TES V Ideas and Suggestions #150

Post » Fri Oct 16, 2009 2:06 am

a thing I have really thought about for TESV is when your looking through first person mode and if your wearing a helmet you shouldnt have full view.
like if your wearing a helmet that covers up so much of your face and only has a little slit for the eyes then you should only be able to see through that little slit. and that would give it a more realistic feel and give you more reason to take your helmet off when your not fighting.

It doesn't work that way, with a visor slit your field of view wouldn't suddenly be reduced to a tiny slit the same way as you don't see two circles in front of your face when wearing glasses.
A while ago i did some example pictures from a screenshot:
Eye holes: http://freenet-homepage.de/daniel-kay/wrong.jpg - http://freenet-homepage.de/daniel-kay/right.jpg
Visor slit: http://freenet-homepage.de/daniel-kay/wrong1.jpg - http://freenet-homepage.de/daniel-kay/right1.jpg
Barred visor: http://freenet-homepage.de/daniel-kay/wrong2.jpg - http://freenet-homepage.de/daniel-kay/right2.jpg

This is because your eyes focus is on the objects ahead of you and through the view openings and not ON them.

And yea I'm aware that the view cut outs wouldn't be as close to your eyes as glasses but you have to remember that this is a game and playability has to take a high priority, if you could only see 10% of the screen it would be an artificial obstacle. And I actually once made cut outs like this for paper masks and held them some distance to my face and i could still see through them quite well.

However all in all I'm not really in favor of helmet vision.
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rheanna bruining
 
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Post » Fri Oct 16, 2009 7:54 am

However all in all I'm not really in favor of helmet vision.


Why not? shouldn't your choices have consequences? if you choose to wear a helmet that offers more protection then there should be the drawback of not being able to see as well. this seems to be a way of distinguishing between armor types so that they don't all feel exactly the same. no one would actually make or wear a helmet which cut off 90% of your visual field but to have no difference between wearing a dwarven helm or no helm at all seems artificial.
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Russell Davies
 
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Post » Fri Oct 16, 2009 4:57 am

I disagree with that idea for the reason that third person view is horrible
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Jesus Sanchez
 
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Post » Thu Oct 15, 2009 6:48 pm

Not sure if this was said but like a sort of MMORPG like WoW where theres like servers that can hold say like 150 people maybe 100.

And with mountain climbing in 3rd person yuo see the person is only trying to climb with its feet, it would be cool if he used his hands to!
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Rex Help
 
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Post » Fri Oct 16, 2009 4:01 am

Why not? shouldn't your choices have consequences? if you choose to wear a helmet that offers more protection then there should be the drawback of not being able to see as well. this seems to be a way of distinguishing between armor types so that they don't all feel exactly the same. no one would actually make or wear a helmet which cut off 90% of your visual field but to have no difference between wearing a dwarven helm or no helm at all seems artificial.

Mostly it's just that i don't like vision being obscured that way, I do like some "vision effects" like getting slightly blurred out when your character is dizzy or color filters that indicate your health status but I just don't like sticking something in the way.
In most cases it's supposed to look immersive but it just ends up annoying like camera splatters (which wouldn't occur in real life except if you wear glasses or goggles).
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Gemma Flanagan
 
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Post » Fri Oct 16, 2009 12:50 am

Also something cool would be when you become the champion of Cyrodill you should be able to go anywhere in the palace, just not take the elder scrolls or some mages would be mad. :shocking:
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Ezekiel Macallister
 
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Post » Thu Oct 15, 2009 7:08 pm

I'd like it so that when the player waited for, say, 24 hours in-game, they didn't actually have to sit there doing nothing for 24 seconds. I know, it's a very short amount of time, but it feels unnecessary. Don't think I'm saying this because I want instant gratification or anything, because I'm not, and I don't, it's just that those 24 seconds of staring at the screen don't seem necessary and really take me out of the game. Does anyone actually like this feature, or am I alone here?

I agree, waiting is just waiting, it should keep the player in the game, and not direct you to a loading screen. Though, with all the scripts that need to be loaded, a load screen is definitely needed. You can't just stand there and watch the sun dip down after playing a song, if you know what I mean.
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Lexy Corpsey
 
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Post » Fri Oct 16, 2009 5:10 am

I agree, waiting is just waiting, it should keep the player in the game, and not direct you to a loading screen. Though, with all the scripts that need to be loaded, a load screen is definitely needed. You can't just stand there and watch the sun dip down after playing a song, if you know what I mean.

how about dreams they can be random and mad nothing special but like a few puzzles like when you go into the guys dream for the argonian at the mages guild hall
only a few dreams would need to be done because you would only NEED to stay for a few seconds but could stay longer if you wanted

ive always wanted to be in those vampire dreams

also i didnt like how your followers were faceless douchbags that just got in ur way
would be nice to have followers that you actually care about and have a personality.Some follower background quests would be nice.
oblivion felt very lonley this could help or better yet give us co-op
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Adam
 
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Post » Fri Oct 16, 2009 7:29 am

Here's my suggestion: don't make the rumored MMO. Because if you do TES will stob being good and will svck this bad:

Pinarus joined.

Jizmop56: BOOBIES!

Pinarus: Hey guys, anyone want to start the main quest with me?

Jizmop56: BOOBIES!

Evlork666: loln0b i kill u!

Jizmop56: BOOBIES!

Evlork666 attacks Pinarus

Jizmop56: BOOBIES!

Pinarus dies

Jizmop56: BOOBIES!

LycanNer: I wanna go explore to look for new Falmer lore.

Jizmop56: BOOBIES!

Kilxorz2: n0*b

Jizmop56: BOOBIES!

N0*b is censored as "new player."

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keri seymour
 
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Post » Fri Oct 16, 2009 3:39 am

I'll be happy if they don't cut any more skills

I'd be outraged if they don't ADD skills.
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Katie Pollard
 
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Post » Fri Oct 16, 2009 3:34 am

It doesn't work that way, with a visor slit your field of view wouldn't suddenly be reduced to a tiny slit the same way as you don't see two circles in front of your face when wearing glasses.


Why not? shouldn't your choices have consequences?

The fact that you're looking at a SCREEN is already more visually hindering than any helmet I could think of. So I go with Daniel.
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Tha King o Geekz
 
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Post » Fri Oct 16, 2009 8:47 am

I'd be outraged if they don't ADD skills.



Seriously... spears.
Why cut spears? They are a staple of the fantasy genre. They'd have gone perfect with mounted combat (which should have been added). Those two things were -huge- disappointments for me in Oblivion. Most of my favorite characters I've played (in various games) use spears/halbreds/pole-weapons. . . Oblivion robbed me of this.

. . .and it's not like there was any reason to, they could use basicly the same animations as staves.
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Kat Stewart
 
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Post » Thu Oct 15, 2009 7:52 pm

I personally would love it, if they added a MASSIVE variety of spells, different effect types, different ways to customize effects when making new spells, etc. I also would love for them to make better summoning armor/weapons like, perhaps some unique summoning armor/weapon spells, or something so that there's a large amount of variety to the different types of weapons and armor you can summon. One of the things that I was a bit disappointed in, was that there weren't THAT many creatures to summon. I mean, the ones that were there were pretty badass at times, but I think Bethesda could completely outdo themselves when it comes to creature summons.

Another thing, is that it'd be cool for them to put some form of multiplayer in the game, to where players can take all their valuables, advances, etc. within the game, and compete against other players, to see who has the better character. I'm not saying MMO, or anything; I'm simply saying I think it'd be badass for them to have another arena in this game, to where one of the options is a multiplayer thing that pits them against other opponents. They could really do many things with this, I suppose.
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Jake Easom
 
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Post » Thu Oct 15, 2009 11:43 pm

The only reason I didnt use summons was... they only lasted about 30 seconds. So it made summoned armour useless. And creatures.

How about persistant summons? Summons that dont run out of time. So you summon a piece of armour, and it stays summoned. You cant sell it, it doesnt take up inventory space, but it doesnt disapear either.

And summoned creatures need to stay around for a lot longer than 30 seconds. Like summon an imp... for an hour. But if you go into a town, the summon will disapear.
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Mike Plumley
 
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Post » Thu Oct 15, 2009 8:53 pm

Seriously... spears.
Why cut spears? They are a staple of the fantasy genre. They'd have gone perfect with mounted combat (which should have been added). Those two things were -huge- disappointments for me in Oblivion. Most of my favorite characters I've played (in various games) use spears/halbreds/pole-weapons. . . Oblivion robbed me of this.

. . .and it's not like there was any reason to, they could use basicly the same animations as staves.

Things like spears just feel like filler in my opinon.
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Emily Rose
 
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Post » Fri Oct 16, 2009 5:37 am

Things like spears just feel like filler in my opinon.

explain?



And I agree to whoever said the thing about summons
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Tasha Clifford
 
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Post » Fri Oct 16, 2009 2:28 am

Gees my comments about summoning was only 2 posts back and its allready been forgotten.
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louise fortin
 
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Post » Fri Oct 16, 2009 5:40 am

The only reason I didnt use summons was... they only lasted about 30 seconds. So it made summoned armour useless. And creatures.

How about persistant summons? Summons that dont run out of time. So you summon a piece of armour, and it stays summoned. You cant sell it, it doesnt take up inventory space, but it doesnt disapear either.

And summoned creatures need to stay around for a lot longer than 30 seconds. Like summon an imp... for an hour. But if you go into a town, the summon will disapear.

I agree, although an hour MIGHT be pushing it a bit. I'd say it should be based more on minutes than seconds, nonetheless. I have a feeling that Bethesda will have something in store in regards to the somewhat small variety of spells and such that were in Oblivion, though.

Oh, and I also think it'd be badass to have... bigger enemies. Like, daedra that would truly make you feel as if you're fighting something unreal, monstrous, and overpowering. Maybe they could put in daedra that have to be killed a certain way, such as attacking their eyes, or a certain weakspot on their body, or some really creative way for daedra to pose a truly massive threat.

I'll post my huge ass list of other things I'd like to see on TES: V tomorrow, I suppose.
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Claire Mclaughlin
 
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Post » Fri Oct 16, 2009 8:26 am

There should be more ways to permanently bind summons to Mundus, perhaps at a cost, such as ingredients. This worked pretty well in the Wizard's Tower plug-in from Oblivion. The annoying thing there was that the bodies of your fallen Atronochs never disappeared, so dungeons where they die could quickly be cluttered with pieces, especially if you favor Storm Atronochs like my characters do.

There could be a similar altar for Necromancy. Donate a certain amount of mort flesh, ectoplasm, perhaps a black soul gem, and get yourself a permanent undead servant.

edit: You could actually make this dependent on Conjuration skill, by having certain permanent constructs only available at certain mastery levels. For instance, perhaps stronger Atronochs or even Dremora Lords at 100 Conjuration, and Liches or Skeleton Champions for the necros.
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jaideep singh
 
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Post » Thu Oct 15, 2009 7:41 pm

Well how about items like The Staff of The Everscamp. That have summons bound to them.
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Blackdrak
 
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Post » Thu Oct 15, 2009 5:57 pm

[quote name='DaMuncha' date='Jan 20 2010, 10:05 PM' post='15554352']
Well how about items like The Staff of The Everscamp. That have summons bound to them.
[/quote)
In morrowind you could enxhant things with summons. Enchanting in Morrowind was PERFECT!!!
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Michael Russ
 
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Post » Fri Oct 16, 2009 4:50 am

In morrowind you could enxhant things with summons. Enchanting in Morrowind was PERFECT!!!

I didn't get very far in morrowind due to the 360's terrible emulating power's but was it so that the summons would appear when you equipped the item? If so, that really needs to make a comeback.
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Chloe Lou
 
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Post » Fri Oct 16, 2009 4:53 am

I didn't get very far in morrowind due to the 360's terrible emulating power's but was it so that the summons would appear when you equipped the item? If so, that really needs to make a comeback.


Yeah you could do this, especially with really high enchant value items like Daedric tower shields.

I had a constant effect Golden Saint following me. (One of the two strongest summonings from Morrowind.)

In the event she would die in combat, which did happen, I simply unequip and re-equip the item.
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Michelle Serenity Boss
 
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Post » Thu Oct 15, 2009 7:38 pm

That sounds like a great idea.
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Sheila Esmailka
 
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Post » Fri Oct 16, 2009 3:41 am

we i know its already been said...but the more that say it the better chance of it happening...
lets see, more skills, and lots more gear.
maybe there could be enchantment slots on items, the better the quality of the item, the more enchanment slots....this would make it cool tofind a silver shortsword, at lev 5, that had a lot of enchantment slots, or enchantment room/power...then maybe such a weapon would be worth keeping until higher levs. of course items with more room would be very desirable, and very rare. hahha oops i forgot thats how it was im MW,,yeah lets go back to that.oh i read someones post awhile back and, i agree, why does every item of a certain material, all have to look the same, why not have a silver shortsword made by dark elves look a bit dif then a sword made by imperials?? eh?
oh and i agree with those who bash lev scaling, and loot scaling.

oh and for summoning,, i always hated that i could only summon one monster, it would be nice to be able to summon like 3-4 woosy monsters to distract npcs while i loot there treasure box, and escape, hehe....oh how bout we get to jump out windows, that would be fun.

yeah on the matter of combat, as long as they dont go back to MW's system im good, im all for svckin at low levs, but that doesnt mean i cant hit u with my friggen sword. ive never been in a sword fight before, but i bet i could still hit any random mofo with one. not saying i would win, but would still be able to CONNECT.
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Sakura Haruno
 
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