TES V Ideas and Suggestions #152,

Post » Mon Dec 14, 2009 6:25 am

He's right you know. About the everyday citizens. (I make mods that take place in cities, and far out in the countryside, and most of them are lacking spells)

However, with a very small amount of gold, more gold than it would cost to do half the stuff they do, they could learn a spell. There's a mages guild in every city, not to mention a chapel. Both places have spell casters.

The everyday citizen may not have it, but they could easily acquire the services of a mage by yelling out of a window.

I see your point, there would probably be a little advancement, but unless Mages and Non-Magical People start fighting, there won't be much.


Adding my edit here since you guys replied whilst I was editting.

. . .Additionally, no one seems to be considering the cultures which are less magically inclined. I doubt there are alot of mages in the Nords homeland, or the Orcs, or even the Red Guard. While I'm sure there are a few, it seems unlikely that magery would be as integrated into their cultures as it was in Cyrodiil or Morrowind simply because it's not really a primary practice of their people. These races would almost definitely be developing newer technologies; especially those which mimicked magic if for no other reason that to counter the use of magic on the battlefield.
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Queen
 
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Post » Sun Dec 13, 2009 11:16 pm

Werewolf
i loved werewolf in morrowind and i hate how they did not have it in oblivion



when is TESV out and where it
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Jessica Colville
 
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Post » Mon Dec 14, 2009 12:32 am

Adding my edit here since you guys replied whilst I was editting.

. . .Additionally, no one seems to be considering the cultures which are less magically inclined. I doubt there are alot of mages in the Nords homeland, or the Orcs, or even the Red Guard. While I'm sure there are a few, it seems unlikely that magery would be as integrated into their cultures as it was in Cyrodiil or Morrowind simply because it's not really a primary practice of their people. These races would almost definitely be developing newer technologies; especially those which mimicked magic if for no other reason that to counter the use of magic on the battlefield.

Another good point. Nords are fierce warriors (however, there are multiple Nords in the Mage's Guild), and there are also Redguards in the Mages Guild, who are more inclined to be scouts, or adventurers (although, I don't know if Redguards would have much technological advancement. Maybe, but they're more focused on being the best physically in their culture.) There isn't a single Orc Mage's Guild member, however. I don't even know if any Orcs in the entire game have spells.

Orcs and Nords have the least intelligence though. So would they be making the technological advancements?
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jessica Villacis
 
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Post » Mon Dec 14, 2009 3:28 am

Another good point. Nords are fierce warriors (however, there are multiple Nords in the Mage's Guild), and there are also Redguards in the Mages Guild, who are more inclined to be scouts, or adventurers (although, I don't know if Redguards would have much technological advancement. Maybe, but they're more focused on being the best physically in their culture.) There isn't a single Orc Mage's Guild member, however. I don't even know if any Orcs in the entire game have spells.

Orcs and Nords have the least intelligence though. So would they be making the technological advancements?


There's the one female Orc in the balmora mages guild who is certainly not a necromancer. . .
As for their intellect, both cultures are warrior cultures, Orcs are known for their metallurgy and craftsmanship. While they might not be the most intelligent in regards to advanced concepts like magery, both races have managed to rise above the rest (even those more intelligent) in their culturally respected fields. Sometimes it's not simple intelligence which makes the difference, but rather familiarity and practice.
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Antonio Gigliotta
 
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Post » Sun Dec 13, 2009 4:56 pm

This post has been edited by Rohugh: Today, 12:42 PM


Thank you.
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GabiiE Liiziiouz
 
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Post » Sun Dec 13, 2009 7:33 pm

There's the one female Orc in the balmora mages guild who is certainly not a necromancer. . .
As for their intellect, both cultures are warrior cultures, Orcs are known for their metallurgy and craftsmanship. While they might not be the most intelligent in regards to advanced concepts like magery, both races have managed to rise above the rest (even those more intelligent) in their culturally respected fields. Sometimes it's not simple intelligence which makes the difference, but rather familiarity and practice.

Ah, that's a good point. But some people would hate to see a proto-dwemer 2.0 happening with the warrior races.

Edit: What I mean by proto-dwemer, is just making some very simple machines.

I'd love it, if it was well-done and didn't make everything obsolete. But "Magic Retaliation" as you could call it, is a very good and plausible theory to why technology would advance.
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Taylah Illies
 
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Post » Sun Dec 13, 2009 8:11 pm

hand to hand needs to have hand garments (gloves (clothing), gauntlets (armor), rings) that would be able to do On Strike enchantments (only if no other weapon is equipped). Otherwise, H2H will always be an inferior offensive skill to weapons due to the lack of On-Strike enchantments (fire damage, health damage, etc). In addition, a variety of H2H weapons would be good, too - brass knuckles, katars, claws, and so on.
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Anna Krzyzanowska
 
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Post » Mon Dec 14, 2009 4:42 am

hand to hand needs to have hand garments (gloves (clothing), gauntlets (armor), rings) that would be able to do On Strike enchantments (only if no other weapon is equipped). Otherwise, H2H will always be an inferior offensive skill to weapons due to the lack of On-Strike enchantments (fire damage, health damage, etc). In addition, a variety of H2H weapons would be good, too - brass knuckles, katars, claws, and so on.


You sir, have my approval.
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Chloe Lou
 
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Post » Mon Dec 14, 2009 6:02 am

hand to hand needs to have hand garments (gloves (clothing), gauntlets (armor), rings) that would be able to do On Strike enchantments (only if no other weapon is equipped). Otherwise, H2H will always be an inferior offensive skill to weapons due to the lack of On-Strike enchantments (fire damage, health damage, etc). In addition, a variety of H2H weapons would be good, too - brass knuckles, katars, claws, and so on.


Yeah, I've always felt that hand to hand neds some lovin'.

Maybe just make it so "On Touch" spells could be activated by hand to hand combat?
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Naughty not Nice
 
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Post » Sun Dec 13, 2009 5:24 pm

Yeah, I've always felt that hand to hand neds some lovin'.

Maybe just make it so "On Touch" spells could be activated by hand to hand combat?

I actually had a thought there, you can use a "lucid enchantment" which means streaming magic through a weapon or through a attack, you could actually deal out flaming punches for example.
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Beth Belcher
 
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Post » Mon Dec 14, 2009 1:42 am

I actually had a thought there, you can use a "lucid enchantment" which means streaming magic through a weapon or through a attack, you could actually deal out flaming punches for example.


Yeah, it'd have to be low-magicka spells though, otherwise you'd burn through your supply in a hurry.
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Damien Mulvenna
 
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Post » Mon Dec 14, 2009 7:29 am

I actually had a thought there, you can use a "lucid enchantment" which means streaming magic through a weapon or through a attack, you could actually deal out flaming punches for example.

Once again, an amazing idea.

I already thought about that for arrows, but you can already add a poison to an arrow. So it made my idea obsolete.
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Laura Wilson
 
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Post » Sun Dec 13, 2009 7:41 pm

They should add dual wield for stealth users or maybe higher weapon professioncey anyone felling a double back stab???
Also Dragons and cyclops and stone giants would be cool
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Jessie Butterfield
 
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Post » Sun Dec 13, 2009 4:48 pm

I would like a more comlex sneak system. In addition to the bonus damage when sneaking if undetected, I would like some stuff around the lines of being able to peek in a hallway without entering it (I.E. so you have less of a chance of being detected).

They also should put light throwing weapons back in.
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Josh Dagreat
 
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Post » Mon Dec 14, 2009 12:27 am

I would like a more comlex sneak system. In addition to the bonus damage when sneaking if undetected, I would like some stuff around the lines of being able to peek in a hallway without entering it (I.E. so you have less of a chance of being detected).

They also should put light throwing weapons back in.

You can already peek around the hallway if you zoom out, and you do bonus damage if you're sneaking and undetected. :D
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Horse gal smithe
 
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Post » Sun Dec 13, 2009 7:10 pm

I actually had a thought there, you can use a "lucid enchantment" which means streaming magic through a weapon or through a attack, you could actually deal out flaming punches for example.

But that will still make weapons more powerful if this "lucid" spell effect is added on top of any damage done through On Strike weapon enchantments.
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Marion Geneste
 
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Post » Sun Dec 13, 2009 7:13 pm

I would like to see boats or some kind of sailing machanic. Magic should be for every body and not just for magic specialist (wizards/mages/sorccers). Technology advances are needed but they are not going to put guns in the game end of discussion and if you are to stupid to relize this then well good luck with life. Also I would like to see more wildlife in the game you know birds foxes I oved the deer from Oblivion I would go hunting just for fun. More agriculture maybe if you have a house you could have a garden or even a farm and cattle would be nice in the game. Mounted combat IDK how you guys are going to do it but do it. I have heard some people say dual weilding and that would be could to see I would use it maybe right trigger or left trigger to attack and if you hold them both down to block. More diversaty in armor and weapons and bring back spears crossbows etc. Maybe a shop you could own and more character custimitation. Also arena multiplayer so you and your friends could finaly see who has the better character. Finally more speels/enchants and bring back the old talents and some new ones too.
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Philip Rua
 
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Post » Sun Dec 13, 2009 5:47 pm

Technology advances are needed but they are not going to put guns in the game end of discussion and if you are to stupid to relize this then well good luck with life.


Wow. . . just wow.
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Maria Garcia
 
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Post » Sun Dec 13, 2009 4:27 pm

There are so many of these threads, I'm not sure what hasn't already been said but...

I would love to see a more immersive first person viewpoint. Think along the lines of Crysis, or Mirror's Edge. If you look down, you can see your body. You can see your own shadow creeping along the walls in the flickering candlelight. If you jump (Oh please, execute the jumping in a believable manner this time, please.) you can hear the struggle and the impact, and you can see your legs come up while in the air and bend to absorb the shock.

Taking it to the next level, this viewpoint could be executed for simple tasks too. When reading a book, instead of opening a separate "book" window, you can see your own arm pick it up, open it, and flip through the pages, bringing it close enough to read easily. Likewise, you can see yourself put it away, or back down on the table in first person. If you drink a potion, you'll see yourself pull it out of your pack, uncork it, chug it, and toss it away. Apply this concept to alchemy, harvesting alchemy ingredients, and everything else in the game will really allow you to feel like you are the character you're playing as.
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Sian Ennis
 
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Post » Mon Dec 14, 2009 1:06 am

Are you being serious? Sure, for another kind of game it would be downright awesome, but for an RPG?
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Krista Belle Davis
 
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Post » Mon Dec 14, 2009 4:39 am

Are you being serious? Sure, for another kind of game it would be downright awesome, but for an RPG?

I assume you answered to DrBondo, all I can say is YES.
Even MORE for an RPG, after all you play a heavily character driven game so why should it feel like you play a floating camera with arms?
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Lauren Denman
 
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Post » Sun Dec 13, 2009 8:19 pm

Are you being serious? Sure, for another kind of game it would be downright awesome, but for an RPG?


Assuming you are directing your comment at me, yes, absolutely serious. Immersion is a big deal to me, especially in a game like TES. This will only help to enhance it.
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Mark
 
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Post » Sun Dec 13, 2009 6:18 pm

Assuming you are directing your comment at me, yes, absolutely serious. Immersion is a big deal to me, especially in a game like TES. This will only help to enhance it.



Ahh yes, animation has always been something that Bethesda was "lazy" at, even Fallout 3 animations looked like crap. Seriousely, have you seen them running with a handgun? Looks stupid.

More animations for spells. Ahealin spell looks just like a shield spell, or summon spell. I hated that, we need to make them look different. I also want to see different weapon animation. I'd like to see warhammers be swung diffrently than a claymore and dagger different from a mace.
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REVLUTIN
 
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Post » Sun Dec 13, 2009 3:52 pm

There are so many of these threads, I'm not sure what hasn't already been said but...

I would love to see a more immersive first person viewpoint. Think along the lines of Crysis, or Mirror's Edge. If you look down, you can see your body. You can see your own shadow creeping along the walls in the flickering candlelight. If you jump (Oh please, execute the jumping in a believable manner this time, please.) you can hear the struggle and the impact, and you can see your legs come up while in the air and bend to absorb the shock.

Taking it to the next level, this viewpoint could be executed for simple tasks too. When reading a book, instead of opening a separate "book" window, you can see your own arm pick it up, open it, and flip through the pages, bringing it close enough to read easily. Likewise, you can see yourself put it away, or back down on the table in first person. If you drink a potion, you'll see yourself pull it out of your pack, uncork it, chug it, and toss it away. Apply this concept to alchemy, harvesting alchemy ingredients, and everything else in the game will really allow you to feel like you are the character you're playing as.

Yes and talking about shadows, I would like to see the fireballs make light (No torches needed anymore, just charge your fireball)

Edit: Forgot about the other elements, lightning could give light too and frost probarbly not. A thing I really miss in every RPG I ever played is the ability to set your arrow on fire, or add other elements to it. You would need a certain level of marksman and the higher your magic level is the better the effect. A special arrow is used for this and it causes more damage than a normal arrow or spell.
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Spooky Angel
 
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Post » Mon Dec 14, 2009 7:14 am

There are so many of these threads, I'm not sure what hasn't already been said but...

I would love to see a more immersive first person viewpoint. Think along the lines of Crysis, or Mirror's Edge. If you look down, you can see your body. You can see your own shadow creeping along the walls in the flickering candlelight. If you jump (Oh please, execute the jumping in a believable manner this time, please.) you can hear the struggle and the impact, and you can see your legs come up while in the air and bend to absorb the shock.

Taking it to the next level, this viewpoint could be executed for simple tasks too. When reading a book, instead of opening a separate "book" window, you can see your own arm pick it up, open it, and flip through the pages, bringing it close enough to read easily. Likewise, you can see yourself put it away, or back down on the table in first person. If you drink a potion, you'll see yourself pull it out of your pack, uncork it, chug it, and toss it away. Apply this concept to alchemy, harvesting alchemy ingredients, and everything else in the game will really allow you to feel like you are the character you're playing as.

Agreed. Mirror's edge demonstrated that you can successfully have an action/platforming/whatever game in first person view. Seeing the character's body was wonderful and made it feel as if I was more than a floating eyeball with hands.

I would gladly sacrifice the option for a 3rd person view if the 1st person view was done so excellently.
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Laura Tempel
 
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