anti heroes are fun, but the psychic guards make it a bit awkward to do anything evil...that needs looking into and sorting out, and there needs to be more evil options integrated into the quests like in bioware games (dragon age, mass effect and kotor which have all been mentioned already)
Exactly. They might as well be the morality police.
Plus, not so much evil options since I think they are more of a given in TESV (I'm sure they will integrate them into TESV because of what they did in Fallout 3), but neutral and morally grey options.
One example of a possible premise:
Cliche Fantasy premise: Save kid and take to mommy
or kill kid or ignore.
Morally Ambiguous premise: Kid runs away from home because abusive parents, ect. Parents are very poor and need kid to work.
You can save the kid and the parents will get desperate and maybe steal/kill people and get arrested or starve. You can return the kid and keep the parents from desperation but kid will be in bad household.
You can give the kid/parents money, but the parents maybe abandon the kid or spend money on skooma or moon sugar.
You can save the kid and give the parents money, but the parents might waste the money or maybe try to find you and get back their kid or both. Or
maybe the kid leads you into an ambush by bandits on purpose either by you following him or him telling you where his "parents" are. Or
you can ignore the problem and maybe more bad stuff happens. Or
kill the kid or the parents or both. What should you do? Nobody knows!
I love moral ambiguity in games!