TES V Ideas and Suggestions # 144

Post » Sun May 01, 2011 6:02 pm

ARGUMENT FAIL!
How would sixual content make it a GTA game, would sixual content add cars, make it a modern day setting and the story being about some small time crook working his way up the criminal ladder. I think not, wouldn't you agree?

sixual content doesn't belong in an Elder Scrolls game. It's like guns. They have no place in TES. That GTA part of my comment is meaningless, however that type of content is part of GTA and has no place within TES universe. Bethesda was trying to make both Morrowind and Oblivion T-rated, and sixual content will make an Elder Scrolls game M-rated. sixual content just doesn't belong. You seem to be anolyzing the GTA comment too much. How does my comment fail because of it? TES isn't GTA. It's truth. I didn't say sixual content will make TES GTA, I'm just saying it's out of place.
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gemma king
 
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Post » Sun May 01, 2011 2:35 pm

In Oblivion, where have you ever seen a fence you could crawl under? Or something you could crawl through that you couldn't by crouching?

Uhm you're countering that argument from the wrong side, there where none because there where no mechanics that could use them. You can't REALLY duck so you can't make any passage that's lower than your characters head, you can't climb or levitate you you have no ledges that are important out of the character reach, you can't squeeze against a wall so you have no possage that's just thin enough to squeeze though.
And you know waht, having such things would heavily add atmosphere to the game. I remember how much something simple as being able to grab onto a ledge and pulling yourself up it added to GTA (SanAndreas) simply becase you where not bound by waist high walls anymore.


sixual content doesn't belong in an Elder Scrolls game. It's like guns. They have no place in TES. That GTA part of my comment is meaningless, however that type of content is part of GTA and has no place within TES universe. Bethesda was trying to make both Morrowind and Oblivion T-rated, and sixual content will make an Elder Scrolls game M-rated. sixual content just doesn't belong. You seem to be anolyzing the GTA comment too much. How does my comment fail because of it? TES isn't GTA. It's truth. I didn't say sixual content will make TES GTA, I'm just saying it's out of place.

First of you didnt make ONE SINGLE real argument against sixual content aside "It's in GTA" and "they try to lower the rating" (which is not a good argument). All you do is just saying "It shouldn't be" over and over again.
Second, yes i do anolyse the GTA comment BECAUSE YOU BROUGHT IT UP. If you didn't think it would make it too much like GTA you woulnd't have made that compairson in the first place. And even if you didn't mean it to YOURSELf you still imply it.
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Pat RiMsey
 
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Post » Sun May 01, 2011 11:04 pm

snip

Depends on how you define sixual content. If you mean sixual content like actually representing the act of six, then I have to agree.

However, if we're talking about a mature handling of the believable and realistic presence of six in the world, then I see no issue. TES is meant to portray a real world with real people and real issues. six is a big part of the world. sixual themes, done correctly, can add bucketloads of complexity and believability to the world, and it doesn't have to be done in a semi-glorified unbelievable manner as in the GTA series. It doesn't have to BE the game. But if a game-world is to truly be believable and complex, then six has a part to play.
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Liv Staff
 
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Post » Mon May 02, 2011 2:19 am

-snip-

But if the game's like Oblivion, I want glorified sixies.
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Mrs shelly Sugarplum
 
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Post » Sun May 01, 2011 3:29 pm

-snip-

Lol. I saw what that snip used to be. :flamethrower:

Glorified sixies? Eh. I think you can have people who are physically attractive (not to a freakishly jRPGish extent, but still). And it would certainly be nice to have people who look better than the dregs of Oblivion's face-generator. But they can't be everywhere.
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Nice one
 
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Post » Sun May 01, 2011 11:22 pm

My snip would've detracted from your perfect post.

As for glorified sixies, yes I want a few physically attractive people, along with a bunch of ugly ones. But less retarded would be a plus. But by glorified sixies, I meant; if the game's like Oblivion, I want over the top non-sense. So it looks like my modded game.
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Ashley Tamen
 
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Post » Mon May 02, 2011 12:26 am

[censored]s/prosttutes could certainly play a part in a run down town... (ie bravil)

Not like being able to hire one, but [censored]s asking you if you want six at night in the taverns would be good for the atmosphere. See my point about there being pub games and gambling... a Nightlife area on my list on page 3.
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Charlotte X
 
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Post » Sun May 01, 2011 6:11 pm

Depends on how you define sixual content. If you mean sixual content like actually representing the act of six, then I have to agree.

However, if we're talking about a mature handling of the believable and realistic presence of six in the world, then I see no issue. TES is meant to portray a real world with real people and real issues. six is a big part of the world. sixual themes, done correctly, can add bucketloads of complexity and believability to the world, and it doesn't have to be done in a semi-glorified unbelievable manner as in the GTA series. It doesn't have to BE the game. But if a game-world is to truly be believable and complex, then six has a part to play.


If you mean sixual content like it has been in previous games, fine. I don't want strip clubs to be added to the game though.
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Louise
 
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Post » Mon May 02, 2011 5:05 am

If you mean sixual content like it has been in previous games, fine. I don't want prosttutes and strip clubs to be added to the game though.

You had the "house of earthly deilghts" in Morrowind (Suran)... you don't wanna tell me now that was JUST a bar, right?
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Emily Jones
 
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Post » Sun May 01, 2011 11:17 pm

And you know waht, having such things would heavily add atmosphere to the game. I remember how much something simple as being able to grab onto a ledge and pulling yourself up it added to GTA (SanAndreas) simply becase you where not bound by waist high walls anymore.


thats exactly my point. Ultimatly more freedom for the player. not "oh its not a stealth game"
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stephanie eastwood
 
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Post » Mon May 02, 2011 1:16 am

I guess the [insert name of the place in Suran, I forgot] doesn't count, correct?

EDIT: Daniel ninja'd me again. Why so awesome? Get out of my mind!?!!132EAD
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Richard Dixon
 
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Post » Sun May 01, 2011 5:51 pm

First of you didnt make ONE SINGLE real argument against sixual content aside "It's in GTA" and "they try to lower the rating" (which is not a good argument). All you do is just saying "It shouldn't be" over and over again.
Second, yes i do anolyse the GTA comment BECAUSE YOU BROUGHT IT UP. If you didn't think it would make it too much like GTA you woulnd't have made that compairson in the first place. And even if you didn't mean it to YOURSELf you still imply it.


What do I need to explain? Strip clubs have no place in the game. Bethesda has tried to get T-ratings in the past. I put a period at the end in that post as well. Can you anolyze that deeply? This game isn't GTA, strip clubs have no place in this game and neither does phyiscal sixual content. Descriptions like in the Barenziah series are fine, but physically visible sixual content is not. How do strip clubs work with the game?
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Silvia Gil
 
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Post » Mon May 02, 2011 1:30 am

You had the "house of earthly deilghts" in Morrowind (Suran)... you don't wanna tell me now that was JUST a bar, right?

Just a bar with its own private cozy red-light room upstairs.

Let alone that Daggerfall has nudity and intense sixual themes all over. I can understand why there'll never be nudity in a TES game again, but still.






Handling themes maturely doesn't mean holding them at arms' length. You can dive right into the the gritty atmosphere such themes can provide, surround your characters in them, and yet still handle them in a mature manner that isn't reminiscent of "lulz, boobies."
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Yonah
 
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Post » Sun May 01, 2011 2:21 pm

How do strip clubs work with the game?

You place a house, put NPCs in it, script them to take of their clothes to music and... oh, wait, i don't think that's what you meant, right?
... Still, that's basically it.

You know what, it's suposed to show a living, breathing world, not a pure, abstinent cliche fantasy world. A fantasy world, yes, but a beliveable one.



Handling themes maturely doesn't mean holding them at arms' length. You can dive right into the the gritty atmosphere such themes can provide, surround your characters in them, and yet still handle them in a mature manner that isn't reminiscent of "lulz, boobies."

Many people think sixual content JUST means people going at it and bare boobies... how about things like relationships between characters, flirting... Remember how wooden and stiff coupples that where suposed to be married in Oblivion apeared, that was because they where jsut two people living in the same house.
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Kellymarie Heppell
 
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Post » Mon May 02, 2011 1:35 am

You place a house, put NPCs in it, script them to take of their clothes to music and... oh, wait, i don't think that's what you meant, right?
... Still, that's basically it.

You know what, it's suposed to show a living, breathing world, not a pure, abstinent cliche fantasy world. A fantasy world, yes, but a beliveable one.


Physically visible strippers have no place in the game,. Nothing that will get this game an M-rating should be in the game. I'm sure Bethesda wants TES V to have a T-rating as well.
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Ells
 
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Post » Mon May 02, 2011 1:19 am

You had the "house of earthly deilghts" in Morrowind (Suran)... you don't wanna tell me now that was JUST a bar, right?


Wait that wasn't just a bar? Ohhh, that's why there were naked girls dancing around!!

Anyway, I don't want there to be anything more than just innuendo as far as sixual themes. TES doesn't need that. I can understand the desire for realism, but that doesn't mean that there has to be prosttutes offering their services or anything. I want a game that I can actually play, so I want a sixual-theme-less game. If you have those than you take away the game from all the people who can't play M-rated games
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Gen Daley
 
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Post » Sun May 01, 2011 9:23 pm

Physically visible strippers have no place in the game,. Nothing that will get this game an M-rating should be in the game. I'm sure Bethesda wants TES V to have a T-rating as well.

You mean like the dead bodies, pools of blood and mutiliated corpses that got Oblivion it's M rating? No, it was NOT that they had nvde-meshes in the game, it was the gore that got them a re-rating, the nvde-meshes just gave the rating board a reason to look though the game again.
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Iain Lamb
 
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Post » Sun May 01, 2011 1:15 pm

What do I need to explain? Strip clubs have no place in the game. Bethesda has tried to get T-ratings in the past. I put a period at the end in that post as well. Can you anolyze that deeply? This game isn't GTA, strip clubs have no place in this game and neither does phyiscal sixual content. Descriptions like in the Barenziah series are fine, but physically visible sixual content is not. How do strip clubs work with the game?

The Real Barenziah? I guess you haven't read the http://www.imperial-library.info/dfbooks/b101_complete_barenziah.shtml, have you? The one that doesn't have this
[This passage has been censored by order of the Temple.]
in it?

How do strip clubs work in the game? They worked quite well in Suran. You see, there are people in the ES world who will easily pay money to see a member of the opposite six scantily clothed and dancing. There are also savvy businessmen who realize they can make a profit by providing an avenue where such payment can occur. Bam. Strip clubs in the Waterfront district.

Physically visible strippers have no place in the game,. Nothing that will get this game an M-rating should be in the game. I'm sure Bethesda wants TES V to have a T-rating as well.

Define physically visible. If you mean nvde, then while I don't agree that they add nothing to the game, I do agree that they won't be in the game. However, it's unrealistic to think that they're going to resume trying to make TES a T series. The gamer fanbase is getting older. Oblivion became an M game just by the rudiments of its world and creature design. The ESRB is getting more and more sensitive by the day. If Bethesda remains on an even keel of objectionable content equivalent to Oblivion (which isn't really that much), they're going to get landed with M anyways. With that in mind, they might as well just go for it. Fallout 3 is a good example of the success that can be brought by it; FO3, in my opinion, handled mature themes wonderfully.
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louise hamilton
 
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Post » Mon May 02, 2011 1:23 am

The Real Barenziah? I guess you haven't read the http://www.imperial-library.info/dfbooks/b101_complete_barenziah.shtml, have you? The one that doesn't have this in it?

How do strip clubs work in the game? They worked quite well in Suran. You see, there are people in the ES world who will easily pay money to see a member of the opposite six scantily clothed and dancing. There are also savvy businessmen who realize they can make a profit by providing an avenue where such payment can occur. Bam. Strip clubs in the Waterfront district.


Define physically visible. If you mean nvde, then while I don't agree that they add nothing to the game, I do agree that they won't be in the game. However, it's unrealistic to think that they're going to resume trying to make TES a T series. The gamer fanbase is getting older. Oblivion became an M game just by the rudiments of its world and creature design. The ESRB is getting more and more sensitive by the day. If Bethesda remains on an even keel of objectionable content equivalent to Oblivion (which isn't really that much), they're going to get landed with M anyways. With that in mind, they might as well just go for it. Fallout 3 is a good example of the success that can be brought by it; FO3, in my opinion, handled mature themes wonderfully.


I read that censored part. It was censored, so there was nothing wrong with it.

Then the ESRB svcks. Oblivion should have been rated T. It doesn't even begin to fall into the same class as GTA IV.
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Dan Scott
 
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Post » Sun May 01, 2011 11:57 pm

Just a word about this whole, 'it wouldn't be a TES game' nonsense. How are the developers supposed to evovle the game if people have such a strict view of what TES should be. Even the developers don't know fully what a TES game should be hence the constant altering of places, people and mechanics etc. If for example they brought primative firearms a la Fable and you naysayers thought it was actually awesome, where would that argument of 'not being TES' end up. Anything that enhances immersion and lest we forget it, FUN, a word you don't hear to often in the forum, then who are we to argue.
Concerning stealth. I prefer to play sneaky characters. I agree that dagger should be a separate skill and that once certain skills are maxed out then a instant death sort of move would be good insofaras it depended on the enemies level and that mages and warriors have parallel moves. This I think we can all agree as most of us believe that stealth, combat and magic was lacking in general in the last episode of TES.
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Steeeph
 
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Post » Sun May 01, 2011 4:45 pm

Just a word about this whole, 'it wouldn't be a TES game' nonsense. How are the developers supposed to evovle the game if people have such a strict view of what TES should be. Even the developers don't know fully what a TES game should be hence the constant altering of places, people and mechanics etc. If for example they brought primative firearms a la Fable and you naysayers thought it was actually awesome, where would that argument of 'not being TES' end up. Anything that enhances immersion and lest we forget it, FUN, a word you don't hear to often in the forum, then who are we to argue.
Concerning stealth. I prefer to play sneaky characters. I agree that dagger should be a separate skill and that once certain skills are maxed out then a instant death sort of move would be good insofaras it depended on the enemies level and that mages and warriors have parallel moves. This I think we can all agree as most of us believe that stealth, combat and magic was lacking in general in the last episode of TES.


Stealth, combat, and magic were great in the last episode, except it is already starting to step away from RPG elements. Stealth should not get more based on player skill, nor should anything else. I liked stealth, combat, and magic in Oblivion, and it is fine where it is.
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Johnny
 
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Post » Sun May 01, 2011 7:56 pm

Just a word about this whole, 'it wouldn't be a TES game' nonsense. How are the developers supposed to evovle the game if people have such a strict view of what TES should be. Even the developers don't know fully what a TES game should be hence the constant altering of places, people and mechanics etc. If for example they brought primative firearms a la Fable and you naysayers thought it was actually awesome, where would that argument of 'not being TES' end up. Anything that enhances immersion and lest we forget it, FUN, a word you don't hear to often in the forum, then who are we to argue.

THIS.

You know, this forum kinda makes me think of adding new TVTropes titles like "RPG Arrogance" and "Fable Flail".

Oh yea just a little something i should maybe mention in that respect, Daggerfall ,which many considder as the best TES game or at least one the series should more lean towards again, did NOT have crossbows, so did removing them from Morrowind to Oblivon make it more like a "true TES game" again?
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Gaelle Courant
 
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Post » Mon May 02, 2011 12:40 am

?

I'm not sure if that was a dig or not. All I'm saying is in retrospect series change over time. What happens in say episode 6 was not what people would have considered a proper 'add game title here' whilst playing episode 1 or 2. But they probably enjoyed it none the less. I'm not being RPG arrogant. The opposite in fact. Putting restrictions and limitations would eventually lead to stagnation.
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Lance Vannortwick
 
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Post » Sun May 01, 2011 1:43 pm

Just a word about this whole, 'it wouldn't be a TES game' nonsense. How are the developers supposed to evovle the game if people have such a strict view of what TES should be. Even the developers don't know fully what a TES game should be hence the constant altering of places, people and mechanics etc. If for example they brought primative firearms a la Fable and you naysayers thought it was actually awesome, where would that argument of 'not being TES' end up. Anything that enhances immersion and lest we forget it, FUN, a word you don't hear to often in the forum, then who are we to argue.
Concerning stealth. I prefer to play sneaky characters. I agree that dagger should be a separate skill and that once certain skills are maxed out then a instant death sort of move would be good insofaras it depended on the enemies level and that mages and warriors have parallel moves. This I think we can all agree as most of us believe that stealth, combat and magic was lacking in general in the last episode of TES.

http://www.gamesas.com/bgsforums/index.php?showtopic=1063704&view=findpost&p=15458697

Let's not open the Guns can of worms; those usually take some 200-odd posts by themselves.
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Chris Ellis
 
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Post » Mon May 02, 2011 4:16 am

well creative freedom can be taken too far.

Assassins creed 1 was about eliminating 9 corrupt officials.

Assassins creed 2 had beating up cheating husband missions, and renovating your run down village.

More missions yes, but at the cost of the serious tone the first had.
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Tania Bunic
 
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