TES V Ideas and Suggestions # 148

Post » Thu Oct 01, 2009 11:21 am

Now that the music has been mentioend and the link to "nerevar rising" it reminded me of a point i brought up some time in the past, the music is simply feeling a bit too "overblown".
Compare http://www.youtube.com/watch?v=VPEEp5R_pOo&feature=related and the http://www.youtube.com/watch?v=LdZyKLi55V0&feature=related, both are different versions of the same music. I find the Morrowind title theme a lot more appealing because it's just calmer and softer, it doesn't stick out so much. In fact a part of the title theme without the drums did play during normal gameplay in Morrowind and it was ok but i couldn't imagine playing Nerevar Rising while exploring.

This really applies to all music, while listening to it while looking at the title screen or some videos may be ok it does wear on you after a while. Not or less so with calmer music that stays in the background.

Thats nothing, it should be more like this: http://www.youtube.com/watch?v=m_SdnbQpTg4

They had In Extremo playing life at some point in Gothic I. I have to imagine BETH trying to pull this of, putting some crazy burning dudes on a stage, playing and throwing fireballs. :flamethrower:
That's probably what hit Vivec. :nuke:
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Umpyre Records
 
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Post » Thu Oct 01, 2009 1:40 pm

Now that the music has been mentioend and the link to "nerevar rising" it reminded me of a point i brought up some time in the past, the music is simply feeling a bit too "overblown".
Compare http://www.youtube.com/watch?v=VPEEp5R_pOo&feature=related and the http://www.youtube.com/watch?v=LdZyKLi55V0&feature=related, both are different versions of the same music. I find the Morrowind title theme a lot more appealing because it's just calmer and softer, it doesn't stick out so much. In fact a part of the title theme without the drums did play during normal gameplay in Morrowind and it was ok but i couldn't imagine playing Nerevar Rising while exploring.

This really applies to all music, while listening to it while looking at the title screen or some videos may be ok it does wear on you after a while. Not or less so with calmer music that stays in the background.


I like Morrowind's theme as well. However, what if Morrowind's more peaceful theme was background music in the game while the game's theme was Nerevar Rising?
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Josephine Gowing
 
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Post » Thu Oct 01, 2009 1:46 pm

I think the music needs to be mysteriouse like morrowind. Or maybe even kinda dark and scarry like LOTR. I just love LOTR soundtracks, especially when they are talking in about seriouse things. The music become a little quiet, and this would fit in the cities of TES V.
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Louise Dennis
 
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Post » Thu Oct 01, 2009 5:20 pm

Bethesda would probally hire Jeremy Soule again,and I hope they do,his music makes me feel at peace and warm and fuzzy inside(ex.like being in a cabin inthe mountains in the winter,infront the fireplace drinking hot coco).

+1. I have the Morrowind and Oblivion soundtracks on my comp and on my mp3.
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i grind hard
 
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Post » Thu Oct 01, 2009 5:06 am

Oblivions music where boring, not mysteriouse enough...
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Dawn Porter
 
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Post » Thu Oct 01, 2009 4:09 pm

I'd prefer Morrowinds system over DnD's system.

As do I. DnD's system feels restrictive to me with it's labels.

As for the music, I sure hope they won't hire Jeremy Soule again. I think his music is bland and boring, I'm no fan of the music found in Morrowind or Oblivion at all. I also think that both games have way too little music in them. I want each town to have their own music, their own musical atmosphere and more location-based music with tavern music and also time-based music depending if it's day or night.

The Morrowind soundtrack is 40 minutes, for a game that many played for hundreds of hours, it's kind of a joke. Especially considering how most japanese RPGs get soundtracks that are at least 4 times as long, and all sounds great too. I pretty much agree with this post from another thread.
Jeremy Soule is one of the most overrated Game Composers I've ever had the misfortune to hear. His music is light, fluffy, and completely lacking any sense of Atmosphere or inspiration. Hitoshi Sakimoto, one of the guys who did the FFXII soundtrack, can make two different tracks for different halves of the same Desert. Jeremy can't tell the difference between Swamps and Mountains.

In short, I want much more music, to fit a lot more locations and events. Not composed by Jeremy Soule (or Inon Zur for that matter), but someone new who isn't afraid of experimenting and motivated to make a great deal of tracks. Someone that can give some fresh air into the game soundtrack and not creating something that is bland, predictable and boring.
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Andres Lechuga
 
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Post » Thu Oct 01, 2009 2:32 pm

As do I. DnD's system feels restrictive to me with it's labels.

As for the music, I sure hope they won't hire Jeremy Soule again. I think his music is bland and boring, I'm no fan of the music found in Morrowind or Oblivion at all. I also think that both games have way too little music in them. I want each town to have their own music, their own musical atmosphere and more location-based music with tavern music and also time-based music depending if it's day or night.

The Morrowind soundtrack is 40 minutes, for a game that many played for hundreds of hours, it's kind of a joke. Especially considering how most japanese RPGs get soundtracks that are at least 4 times as long, and all sounds great too. I pretty much agree with this post from another thread.

In short, I want much more music, to fit a lot more locations and events. Not composed by Jeremy Soule (or Inon Zur for that matter), but someone new who isn't afraid of experimenting and motivated to make a great deal of tracks. Someone that can breath fresh air into the game soundtrack and not creating something bland and boring.


You don't like anything in Oblivion's or Morrowind's soundtrack, not even either of the theme songs or Nerevar Rising?
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lauren cleaves
 
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Post » Thu Oct 01, 2009 6:00 am

As for the music, I sure hope they won't hire Jeremy Soule again. I think his music is bland and boring, I'm no fan of the music found in Morrowind or Oblivion at all. I also think that both games have way too little music in them. I want each town to have their own music, their own musical atmosphere and more location-based music with tavern music and also time-based music depending if it's day or night.

I think i problem is that Soule now has all this awesome possibilities and just OVER uses them.
His music and backgroudn atmosphere back for Secret of Evermore was awesome, really fit the mood and was deep-yet-subtile enough. But now it sounds like a whole orchestra blasting away at the player. It's simply "overloaded".
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Jonathan Braz
 
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Post » Thu Oct 01, 2009 4:34 am

You don't like anything in Oblivion's or Morrowind's soundtrack, not even either of the theme songs or Nerevar Rising?

Well, I like the calm harp part in "Blessing of Vivec", but then it gets played in dungeons too which ruins the dungeon mood. So that song fails too.

I was actually so displeased with the Morrowind soundtrack that I composed 3 explore songs myself :P (with some help) I also been told that Todd Howard liked one of the songs, so yay for that? ^_^
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dean Cutler
 
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Post » Thu Oct 01, 2009 4:01 pm

Well, I like the calm harp part in "Blessing of Vivec", but then it gets played in dungeons too which ruins the dungeon mood. So that song fails too.

I was actually so displeased with the Morrowind soundtrack that I composed 3 explore songs myself :P (with some help)

Yea the dungeon music in both morrowind and oblivion weren't epic enough like Daggerfall's dungeon music.
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Isabell Hoffmann
 
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Post » Thu Oct 01, 2009 4:22 am

A idea how the soundtrack problem could be fixed is how FarCry handled it, layering soundtracks and snippets.

When you just walk around exploring it plays the standard sound track plus a layer for daytime, when it gets night it blends over from the daytime to nighttime layer. When something happens it can integrate a music snippet into it at fitting points and alter the voluem and duration acordingly.
When you get into a fight the normal gemaplay tracks are either interrupetd by a sudden fight or, when stalked for example, they slowly but beraly noteably get quieter hinting that something is wrong but not plain out calling it out.
When things get more intense it just layers more on the standard track, it could even alternate between walking, running and riding a horse that way.

And of course with layering and snippets a lot more is possible, changes in weather, daytime, area... all without needing to make fully new soundtracks.
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Tai Scott
 
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Post » Thu Oct 01, 2009 8:43 am

A idea how the soundtrack problem could be fixed is how FarCry handled it, layering soundtracks and snippets.

Yeah, even Monkey Island 2 from 1991 have a system similiar to that (http://en.wikipedia.org/wiki/IMUSE), although it was based around MIDI. But it worked really well. Other games used similiar systems as well, but then music just became wav files (or compressed somehow) and all the smooth music interactivity just sort of died until recently.
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Umpyre Records
 
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Post » Thu Oct 01, 2009 9:46 am

Well, I like the calm harp part in "Blessing of Vivec", but then it gets played in dungeons too which ruins the dungeon mood. So that song fails too.

I was actually so displeased with the Morrowind soundtrack that I composed 3 explore songs myself :P (with some help) I also been told that Todd Howard liked one of the songs, so yay for that? ^_^


May we hear those songs?
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kelly thomson
 
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Post » Thu Oct 01, 2009 1:17 pm

I second Seti18. You've piqued my interest Freddo.
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Lexy Dick
 
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Post » Thu Oct 01, 2009 4:36 pm

Bagpipes would be nice, I would love those to be in TESV soundtrack, though im not sure where they'd belong, while wandering the land perhaps?
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djimi
 
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Post » Thu Oct 01, 2009 8:51 am

When I get attacked, don't start the combat music until after I get hit.

Make the music quieter when I'm sneaking and give it a soft, but mysterious, undertone.

Ocarina of Time still has many things to teach us after all of this time. In OoT, when you went into an area with different music in the same area (no loading) then music would fade in. For example, in the lost woods there would be no music, only the sound of frogs and crickets. As you approached a skull kid playing his flutes would fade in. As you walked away they would fade out, but you could still hear them just so slightly in the background. It was beautiful. I'd like to see Bethesda do this. Say I'm in a forest. The music would be light but feel very basic and tribal. As I approached the meadow it would become peaceful and serene. Approaching the hills of a rocky mountain might make the music sound a bit barbaric and violent underneath itself, while entering a snowy part would change to a light and very sparse music using bells and chimes (similar to OoT's ice level). Lava would be menacing and sound very in-your-face, while crypts would be cautious, as if the players of the music themselves are frightened.

The music should be flowing, essentially. It should not just change from one track to the other as in all other Elderscrolls games or just jump in because a scrib attacked me.
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Kaley X
 
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Post » Thu Oct 01, 2009 4:03 am

When I get attacked, don't start the combat music until after I get hit.


Couldn't agree more. I hate when I'm exploring and I don't see any enemies in sight, then I hear the music change and start looking around like a madman. I want to be surprised, I don't want the music to tell me that I'm about to be attacked in a few seconds.
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Shannon Lockwood
 
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Post » Thu Oct 01, 2009 7:56 am

For those who don't think Jeremy Soule is optimal for ESV, at least listen to the Dungeon Siege I and II soundtrack. I think they are a lot better than Oblivion's, and perhaps Morrowind's too. Especially listen to the first Dungeon Siege's soundtrack.

Dungeon Siege's soundtrack is far more varied than Morrowind and Oblivion's. There's more instruments in which it gives the game a much greater feel. If we could get Jeremy Soule to make the kind of music similar to Dungeon Siege's then I'll be happy.
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alicia hillier
 
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Post » Thu Oct 01, 2009 5:55 pm

I would love for the setting to be all of Tamriel (I know it's unrealistic) but then Arena, Daggerfall, Morrowind, and Oblivion could be remade by the Modding Community

As for a second request, a more powerful CS with that many things would be possible.
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Ashley Clifft
 
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Post » Thu Oct 01, 2009 6:22 am

I'm OK with the musics Oblivion used.
The only issue I had was that there were only few of them. We do need more varieties of musics for different occasions.
For instance, it would have made the scene more exciting to have some special music for Dagon vs. Akatosh, and speaking to Ocato afterward. Kind of a mood breaker, the background music was.
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naana
 
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Post » Thu Oct 01, 2009 4:03 am

That reminds me, what kind of media should TES5 use for the disc?
If we're going to have a decent size game world with lots of music and voice and more advanced graphic, we'd need more than one DVD.
Blu-ray might be a good option, but for the way industry is going right now, I don't think Blu-ray is going to fly.
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Mackenzie
 
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Post » Thu Oct 01, 2009 4:41 pm

That reminds me, what kind of media should TES5 use for the disc?
If we're going to have a decent size game world with lots of music and voice and more advanced graphic, we'd need more than one DVD.
Blu-ray might be a good option, but for the way industry is going right now, I don't think Blu-ray is going to fly.


Bethesda wont use a format that the Xbox 360 can't run. Maybe they'll use it on future consoles, but if the 360 can't use a format, they wont use it. Sure, the PS3 can, but I very much doubt they'll ever make a PS3 and PC exclusive game.
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Da Missz
 
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Post » Thu Oct 01, 2009 8:17 am

That reminds me, what kind of media should TES5 use for the disc?
If we're going to have a decent size game world with lots of music and voice and more advanced graphic, we'd need more than one DVD.
Blu-ray might be a good option, but for the way industry is going right now, I don't think Blu-ray is going to fly.

it won the format war lol, unless you mean digital download then no i dont see that as a viable option until console memory space increases and as well as internet speeds while being more stable.
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luis dejesus
 
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Post » Thu Oct 01, 2009 6:00 pm

Bethesda wont use a format that the Xbox 360 can't run. Maybe they'll use it on future consoles, but if the 360 can't use a format, they wont use it. Sure, the PS3 can, but I very much doubt they'll ever make a PS3 and PC exclusive game.


Plus, I don't know of too many PC users with Blu-ray drives...
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Mr. Ray
 
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Post » Thu Oct 01, 2009 9:49 am

If we're going to have a decent size game world with lots of music and voice and more advanced graphic, we'd need more than one DVD.

I'm not sure I agree with that. Neither Oblivion or Fallout 3 use the DVD to the fullest and have both gigabytes to spare.

Thanks to the plug-in system that the Bethesda games use the game world is stored in a very efficient way. If a similiar world was built using the Unreal 3 engine, for example, it would be much much larger.

The only two things that require a fair bunch of space in the Bethesda games are the textures and the voices. The actual game world data (Oblivion.esm) is only ~250MB. Videos require a large amount of space too, but there are barely any videos at all in the TES games anyway.

I think a DVD is fine. And if it's somehow require two DVDs instead, well, so be it. No need to use another format.
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clelia vega
 
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