Fatigue, I would like to see the suggestion someone made a few threads back about short term and long term fatigue implemented, I have one change to make to their suggestion though. Suppose you have long term fatigue at 2000 points shown in a bar so you don't see the number, you have short term fatigue of 100 points shown the same way and you have no magic bar. When you do anything strenuous and when you cast magic it drains your short term fatigue. Here's the change, as you recharge short term fatigue it drains points from your long term fatigue bar, as you level up the endurance the long term fatigue grows in points up to maybe 10k or 20k points. Not eating for long periods of time drains your long term fatigue slowly while eating refills long term fatigue as does sleeping to a much smaller extent. Your short term fatigue refills fairly quickly when you have full long term fatigue, (I'm getting fatigued by rewriting fatigue so LTF = Long Term Fatigue and STF = Short Term Fatigue) but when you have half a bar of LTF your STF fills half as quickly, so that by the time you're down to a quarter or an eighth of your LTF your STF fills very slowly. It should also be possible to have your STF points raise as high as 1000 points so as to accommodate higher level magic.
Oh, and very very strong point here, NO SKILL CAP and NO LEVEL CAP. Oblivion and Morrowind had it done fairly well, it was even possible to reach level 100 in Oblivion when you chose as your major skills all those skills that depleted by going to jail and then raising them agian (I have yet to do this properly so I don't know if it's possible to get past level 100). Fallout 3 dissapointed me to such a degree I was about to sell the game again once I got to level 20 and had to restart the game over just to get the perks I'd left out because I was saving them for higher levels, I don't play FO3 anymore.
Stephen.
There should be a skill cap. 100 is mastery. That jail trick is a glitch. Also, that trick isn't to get your skills over 100, it's to allow your level to get even higher than it normally would because it can decrease a skill, and if that skill is a major skill, you can raise it again to get closer to another level without actually losing any of that progress towards the next level. So, it is a glitch. I don't like exploiting glitches or bugs, and that exploit should never become a part of TES universe. I agree that I should be powerful by the time I reach a certain level, but not having a skill cap would ruin the game. There has to be a limit in skills. How can a person be able to go 5000 levels above mastery, 100, in a certain skill? Also, there is technically a level cap. If you don't exploit bugs, glitches, or the console, there is a limit to a person's level. When all your major skills reach 100, you can't level up any more. If you exploit bugs, glitches, or the console, the level cap is 255. There shouldn't be a set level cap for every person at say 20 or 30, but there is a limit to how high of a level a person can reach, and it should stay that way.