» Tue Aug 25, 2009 10:58 pm
Hello all, first time poster. I got into the Elder Scrolls series through Oblivion which proved to be one of my favorite games of all time. Of course after so much time spent playing you form ideas of what shall become of the next game, so here are some of mine:
1) Better decision outcomes. This is a lesson that could be learned from Dragon Age: Origins, every piece of dialogue in that game steers you in one way or another into a different outcome. I say certain things, I either battle or don't battle the huge ass dragon/bandits, etc. This is something I felt Oblivion lacked & the sequel could highly benefit from; no matter what I said, I had to go about a quest in the exact same way I did 3-4 times before (I restarted the game many a time) & to tell you the truth it got monotonous.
2) More people... I can't stress this enough, in Oblivion I just felt lonely. Given there was a terrible invasion going on that would make few people willing to step outside, I feel like the experience would have been much better if at least cities would actually have something going on other than the few people you encounter every time you head to that area. Take Assassins Creed (I or II, I don't really care) for instance, there were a ton of things going on at any given time in that game. People buying/selling merchandise, doing whatever it is that people did back in that time. To me it felt far more immersive. As opposed to me, the landscape & whatever quest I had going on at the current moment. I hope this one makes sense.
3) A better economy. The economy was really dependent on you. Not to mention a sellers gold would just ALWAYS stay the same, making it frustrating to sell higher priced items to more than a few merchants. The way I see it: You buy something, their gold goes up, you sell something, their gold goes down. Every day perhaps they make an income of X gold depending on location, popularity/other variables. Also items should rotate, making it a surprise every time you walk into a shop every few days.
4) Horseback skill. A horse was pretty useless in Oblivion. Besides knocking it out & storing all of you're loot in it, I didn't particularly care for having one. Fast travelling was effective, & if you really wanted to explore then walking/jumping was a far better way to get around as it increased your experience. By offering a horseback skill it actually gives you a reason to ride a horse other than boredom or already being maxed out on everything. Combat would also be nice on horseback. Imagine aiming your arrow at a deer as you chase it down in attempt to take it's delicious venison. Or an epic chase scene against some bandit scum wielding swords? I think it would be fantastic. Naturally at lower levels you might fall off your horse easier, aiming might be harder, speed might not be as fast, etc. But everything should get better the longer you ride. Also, a nice saddle to hold your precious loot that can be naturally upgraded as gold persists.
I suppose these are all I can think of for the time being. Please excuse me if I re-posted, or stated anything untrue as I haven't played in a good while due to, well, life. Any comments/suggestions would be great!