- Don't waste dialogue and voice-acting by making another topic that repeats what the NPC just told you. For example, an NPC gives you a quest with directions. After speaking about this, you can speak to the NPC again about, "What am I supposed to do?" The NPC will repeat the same thing that was already explained, but not with the same exact piece of dialogue. I could notice this in Fallout 3. Don't do it again.
[*]Make ESV class-centric. For example, if you chose no skills in magic, you should not be able to cast any spells. You'll have to train/increase intelligence to learn spells and gain magicka for it.
I was thinking of this the other day since its way to easy to converge classes. I think that once you choose your specialization(fighter,stealth,magic) you cant level up(training prices increase also) skills that aren't related to your specialization as fast as your specialization skills so that way character builds feel more distinct.