TES V Ideas and Suggestions #152,

Post » Sun Dec 13, 2009 9:55 pm

I don't know if it is the engine bethesda uses or just Bethesda don't use is well, but there are many things wrong with game when it coems to npc's. figting a group of bandits in the wilderness will cause the pc to lagg, aven if it is only 10 people, but in GTA there are thousands of people, cars, bikes and much more and the game runs better than oblivions towns with 20 villagers.

Even on a mid-level pc the game will lagg near lights from torches. Figting 5 bandits in a cave with torches will make the game cry for a better cpu.

As I said, I don't know if it is bethesdas fault or the engines fault, but c'mon, Bruma fight = 10 soldiers vs 10 daedra? Immersion breaking.
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Tiff Clark
 
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Post » Mon Dec 14, 2009 9:00 am

I have no knowledge about the new elder scrolls book that came out lately. From what i've learned by reading the forums on the recent events on Tamriel. If the next elder scrolls game takes place in Skyrim. Will there not be a huge impact from Dunmer refugees seeking new lands. Possibly conflict of Dunmer taking over the eastern portions of Skyrim and settling down?
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liz barnes
 
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Post » Sun Dec 13, 2009 7:43 pm

I don't know if it is the engine bethesda uses or just Bethesda don't use is well, but there are many things wrong with game when it coems to npc's. figting a group of bandits in the wilderness will cause the pc to lagg, aven if it is only 10 people, but in GTA there are thousands of people, cars, bikes and much more and the game runs better than oblivions towns with 20 villagers.

Even on a mid-level pc the game will lagg near lights from torches. Figting 5 bandits in a cave with torches will make the game cry for a better cpu.

As I said, I don't know if it is bethesdas fault or the engines fault, but c'mon, Bruma fight = 10 soldiers vs 10 daedra? Immersion breaking.

I agree, the gamebryo engine is really bad compared to a lot of other ones out there that could've been used.
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Chelsea Head
 
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Post » Sun Dec 13, 2009 4:57 pm

but in GTA there are thousands of people, cars, bikes and much more and the game runs better than oblivions towns with 20 villagers.


Not true at all. Oblivion and Morrowind track where Everything and everyone is at any given time. With the GTA games all you need to do is head to the end of a road turn around and head to the other end and all the NPCs and cars will have changed.
Get in a helicopter and fly over the city and just watch the distance that cars 'pop' into view. You can park a car, head down the road and return to find its vanished. Even on GTA4 cars tend to pop into view well within the distance you should be seeing them.

Yes, Oblivion has pop up with NPCs and creatures, but they are also more detailed and varied than GTA4's, plus Oblivions scripts and AI packages are more demanding too.
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Emily Jones
 
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Post » Sun Dec 13, 2009 5:56 pm

Agreed.

But, real people have a lot to say.

Have you gone through your whole home town, and talked to everyone and heard the stories of their lives? No? Me neither. Some people have a lot to say, but usually it's best to tell them to shut up.

If 5-10% of the NPCs are a tiny bit interesting, it correlates with RL well enough ;)

Better disposition system, and people not willing to tell you anything on your first meeting. Or ever, if you're being an ass.
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Cheryl Rice
 
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Post » Mon Dec 14, 2009 12:13 am

I have been playing Fallout 3 lately and IMHO there is quite a bit that should be borrowed from it. Namely:

1. De-couple skill increases from attribute increases. It is an awful mechanics (which, I dimly remember wasn't in DF), that forces me to use skills I dislike, just not to gimp my character and possibly hit a wall, like in Oblivion. I have been enjoying F3 so much, because I could just play a character that I wanted to play, use the skills that I wanted to use, etc. Just give me a fixed amount of attribute points per level, which I can distribute as I like, and let skills increase through use, as always.
Also, let major skills level over 100%, so that again I could progress my character through the whole game without being forced to play it in the ways I don't want to.

2. Stealth mechanics + enemy indicator should be borrowed wholesale. I never enjoyed sneaking so much in any game. It is logical, tactical it allows for some advanced planning, it ramps up tension. Brilliant!
And BTW, every piece of heavy armor equipped should detract from the stealth skill, not just the boots, like in Oblivion. Also, a bared large weapon like a sword, etc. And stealth attack multiplier should be higher for melee weapons/unarmed than for ranged weapons, since it is much more difficult to get that close to the enemy without detection.

3. Lockpicking - ditto. Both provide active, enjoyable uses of not-directly combat skill, which rely both on the character skill and on player's participation.

4. There is a bit to borrow from the Explosives skill too, for the possible Traps skill. There are a lot of traps that need to be disarmed (and can then be picked up in some cases) or avoided in F3, which again make exploration more enjoyable. This and ability to place traps should be imitated, IMHO. Also, would be nice if we could make traps and/or apply harmful potions to them. Also, allow us to equip harmful potions and throw them at an enemy like grenades in F3.

5. Repair. I liked how it worked in F3, because it made the otherwise mundane loot useful and saved even a low-Str character too many trips to the merchants. In TES V it would be nice to also make traps with it from junk lying around in the gameworld and also to figure out how to make special items (no boring blueprints!).

Oh, and conversations between random characters in F3 were very much improved from Oblivion too.


From Oblivion I'd borrow: Alchemy. That's it. Just allow me to throw harmful potions at the enemies, too. And apply them to traps.


Other things I want:

Climbing. Seriously, I am sick and tired of my character being stopped by obstacles that would be trivial for my distinctly non-heroic self. Coupled with improved stealth mechanics it could allow for some really exciting gameplay. Or for terrific views of the landscape, like in the Gothics. Get your pick.

Non-lethal knock-outs of humanoid creatures. Let bare-handed HtH result in a knock out, but unlike the horrible implementation in MW with opportunity to loot. Also, they should stay under for a few minutes. The opportunities for roughing NPCs up without murder, tavern brawls, using another type of persuasion or bulgaring something without becoming a murderer couldn't be overestimated! Oh, and HtH should be still usable for killing stuff once one equipes brassknuckles, fighting gloves or whatever.

Persuasion - please, either ditch the mini-game and just have a likelihood for success of Persuasion option, like in Fallout 3 or make it like insult dueling in the Secret of Monkey Island. I.e. have us collect all those jokes/threats from other NPCs and reading books first and use them logically on a given persuad?e.

Mounted Combat and generally decently working horses. Seriously, guys, it has been more than a decade. It wouldn't be imbalancing at all if riding requires a skill and horses can't enter caves.

Integration of Magic into the gameworld, as already mentioned. How is it that nobody seems to be aware of the Open spell? Or in MW, Recall? NPCs should take account of magic in their everyday lives. Also, side-quests that require creative use of magic.

Tactical use of Magic in Combat - let there be attacks and counters, tactical spell combinations, like I hear Dragon Age has them, tactical use with the environment - flammables, ice, etc. Also, a spell that slows everything down. Things often moved far too quickly for me in MW and Obl.

Better Melee Combat - Oblivion was making baby steps, but really, there is a lot of room for improvement.

Playable Third Person
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Siobhan Wallis-McRobert
 
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Post » Mon Dec 14, 2009 5:02 am

A tip for TES: V try to prevent head-flipping NPCs. In Fallout 3, I zoomed in on Nova, and her head started spinning while still facing me. Same thing happened with a courier in Oblivion. Please Bethesda, don't curse me with http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot0-1.jpg during a roleplay, I almost cried from laughing. And I had to hit printscreen before she stopped. At one point her head was fully upside-down with her eyes looking at me from her abdomen.

And yes, she IS still alive when this was taken, no her head isn't crippled.

Now that I've gotten that out of the way, I've gotten an unsure glimpse into TES future. If anybody else has been in a cave using only their fists/a chinese sword fighting mirelurks in Oasis Caverns, you'll know what I'm talking about. If the characters look as good, if not better than Fallout 3, I'll be thrilled. If there are children in the next game, I'll be thrilled.

Oh, and a quick caveat: If an NPC gets caught for stealing a carrot, please don't kill them. :[
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Lucy
 
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Post » Sun Dec 13, 2009 5:17 pm

I don't know if it is the engine bethesda uses or just Bethesda don't use is well, but there are many things wrong with game when it coems to npc's. figting a group of bandits in the wilderness will cause the pc to lagg, aven if it is only 10 people, but in GTA there are thousands of people, cars, bikes and much more and the game runs better than oblivions towns with 20 villagers.

Even on a mid-level pc the game will lagg near lights from torches. Figting 5 bandits in a cave with torches will make the game cry for a better cpu.

As I said, I don't know if it is bethesdas fault or the engines fault, but c'mon, Bruma fight = 10 soldiers vs 10 daedra? Immersion breaking.

Agreed. I was shocked when I started playing Overlord: I could have me, fifty or more minions, and another twenty enemies in an area filled with props, and I got a butter-smooth framerate (probably at least 50 fps).
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Emmanuel Morales
 
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Post » Mon Dec 14, 2009 8:11 am

Oh, and a quick caveat: If an NPC gets caught for stealing a carrot, please don't kill them. :[


+1 I'd like to see them go to jail or pay a fine.
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sarah
 
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Post » Mon Dec 14, 2009 1:18 am

So you would rather have a combat system where you press a button once and it auto attacks FAIL

Yep, all those 1st and 3rd person fighting games like Zeno Clash and God Of War have auto attack buttons.
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Budgie
 
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Post » Sun Dec 13, 2009 11:14 pm

Yep, all those 1st and 3rd person fighting games like Zeno Clash and God Of War have auto attack buttons.

Ok so change the combat system for nubs who dont like the original elderscrolls game play NOT might as well just play a different game then complain or maybe they can add an option that allows you yo pick the game play style but who knows ?
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victoria johnstone
 
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Post » Mon Dec 14, 2009 3:29 am

Elder Scrols V combat = http://www.youtube.com/watch?v=TWKRkhpFqhE

Imagin it improved in TES:V.
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Kay O'Hara
 
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Post » Mon Dec 14, 2009 7:20 am

Elder Scrols V combat = http://www.youtube.com/watch?v=TWKRkhpFqhE

Imagin it improved in TES:V.

dude your pro see this is why i don't understand why people want auto attack? it just makes the game not fun i mean by all means if you want to play an mmo go ahead but TES V should have the same click / right trigger to attack besides i played dragon age and i found oblivions play style to be better because i can block when i want to and plan my moves because i dont want to hit an opponent when there blocking (this is why they won't put auto attack)
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Trevi
 
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Post » Sun Dec 13, 2009 7:38 pm

Elder Scrols V combat = http://www.youtube.com/watch?v=TWKRkhpFqhE

Imagin it improved in TES:V.

I mentioned Dark Messiah's combat system, but yeah.
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Jennie Skeletons
 
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Post » Sun Dec 13, 2009 6:59 pm

Put an assasins guild in the game like the Morag Tong meets the Dark Brotherhood.
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Chris Cross Cabaret Man
 
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Post » Mon Dec 14, 2009 6:55 am

Does anyone else have a feeling TES V is going to be rushed?
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Epul Kedah
 
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Post » Mon Dec 14, 2009 8:02 am

Does anyone else have a feeling TES V is going to be rushed?


Considering we don't know if it even exists yet, I'm waiting to judge whether or not it will be rushed until there's an announcement. If it's announced tomorrow, it was likely rushed. If it's announced next year, it probably wasn't.

But this is a discussion for the "Official When and If We Will get TESV" thread, we should continue it there.
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Queen Bitch
 
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Post » Sun Dec 13, 2009 11:51 pm

Does anyone else have a feeling TES V is going to be rushed?


Since there has been no announcement of a game, much less a date, I see no reason at all to have such a feeling. It's also out of order on this thread, and should not be pursued here.
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MARLON JOHNSON
 
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Post » Mon Dec 14, 2009 8:59 am

Hmmm - so having just discovered this thread (I'm usually in the mods section where the action is) I'm curious - is this just more for the game players and mod users to dream aloud about what they want -or- are these considerations actually reviewed or considered by the game designers?

If so then why not create a poll of the top requests for them to see a kind of vote.

Ok in very brief format that I can expand upon here is a kind of wishlist of what could be included:

1. A complete Heightmap of as much landspace as possible. Even if the entire landspace is not used then at least make it ready to be modded.
2. Sailing, Boating - and real live ship to ship action.
3. Expanded animations to include - climbing, more than one set of combat animations.
4. Rarer and more powerful magic. If they do keep magic for all make it possible for rarer forms of magic.
5. More guilds that are not psychic (knowing if you do bad activity X), but that are exclusionary (if they do see you do activity X) ... so no master of them all.
6. Abilities that are learned from activities (from a guild advancement or from a teacher).
7. All factions joinable - tired of the non faction bandits that only exist to rob people - OK neat at level 1 tiresome at level 5 and above. What else do they do?
8. MORE evil options and reactions from the NPCs. For a game that states we support go anywhere and do anything - that may be true (to a fault) with the game mechanics of no class for the character, but it is not at all true in terms of game content and quests.
9. Flight. Real flight. Not gimmicked out modder level created no collision.
10. Steal more ideas from modders - it worked for fallout3 - right?

Ok that is enough for now. I'll be reading through this more later.

thanks.
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TOYA toys
 
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Post » Mon Dec 14, 2009 3:36 am

Hmmm - so having just discovered this thread (I'm usually in the mods section where the action is) I'm curious - is this just more for the game players and mod users to dream aloud about what they want -or- are these considerations actually reviewed or considered by the game designers?


The mods say that developers do come and look at this thread every so often, so what we say here will be seen by developers.
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Grace Francis
 
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Post » Sun Dec 13, 2009 5:38 pm

Elder Scrols V combat = http://www.youtube.com/watch?v=TWKRkhpFqhE

Imagin it improved in TES:V.

Improving a LOT. M&M was a terrible game. It might look cool, but M&B has better combat.
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Sista Sila
 
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Post » Sun Dec 13, 2009 9:19 pm

Yes , dike Messiah does have ALOT better animations for fighting. Though I did feel the grapihcs and game play was a big too clunky.
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Ana Torrecilla Cabeza
 
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Post » Mon Dec 14, 2009 7:52 am

We definitely need more weapon types:
Swords- short, long, broad, one handed, two handed, one and half handed, or their combination, katanas, scimitars, rapiers, cutlasses, sabers
Axes- one handed, two handed, one razor, double razor
Maces- one handed, two handed
Throwing- Knifes, daggers, swords, axes, spears, javelins
Bows- short, long, pleated
Crossbows- light, heavy
Others- tridents, flails, halberds, pikes, pitchforks, clubs, knifes, fangs, daggers, slings
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rebecca moody
 
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Post » Sun Dec 13, 2009 5:30 pm

I think that the best idea for the next elder scrolls would be to be able to go to a website and download mods to your xbox 360, just like with halo 3 how you can download maps other people have made on to your xbox 360. If not download them for free then at least put up the mods with the best ratings on the xbox live marketplace for microsoft points.
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Veronica Flores
 
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Post » Sun Dec 13, 2009 9:28 pm

If there is a cold climate, or a chill night time, then I want to see my and other character's breath. I've seen this in many last-gen games, so I don't see how it could be too difficult to implement this effect. It would add some nice realism.

It could also be modified and used in creature effects, such as fire atronachs exhaling smoke or something.
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Rachie Stout
 
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