» Mon Oct 05, 2009 3:39 pm
Things I would like to suggest:
NPC Intelligence:
I know is seems odd, but I found it very saddening that NPCs never jumped after me, while I happily lunged across a ravine instead of them following me they looked at me dumbfounded, screamed "You elves are all the same!", and ran away only to appear three minutes later.
They didn't seem to have much of a sense of danger all the time, if I stood across a waterfall a wolf would run at me and die.
Making it so they can detect arrows whizzing by their heads or spells that missed their mark would be great too.
Notoriety. If you're to blame for 10 murders and went to jail, it'd be nice for people to be wary of you.
Thieves never stole from the player, just NPCs. It'd be great to beat down a pickpocket and report him to the guards.
Calendar:
Seasons would be great. (Adding snow to the ground, red leaves to the ground, having some of the grass turn yellow during summer. People stay inside more during the winter, etc.)
Holidays where the people had a festival would be great too. After playing a... certain Renaissance game where I assassinated many people, my favorite atmosphere was that of the Carnival in Venice.
Transportation:
-If there were wagons to transport us place to place (if we were too poor to afford horses), that'd be a lot of fun, especially if bandits/necromancers/ogres/goblins could raid it randomly and the passengers have to fight for their lives.
-Boats that work, so we can be transported by sea to another part of Cyrodiil. And perhaps time could actually pass so you have to stay on the boat for a day and you can just do "Wait" if you want to skip it.
Miscellaneous Things:
First thing to come to mind is the lycans. I was heartbroken when I learned there were no werewolves or werelions to get contaminated by. (Werevultures that could fly would be... amazing.)
Crystal balls that had a use would be really fun, being able to remotely spy on someone would be a way for my thief characters to scout out the area. (Powerful mages would be able to detect if you're using it on them, and certain people know how to avoid it.)
(A certain little metal bird would be really interesting)
Jobs would be a great addition to the game, in my opinion. But let me elaborate:
What I mean, is the ability to earn money in a way that doesn't include killing, stealing, or harvesting (or perhaps it would).
-A tailor could play a mini-game to make clothes (hey, we had yarn and fabric). A blacksmith could make weapons and sell them. You could train an apprentice who could watch over your shop while you're away and collect money for you.
-A Primate of Akatosh could have the ability to give speeches every Sundas, and a healer could be sent on missions to heal people in need.
-A farmer could, well, farm. Planting vegetables, fruits, or growing animals to slaughter and sell. I actually just got a really great mental image as I typed that of a bunch of little piglets following me.
-A pirate could pillage far-away, possibly randomly-generated islands.
What would be a great addition is one to do things like gather bodies for necromancers or even be a necromancer yourself.
The addition of healers that you can see if you're injured.
The ability to use bows and swords on your horse (maybe only if your skill is high enough)
Combat/Skills:
I'm not an experienced blunt weapon user, but I've used all of the other weapons, and what I felt was lacking was the lack of an ability to dodge. You could roll out of the way, but even if the enemy was in the middle of an attack they'd still turn while swinging and hit you.
Communicative Skill Additions would really help me out since I'm not the type to feel fulfilled when I bribe somebody to tell me that a guy lives in the Talos Plaza district, or when I click "Joke". I didn't really like the system in Fallout 3 either, where it gave you a percentage chance. Perhaps it could be made so you could give people items, say an option of a few things that would rather raise or lower their disposition, and maybe they could do things for you in return like offer to go out on our journeys with you, or teach you a skill. Being able to ask somebody to follow with a skill, a signal that makes your character signal for people to charge, a whistle to call your lost horse, etc.
Skills in general: What I didn't like for whatever reason was that somebody would say "I can teach you all you need to know." I'd pay them, and I'd instantly advance. If I actually got to go chapel climbing with Ida Vlinorman, I would have been blown away by the game's interactivity. And that being said, if we could learn new skills instead of the game just saying "Congrats, You're a Journeyman of Alchemy.", or perhaps a combination of both, I'd be thrilled. Like, if you went to a specific guy who teaches you how to do a counter, or a spellsword who teaches you how to combine magic with a combat attack. Or somebody teaching you how to combine hand-to-hand with acrobatics so you could do more acrobatic hand-to-hand instead of just punching in a different form. Basically, actually learning skills from NPCs instead of them just saying "You won't learn these moves anywhere else.", and you... don't learn anything.
But the trick is that it would be much more fun if for each skill you had to do a mission/train with the trainer.
For example: Ullada Othram teaches the "Inferno Blade" ability, so you have to train with him and actually use the skill on a dummy.
Rendwen teaches high acrobatics training, she brings you to a unique spot in the woods with a bunch of bushes. She told you before she's planning to teach you how to dodge, and now she told you to "Stay put!" as she walked away. Suddenly a huge log swings at you, and to learn the skill you have to dodge it, she smiles and says "Maybe you have what it takes after all." and sends another log your way where you learn by dodging to flip over an opponent.
Rubella Wettle teaches the skill "Extrasensory Perception" which requires a high amount of Mysticism. She brings into a dark room and tells you to "Block when you feel it coming", suddenly the room gets darker and you can't see her anymore. You can't use detect life. Suddenly, there's a small white flash and the screen prompts you to hit "block", you do and you hear her fist smack into your block. The room lightens up again and you see her smiling proudly "Good, you've learned quite fast."
Essentially, mini-quests to learn skills instead of just gaining the ability to jump on water from jumping in place a bunch of times.
Sneaking skills:
Perhaps adding certain skills while you're sneaking like choking from behind with enough hand-to-hand or stabbing the dagger instead of swishing it would make the game just that much better.
NPCs (In General)
Diversity of height and weight.
Children (Great system in Fallout 3, you couldn't kill them)
NPCs never get sick if it doesn't have to do with a quest.
NPC Shop owners never seem to deal with other customers. They're always standing there behind the counter looking at you smiling thinking: "Please buy something, I need you!" It'd be great to walk into a shop and have the shopkeeper swindling a foolish store-goer out of all of their money. "Why ye-es this is a fine ring, some say that it has the ability to bring you good luck!" "You don't say..." "2,000 gold!" "Deal!" Lol.
NPCs never seem to congregate either. They don't go place-to-place with a group of friends. They'll wander around outside, go inside a place, eat, go outside, wander, go home. I'd just like to see an inseparable duo who do everything together.
NPCs that will do something if they're in the mood. Like if you're in a store and somebody walks in and they see you and their disposition is very low their AI will change to go somewhere else and avoid you, while a friend will run up to you and start a conversation.
Character Customization:
Now, this stuff, is the easy stuff that people do all the time.
More hair styles would be great. We already have an awesome selection, but I always felt that the "Hair Arsenal" was but half-full. There weren't any options for hair that goes down to your knees or to be bald.
More clothes would be a great addition because after a while you begin to realize that there really aren't that many shirts and pants in the game to wear.
Character backstory is something I considered the first time it was daytime in The Gold Coast, I was in a beautiful area, and I decided "You know what? My character's skin is a bit too pale." so I went in to change it. And I was stunned by the idea of creating a character that has a backstory, the scenery reminded me of High Rock. My character was a Breton, and immediately I thought: "How amazing would it be, if this is what her homeland looked like?"
Playing through the character's childhood, much like they did in Fallout 3, would be great. Especially if it was optional, like we chose from a menu that was artfully written so we didn't really feel like we were choosing "Where do you want to start?" more like you're filling out a form as an introduction to the game (like Morrowind), and they say "Where did you come from?" and then you answer:
"I come from the homeland of my people."
"I don't particularly come from anywhere, I travel a lot."
"You really don't want to know."
or: "I was born here, I don't see why I'm filling out this form."
And if you chose option 1, you'd be transported to your character's homeland, and playing as a child in your childhood home. After you were done with that part of the game it would end, and you'd be back in the office still filling out the form. A.K.A. You had a flashback.
If you chose option 2, it could show your journey to the location of the next game, on a boat, in a caravan, etc.
If you chose option 3, it could start off that you're a reckless teenage bandit, and the guards take out your whole gang and you're the only one left so you were forced to leave.
If you chose option 4, there wouldn't be a flashback, you'd just continue with the form.
Entertainment After The Main Quest:
It'd be nice that after the main quest is done and we're resting on our laurels in the middle of nowhere that a courier could come and give us a random event like "Participate in a parade!" or "Assassins are jealous of your fame, be wary." or even if you forgot to lock your door, hire a bodyguard, or get a pet "Your home was broken into, the thieves have been sighted near _____ Cave/Cavern/Settlement." and you can go get your stuff back. However having something stolen from the character all the time would be tedious, so there should be safeguards against it.
And an obvious must have for the next game...
A Construction Set!
Well, those are my suggestions.
Edit: I also love Hairdo Galosh Jam's idea for spellbooks, skulls, and orbs!