TES V Ideas and Suggestions #152,

Post » Sun Dec 13, 2009 7:42 pm

What I'm hoping for is that instead of designing for the console they design for the PC (upper end PC which in a year (after GOTY) will be middle range anyway) and then if need be gimp it for the console instead of the other way around.


Bethesda just can't give console users a gimped version, they'd lose a lot of sales that way. The PC and console versions should be similar except some things like the UI should be optimized specifically for the platform they're on. I'm a PC user, but I'm not willing to get an amazing game with perfect graphics for the PC while console users get a crappy port that makes Bethesda lose money because of it.
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Mrs. Patton
 
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Post » Mon Dec 14, 2009 5:45 am

Hey everyone,

I've been reading TES V Ideas and Suggestions threads in the past but this is probably my first time to post on any of them (unless my memory fails me here XD), mainly because almost everything I wanted to say has already been said so it was better for me to remain silent.

Although it's good to see so much optimism from TES fans regarding the next game, despite no official statement about it, some suggestions I've read here are completely pointless or downright ridiculous, at least in my opinion.

In one post I remember the poster wanted a spell that allowed the caster to freeze water(interesting), why? so he could walk on it (pointless). Why freeze water so you can walk on it if you can simply cast a water-walking spell?

Another one wanted ALL buildings to be completely destructible (Something that was also suggested when OB was in the making). Ever thought about how that would impact quests, AI and different cell types?(interior/exterior) Well, if you are really into this feature you can always get Red Faction 2 and smash every building to the ground with nothing but a sledgehammer.

I'm all for creativity/new stuff, but do you really want such things as above? think about it now. I think the developers (Assuming the next game they are working on is actually TES V) should focus their time and resources on improving NPC Artificial intelligence, combat, stealth, magic, story and other things that compromise the main aspects of the game. Keep your ideas of flying cows mounts for the mod community.

This was probably said before but I can't emphasize on it enough : I want the developers to reward players for exploring, but punish them for venturing too deep into dangerous places, where they shouldn't be there in their first few levels.

And that's all, just my thoughts.

P.S. If you are the guy who suggested the water freezing ability, don't take it personally :P.
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Elisha KIng
 
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Post » Mon Dec 14, 2009 12:18 am

I'd like to see a whole new approach to skill improvement. In real life, we learn far more when we fail at something than when we succeed. So it should be in an RPG.

This would cause beginning characters to level up very quickly. Progress would slow as a character reaches levels where his routine attempts work nearly all the time. To continue improving he'd have to find more challenging things to try--just as in real life.

This is discussed already, but you are 100% right. Killing 1000 rats with a mace will not make you a master with it; beating weapon masters will. After you've reached a certain skill, you only learn more if you fight/train with someone MORE skilled than you.
Mixing one single kind of potion indefinately won't make you any better in alchemy. How can you suddenly learn the effects of other ingredients if you've never even touched them?
Some skill advancement should maybe come through quests/scripted events, not ONLY by you using the skill. Beat down an axe master in the biggest arena in Skyrim, you're rewarded with +1-2 to Axe-skill.
In Gothic this system worked for attributes (beat someone in the arena, +1 strength) but I find it less realistic.

Daggerfallian advantages or disadvantages would be welcome. Health regen, phobias, light powered magery, darkness powered magery, weakness, etc. These really allow you to flesh out your character and open up role playing opportunities.

Feel free to make a short list of dis/advantages you'd like to see, and I might add them to my list (in the signature). It's really short atm. Everyone knows it's a better system than birthsigns.
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El Khatiri
 
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Post » Mon Dec 14, 2009 5:52 am

SNIP

So yes make console games and rake those profits in but do not have the console as the bar - set the bar higher (PC). Further, there is an untapped market for game content that can come from a game that is continually updated - people will buy new content even if it is expansions or even expanded game functions - I'd pay the cover price for Oblivion all over again for a more optimized game engine that used more ram and was truly multi-threaded. NWN was updated for some 7 years after release.

OK - just thought I should clarify that. Not trying to have an argument. Making my suggestion that is all. Once again sorry for any strife that may have caused.



I couldn't agree more. I would pay cover price x1.5 (again) for better graphics + optimised engine etc...
I second your whole post with enthusiasm :thumbsup:
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CYCO JO-NATE
 
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Post » Mon Dec 14, 2009 7:22 am

FIRST make a PC only game that's gonna be better than any Bioware RPGs. Better than TES2, even.
SECOND make expansions to that. 2 big ones per year, maybe. No small and svcky DLCs.
THIRD make the GOTY/final edition with everything included.
FOURTH port the GOTY/final edition to consoles, which by then are the next generation. Adjust UI and everything to work in a meaningful way in a console/TV setting. If still not possible, enjoy the money and fame you earned from making the best game ever. See the PC sales rise in comparison to consoles just because of your perfect TES5.


I'm not asking too much, am I? ;)
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Siobhan Wallis-McRobert
 
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Post » Sun Dec 13, 2009 10:02 pm

FIRST make a PC only game that's gonna be better than any Bioware RPGs. Better than TES2, even.

PC only will never happen. They'd lose a lot of fans and a lot of the potential money that comes from console versions.

Make it better than Bioware RPGs? Bioware has two things I really like, great characters and a great story. But they have very linear worlds. Dragon Age was just several areas connected by lines on a map, you couldn't explore the wilderness. If Bethesda can be as good as Bioware in the story and characterization departments, but still have one of the amazing open worlds Bethesda is so well known for, it would be one of the best RPGs ever made.

SECOND make expansions to that. 2 big ones per year, maybe. No small and svcky DLCs.

Agreed. Expansions, no matter how long they take to make and release, are better than DLCs that come out every month.

THIRD make the GOTY/final edition with everything included.

Agreed.

FOURTH port the GOTY/final edition to consoles, which by then are the next generation. Adjust UI and everything to work in a meaningful way in a console/TV setting. If still not possible, enjoy the money and fame you earned from making the best game ever. See the PC sales rise in comparison to consoles just because of your perfect TES5.


They'd still lose a lot of sales. People aren't going to wait 1-2 years for a game with 2 year old graphics.
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Heather Dawson
 
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Post » Sun Dec 13, 2009 8:05 pm

FIRST make a PC only game that's gonna be better than any Bioware RPGs. Better than TES2, even.
SECOND make expansions to that. 2 big ones per year, maybe. No small and svcky DLCs.
THIRD make the GOTY/final edition with everything included.
FOURTH port the GOTY/final edition to consoles, which by then are the next generation. Adjust UI and everything to work in a meaningful way in a console/TV setting. If still not possible, enjoy the money and fame you earned from making the best game ever. See the PC sales rise in comparison to consoles just because of your perfect TES5.


I'm not asking too much, am I? ;)

Yea you are , your asking for WAY too much no offense .
Simply put TESV won't be pc exclusive ever...............
Too add on I want a difficulty for that game near of Morrowind and much above Oblivion.
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BRAD MONTGOMERY
 
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Post » Sun Dec 13, 2009 6:45 pm

Make some actual death animations. It's really stupid to see people ragdoll in mid air, and not at all realistic. Especially when they float in the air while they are falling.
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Charlotte Lloyd-Jones
 
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Post » Sun Dec 13, 2009 7:37 pm

Making the game for both console and PC is the only financially sound alternative. On the other hand, making a PC-friendly interface that's not hampered by the limitations of a TV screen to display text at a reasonable size would be a gigantic improvement over the last pathetic set of consolified menus. When the game companies are offering their products as cheap and dirty ports to PC, then wondering why their console sales are outstripping those on PC, it's a self-fulfilling prophecy: "we don't sell as many PC games as we used to; the PC market must be declining".
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Unstoppable Judge
 
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Post » Mon Dec 14, 2009 8:32 am

On the other hand, making a PC-friendly interface that's not hampered by the limitations of a TV screen to display text at a reasonable size would be a gigantic improvement over the last pathetic set of consolified menus.


Oh definitely. Now I know I'm in the minority here, but on my 84" projection system I cannot see jack squat at 1080p sitting from 11 feet away (where one has to sit for everything else on an 84" screen) while playing Oblivion. They need to make it scalable or just plain bigger.
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Amy Siebenhaar
 
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Post » Mon Dec 14, 2009 1:47 am

If Bethesda can be as good as Bioware in the story and characterization departments, but still have one of the amazing open worlds Bethesda is so well known for, it would be one of the best RPGs ever made.


Agreed.

I could never really get into Dragon Age, but Mass Effect 1 & 2 are right up with Morrowind and Oblivion as my favorite games. What I love about the characters is they evolve personality-wise based on your choices and how you talk to them. They aren't static. This is especially true, I feel, in Mass Effect 2.

Its all about the characters, Beth!

I'm not saying Elder Scrolls should be a party game, but it would be nice to have deeper interaction with characters, and maybe some followers (not just mindless drones in Oblivion, or 2 dimensional personalities in Fallout 3). Characters that really matter, characters that you care about! Characters who change!
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Oscar Vazquez
 
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Post » Mon Dec 14, 2009 1:53 am

Make some actual death animations. It's really stupid to see people ragdoll in mid air, and not at all realistic. Especially when they float in the air while they are falling.

What Left4Dead did was have pre-done death animations, then when they hit the ground their ragdoll would take over. It made it look very realistic when hordes of zombies start dropping.
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kevin ball
 
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Post » Mon Dec 14, 2009 10:25 am

What Left4Dead did was have pre-done death animations, then when they hit the ground their ragdoll would take over. It made it look very realistic when hordes of zombies start dropping.
Now that would be cool.
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Alister Scott
 
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Post » Mon Dec 14, 2009 3:57 am

I want to see more varity in items like Borderlands, you find 1 shotgun and the next 20 shotguns you will find will be completely diffirent in damage, accuracy, fire rate and much more. In Both Morrowind and Oblivion you find completely identical weapons and I hated it. You find a Silver Longsword and every human in the game who has a silver longsword will look just like yours. That might work for guards, but a smith in Anvil shouldn't have all his weapons look like the ones in Chorrol and the rest of the cities.

So, more different items with different "stats" like Borderlands and Diablo 2.
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Valerie Marie
 
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Post » Mon Dec 14, 2009 12:42 am

Pointless, as I'm sure everything I say has been said and Bethesda will not heed any suggestions. These things can all be modded in, but should be there in "vanilla" :)

1. MAKE THE GAME FOR PC FIRST. Release for console also, but please for the love of GOD make the game on PC and port to console AFTER, not the other way around. Oblivion runs like absolute garbage on PCs that more than double the suggested specs. The Elder Scrolls in general is great, and there would be nothing without Bethesda, but the game really is infinitely better with mods and that is only available on PC. THANKS.

2. No level scaling PERIOD.

3. More lore-based creature diversity, get those Dreugh (non land), Werewolves, etc. back in here. More creatures in the water? make us fear going swimming again.

4. No fast travel, bring back transportation systems for pay? maybe even have it animate your travel but be very much faster than walking or be able to be interrupted by bandits

5. Realistic encumbrance/fatigue? can't carry everything, get tired running, etc.

6. The world should look like an alien world, not like the Canadian wilderness. As beautiful as OB is? Cyrodiil does not look like a world in another galaxy/dimension?

7. Something NON-classic? varied body types for npcs. Big, small, fat, ugly? no more beggars with arms 2 feet in diameter and rock hard abs.

8. For when people DO mod the game later, have those varied body types modeled with the most recent developments in 3d modeling including morphers so that you can have multiple body types wear the same clothes. Have separate male/female items for EVERY equipment slot including bracers, shoes, etc.
9. Eliminate the attribute and skill caps.

10. Use the uncapped attributes and skills to adjust races, birthsigns, and max effectiveness of things to make each character play vastly different than the next? in OB by the time you are level 50, it doesn't matter what you picked anymore? should be that way.

11. Redo lock picking to require skill levels, no more impossible to pick locks requiring keys, and put traps back in.

I could go on and on, but why. :)
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Blackdrak
 
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Post » Sun Dec 13, 2009 5:54 pm

I am all for some stat variation on armor, but to me that itself can become quite redundant.

There is a game called Two Worlds which is basically an Oblivion meets Diablo II (albeit with terrible voice-acting). The game is cool at first because of all the armor sets with their varying stats, but eventually the game becomes more about loot, than about the story, characters, etc...Now I'm not saying gamesas would allow that to happen, but I would hate for TES to change into a hack n' slash never-ending armor upgrade game.
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His Bella
 
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Post » Mon Dec 14, 2009 1:47 am

Do not make TES V only for the PC.
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Sarah Kim
 
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Post » Mon Dec 14, 2009 12:54 am

I gotta few things I want to see happen in TES5... but I think most are repetitive:

1. Less level scaling.
2. More varied/unique environments and dungeons.
3. Better persuasion.
4. Hand-placed items.
5. More Guilds and Longer/Detailed Guilds? Can you ask for both? :lol:
6. More armor/weapons
7. Technological Advances (no I don't mean guns...)
8. KIDS!!!
9. Better Story than Oblivion?? :(
10. Get rid of those Physic (did I spell it right?) guards!!!

Things that I want to Stay:

1. Quest Arrow/Compass - It's helpful, maybe just make it less detailed?
2. Journal - Less detailed journal
3. Fast Travel - I don't want to be forced to walk
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Brooke Turner
 
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Post » Mon Dec 14, 2009 9:30 am

Do not make TES V only for the PC.


No, but we want Bethesda to think about what the pc is capable of, before "downgrading" TES so the consoles can run without crashing. I playd Morrowind on Xbox and I dind't find the controls or anything else about the Xbox version to be bad. (Except for the horrible loading times)

Enough of the console vs pc debate.

Lore

I think that Bethesda should focus on Story and Lore first before anythin else. What made me stick to Morrowind was that the Lore was freaking awsome. You cpuld talk to the priest, mages and other people about such things like daedra and the dwemer, but the best part is that you could actually explore it. What I mean is that people talk about ancient dwemer cities with treasures that still lies in the old ruins, and its all for the player to explore. I missed that in oblivon, I couldn't go to a ayleid ruin and find ayleid stuff except for some lame stones for hight prices. You're ready to take your first character at level 1 and seek out all the ancient treasures and all you find in every chest is 2 lockpics and 6 gold pieces. The worst of all is that every ruin felt like a typical dungeon. There was nothing that made me feel like civilised people actually lived in these lost cities. No, instead they felt like they were actuallt made for creatures and necromancers. The same with forts.

I really hope that Bethesda will bring back the lore, so when people of Tamriel tell us something about some old ruin, I actually want to get that explorer feeling that Morrowind gave me, instead of "Yubiiii, I get to kill zombies".
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sally R
 
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Post » Mon Dec 14, 2009 4:08 am

Bring back climbing for creatures and NPCs and allow NPCs to jump. Me sitting on a rock is handy when no one can touch me, but it doesn't lend itself to good gameplay. It doesn't have to be automatic that they can reach my position (maybe I'm way better at getting to hard-to-reach places), but they should atleast be able to try, or run away if that's more feasible.
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Myles
 
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Post » Mon Dec 14, 2009 3:02 am

A better item-placement system. I spent hours upon hours in Oblivion, placing books on my shelves and arranging my homes. I would love a more advanced system when it comes to this. Perhaps, take advantage of the D-pad (arrow keys on pc) sou you can rotate an item in the air. Also, don't make the items bounce around when being held, it's annoying!

:run: ?Thanks! :dmc:
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Bek Rideout
 
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Post » Sun Dec 13, 2009 11:26 pm

Please do not make it party based.If i wanted to make friends and start relationships,i wouldnt spend all my time playing video games.
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My blood
 
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Post » Sun Dec 13, 2009 6:53 pm

1. MAKE THE GAME FOR PC FIRST. Release for console also, but please for the love of GOD make the game on PC and port to console AFTER, not the other way around.

As long as the release dates are the same, why not.

3. More lore-based creature diversity, get those Dreugh (non land), Werewolves, etc. back in here. More creatures in the water? make us fear going swimming again.

The only thing that made us fear going in the water before was that there were a lot of the same stuff (slaughterfish, dreughs) there should be more variety.

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Conor Byrne
 
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Post » Sun Dec 13, 2009 11:17 pm

Its all about the characters, Beth!

Well, for me, only in the sense that it increases immersion in a simulation of a fantasy world. That's what I feel TES is... it's not a hack-n-slash, but it also isn't a social drama/dating simulation.
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Paula Rose
 
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Post » Sun Dec 13, 2009 9:32 pm

Well, for me, only in the sense that it increases immersion in a simulation of a fantasy world. That's what I feel TES is... it's not a hack-n-slash, but it also isn't a social drama/dating simulation.

I think Bioware has found a good balance between those aspects, Bethesda could learn from them in that sense.

Edit: sp
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john page
 
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