TES V Ideas and Suggestions #151

Post » Sun Dec 06, 2009 12:27 am

*Inserts hand in screen, and slaps Don't forget this across the face.*


I know, I generally diss muliplayer also. However, Unless it's randomly generated, on Consoles you quickly bore of the game after all dongeons are discovered, plundered, and all quests are complete.
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Dominic Vaughan
 
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Post » Sun Dec 06, 2009 10:38 am

I suggest that the merchants sell an item for what it is worth and not for way more gold. That pissed me off in oblivion. Like a book that is worth 200 gold not say the price as like 250-300 gold.
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Ice Fire
 
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Post » Sat Dec 05, 2009 10:32 pm

I know, I generally diss muliplayer also. However, Unless it's randomly generated, on Consoles you quickly bore of the game after all dongeons are discovered, plundered, and all quests are complete.


Really? I played it since release on my Xbox and I still love it.

It just wouldn't work.
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meg knight
 
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Post » Sat Dec 05, 2009 11:02 pm

Could you bring out the console games to thier limitations first, then carry on some more for a while to add extra stuff us PC-ers use? It svcks how we have to be limited to console capabilities. I was looking back at previous posts before, and I saw someone asking for destroyable terrain, this is a prime example of what it would be good for.

250 GB Hard drive,
550 MHz NVIDIA Graphics,
512 MB RAM.

VS.

192 GB Hard Drive,
3 GB RAM,
550 MHz NVIDIA Graphics.



which is the T7500 Tower (best DELL computer) and which is the PS3?

I'm sick of people talking about "console limitations" it's more the "X-Box limitations".
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Lizzie
 
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Post » Sun Dec 06, 2009 5:20 am

I suggest that the merchants sell an item for what it is worth and not for way more gold. That pissed me off in oblivion. Like a book that is worth 200 gold not say the price as like 250-300 gold.


They need to turn a profit.
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Jonathan Egan
 
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Post » Sun Dec 06, 2009 2:23 am

They need to turn a profit.

No they don't they probaly get the item that i buy for cheap(Like in real life) then sell it off for the say 200 gold. Plus get rid of the haggle system i found it useless. And also put the spear skill and axe skill into the next TES game. And don't skimp on the easter eggs.
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QuinDINGDONGcey
 
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Post » Sun Dec 06, 2009 12:02 am

Something that's greatly missing in the environment is Animals.
Now you may say "there where a lot of animals in Oblivion", no really those where "monsters", I use that word because the only purpose they had was either attack you on sight or BE killed by you.

But what about some smaller and "passive" animals, those that are just there to make the world seem less dead, eat plants or be hunted by others and only attack if really threatened. Those where simply missing.

There should be birds flying around, insects that aren't as big as dogs, and other animals that just don't attack or run away when they spot you, otherwise you really don't get a living environment.
They wouldn't be that resource intense, insects can simply be a sprite or even just particles, birds on a distance only need a VERY simple model, you could easily have thousands on screen without a problem.
Also they should have more behavior patterns, not just "attack player" or "run away from player" but also varying factors when to attack and when to run away and hunting and food gathering patterns so they hunt prey animals and eat food plants.


Also the wildlife needs to rotate more, you could always predict exactly where what animals spawned. And they really need more designs, at least different TEXTURES so not all look exactly the same. They could probably even have algorithms that can change some patterns and color shades randomly between spawned creatures of the same type so not one looks exactly like the other.
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Caroline flitcroft
 
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Post » Sat Dec 05, 2009 11:52 pm

No they don't they probaly get the item that i buy for cheap(Like in real life) then sell it off for the say 200 gold. Plus get rid of the haggle system i found it useless. And also put the spear skill and axe skill into the next TES game. And don't skimp on the easter eggs.


no in real life they buy for cheap and sell for alot the 200 hundered gold is how much its worth merchants get deal cause they buy in bulk so 200 now 150 to sell for 200 would mean little profit as staff equipment the building costs and tax come from that so pay the extra.u need to sell items for less than 200 because thats how much they are willing to pay but will try to get as much out of u as they can(like in real life)
or did you think your shoes where really worth that ?40
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Alexander Horton
 
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Post » Sun Dec 06, 2009 11:47 am

I really don't see the point in not being able to harm kids. I mean, if anything, they're saying it's ok to kill people as long as you don't kill kids? Stupid idea. I wouldn't kill people simply because I can kill people in a game. (There's no law about killing kids in games, right?)

The argument most people have, is that it's immoral. And yet kids get crushed, poisoned, overheated, stabbed, and shot in shows like CSI, and nobody freaks out.

I couldn't deal with killing a kid in videogame so it doesn't matter to me either way, but I went to my mom to ask about what she thinks is immoral about the ability to kill children in a game, and she said: "It's the option to kill children that bugs me."

Parents like to have their kids feel safe. So, I guess that's the reason for the essential children.
Something that's greatly missing in the environment is Animals.
Now you may say "there where a lot of animals in Oblivion", no really those where "monsters", I use that word because the only purpose they had was either attack you on sight or BE killed by you.

But what about some smaller and "passive" animals, those that are just there to make the world seem less dead, eat plants or be hunted by others and only attack if really threatened. Those where simply missing.

There should be birds flying around, insects that aren't as big as dogs, and other animals that just don't attack or run away when they spot you, otherwise you really don't get a living environment.
They wouldn't be that resource intense, insects can simply be a sprite or even just particles, birds on a distance only need a VERY simple model, you could easily have thousands on screen without a problem.
Also they should have more behavior patterns, not just "attack player" or "run away from player" but also varying factors when to attack and when to run away and hunting and food gathering patterns so they hunt prey animals and eat food plants.


Also the wildlife needs to rotate more, you could always predict exactly where what animals spawned. And they really need more designs, at least different TEXTURES so not all look exactly the same. They could probably even have algorithms that can change some patterns and color shades randomly between spawned creatures of the same type so not one looks exactly like the other.

They did a pretty good job with NPC height/weight in Fallout 3. You'd get really short advlts, tall kids, and it wasn't race dependent. So maybe they'll transfer that over to animals.

Also, you could tell people apart VERY easily in that game. I mean, look at Moira Brown and then look at Jenny Stahl, same in-game race, same gender, but completely different. Their face wasn't so structurally defined in Fallout 3, so I think they've taken care of it for NPCs.

As for the creatures acting more realistic, I'd like to see that too. Like, if they had burrows or something they could spawn out of (and go back into) that'd be a lot better than actually seeing a deer materialize in the distance.

I would have liked to see little animals like mice, rabbits, snakes, birds, raccoons, cats, and they just weren't there as creatures.

There were a total of 13 kinds of creatures. 2 of them being kinds of wolves, and 2 of them being kinds of bears. So in reality it's 11.

Wolves, Boars, Mountain Lions, Deer, Dogs, Horses, Mudcrabs, Rats, Sheep, and Slaughterfish.

I did however, like Will-O-The-Wisps, Trolls, Ogres, and Goblins, because they felt like they fit.
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Blessed DIVA
 
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Post » Sun Dec 06, 2009 4:01 am

I suggest TES V to be set in 1500's - 1700's where you can use matchlock and flintlock muskets with a musketry skill. A Napoleonic RPG would be great ^_^
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Breautiful
 
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Post » Sun Dec 06, 2009 3:06 am

250 GB Hard drive,
550 MHz NVIDIA Graphics,
512 MB RAM.

VS.

192 GB Hard Drive,
3 GB RAM,
550 MHz NVIDIA Graphics.



which is the T7500 Tower (best DELL computer) and which is the PS3?

I'm sick of people talking about "console limitations" it's more the "X-Box limitations".


I'm guessing 2nd is the pc (anyway, who has just 512mb of memory on a gaming pc nowadays...) but still both specs you mention are NOT showing actual performance by any means. My old nvidia 7600gt card was 560Mhz and how is the capacity of the hard drive relevant in any way? The important things are cpu and architecture. I would be quite happy if they had ps3 as their primary console-target (as it is more powerful than xbox360) but even that is not as powerful as a today's top pcs.

About the kid killing, I think that as long as one understands that games are fiction you can do whatever you want with them. Of course it's up to the actual game to portray such an action in a negative (or positive) way.
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Genocidal Cry
 
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Post » Sun Dec 06, 2009 10:37 am

I suggest TES V to be set in 1500's - 1700's where you can use matchlock and flintlock muskets with a musketry skill. A Napoleonic RPG would be great ^_^


* Takes some sugar and water

Never....Do that again...

:P
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Rudi Carter
 
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Post » Sun Dec 06, 2009 3:07 am

I suggest TES V to be set in 1500's - 1700's where you can use matchlock and flintlock muskets with a musketry skill. A Napoleonic RPG would be great ^_^


Can't say I like the idea of a real-world historical setting, though I do like the idea of the introduction of muskets and flintlock firearms. Esspecially considering the next game is rumored to be set 200 years after Oblivion. To think that technology would simply continue to stagnate for another two centuries is really kinda sad. I mean just look at it, there has been exactly zero technological advancement (either in the mechanical or magical sciences) since Daggerfall.

Progress is imminent.

Cities and forts armed with cannons opens up all kinds of cool possibilities. Oooo, and maybe hand-thrown clay bombs and such as products of alchemy. . . so many interesting possibilities once gun-powder is introduced.
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yermom
 
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Post » Sat Dec 05, 2009 10:51 pm

Can't say I like the idea of a real-world historical setting, though I do like the idea of the introduction of muskets and flintlock firearms. Esspecially considering the next game is rumored to be set 200 years after Oblivion. To think that technology would simply continue to stagnate for another two centuries is really kinda sad. I mean just look at it, there has been exactly zero technological advancement (either in the mechanical or magical sciences) since Daggerfall.

Progress is imminent.

Cities and forts armed with cannons opens up all kinds of cool possibilities. Oooo, and maybe hand-thrown clay bombs and such as products of alchemy. . . so many interesting possibilities once gun-powder is introduced.

Not to mention they could start making very very simple magic-powered devices.
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Elizabeth Davis
 
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Post » Sun Dec 06, 2009 7:43 am

...I mean just look at it, there has been exactly zero technological advancement (either in the mechanical or magical sciences) since Daggerfall.


What would advancement in the magical sciences look like?
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candice keenan
 
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Post » Sat Dec 05, 2009 9:54 pm

What would advancement in the magical sciences look like?

Crystal Balls that can actually be used, putting souls into items so they could be brought to life (magic brooms, talking swords, etc.), they also have a very very dimmed understanding of the undead, perhaps they could learn more about necromancy, and thus learn more about life and death. Learning to preserve life better.

Maybe new spells, like manipulating the air, or talking to trees/animals instead of just commanding them, learning to project their spirit ahead to check for danger.
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Monika
 
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Post » Sun Dec 06, 2009 12:41 pm

What would advancement in the magical sciences look like?

Possibly stoves that work with runes instead of burning wood and coal, high power stoves could have several "windows" around them so several mages can heat them to melt iron.

One thing that's often left out with magic is how does it benefit the society ASIDE warfare? Almost all magic in TES save for healing spells is only useful to kill each other but where's the magic to help build houses, where's the magic to help growing food, where's the magic to help move people and objects around efficiently (there was teleporting but i don't think it was really efficient).

That's actually the main problem if you want to say "they have magic, there's no need for technology", magic still leaves gaping holes that are not explained or closed where technology could fit in easily or is even better than magic. Take a windmill or a water mill, it runs on itself just powered by wind or flowing water, no need to use magical energy to move the grinding stones.
If you really SERIOUSLY want to say "magic replaces technology" you HAVE to fill the gaps where magic simply DOESN'T do anything beneficial and either fill them with technological advancement OR magic that was tuned in a way to fill them, otherwise it just feels like it was forced to stay empty.
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Elizabeth Davis
 
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Post » Sun Dec 06, 2009 3:36 am

Regardless of what it would look like, I just think it's an interesting, albeit overlooked, element of the Elder Scrolls universe.

The developers and story tellers love to advance decades or more between games, but aside from diplomacy and political relationships, the world (in a cultural/technological sense) hasn't progressed at all. Time is just passing them by and apparently the Dwemer were the only race with any manner of creativity at all.

I mean, think about it, how many years supposedly have passed from Arena to Infernal City? and very little has changed.
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Connie Thomas
 
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Post » Sun Dec 06, 2009 1:53 pm

Can't say I like the idea of a real-world historical setting, though I do like the idea of the introduction of muskets and flintlock firearms. Esspecially considering the next game is rumored to be set 200 years after Oblivion. To think that technology would simply continue to stagnate for another two centuries is really kinda sad. I mean just look at it, there has been exactly zero technological advancement (either in the mechanical or magical sciences) since Daggerfall.

Progress is imminent.

Cities and forts armed with cannons opens up all kinds of cool possibilities. Oooo, and maybe hand-thrown clay bombs and such as products of alchemy. . . so many interesting possibilities once gun-powder is introduced.


http://www.youtube.com/watch?v=WWaLxFIVX1s
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Jessica Raven
 
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Post » Sun Dec 06, 2009 11:46 am

http://www.youtube.com/watch?v=WWaLxFIVX1s


As much as I love Elder Scrolls, it's sad to think that these people can't work their brains.
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megan gleeson
 
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Post » Sun Dec 06, 2009 7:09 am

Regardless of what it would look like, I just think it's an interesting, albeit overlooked, element of the Elder Scrolls universe.

The developers and story tellers love to advance decades or more between games, but aside from diplomacy and political relationships, the world (in a cultural/technological sense) hasn't progressed at all. Time is just passing them by and apparently the Dwemer were the only race with any manner of creativity at all.

I mean, think about it, how many years supposedly have passed from Arena to Infernal City? and very little has changed.

That's actually a problem running through a lot of fantasy.

On one side you have no progression, not because progress is prevented but simply because it's disallowed. The difference there is if progress is prevented it actually has a reason why nothing changes, if it's disallowed it simply can't progress because people say "no progression". If it was adequately explained why there's no change it wouldn't be a problem but in the current state there is no real explanation, magic leaves too many gaps unfilled to care for everything. EDIT: Deus Ex Machina is NOT a good explanation, saying "a god said so" is just as much a justification as "because steve said so".

On the other side you have "Fantasy Progression" which pretty much just means "destroy something big". Blow up a whole country (you may know that one), let a whole race or species go extinct suddenly, have a "evil army" wipe out a entire nation, a massive war of millions against millions etc. But really it's just something big and suddenly but that's it. There are no real changes in politics, smaller conflicts that escalate over time, smaller disasters or ones that PROGRESSIVELY get worse.


As much as it seems to be a hated argument look at how the real world changed, not just in technology but also politically and how the societies developed, how borders shifted and nations changed names in just one century.
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lacy lake
 
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Post » Sun Dec 06, 2009 1:34 am

[snip]

I know this is semi-unrelated, but I checked out NaturalMotion Engines and... wow. They'd be AMAZING in the next game.

'Course, they're probably going to stick with Havok. But NaturalMotion is really good, I just don't know how they'd implement it in a real-time game.
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Steeeph
 
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Post » Sun Dec 06, 2009 4:58 am

As much as it seems to be a hated argument look at how the real world changed, not just in technology but also politically and how the societies developed, how borders shifted and nations changed names in just one century.


Exactly.

I mean, from an outsider's perspective (as in one who is unfamiliar with the Lore and timeline of the series) it could easily be assumed that all these things happened at the same time simply because nothing has changed.
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Angus Poole
 
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Post » Sun Dec 06, 2009 2:11 am

As much as I love Elder Scrolls, it's sad to think that these people can't work their brains.


In my opinion this counts as an insult.

Never. Do. That. Again.
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Cathrine Jack
 
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Post » Sun Dec 06, 2009 3:10 am

As much as I love Elder Scrolls, it's sad to think that these people can't work their brains.


Do you know what firearms can do to the series?
Almost nobody from here likes elder scrolls to have firearms...
in a world where every person uses magic, there is no need for firearms, if you want it so much,
you can play fable 2, i don't know but i think that firearms would kinda ruin the series
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Lyd
 
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