TES V Ideas and Suggestions # 146

Post » Wed Aug 26, 2009 3:17 am

Welcome to TES V Ideas and Suggestions # 146

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
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Del Arte
 
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Post » Wed Aug 26, 2009 12:04 pm

Well lets maybe start out with a question:

What topics are we ALLOWED to talk about now anymore?
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Sharra Llenos
 
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Post » Wed Aug 26, 2009 10:02 am

Well lets maybe start out with a question:

What topics are we ALLOWED to talk about now anymore?

It was stated we can't talk about guns and children in TES







"Ever since the very start of Tabletop RPGs where hitting someone over the head can easily result in a one hit kill."

I don't know what game you're talking about or what set of rules, but from when I played DnD you could do more damage than normal with criticals and coup de graces. I don't remember anything about body specific damage
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Monika Krzyzak
 
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Post » Tue Aug 25, 2009 10:42 pm

Well lets maybe start out with a question:

What topics are we ALLOWED to talk about now anymore?


Food.
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Vincent Joe
 
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Post » Wed Aug 26, 2009 4:40 am

How about we disscus what we want to stay in the series?
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Darlene DIllow
 
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Post » Tue Aug 25, 2009 8:09 pm

I don't know what game you're talking about or what set of rules, but from when I played DnD you could do more damage than normal with criticals and coup de graces. I don't remember anything about body specific damage

How about NON DnD games, there are several that take body part damage into account EVEN DnD rulesets. Just because you don't play with such rulesets doesn't mean they don't exist.
EDIT: Just for info, i dont play DnD myself so i can't specifically tell you which games and which rulesets.
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Mariaa EM.
 
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Post » Tue Aug 25, 2009 11:42 pm

That... almost makes sense...
I want to keep radiant AI. I'd be happy, even if it stayed intact.

EDIT: I also want modding in the game. This is not going anywhere. >.<
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Danny Blight
 
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Post » Wed Aug 26, 2009 12:14 am

I demand better weapon sounds.

*Looks at axes in particular*
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Prisca Lacour
 
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Post » Wed Aug 26, 2009 7:37 am

Ok, things i want to keep in the game:

How about the canons mentioned in a in game book?
Or the steam-guns used by the archer centurions, only changed to be useable by the player?

... what, it's in the game! We are allowed to discuss things that are in the games.
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Budgie
 
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Post » Wed Aug 26, 2009 6:47 am

I want to have a large amount of side quests that have no bearing on the main quest
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sexy zara
 
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Post » Wed Aug 26, 2009 7:36 am

How about NON DnD games, there are several that take body part damage into account EVEN DnD rulesets. Just because you don't play with such rulesets doesn't mean they don't exist.
EDIT: Just for info, i dont play DnD myself so i can't specifically tell you which games and which rulesets.

well that doesnt make sense
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Catherine N
 
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Post » Wed Aug 26, 2009 11:39 am

regenerating magicka
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Chavala
 
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Post » Wed Aug 26, 2009 12:08 pm

That actually is a good point, how DO we know?
If you say "It's all there in the lore", well the lore was written by mortals, who doesn't say they just made something up?
If you say "They gods say so", how can you tell they don't lie or, again, just make things up?
If you say "But i can travel to the plains of Oblivion", how do you know they really are what's told about them? Even by what Is written it's said they're too complicated to really grasp by any mortal, how do we know they're not just a alternate reality and everthing the world is based on was a lie?
But, as Daniel and I have stated before, is it fact?

Right. So naturally, when you read Great Expectations, you contest that the main character, Pip, is male, despite the fact that dikeens labels him as such.

Basic reasons we can claim to know this as truth.
For one, every single race in the game cites it. To be sure, they're all dressed up in different apparel, but they're the same creation myths scattered across cultures that want nothing to do with each other. And far more importantly, There are no counter-theories.
For two, we have an out-of-universe omniscient writer-statement about the http://www.imperial-library.info/obscure_text/cosmology.shtml Though it says "Temple Zero Society," that's Michael Kirkbride telling us exactly how things are. Considering he's the founder of TES's metaphysics as they currently are, I think we can take his word for it.
For three, everything in the world that I've already mentioned leads to this. Towers. The Convention of et'ada. The themes echoed in the convention that comment on the separated Stasis/Change before the creation of the world. And once again, There are no counter-theories.


If that's not enough, then I can only strongly suggest the both of you http://www.gamesas.com/bgsforums/index.php?showtopic=1023231&st=0 particularly starting around page 3.

It was one of my old theories about the Dwemer, they simply saw through all this, this is why they turned their backs on the gods. Magic still exists, as a base power of that universe, but not neccessarily it's creating one.

They mythically engineered their own Brass God (ironically, a Tower), which by means of magic they hoped to un-create themselves to return to the first brush. The divine vehicle that allowed them to attempt to reverse-create was magic. Does that say nothing?
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Mario Alcantar
 
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Post » Wed Aug 26, 2009 10:39 am

well that doesnt make sense

HOW doesn't it make sense?
Because you can't imagine such a rule set to exist, that's your problem then, they're still there.
Because i don't play them myself, I still read a few things ABOUT them which do include locational damage systems, you don't have to have climbed mount everest to know about it.
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Ella Loapaga
 
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Post » Wed Aug 26, 2009 12:24 am

How doesn't it make sense?
Becuase you can't imagine such a rule set to exist, that's you problem then.
Because i don't play them myself, I still read a few things ABOUT them which do include locational damage systems, you don't have to have climbed mount everest to know about it.

no its fact that you saying something based off of pure conjecture
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Stephanie Nieves
 
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Post » Tue Aug 25, 2009 11:38 pm

I Want location based damage if i hit someone in the face with a fireball then there dead
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Rebecca Dosch
 
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Post » Wed Aug 26, 2009 1:33 am

Self-censored in the name of keeping this thread open! :)
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Wanda Maximoff
 
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Post » Wed Aug 26, 2009 7:45 am

These threads are getting useless.

Everything that gets posted has been posted before.

Over and over again.
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Trevi
 
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Post » Wed Aug 26, 2009 11:26 am

These threads are getting useless.
Everything that gets posted has been posted before



Lots of cheese and caviar/
No ones posted that before
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.X chantelle .x Smith
 
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Post » Tue Aug 25, 2009 9:30 pm

These threads are getting useless.

Everything that gets posted has been posted before.

Over and over again.


About witches and witch hunts, in Morrowind there were witches and they were very mistrusted by Nords, now supposing Skyrim is the setting for the next game, why wouldn't there be witch hunts?

EDIT: and Redguards always had a mistrust for magic too
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Greg Swan
 
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Post » Wed Aug 26, 2009 9:12 am

Daniel Kay, you're siting facts without providing evidence (in the form of links), I've yet to see you link to the UESP page that includes a transcript of the book that mentions cannons, I've yet to see you link to this supposed game/rules system.

Find it, or lose credibility.

If I said the sky is blue, you always having been told that it was golden, would you believe me without proof?

http://www.uesp.net/wiki/Daggerfall:Jokes
It's a joke book, still a in game book thus in canon. (Saying "but it could mean sometihng else" doesn't count as it was specificaly asked "which book mentiones cannons", this one does)

Can't find a specific example on locational damage off the bat.
Though a semi example could be http://forum.rpg.net/showpost.php?p=10994903&postcount=16 which mentiones "The reason that most tabletop RPGs don't have locational damage is because it's too complex", which must however mean that there are some that DO use it.
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meg knight
 
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Post » Tue Aug 25, 2009 10:04 pm

About witches and witch hunts, in Morrowind there were witches and they were very mistrusted by Nords, now supposing Skyrim is the setting for the next game, why wouldn't there be witch hunts?


Witches hunt maybe, spellcasters hunt? hell no.
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Nancy RIP
 
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Post » Wed Aug 26, 2009 7:21 am

I can hab dah difference between teh 2?
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Jonathan Braz
 
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Post » Wed Aug 26, 2009 5:16 am

"Ever since the very start of Tabletop RPGs where hitting someone over the head can easily result in a one hit kill."

I don't know what game you're talking about or what set of rules, but from when I played DnD you could do more damage than normal with criticals and coup de graces. I don't remember anything about body specific damage

Locational damage isn't a "degradation into FPS" or anything. It is one of several real cases where improving graphical capability can increase roleplaying options. For example, Thief. The ability to climb in through the window, or onto the roof, or to fire a rope arrow at a ledge and grab it, are things that could not be easily represented without a 3D environment. As long as TES is not a turn-based or strategy game, a degree of player skill must be integrated alongside character skill. The idea of critical hits is that you strike a vital, unprotected area. It typically applies to sneak attacks because the victim is not actively protecting those areas. Locational damage makes this more realistic; hitting a vital spot because you actually hit it. Doing this allows for greater immersion, since it's not a quasi-random chance, and skips odd situations such as killing someone with an arrow to the back of the head, a "critical hit", and then somehow failing to kill someone else with the exact same shot because they are no longer "off guard." Awareness does not harden your skull. Character skill would still have a major role in how well you can do this.

About witches and witch hunts, in Morrowind there were witches and they were very mistrusted by Nords, now supposing Skyrim is the setting for the next game, why wouldn't there be witch hunts?

EDIT: and Redguards always had a mistrust for magic too

The concept of witches requires the confusing act of designating who qualifies as a witch in a magic-filled world. It's certainly not just "woman who uses magic," we have tons of those. We also have many types of magic. Any sort of persecution would generally have to involve a specific group targeting another specific group.
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Calum Campbell
 
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Post » Wed Aug 26, 2009 1:44 am

Self-censored in the name of keeping this thread open! :)
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Rinceoir
 
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