TES V Ideas and Suggestions #150

Post » Thu Oct 15, 2009 11:15 pm

Those guys were weak!! In the end I could kill all the townguards as a spellsword, and dont forget how many times you see legions soldiers getting killed by the wilderness creatures.

Agreed! The AI needs work too: more than once, I've come across those Imperial Foresters attacking each other. They both went after a deer, one of the arrows from one forester struck another forester, and then both decided to fight it out to the death. :nuts:
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MatthewJontully
 
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Post » Fri Oct 16, 2009 6:46 am

But I must ask, what's the fascination with Skyrim anyway?

For some of us lore guys, we're sick of seeing the elvish perspective on everything. Even in Cyrodiil, it's a watered down version of elvish beliefs with a hint of mannish. Skyrim is where it's all that. Not to mention it is a place with a lot going on inside its borders, and out, political and militarily-wise.

Agreed! The AI needs work too: more than once, I've come across those Imperial Foresters attacking each other. They both went after a deer, one of the arrows from one forester struck another forester, and then both decided to fight it out to the death. :nuts:

Not to mention followers need to freaking STOP running RIGHT IN FRONT of me swinging, or when I'm shooting. I find "help" to be more hurt than anything. This should also be an addition to a more sharp and precise targeting, even when speaking to NPCs. When my middle cursor is on someone, I don't want to interact with the other person 2 feet away.
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Zualett
 
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Post » Fri Oct 16, 2009 8:09 am

The lore of Skyrim sounds interesting to me. Cities in east Skyrim is constantly under attack by trolls, and the famouse vampire clans, werewolves, witches, falmer and thinking that it is the first human kingdom of Tamirel, makes it optionaal for tons of lore and history.
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MR.BIGG
 
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Post » Thu Oct 15, 2009 8:36 pm

I would like a option to have co-op with a friend on xbox live
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Chad Holloway
 
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Post » Fri Oct 16, 2009 7:01 am

Proper dynamic lighting and shadows would be a good addition the game.
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noa zarfati
 
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Post » Thu Oct 15, 2009 11:19 pm

You know, if they could just find a way to update Morrowind with a better engine, more stable gameplay, nicer graphics, etc. and rerelease it. . . I'd buy it again. :P
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Steven Nicholson
 
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Post » Fri Oct 16, 2009 8:22 am

For some of us lore guys, we're sick of seeing the elvish perspective on everything. Even in Cyrodiil, it's a watered down version of elvish beliefs with a hint of mannish. Skyrim is where it's all that. Not to mention it is a place with a lot going on inside its borders, and out, political and militarily-wise.


Elswyr isn't elvish, it's more mannish than elvish, and there's a huge variety of culture down there, the cats alone have at least 3 different culture types within their own culture and due to imperial influence there's a lot of mannish cities, also there's room for lots of canyons and cliffside housing as well as lots of room for camping and camp fires, southern oceans filled with life we haven't seen before, different wildlife, different birdlife, different plantlife, plants that can eat you. Isn't that more interesting than snow and pine forests?

Stephen.
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Ludivine Poussineau
 
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Post » Thu Oct 15, 2009 6:05 pm

Elswyr isn't elvish, it's more mannish than elvish, and there's a huge variety of culture down there, the cats alone have at least 3 different culture types within their own culture and due to imperial influence there's a lot of mannish cities, also there's room for lots of canyons and cliffside housing as well as lots of room for camping and camp fires, southern oceans filled with life we haven't seen before, different wildlife, different birdlife, different plantlife, plants that can eat you. Isn't that more interesting than snow and pine forests?

Stephen.

Yes, all that is less interesting than what I find Skyrim to have in store.
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Elina
 
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Post » Fri Oct 16, 2009 8:01 am

People assume Skyrim is going to be the next location because its been copyrighted and Betheseda is renewing the copyright.

And location doesn't limit imagination, the people who make it do.
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Paula Rose
 
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Post » Fri Oct 16, 2009 10:05 am

People assume Skyrim is going to be the next location because its been copyrighted and Betheseda is renewing the copyright.

And location doesn't limit imagination, the people who make it do.

Well put. Now, I think I'll give an example:

Daggerfall: Morrowind was painted as a drab, uninteresting country of endless wastes and sour xenophobes. Those things were not necessarily untrue, but so much more was also given. Skyrim is, so far, a land of a drunken warrior rac e that is very cold. If what Todd said is true, it will get the same treatment as Morrowind.
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Kit Marsden
 
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Post » Fri Oct 16, 2009 1:49 am

People assume Skyrim is going to be the next location because its been copyrighted and Betheseda is renewing the copyright.

And location doesn't limit imagination, the people who make it do.


Renewing it to what? Do you have any proof of that?

And I fully agree with what you said about imigination.
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Natalie J Webster
 
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Post » Fri Oct 16, 2009 9:48 am

People assume Skyrim is going to be the next location because its been copyrighted and Betheseda is renewing the copyright.

And location doesn't limit imagination, the people who make it do.

Renewing it to what? Do you have any proof of that?

And I fully agree with what you said about imigination.

Trademark, actually (meaning they intend to use 'Skyrim' as a title or logo). They first registered it a couple years ago, and they keep renewing it (as you need to actually start using the title within a certain time period of registering, and renewing increases the time until they either have to use it, or risk losing it), which suggests they're still interested in making use of the title.

Interestingly, there's a limit on how many times a trademark can be renewed, and with that limit, Bethesda has to announce the game by around mid-August at the latest, or risk losing the trademark.
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krystal sowten
 
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Post » Fri Oct 16, 2009 2:15 am

I'm awaiting the next Elder Scrolls game with great anticipation.

When it comes out, the world will not see me for a year or so...
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Kate Schofield
 
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Post » Fri Oct 16, 2009 5:44 am

I'm awaiting the next Elder Scrolls game with great anticipation.

I'd say just about everyone on these forums feels the same.
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carly mcdonough
 
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Post » Fri Oct 16, 2009 5:10 am

I'll be happy if they don't cut any more skills or make it any easier. I'd really like the skills they cut from Morrowind put back. And the khajiit and argonian models of Morrowind too!
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Irmacuba
 
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Post » Fri Oct 16, 2009 10:25 am

I'll be happy if they don't cut any more skills or make it any easier. I'd really like the skills they cut from Morrowind put back. And the khajiit and argonian models of Morrowind too!

I agree. Unfortunately I don't think that will happen.
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Katie Louise Ingram
 
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Post » Fri Oct 16, 2009 6:23 am

I'll be happy if they don't cut any more skills or make it any easier. I'd really like the skills they cut from Morrowind put back. And the khajiit and argonian models of Morrowind too!

I'd hate to see it reduced to

Weapon
Magic
Sneak
Talking

:yuck:

What is really important is that all skills are useful, and they can offer very distinct gameplay experiences. Light armor shouldn't just be different looking and light-weight, it should affect many other aspects of combat and movement - maybe even other skills (such as sneak), and how NPCs react to you. The different weapon skills should offer very distinct experiences and tactics in combat - and even some non-combat skills (such as... sneak, intimidation?). At least in Morrowind (not sure about the TESIV, I haven't looked at its CS), there's weapon range and weapon speed. I think a weapon's reach should definitely play a role - the dagger is shorter (so you have to be closer to the enemy) but can be swung/wielded more swiftly than a heavier, bulkier weapon. Advantages and disadvantages, give and take.

Some skills need to be refined... especially the ones that are so easy to level up when not even trying, such as Athletics and Acrobatics. So far, the only thing that improves acrobatics is falling and jumping. Couldn't there be more involved? Such as dodging, tumbling, and even performing in front of audiences (juggling... juggling knives!).
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Rusty Billiot
 
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Post » Fri Oct 16, 2009 2:58 am

I'd hate to see it reduced to

Weapon
Magic
Sneak
Talking

:yuck:


Well something has to happen though as right now you COULD reduce all weapon skills to "weapon" and pretty much all magic attacks to "damage" as they really don't do anything special.
Think about it, it doesn't really matter if you hit somebody with a mace or with a sword, same with as there's no difference between a Dagger and a Claymore. Aside how fast the weapon are and their damage peak they ARE just the same, but they shouldn't be. A cut should be different from a blunt wound and that should be different from a piercing wound.

And magic, that should really have different effects too, getting hit by lightning should not be the same as getting hit by fire or frozen by ice, it should carry secondary effects that really makes using a different kind of magic attack count and not just be "damage health" by another name.

Otherwise you could just toss them all together and all it would do is having less to level, so far, as sad as that may sound now, they ARE really just padding.
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^~LIL B0NE5~^
 
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Post » Fri Oct 16, 2009 1:44 am

a thing I have really thought about for TESV is when your looking through first person mode and if your wearing a helmet you shouldnt have full view.
like if your wearing a helmet that covers up so much of your face and only has a little slit for the eyes then you should only be able to see through that little slit. and that would give it a more realistic feel and give you more reason to take your helmet off when your not fighting.

and there should be a paladin order dedicated to fighting evil.
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JAY
 
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Post » Thu Oct 15, 2009 7:55 pm

Agreed! The AI needs work too: more than once, I've come across those Imperial Foresters attacking each other. They both went after a deer, one of the arrows from one forester struck another forester, and then both decided to fight it out to the death.


did the Imperial Forester looked like this?
[img]http://www.freewebs.com/footballthoughts/cheney.jpg[/img]

:D
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Kira! :)))
 
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Post » Fri Oct 16, 2009 3:44 am

Got to disagree on the highlighted, what would prevent somebody of another race to adopt another hairstyle? OK if they don't have hair like Argoninas or their hair growth is drastically different but still.

If at all there should be hair styles that are simply more COMMON to one race (or culture) but less so to others.

That's exactly my point. Maybe I could've worded it better. I'd like any hairstyle to be available to any character, same for beards. But I'd like to see variety instead of everyone having one of ten styles. I imagine Nords with braided hair or beards and more of it then your average imperial. Imperials are obviously influenced heavily by Romans, so while they could certainly have the hairstyle of a "viking" it wouldn't be a common choice for them.
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Rachel Eloise Getoutofmyface
 
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Post » Fri Oct 16, 2009 1:45 am

I'd like it so that when the player waited for, say, 24 hours in-game, they didn't actually have to sit there doing nothing for 24 seconds. I know, it's a very short amount of time, but it feels unnecessary. Don't think I'm saying this because I want instant gratification or anything, because I'm not, and I don't, it's just that those 24 seconds of staring at the screen don't seem necessary and really take me out of the game. Does anyone actually like this feature, or am I alone here?
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latrina
 
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Post » Fri Oct 16, 2009 8:12 am

I'd like it so that when the player waited for, say, 24 hours in-game, they didn't actually have to sit there doing nothing for 24 seconds. I know, it's a very short amount of time, but it feels unnecessary. Don't think I'm saying this because I want instant gratification or anything, because I'm not, and I don't, it's just that those 24 seconds of staring at the screen don't seem necessary and really take me out of the game. Does anyone actually like this feature, or am I alone here?

I like the feature as I can pass time for a quest without finding a bed, however, I have a solution to make waiting seem more real. Some simple idle animations could sove this easily.

Examples:

You're standing in the street and you're going to wait for say, 1 hour for someone to exit a store (lets say that's part of a quest). Instead of the screen just freezing and you watching a timer, your character would lean up against a wall, sit down on a nearby bench or something else like that, before the screen fades to black and then fades back in with the character getting off the bench or whatever and gameplay resumes.

I don't have much experience working with scripting in TES modding, but I'm fairly sure this sould be possible. Wherever you are, the game would find the closest idle marker (And there could be a lot of them, I usually placed tons in my mod projects and I didn't notice any real strain, though I could be wrong) and then use that marker. Then the fade to black happens, time passes and you fade back into the game.

This would make the waiting system seem a lot more immersive and real, at least in my eyes and it wouldn't require much effort if I'm not way, way off in my knowledge of scripting and using idle markers.

I can see it now, my character leaning up against a wall and grabbing an apple from a nearby fruit stand (Probably not as doable, but it's my fantasy damnit :P ) and then waiting.
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Andrew Tarango
 
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Post » Thu Oct 15, 2009 11:39 pm

I'd like it so that when the player waited for, say, 24 hours in-game, they didn't actually have to sit there doing nothing for 24 seconds. I know, it's a very short amount of time, but it feels unnecessary. Don't think I'm saying this because I want instant gratification or anything, because I'm not, and I don't, it's just that those 24 seconds of staring at the screen don't seem necessary and really take me out of the game. Does anyone actually like this feature, or am I alone here?

The only time I ever used waiting was when I just wanted something done right then and there.
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Sophie Miller
 
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Post » Thu Oct 15, 2009 6:19 pm

Snip



The only time I ever used waiting was when I just wanted something done right then and there.


I didn't mean I don't like the wait function itself, I just mean I don't like having to watch a timer while my character waits. In Morrowind, for example, when you waited or slept the time passed instantly, but in Oblivion you have to wait a second for every hour you wait. It takes me out of the game and while I don't like it being instant like in Morrowind, I prefer it to having to stare at a timer for several seconds. But if they implemented non-immersion breaking ways of waiting like the ones Urge suggestion, I wouldn't mind it. It's just staring at a timer that irks me.
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Irmacuba
 
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