» Sun May 01, 2011 2:51 pm
Something I'd like to see that would be somewhat entertaining as a non-plot plot:
However you stsrt out the game, you're not exactly alone. add ten people, prisoners, refugees... whatever. Give each one a preset goal to accomplish. Let radiant AI take over within limits that don't make the game COMPLETE chaos.
Now, there's a board in the "starting point" city that ranks ytou and the 10 NPCs that are on the loose. Fame, wealth, power, skill, etc. All on the board for you (and them) to see.
So let's say an NPC is given the initial task of "dress in full steel armor". He may adventure, steal, or fill odd jobs to buy armor. He may or may not skimp on weapons in pursuit of his armor. But if you run into him, each time, he should be in a mismatched array of scavenged armor and steel, and he should be in more steel (or possibly more expensive pieces instead) each time you meet him. Until he accomplishes the goal. Then he gets a +1 on the "completed tasks" board, and is randomly assigned a new goal. He will pursue that goal. Now, suppose his goal is "be most famous", and he's #2 behind you. 50 points behind. Killing you might be the best way to reach the top. And he'll come after you with his best stuff.
Dead NPCs would be replaced by new ones of lesser ability (compared to time of death predecessor), who starts from scratch.
The board serves ABSOLUTELY NO PURPOSE other than to inform you about this little sub-non-plot. It doesn't matter whether you're first in all categories or last. It's just a game people may play. Note that these NPCs may get goals like "become a journeyman of long sword skill". They would be able to seek out a trainer, and that trainer could be you, if you have the skill!