAR
 
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Post » Mon May 02, 2011 1:54 am

I think that the Devs should look to the most popular mods (FCOM) for OB and find their inspiration there, because that IS what TES fans want.

One of the ideas I've been trying to work out is a complete revamp of the skills system.

I've found that the attributes in OB were way to broad, and there were no sub-levels.

A good example would be intelligence. Does it mean ability to learn (FO3)? Knowledge of magical forces (this is the def used in TES)? Cleverness and mental agility? Intuition?

These are all very different things, all of which should somehow be represented in your character.

On the issue of six: TES is supposed to be an accessible game, to everyone. It seems to be getting more accessible, to the point of hand holding, after each and every game. I really doubt there will be any more sixual content than there is in OB, as if there were "a nightlife," strip clubs, topless chicks (outside of the cult of Dibella), or other sixual content, I wouldn't buy the game, neither would any one else that I know (in person). I don't think six was handled well in FO3, and neither was the cussing, I mean, the fact that it was extant didn't bother me, but just that there was no way around it, there were always player options to cuss someone out, and almost never options that didn't involve cussing. Not that I'm especially against cussing, it's just that many people are.

Guns have no place in TES, as they would have to be one hit kills on everything, otherwise, proportionally speaking, the amount of damage done wouldn't make sense.

Saying things like "TES needs to be more like Assassin's Creed" is completely counter-productive. The idea is to come up with semi-original ideas, not to turn TES V into The Elder Gears of Halo Theft Auto Scroll 5: Left 4 Assassin's Fable Episode 2: The Re-Deadening. See my point?
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Lisa Robb
 
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Post » Sun May 01, 2011 3:39 pm

Actually, it isn't.
Why be original when it WORKS?
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Bedford White
 
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Post » Sun May 01, 2011 4:49 pm

Time to start a futile attempt at managing expectations again :)

Realistically, you can expect some synergy with Fallout 3: suppose you liked certain conversation options FO3 included. Don't think they haven't noticed. You cna expect Fallout 3's scaling to be more like what TESV will be than TESIV was. You can expect some of the visual improvements to carry.

What you cannot exect is complete overhauls of every game system. They aren't going to do that this time. Oblivion already did the major overhauls. You might love them, or you might hate them. It doesn't matter much: they're not going to redo everything. It's not efficient. However, some of the less-loved features may well get some attention (*coughspeechcraftiftheyaresmartcough*). But I'd bet on an upper cap of three systems that are completely overhauled. Tweaked, given interface streamlinings, or rebalanced? You can probably expect some of that.

AI? Good question. The Radiant AI teething problems are pretty legendary. Four more years, and Bethesda probably has a much better handle on it. Without a major overhaul, it will still likely see a vast improvement.

in-game stuff? Given that one can expect few if any major changes under the hood as far as complex new systems this time? More likely a lot of it, with some definite individual touches to areas, places, etc.

Does this mean you'll be getting crossbows back? Fallout 3's dart gun can give you hope, but don't expect it. Expect Oblivion to be the base design with a lot of fine-tuning and more time spent on content than integrating new systems. Now, if Bethesda announces they're using HydroEngine or an advanced weather simulator? That will hamper what else they could be doing: learning and adapting packages takes time. On the other hand, anything they sort of do in TESV will pay dividends in FO4, etc.
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Rhiannon Jones
 
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Post » Sun May 01, 2011 8:34 pm

The idea is to come up with semi-original ideas, not to turn TES V into The Elder Gears of Halo Theft Auto Scroll 5: Left 4 Assassin's Fable Episode 2: The Re-Deadening. See my point?

I only see a tired, old and useless argument.

Again you just spew "DON'T MAKE IT INTO GAMEXXX" simply for suggesting systems that worked in one game and could enhance depth, playability and FUN if translated over correctly. You probably forgot one in that list, Thief, which would be quite fitting since Beth had people who worked on Thief 3 on their team. Or how about the fact that originally TES was built on DnD rulesets? How about the countless of other systems it used that games BEFORE it already established? Why not add Doom to the list since you can play TES in first person?

I still count that as they typical "arrogance" shown on this forum, anything that EVER was in any other game, especially if they're a competitor to TES, is automatically bad, no matter how much TES would use a overhaul in a field or could really use a new one. Don't even ATTEMPT to translate the system over how it could work and try to adapt here and there, no, just shout "NOOOOOOOOOOO" over and over again till it goes away... that will really make the series progress and improve, huh.


And on your comments about sixual content it just shows that you have absolutely no idea what this can mean, you just jump on "naked chicks" and you're done with it. The fine steps in between what sixual content CAN mean don't even occure. Things like "flirting", showing affection and being more than a KIDS TOY, the corner everyone seems to want videogames to be forced into.

EDIT: I still don't get what the queasyness with sixual content is all about, it seems to be a primarily US thing though. Back when the "Hot Coffee" thing with SanAndreas was it got the US version a temporary Ao rating till it was patched and it was a big scandal. You know what happend over her in germany, NOTHING, because it wasnt a big deal.
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John N
 
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Post » Mon May 02, 2011 2:21 am

This topic got so boring... 144 of 'em. That's 144x200= 28800 posts, most of them containing ideas. I think we covered most of 'em, wouldn't you agree? I gave up on this forum a long time ago, since it's the same thing over and over and over and over again. Not only in this thread, but with the whole site. It's tedious to read and overallboring. Plus the fact that most people make their posts half a novel... In any case... I was just bored and wanted to throw something as obvious at that in here. Making any "idea" it would prove to have been made my someone before, I'm pretty sure of that..
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Adriana Lenzo
 
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Post » Mon May 02, 2011 1:21 am

This topic got so boring... 144 of 'em. That's 144x200= 28800 posts, most of them containing ideas. I think we covered most of 'em, wouldn't you agree? I gave up on this forum a long time ago, since it's the same thing over and over and over and over again. Not only in this thread, but with the whole site. It's tedious to read and overallboring. Plus the fact that most people make their posts half a novel... In any case... I was just bored and wanted to throw something as obvious at that in here. Making any "idea" it would prove to have been made my someone before, I'm pretty sure of that..

Making suggestions still isn't useless, even IF somebody suggested the same thing before you can still make a BETTER suggestion.
I'm annoyed by those who just post exactly the same thing over and over again but many actually make updates or rewrite their suggestions trying to make them better over time.
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Megan Stabler
 
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Post » Sun May 01, 2011 5:00 pm

There should be a recipie list. In oblivion I had no idea what ingredients did what, i just used to pick everything in sight and go home and mix it all together hoping I'd get some usefull potions, of which the only usefull potions are Restore Health and Remove Disease. There should be a recipie list or something in your journal. Or better yet, a journal that you can write in and keep notes.
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Sebrina Johnstone
 
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Post » Mon May 02, 2011 1:50 am

There should be a recipie list. In oblivion I had no idea what ingredients did what, i just used to pick everything in sight and go home and mix it all together hoping I'd get some usefull potions, of which the only usefull potions are Restore Health and Remove Disease. There should be a recipie list or something in your journal. Or better yet, a journal that you can write in and keep notes.

Definetly agreed on the recipes, here's even a thought further.
Staying very close tothe recipe gives you the best result. However kinda "preventing" that you just go online and download all combinations it could actually slightly randomize them. The base ingredients and rough combination say the same but the EXACT combination changes between every new game. That would make finding the recipes in game not become fully useless and you could still use knowledge from previous play throughs or data you downloaded to at least get close to it.

EDIT: For that the handling of ingrediens should also change, no longer "1+1" but having exact weights for them.
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JESSE
 
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Post » Sun May 01, 2011 5:57 pm

Make the player character have a little bit more substance, if you know what I mean. Like they're an actual person and not a floating camera. Have headbobbing, better collusion detection, hand animations for opening doors and containers, possibly have your chest and legs visible when looking down (if it doesn't look to shabby), blurring effects when you look up and rain gets in your eyes (same with blood), motion blur when you get hit with a blunt weapon, panting when your fatigue is low. Things like that. And it goes without saying that animation needs a serious workover.
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Taylah Haines
 
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Post » Sun May 01, 2011 5:51 pm

Make the player character have a little bit more substance, if you know what I mean. Like they're an actual person and not a floating camera. Have headbobbing, better collusion detection, hand animations for opening doors and containers, possibly have your chest and legs visible when looking down (if it doesn't look to shabby), blurring effects when you look up and rain gets in your eyes (same with blood), motion blur when you get hit with a blunt weapon, panting when your fatigue is low. Things like that. And it goes without saying that animation needs a serious workover.


Heard!

I could cry for bethesda for improvin animation like that. Gothic and Risen do it well. Drinkin from water barrels, picking up pants and flowers, openin chests and almost anything have its on animation.

I coukd even cry for different weapon animation, Like a dagger, it should not be swinged (or swong?) like a longsword. Ecen a warhammer, they are the same wielding like claymores, and anyone know that you cant even swing a 2 handed warhammer like a claymore.

Different animation for different weapons and different actions, both in 1st and 3rd person please!
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Veronica Martinez
 
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