» Sun Dec 06, 2009 11:16 am
I can't wait for The Elder Scrolls V. I don't think I've ever looked forward to a game this much... ever! This post concerns general improvements that I believe would be welcome in TES V.
First of all, Oblivion is my favourite game of all time. I think I know everything about it, bordering on the insane. This, however, is a problem. It depresses me that there's nothing else to discover. Therefore, I believe TES V should have some sort of network option where more content, including quests, maps, weapons armour etc., can be dowloaded for a price, similar to the recently released Dragon Age: Origins.
On the subject of network options, perhaps there could be some sort of an online profile of your character, where a set of 'trophies' (on the console version) specific to TES V can be unlocked. Only the most skilled players could unlock the tremendously difficult trophies. Which leads me to my next point.
Oblivion is an extremely hard game at first if its difficulty is set to maximum. I believe TES V should be on a whole new level. Whereas Oblivion bases difficulty on your character's ability to damage enemies and their ability to damage you, although this could be incorporated into TES V, I believe it should be difficult in a sense that it takes months, even years to complete. And even then, more quests could be downloaded via the network. Also, certain creatures or NPCs could reside in the wilderness that are so difficult to defeat that entire storylines are dedicated to finding ways to defeat them. An example off the top of my head is that your character finds a dragon wreaking havoc on a town, and finds its lair. Unable to defeat it, the character must quest to find a way, and consequently finds out that certain materials must be gathered in order to make a shield that can successfully block against the dragon's fire (I'm sure I'd think of something better if I had more time, but this is just general suggestions, remember).
In TES V, I'd also like to see a bit more variation. That is to say, caves should have different layouts, each NPC should be unique, forts should have traps where you won't expect them to be, etc.
Moreover, the ability to ignore certain quests indefinitely in Oblivion was a good sense of freedom. But how about going to the next step and giving your character the ability to change the storyline altogether. There could be about five different outcomes, or even more, on a scale of how heroic or villainous you decide to be. Although it was cool to be evil in Oblivion, there wasn't the ability to be evil enough in my opinion. If there were, say, five possible outcomes, consider the possibilities. The most heroic option could result in the character saving the world and being hailed as a hero, with statues of him/her placed in the capital city. On the other side of the scale, the most villanous option could result in the character siding with the antagonists and usurping the throne, enslaving all of the once free people and tyrannically ruling them with an iron fist. But then again, the scale could shift in the middle. Your heroic character who is hailed as a God make get a little bit too irritated when another needy member of the public asks them for help recovering their potato bread, and you might just decide to take that two-hander on your back and cleave their head off. Or perhaps, the character who has been newly named archmage for services to the guild may abuse their position to gain political power, and overthrow the emperor. The possibilites are vast! In other words, if you want to be truly good, then you can be a true saviour. If you want to be truly evil, you can become one powerful greedy megalomaniac who has abused magic to make himself invinsible and supreme ruler of the world. Is it wrong that being evil is sounding more appealing to me?
Some of the ideas I've read so far pleased me greatly. I'm relieved that you gamers can come up with truly amazing ideas. Some that really stood out for me were improved AI (for example, if you murdered someone out in the Wilderness, guard would not find out straight away). Also, I read something about witch covens in the wilderness. What a fantastic suggestion! It would break the monotony of just bandits, marauders, necromancers etc. Another of my personal favourites was the inclusion of other mythical monsters, such as werewolves. If you're bitten by a werewolf, you become one - the same way as vampirisim works (a note on that, too: once you've become one, and cured yourself, should you be immune to the vampiric effects of porphyric haemophilia? NO!). Seriously, fellow gamers, nice work with the suggestions. They own! And they most definately have my support.
I know I've rambled on, but I could literally talk about the possibilities for TES V forever... or at least until it comes out.