TES V Ideas and Suggestions # 148

Post » Thu Oct 01, 2009 5:34 am

Speaking of which, I'd also like to see deep valleys. And I don't mean gently sloping terrain, I want deep valleys surrounded by sheer cliffs, and for there to be only a few safe routes that can be taken to get down there. It would add a lot to the diversity of the terrain.

and a climbing skill, of course.

Just to give perspective on how much mountainous terrain effects both perception of scale and travel, it takes me longer to go from the southern to northern tip of Vvardenfell than it does to do the same to Cyrodiil. Because Cyrodiil is mostly flat, so it's a straight shot. Because of this, it also feels bigger since it takes longer to get from place to place.
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BRIANNA
 
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Post » Thu Oct 01, 2009 4:29 am

Well, Morrrowind itself was also a little dumbed down. Some things from Morrowind were dumbed down versions of stuff from Daggerfall.

"Dumbed down". Is that your mantra or something?

Morrowind's variety of terrain should be present in the next game, but adapted for the setting of the next game. There are no volcanoes in Skyrim, so there shouldn't be a copy of the Ashlands, but the terrain should be varied, like Morrowind.

How do you know there are no volcanoes in Skyrim? And just because a place has volcanoes, doesn't mean the area is covered in ash. Look at Mt. Saint Helens area. That volcanoe blew its top totally, covering the area in ash, and now it's a thriving forest.

Overall, I many things from Daggerfall should return while only some thing from Morrowind, as Morrowind didn't really have many advantages over Daggerfall.

Apart from characters who have personality, a working speechcraft system, superior equipment and items, a better story, better world, and every skill in Morrowind is useful. Yeah, Daggerfall has some more weapon types, but that doesn't really change anything.

I see no reason to dumb down TES series.

There you go again.

There are no consequences in Oblivion though. An Altmer mage in a robe can easily become a master swordsman in heavy armor. The player character can become the leader of all the game's factions. There are no consequences at all.

It's entirely possible to become the leader of every faction in Daggerfall as well. Same with Morrowind. Only in those two it's based on stats. And I have yet to run into any consequences in Daggerfall except that it took me too long to raid one of the utterly retarded dungeons, and I failed the quest.

How can any member of the Dark Brotherhood become the Divine Crusader?

Don't you have to have no infamy to wear the armor and do the quests? Murdering brings up your infamy.
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Project
 
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Post » Thu Oct 01, 2009 4:47 am

I'd like to see more underground structures. Old cities are built on top of previous buildings. Check out http://www.tesnexus.com/downloads/file.php?id=13692, it doubles the size of the Imperial City by adding an entire underground city. I really like that layered feeling, like with the Vivec city cantons and Ald Under-Skar.

Great idea. I think that'd be a much easier place to find the thieves guild, dark brotherhood and any rebel factions, as well. Think of the possibilities!
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Melissa De Thomasis
 
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Post » Thu Oct 01, 2009 3:54 am

Answers are in bold

"Dumbed down". Is that your mantra or something?
That is what I've heard all around the forums, so I recently decided to start using it.

How do you know there are no volcanoes in Skyrim? And just because a place has volcanoes, doesn't mean the area is covered in ash. Look at Mt. Saint Helens area. That volcanoe blew its top totally, covering the area in ash, and now it's a thriving forest.
Why are you taking what I said so literally? I was just clarifying that I didn't want Morrowind's terrain in TES V(assuming it's not in Morrowind), I just want TES V to follow Morrowind's example of terrain variety.

Apart from characters who have personality, a working speechcraft system, superior equipment and items, a better story, better world, and every skill in Morrowind is useful. Yeah, Daggerfall has some more weapon types, but that doesn't really change anything.
Personality? I don't see any more personality in Morrowind than I do in Daggerfall. Oblivion characters have the most personality with their voice acting and the fact that not each of them is a library(not that libraries are a bad thing, but the average peasant shouldn't know everything). What do you mean by superior equipment and items? How are they superior? If this a debate about graphics, then Oblivion wins. My level 2 Dark Elf in Daggerfall looks great just with the armor and cape he got from Privateer's Hold. I can't imagine Morrowind clothing looking any cooler. Daggerfall's items can get pretty cool, especially non-Daedric artifacts. What do you mean by "a better story"? Why is the story better? The world in Morrowind is more detailed and more unique. I agree with that, but they are technically the same world. Every skill in Morrowind is useful? :rofl:

There you go again.


It's entirely possible to become the leader of every faction in Daggerfall as well. Same with Morrowind. Only in those two it's based on stats. And I have yet to run into any consequences in Daggerfall except that it took me too long to raid one of the utterly retarded dungeons, and I failed the quest.
Yes, it's based on stats. Must I say more?

Don't you have to have no infamy to wear the armor and do the quests? Murdering brings up your infamy.
:facepalm: You know how the KotN questline begins, right? One can easily become master of the Dark Brotherhood and somehow wipe out all traces of heir connections to the brotherhood.

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R.I.p MOmmy
 
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Post » Thu Oct 01, 2009 7:31 am

Answers are in bold


You know people will actually comment on you, if you go bad after completing KOTN. Remember the dark brotherhood is a secret organization, nobody know that you are the leader, if you are the leader.
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cheryl wright
 
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Post » Thu Oct 01, 2009 1:04 pm

Firstly I'd like to see more Item rewards from quests like when your working for the dark brotherhood in TES Iv. I'd much profer getting an enchanted ring with fortified strength or something than 500coins.

2). When it comes to caves/towers/ruins/camps. I think after you have explored the whole area (eg. in a cave when there is no un-highlighted areas) the icon should appear highlighted like green or blue. So you can keep track of your adventures and not walk into caves that you've already explored.

3). Cast spells and attack with your bow and sword while mounted on your horse, but that probably take a considerable skill level to keep balanced on the horse.

4). Climbing? I mean it might only be a game but you should be able to like scale over a fence.
Along with that, how cool would it be if you were to run from a minotaur climb a tree then the big hulking beast knocked the tree over haha?

5).Prone along with crouching(sneaking)

6). Decease bodys, there could be like a Dark brother hood mission or something the guards hear the NPCs crys for help and you could stuff the body into a closet or something and if you dont do that in time you could slash up the guards also? lol.
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stephanie eastwood
 
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Post » Thu Oct 01, 2009 9:34 am

You know people will actually comment on you, if you go bad after completing KOTN. Remember the dark brotherhood is a secret organization, nobody know that you are the leader, if you are the leader.


The Nine will know. How is a person going to fool the Nine? Why would the Nine have their champion be a member of the Dark Brotherhood? All that person did was walk to some shrines. They did not leave the Dark Brotherhood, they just went to some shrines. How, then, did such a person fool the Nine? People don't just change like that, especially if they are still a member of the immoral group when they "change". All things should not be achievable by one character, especially opposite things.
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Neil
 
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Post » Thu Oct 01, 2009 11:08 am

Why are you taking what I said so literally? I was just clarifying that I didn't want Morrowind's terrain in TES V(assuming it's not in Morrowind), I just want TES V to follow Morrowind's example of terrain variety.

You clearly said there are no volcanoes in Skyrim. If that's not meant to be taken literally, it shouldn't have been said to being with because we don't know much about Skyrim at all.

Personality? I don't see any more personality in Morrowind than I do in Daggerfall. Oblivion characters have the most personality with their voice acting and the fact that not each of them is a library(not that libraries are a bad thing, but the average peasant shouldn't know everything).

I agree. Oblivion's npcs did have the most personality.

What do you mean by superior equipment and items? How are they superior?

It's not just graphics. The entire percentile system used in Morrowind is better. Not to mention a little more mix-and-matching.

I can't imagine Morrowind clothing looking any cooler. Daggerfall's items can get pretty cool, especially non-Daedric artifacts.

I have to disagree. In Daggerfall, you tend to look like a fashion disaster unless you cover your clothes with armor. In Morrowind, you can wear just about anything and it looks good. I do agree that the artifacts in Daggerfall look pretty cool, though.

What do you mean by "a better story"? Why is the story better? The world in Morrowind is more detailed and more unique.

Morrowind captures the Epicness of the Elder Scrolls better than Daggerfall does. DF puts less importance on you, and more importance on who you're working for. In the other three games, that is reversed.

I agree with that, but they are technically the same world.

Wow, you totally misconstrued what I meant. Not world as in Tamriel. I mean Gameworld.

Every skill in Morrowind is useful?

Yeah, actually. I've made just about every skill combination possible in Morrowind and done quite well. Daggerfall, not so much.


Yes, it's based on stats. Must I say more?

This makes no sense. Are you glad it's based on stats? Not glad?

You know how the KotN questline begins, right? One can easily become master of the Dark Brotherhood and somehow wipe out all traces of heir connections to the brotherhood.

No, I'm a complete idiot who has never played Oblivion. The game actually gives a reason for wiping the slate clean. It's a little thing called repentance. Granted, you can do this as many times as you want, but the fact that it's their makes it alright, sort of.

The Nine will know. How is a person going to fool the Nine? Why would the Nine have their champion be a member of the Dark Brotherhood? All that person did was walk to some shrines. They did not leave the Dark Brotherhood, they just went to some shrines. How, then, did such a person fool the Nine? People don't just change like that, especially if they are still a member of the immoral group when they "change". All things should not be achievable by one character, especially opposite things.

Will they? Or does the world's perception of the Nine, in all their forms, warp and change how the Nine think and act?
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Greg Swan
 
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Post » Thu Oct 01, 2009 6:47 am

Wow, you totally misconstrued what I meant. Not world as in Tamriel. I mean Gameworld.


Actually, I didn't. I said I agree, but was just saying technically. That wasn't meant to be taking seriously, but I was just saying they are technically the same world.

As for the volcano part, I'm just giving an example to clarify what I'm saying. You understood what I was saying, right? So, why take it literally in the same way I just said I agree, but they are technically the same world. As you can now see, there is no purpose to a technical, literal comment if you understand what I am trying to get across.
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Sophie Payne
 
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Post » Thu Oct 01, 2009 10:37 am

Actually, I didn't. I said I agree, but was just saying technically. That wasn't meant to be taking seriousl, but I was just saying they are technically the same world.

As for the volcano part, I'm just giving an example to clarify what I'm saying. You understood what I was saying, right? So, why take it literally in the same way I just said I agree, but they are technically the same world. As you can now see, there is no purpose to a technical, literal comment if you understand what I am trying to get across.

What?
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Julie Ann
 
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Post » Thu Oct 01, 2009 11:41 am

What?


My point with the volcano comment was TES V should be varied like Morrowind, but not with Morrowind's terrain. Do you think of volcano when you hear Skyrim, for example? Then, you gave a technical remark as if you took my comment seriously. I then gave you a technical, literal comment even though I understood your point. You said I completely changed what you said, but it was in the same way you were changing what I said. The point is, I was trying to get a point across when speaking about the volcano and Morrowind's detail, and it really wasn't meant to be anolyzed literally. However, no, I don't think there are volcanoes in Skyrim. Anyway, we are getting off-topic, so let's stop.
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Becky Cox
 
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Post » Thu Oct 01, 2009 7:23 am

My point with the volcano comment was TES V should be varied like Morrowind, but not with Morrowind's terrain. Do you think of volcano when you hear Skyrim, for example? Then, you gave a technical remark as if you took my comment seriously. I then gave you a technical, literal comment even though I understood your point. You said I completely changed what you said, but it was in the same way you were changing what I said. The point is, I was trying to get a point across when speaking about the volcano and Morrowind's detail, and it really wasn't meant to be anolyzed literally. However, no, I don't think there are volcanoes in Skyrim. Anyway, we are getting off-topic, so let's stop.

This is TES. Everything is meant to be taken literally. And metaphorically. And just about every other way possible. I mean, come on, Hrol just love unto a hillock.

You see, that's what we need more of. I want more strangness in the next game. Mud-bumping is optional, though apprieciated.
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Nice one
 
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Post » Thu Oct 01, 2009 3:26 am

How about some spells that you cast by holding down the casting button, and the spell is cast as long as your finger is still on the button. They could use the healing animation for this. You cast fire damage in "area around caster" and as long as you hold down the casting key, any enemy will take fire damage if they are within that area.
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Ebony Lawson
 
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Post » Thu Oct 01, 2009 1:54 pm

How about some spells that you cast by holding down the casting button, and the spell is cast as long as your finger is still on the button. They could use the healing animation for this. You cast fire damage in "area around caster" and as long as you hold down the casting key, any enemy will take fire damage if they are within that area.

a fire shield works just as well and you dont kill your button :D
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Solène We
 
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Post » Thu Oct 01, 2009 11:11 am

About loot... as long as dog buscuits, condems, and rusty necklaces aren't in the loot table. Stay away from table wares, too. If you insist, make a damn utinsel shop. While you're at it, don't include miscellaneous items and clothing you can buy at stores among the loot, in places which aren't, nor ever have been, houses. The word "loot" is now decommissioned.
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A Dardzz
 
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Post » Thu Oct 01, 2009 9:21 am

a fire shield works just as well and you dont kill your button :D


I think the idea is to gain control of the spells duration.

The spells lasting for X seconds (X being determined when the spell is created) would be replaced by spells lasting as long as the player "uses" them. (and magicka would be spent constantly while the spell is active I guess)
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Samantha Pattison
 
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Post » Thu Oct 01, 2009 2:10 pm

I think the idea is to gain control of the spells duration.

The spells lasting for X seconds (X being determined when the spell is created) are replaced by spells lasting as long as the player "uses" them. (and magicka would be spent constantly while the spell is active I guess)


The problem with that is that for a magical type character, you may want to "multi cast" and keep several effects going at the time, or otherwise heal yourself occasionally while maintaining a Shield or Reflect/Absorb spell. The method you're suggesting would mean that magicka is constantly being drained, perhaps to the point that this isn't possible.
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Jack Moves
 
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Post » Thu Oct 01, 2009 6:17 am

I would like a more vertical approach to the landscape, it has a huge impact on your perception of scale when you can't see to the other side of the map. Skyrim seems to have a mountain like terrain, this is excellent to give the feeling of huge scale.

Oh, agreed! Most definitely - Red Mountain was more of a large hill than a mountain. That's actually one thing I kind of liked in Oblivion - those Jerral mountains and such, they did get pretty darn high and very steep. They didn't look like anything that could be called a mountain in real life, but they certainly were dramatically high up.

Canyons and gorges, escarpments, river banks, crevasses, jagged rocky badlands and mountains... dramatic changes in landscape elevation, as opposed to gradual rises and falls in terrain... that would be a lot of fun! You'll never know what you will run into around the corner, or what goodies you may find wedged in a small cranny up a cliff face (climb skill or levitation to the rescue!).
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Rik Douglas
 
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Post » Thu Oct 01, 2009 8:10 am

Wow just now I only realized there were no CROSSBOWS in Oblivion. I think they should really be in TES V
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Valerie Marie
 
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Post » Thu Oct 01, 2009 12:29 am

Wow just now I only realized there were no CROSSBOWS in Oblivion. I think they should really be in TES V


What do we need crossbows for? :meh: Who needs such witchcraft? We have bows. Honestly though, I don't care for crossbows much. There are bows, so why get a crossbow?
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Sara Johanna Scenariste
 
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Post » Thu Oct 01, 2009 5:41 am

What do we need crossbows for? :meh: Who needs such witchcraft? We have bows. Honestly though, I don't care for crossbows much. There are bows, so why get a crossbow?

More power? For a long time, the crossbow was one of the most used weapons of the middle ages that required little training other than point, minimal aim, shoot.
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Haley Cooper
 
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Post » Thu Oct 01, 2009 4:28 am

More power? For a long time, the crossbow was one of the most used weapons of the middle ages that required little training other than point, minimal aim, shoot.


The middle ages of our world can't be compared to Tamriel. I prefer to think of Tamriel as in the classical Roman period, but even that isn't actually correct. There many weapons used in real life that are absent from Elder Scrolls games. Crossbows could easily work, but inexplicably, I just dislike crossbows.
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Andrea P
 
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Post » Thu Oct 01, 2009 2:34 am

The middle ages of our world can't be compared to Tamriel. I prefer to think of Tamriel as in the classical Roman period, but even that isn't actually correct. There many weapons used in real life that are absent from Elder Scrolls games. Crossbows could easily work, but inexplicably, I just dislike crossbows.


They worked just fine in Morrowind. :shrug:
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Stephanie Nieves
 
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Post » Thu Oct 01, 2009 2:02 pm

They worked just fine in Morrowind. :shrug:

And was a plot device in Daggerfall.
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Samantha Mitchell
 
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Post » Thu Oct 01, 2009 11:17 am

Unrelated to current suggestions, something that people have mentioned in the past is the ability to magically enhance your hands for use in hand-to-hand. Figured I'd finally hijack my own version to be added to my spell effects list in case anyone cared to see/comment.

-Energy Gauntlet: Creates a sheath of magic over the caster's hands in order to enhance their unarmed combat abilities. The spell exists in two parts; the creation of the "gauntlets," and the type of energy used. Manifestation: Shape governs the first part, determining how long the spell lasts, how severe any drawbacks are, and how efficiently the energy is transferred to the target. The magnitude and difficulty of the energy type depends on skill in whichever school of magic the effect is being drawn from. The effect's potency is typically less than a pure cast (a fireball will cause more direct fire damage than a Fire Gauntlet), though high skill in the relevant source can narrow this difference. Typically the spell is used to add a unique extra effect to hand strikes, such as Dispel to physically tear down magical defenses or Kinetic to let attacks more easily shatter bones. Though the spell has no impact on combat ability, the form of hand-to-hand attack used will change how the effect is applied, with punches delivering it in blasts and grabs having a slow "burning" effect. Only spells which can be cast with offensive intent can be used (you can't punch daedra summons and water breathing into people). Whether the user is actually wearing physical gauntlets or not does not affect the spell.
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NIloufar Emporio
 
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