» Thu Oct 15, 2009 6:29 pm
Here's my ideas, copied from what I posted in the Imperial Library, its quite lengthy. Hope you don't mind.
I want them to take advantage of their graphical capabilities, other than making things look shiny. I want them to add ambience. Imagine if Morrowind was updated graphically, and enemies like Ash Zombies, etc etc were given more interesting horror situations. Add more shadows. Add more ambience. Imagine walking through a sixth house cave, its dark, dimly lit by red candles. You see something run by from shadow to shadow. Some very low muttering, incomprehensible babble about sleeping, the waking eye... and about Dagoth Ur. It comes from an unknown direction -- all around you. And when you least expect it, you're tackled by a ash zombie, clawing madly at you, shrieking and babbling wildly. Something like the strength/agility stat would govern how fast you could shove it off of you while it cut away at your health. Dreamers would be at their shrines, praying to Dagoth Ur, eating flesh, slightly bloated with corprus. They turn to you, approaching you, speaking nonsensical cultist babble. Then attack you. Or something like... Ascended Sleepers. They could've been less direct fighters. They could've [censored] with your head, giving you slight hallucinations, obscuring your vision, or raising corpses of enemies you had just killed. Your intelligence/illusion/willpower stats would be the best combat against this. I know I'm talking a lot about Morrowind, but this is the sort of ambience and creepyness I want to see from the next game. Things should be epic, scary, visually, and audibly drawing you in. Less cliche outright gore like in Oblivion, less normal creatures like Bears, lions. Make scripted situations for caves and dungeons, things that you stumble upon but really give you a feeling that its unique. Not just the same as every other place. Even if you used the same tile set over and over, the lighting, the scripts, the subtleties would make all the difference. You don't even have to rely on minor fetch or cliche subquests this way, its just a stumble on an adventure sort of thing. Oblivion had somewhat of the right idea with the epic scene of the Dragon fighting Mehrunes Dagon, even if I wasn't quite fond of the main story.
Another thing I would prefer is compromise. Many people liked the text boxes which allowed more fleshed out dialogue and more information from generic or important npcs, and alot of people like voice acting. Why not combine these? Give voice acting to very important dialogue or npcs, and leave the rest to text boxes. Also.. give npcs personality for chrissakes. Every NPC seemed similiar or unreal and lifeless in their dialogue, especially their rumors. Give different voice actors, or a different 'tone' or 'style' of voice to more important npcs, keep the generic voice acting to more generic unimportant npcs, but for god sakes vary the racial voices. They should be seperate like in Morrowind, Dunmer with their gravelly unfriendly voice, Bosmer's with their annoying voice, and Altmer's with their stuffy voice. I'd prefer Fargoth's voice over the annoying generic prissy elf voice in oblivion any day.
Other than those... give more choices, more evil/grey quest choices, or just quests geared towards that.
Less LOTR rip-off feel in cyrodil. (I mean seriously, I actually checked the way the elven armor looks in LOTR, and then looked at the elven armor in oblivion, and it actually looked almost exactly the same.) More alien or at least different culture/feel than Cyrodil's unfantastical world. Or at least vary it, Vvardenfell had three different land types, the Telvanni was more lush with giant plants and various islands. Hlaalu was more of a mix of wasteland, river, and forest. Ald'ruhn was complete wasteland, with ash storms, rough terrain, and more dangerious creatures. All of the cities felt different, even if they were somewhat small. Stop portraying Oblivion like its a demon-infested hell dimension, when its filled with various realms of different types, architecture, terrain types, and strange physics and laws. If you're going to allow us to go to other realms of oblivion other than Mehrunes Dagon, at least attempt to make it look slightly different. Bring back the fantasy feeling, bring us into creative madness.
Combat-wise, keep it like Oblivion, but improve and refine it more. For magic, vary it with more effects. (See Midas Magic) and more visually epic. Melee wise, seperate the weapon and armor types again into Blade, Short Blade, Blunt, Axe, Spear, Staff, Marksman. Acknowledge the other game's armor/weapon types and materials, adding rare imports from other provinces. Add effects like Deadly Reflex, (Shield bashing, limb severing, critical hits, magic adding knock-back, complete incineration, or being completely frozen.)
Companions with personality, though I think they've already started incorporating that idea into their games, as they added such a feature in Fallout 3. Though it'd be better if it was more refined, more indepth character development rather than a mindless slave that will only say a few repeated lines.
Please. Please. Bring back factions, instead of being an insignificant little pawn that is dragged around the main quest. Allow the player to be someone again, and be involved with politics with an indepth, complex storyline regarding the factions. Give them culture, personality, and flaws. (*sigh.* I miss Redoran.) Also, if you're going to give npcs the ability to speak to each other about rumors, make sure they make sense, and are relative to what's going on recently, or give you some sort of clue or idea of something that might interest you. Not "HI. I heard someone is strange/has dogs/is a drunkard/is skilled with archery." "...I've heard the same." ... ... "GOOD BYE."
(Maybe adding more later)