TES V Ideas and Suggestions # 149,

Post » Tue Oct 06, 2009 2:11 am

I didn't mean time stopping. I just meant zooming in over the character's shoulder so they could aim, but you could target a specific person and body parts, but with time still passing.

Don't mistake me for a VATS advocate, I'm more of an in-between.

If ya referring to something of an effect of slowing time down just to watch a limb fly off, then no. Like I said before, I can somewhat tolerated locational damage but if time becomes a variable of an event like slowing time down or time stopping in combat, I would say no.
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Emerald Dreams
 
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Post » Tue Oct 06, 2009 3:56 am

If ya referring to something of an effect of slowing time down just to watch a limb fly off, then no. Like I said before, I can somewhat tolerated locational damage but if time becomes a variable of an event like slowing time down or time stopping in combat, I would say no.

It's not like it matters much anyway though, unless Bethesda goes through all 149 threads and finds these posts and thinks it might be a good idea.

But I admit time-after-time slowing down time to do a "super-move" so that you could beat the whole game using it would be way too repetitive and eventually annoyingly easy. :nod:
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Breautiful
 
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Post » Mon Oct 05, 2009 2:10 pm

We all know that the two best combat system incorparted in video games are Assasins creed and VATS. Assasin's creed type combat is extremly hard to get right, especialy since the same game managed to fail epicly with it in the sequel. So, a way to incorpatate VATS into TES is chronomancy. It was mentioned in SI, and therefore I would like it if part of the tutorial dungeon included a Jill (I also just want lesser Aedra explained better) giving you some stone that slowed down time is exchange for you preventing (insert bad guy's name) from (Insert Bad guy's plan.) Vats would be very helpful with Ranged attacks (Magic and arrows) as well as melee attacks ( just to choose what body part to target.) If this is done right, the combat of TESV could be amazing.


How about instead of VATS when you press whatever button or use whatever spell activates that system time slows down to a crawl instead of stopping, that way you still have time to target specific areas but time isn't paused so you still need to react fairly quickly.

Stephen.
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Adrian Morales
 
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Post » Tue Oct 06, 2009 4:06 am

They also had printed books, posters and newspapers but no printing presses anywhere, though i suspect in that case it was because they simply didn't want to model those... and that also may be the reason why we didn't see any mills.

The Black Horse Courier had printed presses in its headquarters, if I recall correctly.
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Micah Judaeah
 
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Post » Mon Oct 05, 2009 9:17 pm

Windmills and printing presses would be a good addition to the game. I would love to see small rural towns with windmills and chapels (Redcliffe from Dragon Age comes to mind). I know this has been said many, many times, but my biggest request is that the next game have a more rural setting, with tons of small towns, and one or two large cities.
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Silvia Gil
 
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Post » Mon Oct 05, 2009 8:19 pm

The Black Horse Courier had printed presses in its headquarters, if I recall correctly.

Nope. I just checked. :D You got my hopes up though, lol.
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Jake Easom
 
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Post » Tue Oct 06, 2009 2:44 am

I want to be able to chop trees down, and I want trees to grow over time. I want to be able to use a saw on a tree that I've felled and cut it into boards. I want to take the boards to a piece of land I've levelled with a shovel and start to lay the foundations of a house. I want to be able to do this until I have built a house to my own specifications (not a pre built house but one I design piece by piece to any size). I want to be able to use a miners pick and a hammer to carve stone blocks. I want to take these stone blocks and place them on a piece of land or rock I've levelled with a shovel or pick and build my own castle. I want to dig into the ground itself both inside my house and outside, so I can design my own basemant/dungeon and to cover the walls in either brick (of varying colour and composition) or wood (of varying colours based on wood type). I want to be able to build my own furniture. I want to be able to build a mill and grow my own wheat to grind into flour. I want to bake my own bread. I want to build my own blacksmith forge and buy or build an anvil. I want to smelt iron (or glass or adamantium or whatever) into ingots and then use those ingots to make tools and weapons. I want to be able to make my own books from crushed paperbark. I want to be able to write in the books. I want to be able to copy/inscribe books. I want to be able to make my own printing press and sell my own newspaper. I want to be able to copy spells to and from a spellbook into/from scrolls. I want to be able to delete/scribble spells from my spellbook. I want to be able to make spellbooks and sell them. Etc. Etc. Etc. You get the picture.

Stephen.
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Manny(BAKE)
 
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Post » Mon Oct 05, 2009 5:07 pm

How about instead of VATS when you press whatever button or use whatever spell activates that system time slows down to a crawl instead of stopping, that way you still have time to target specific areas but time isn't paused so you still need to react fairly quickly.

Stephen.

I like this idea more than VATS as the only reason I want a targeting system is to make Marksmen a viable skill for me. As a role playing game, the game should put no limitations on what kind of character i want to play but I can't play as an archer because I can't aim at all.
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Jani Eayon
 
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Post » Tue Oct 06, 2009 2:20 am

Sorry for the repeat but this is important. I want to be able to farm my own creatures, chickens that lay eggs, cows I can milk, etc. I want to grow my own vegetable garden with all the reagents I collect throughout the game. I want to water my plants and plow my fields, I want my animals to reproduce so I don't have to buy more all the time, I want chicken eggs to hatch over time if left alone. I want my own dog and cat (even if they're just simple npc's). I want my dogs and cats to give birth so I can sell my animals.

Stephen.
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Paula Ramos
 
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Post » Mon Oct 05, 2009 2:17 pm

Sorry for the repeat but this is important. I want to be able to farm my own creatures, chickens that lay eggs, cows I can milk, etc. I want to grow my own vegetable garden with all the reagents I collect throughout the game. I want to water my plants and plow my fields, I want my animals to reproduce so I don't have to buy more all the time, I want chicken eggs to hatch over time if left alone. I want my own dog and cat (even if they're just simple npc's). I want my dogs and cats to give birth so I can sell my animals.

Stephen.

If you substituted all those animals for creatures original to TES games then i would agree with you.
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Joey Bel
 
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Post » Mon Oct 05, 2009 3:53 pm

If you substituted all those animals for creatures original to TES games then i would agree with you.


:) they are original to TES games :) they're all talked about in Oblivion and most are mentioned in Morrowind. I do agree though that things like the egg mines from Morrowind would be nice, but something original to whatever country TESV is set in, and not limited to one animal.

Stephen.
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ImmaTakeYour
 
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Post » Tue Oct 06, 2009 12:21 am

:) they are original to TES games :) they're all talked about in Oblivion and most are mentioned in Morrowind. I do agree though that things like the egg mines from Morrowind would be nice, but something original to whatever country TESV is set in, and not limited to one animal.

Stephen.

I have never seen or heard of Cows, or chickens in any TES game.
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lolly13
 
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Post » Tue Oct 06, 2009 12:35 am

I have never seen or heard of Cows, or chickens in any TES game.


No idea about chicken, but there's beef in Oblivion.
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Ross Zombie
 
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Post » Tue Oct 06, 2009 2:29 am

They also had printed books, posters and newspapers but no printing presses anywhere, though i suspect in that case it was because they simply didn't want to model those... and that also may be the reason why we didn't see any mills.

They were shoes, but there are no cobblers.
There is wood, but there are no lumber jacks and mills and saws.
There is leather but there are no tanneries.
There are clay pots, but there's no potter wheel or clay digging operations.
There are buildings, but no masons.
There's metal, but no mining facilities, smelters, etc.
There's jewelry, but no silversmiths and jewelers.
There's paper, but no facility to render wood/reed pulp.
Heck, there aren't even any wheel barrows, carriages, or other modes of mass transportation for objects, aside from huge sea galleons sitting in an over-sized pond.

It's a non-believable fantasy world because the finished products are there without the necessary prerequisites, resources, labor, tools, intermediary steps, and so on.


At least there were spinning wheels and looms in TESIII, a whole canton and areas devoted to the commoners who produce the glass in the windows and the people who tan and dye the leather and cloth used in clothing, tapestries, and bedding.
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Kay O'Hara
 
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Post » Mon Oct 05, 2009 2:56 pm

They were shoes, but there are no cobblers.
There is wood, but there are no lumber jacks and mills and saws.
There is leather but there are no tanneries.
There are clay pots, but there's no potter wheel or clay digging operations.
There are buildings, but no masons.
There's metal, but no mining facilities, smelters, etc.
There's jewelry, but no silversmiths and jewelers.
There's paper, but no facility to render wood/reed pulp.
Heck, there aren't even any wheel barrows, carriages, or other modes of mass transportation for objects, aside from huge sea galleons sitting in an over-sized pond.

It's a non-believable fantasy world because the finished products are there without the necessary prerequisites, resources, labor, tools, intermediary steps, and so on.


+1
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Nicole Mark
 
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Post » Mon Oct 05, 2009 4:31 pm

They were shoes, but there are no cobblers.
There is wood, but there are no lumber jacks and mills and saws.
There is leather but there are no tanneries.
There are clay pots, but there's no potter wheel or clay digging operations.
There are buildings, but no masons.
There's metal, but no mining facilities, smelters, etc.
There's jewelry, but no silversmiths and jewelers.
There's paper, but no facility to render wood/reed pulp.
Heck, there aren't even any wheel barrows, carriages, or other modes of mass transportation for objects, aside from huge sea galleons sitting in an over-sized pond.

It's a non-believable fantasy world because the finished products are there without the necessary prerequisites, resources, labor, tools, intermediary steps, and so on.


At least there were spinning wheels and looms in TESIII, a whole canton and areas devoted to the commoners who produce the glass in the windows and the people who tan and dye the leather and cloth used in clothing, tapestries, and bedding.


You know what else this would add, something for the NPCs to do finally instead of just standing around all day or raking carpets.

Also there where a lot of fruit, vegetables and meats but no plants for them to grow on or animals that give that meat. Or hell there was cheese but aside sheep no animals that could give milk for that.
It literally all looked like it was just poofed into existence as it is, i guess they take the "no development" concept in fantasy really far and even extend it into the past :P.
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Ria dell
 
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Post » Mon Oct 05, 2009 4:05 pm

This is TES damnit, who the hell want to be a farmer and have animals and work on your crops, when you can be a sword wielding fireball throwing sneaky monster slayer?
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lauren cleaves
 
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Post » Mon Oct 05, 2009 11:35 pm

This is TES damnit, who the hell want to be a farmer and have animals and work on your crops, when you can be a sword wielding fireball throwing sneaky monster slayer?

On one character I'm a Breton mother who probably borders on mild OCD because she organizes the house all the time.

I also made a cooking grate and a cutting board for her, and she's probably my favorite character.

Running around, sneaking, stealing, cutting, bashing, exploding, freezing, shocking, and blocking is fun and all. But sometimes people just want to slow down and live a civilian life when they've beaten the side-quests, and all of the guilds at least once, and when they know the main quest dialogue by heart because they've completed it so many times.

I know I did.

People are all going to have different interests they want to fulfill, that's what a role-playing game's about. Playing a fantasy role that you'll have fun with. :D

And hey, even if they don't add in the farming. I'll be sure to be making a farming mod if I can in the next game. But right now they already have some for TES:IV. So... I might as well start training now. But that's just how I am in games. Everybody else is running around doing quests and killing things and I slow down, look at things, and even in games that are high-action, I just laid down and looked at the sky when things were peaceful.
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Andres Lechuga
 
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Post » Mon Oct 05, 2009 11:53 pm

Sorry for the repeat but this is important. I want to be able to farm my own creatures, chickens that lay eggs, cows I can milk, etc. I want to grow my own vegetable garden with all the reagents I collect throughout the game. I want to water my plants and plow my fields, I want my animals to reproduce so I don't have to buy more all the time, I want chicken eggs to hatch over time if left alone. I want my own dog and cat (even if they're just simple npc's). I want my dogs and cats to give birth so I can sell my animals.

Can't say I care for those things. In TES one play as an adventurer of some sort, not as a farmer.

I have never seen or heard of Cows, or chickens in any TES game.

Daggerfall have them.

They were shoes, but there are no cobblers.
There is wood, but there are no lumber jacks and mills and saws.
There is leather but there are no tanneries.
There are clay pots, but there's no potter wheel or clay digging operations.
There are buildings, but no masons.
There's metal, but no mining facilities, smelters, etc.
There's jewelry, but no silversmiths and jewelers.
There's paper, but no facility to render wood/reed pulp.
Heck, there aren't even any wheel barrows, carriages, or other modes of mass transportation for objects, aside from huge sea galleons sitting in an over-sized pond.

It's a non-believable fantasy world because the finished products are there without the necessary prerequisites, resources, labor, tools, intermediary steps, and so on.

These things would be lovely to see in TES. Not for something that the player would use, but it would certainly make the world feel more realistic and immersive, and enhance the fantasy adventurer simulator aspect of it.
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CxvIII
 
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Post » Tue Oct 06, 2009 2:53 am

Martut, i get what you are saying, and you might be right. If we are goin to have all the things in game, than id like too se mages actually study in magic. Or maybe a warrior is taking a break from cave looting, and use his time to learn how to forge or maybe train other people.
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sarah taylor
 
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Post » Mon Oct 05, 2009 5:29 pm

It's not about you PLAYING a farmer, it's about creating a believable game world, what would you say about a game world that has wooden buildings but no trees? There's just something essential missing.

I keep hearing about "limited resources" and "there's more important things", yea they are, but those little things are just as important, otherwise they create a big, open, empty and boring world.
RPGs are not just about you going around and killing things... even though that seems to be the most common opinion about them, the only alternative to "go around and kill things" is "go around and kill things another way".
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Britney Lopez
 
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Post » Mon Oct 05, 2009 10:15 pm

These things would be lovely to see in TES. Not for something that the player would use, but it would certainly make the world feel more realistic and immersive, and enhance the fantasy adventurer simulator aspect of it.


As long as they were created without sacrificing the quality of the rest of the game, I'd be all for it. But if they have to not make a dungeon because they have to make another farm, that's a problem.
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Prue
 
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Post » Tue Oct 06, 2009 2:04 am

Really, I don't think it is feasible to ask that the player have the chance to be a farmer themselves, but I think it is realistic to ask that we be able to buy property that produces money, whether it be a farm, mine, or a store. Of course, it is entirely up to you how you run those places. You can jack up prices, lower them, place guards (to prevent theft or attacks from bandits or creatures). But this is the more impersonal business.

I would really wish for mercantile to be expanded so that it is a much more complex thing to be a merchant. One would need to form connections to people in power and other merchants. Getting people to like you more helps sell goods, obviously, while being successful certainly gains you enemies no matter how good a diplomat you are. As you grow as a merchant, you gain access to caravans which you can load with far more good than anyone could carry effectively, even using mark and recall spells. Of course, having a caravan entails its own responsibilities.

Some may think "How could I be a merchant without standing around all day on the street vending goods?" That is where buying property comes in. Essentially, you purchase a store or a stall on the street and get a middleman to sell your goods for you, at your own set prices and aforementioned responsibilities. Using this, one could create a massive trading enterprise, or fail terribly as they get out competed, or just outright threatened and intimidated, and are forced to resign from the business as it enters the red and is bought out.
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Chris Duncan
 
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Post » Mon Oct 05, 2009 10:10 pm

I know all these ideas like farming, or running a shop to earn gold is all fine, but the problem with earning all these septims is that there is nothing to spend all the gold on. As soon as you bought a house in oblivion, you have nothing to save up all the gold for.

Atleast give us taxes when buying houses or fines for sleeping in the street or anything that will make my enormouse amount of gold to be usefull.
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Catharine Krupinski
 
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Post » Tue Oct 06, 2009 4:47 am

I know all these ideas like farming, or running a shop to earn gold is all fine, but the problem with earning all these septims is that there is nothing to spend all the gold on. As soon as you bought a house in oblivion, you have nothing to save up all the gold for.

Atleast give us taxes when buying houses or fines for sleeping in the street or anything that will make my enormouse amount of gold to be usefull.

Starting a fight usually ends up costing a large sum of money. :bigsmile:

But seriously, giving us something that we have to continually pay for in the game would be nice.

Somebody can easily make a farming or shop-keeping mod, so I'm not too worried about that... but your point's got me thinking now.

Maybe we have to pay to go to something? Like a Carnival or a Theatre with plays that actually work (I tried making a mod like that, and I realized I lacked the modeling/texturing/scripting experience).

Some form of Entertainment or Taxes/Monthly Fees for living someplace.

Perhaps a guild that's based on economy (Merchant's Guild) and you have to spend money and send off guys on horseback to make a transaction and there's a 2% chance you'll lose some of your money if the wagon gets raided or something.

You can count on me to make the really weird Entertainment/Daily Life mods when this next game comes out. Lol. "Ah! Yes, A Scenic Carriage Ride Through the Forests. I promise you won't be disappointed kind sir or madame! 10 Gold, and you'll get to see the most scenic parts of [insert province here]."

Unless it's someplace like Black Marsh, then it'll be a Gondola Ride. Not really a gondola 'cause TES doesn't have them, but you catch my drift. :D

Either way, if they add little fun knick-knacks, devices, services, and experiences that cost money I'm sure we'll all end up using them. Maybe a mercenary/bodyguard costs 10 gold a day, and if you have enough money you can hire an army to take over [insert city name here]. Mwahaha! :flamethrower:
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Kelvin Diaz
 
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