TES V Ideas and Suggestions #153

Post » Sat May 28, 2011 2:46 am

My 2 cents on eating, drinking and sleeping:

NOT eating or sleeping doesn't kill you but what it does is reduce your natural regeneration rates and your skill efficiency over time, you can however go longer times without eating and sleeping or suffering severely negative effects. You don't lose health from being starved or tired alone, dehydration only happens in very hot and dry areas and doesn't drain your health but your stamina, you can however get heat stroke which is more severe.

In cold regions food also keeps you warmer over a longer time.


EDIT: And yea, higher quality food is not only more nourishing but also leaves you more "satisfied" and it's healthier, carrying less risk of diseases or poisonings.
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Alyesha Neufeld
 
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Post » Fri May 27, 2011 6:42 pm

Can't have it's own topic until the game is announced a month before E3.

But what about the composer? I really enjoyed Soule's Morrowind main theme. But his Oblivion stuff was... you remember all those threads about how much better the game became after you turned off your music.

If you could have any composer in the world do TES V?
I'd go for Howard Shore in a heartbeat, themed ambiance at it's best. Listening to the LOTR soundtrack right now and it's great. Besides, who else has won 2 academy awards for scoring sword and sorcery stuff?

Edit- Listening to "The Breaking of the Fellowship" Holy [censored] Shore can do stirring and epic when the time comes. You don't even need context, just listening to the song can make you feel like the most important thing in the world is happening. Bethesda, get this guy no matter the cost!
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Emma louise Wendelk
 
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Post » Sat May 28, 2011 6:00 am

Can't have it's own topic until the game is announced a month before E3.

But what about the composer? I really enjoyed Soule's Morrowind main theme. But his Oblivion stuff was... you remember all those threads about how much better the game became after you turned off your music.

If you could have any composer in the world do TES V?
I'd go for Howard Shore in a heartbeat, themed ambiance at it's best. Listening to the LOTR soundtrack right now and it's great. Besides, who else has won 2 academy awards for scoring sword and sorcery stuff?

I think with Soule it's he tries to do too much with too many tools.
Back when he designed the Music and Background sound effects for Secret of Evermore he did GREAT work and back then he had only very limited tools and processing power. But now he has much better tools and CD quality properties, however i think his music is just "overloaded" now. For Morrowind it was more subtle in most points but Oblivions just just more "blazing" and powerful, too much really since it started to overshadow the actual game.

If they take Soule again, which i think they will do, he should go with "less is more", remember the times of limited tools and capabilities and try to make something out of that.
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SiLa
 
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Post » Sat May 28, 2011 4:54 am

You know what annoys me? The fact that I can say the same thing to an NPC over and over again, and still get the same response. For example, say I'm asking them where they're from for the first time, and they tell me City A. Okay, that's fine, but what if I ask again? They'll just tell me the same thing. I can keep asking an infinite amount of times and they'll never give a different answer. This is especially annoying with meaner characters, who you wouldn't expect to be fine with repeating an answer for you multiple times.

What I'd like to see is that the first time you ask a question, you get a normal answer. The second time, the NPC remarks on how they already told you, but tells you again. The third time they do it in an angry tone, and the 4th time and after they refuse to tell you. Like how a person in real life would act. Something like this:

Me: Where are you from?

NPC: Oh, I'm from City A. Quite a lovely place, if you ignore the rats.

Me: Where are you from?

NPC: I already told you, City A.

Me: Where are you from?

NPC: Are you deaf? I said City A!

Me: Where are you from?

NPC: Get out of my sight, fool!


It might be a hassle to make the extra dialogue, but it's worth it imo. The way it's set up now is just ridiculous.
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Darrell Fawcett
 
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Post » Sat May 28, 2011 1:18 am

Hand to Hand could be better...there could be hand to hand weapons like spiked gauntlets, and the palm strike that causes paralysis should have a higher chance of succeeding, especially at higher levels. Unarmed characters are at a pretty severe disadvantage against heavily armed and armored opponents, so any advantage they can get would help a lot.
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willow
 
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Post » Fri May 27, 2011 8:45 pm

Hand to Hand could be better...there could be hand to hand weapons like spiked gauntlets, and the palm strike that causes paralysis should have a higher chance of succeeding, especially at higher levels. Unarmed characters are at a pretty severe disadvantage against heavily armed and armored opponents, so any advantage they can get would help a lot.

I was about to write an extremely long post, but I looked at it and realized it was crap. So to make a long story short: Hand to Hand svcks so hard it cannot be described with normal words, and they desperately need to do something to make it better. Special unarmed weapons like spiked gauntlets might be a good idea.
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GEo LIme
 
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Post » Sat May 28, 2011 1:09 am

...
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Albert Wesker
 
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Post » Fri May 27, 2011 11:24 pm

i want as mutch dungeons as Oblivion.
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Zach Hunter
 
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Post » Sat May 28, 2011 1:23 am

I would hate that, it's okay if people want to roleplay and eat and drink reguarly, but making it absolutely neccessary to survive in the game would be frustrating. Sometimes you have to actually substitute realism for efficiency.

Every game does that. So no wonder people are wanting more realistic and challenging games.
And please tell me examples of what games you find frustrating due to too much realism? No simulators, but RPGs.

Most of the mods for TES3-4 fix some realism issues, there are several that add eating, drinking and now, even sleeping as it's basically cut out of the gameplay. I'm not fully satisfied with those, but they sure make the games more believable. (remember to change the broken day cycle speed, or your twice a day meal becomes annoying eating every 5 minutes. Just the thing you hate)

Edit: ah forget it. I could just as well start designing a realism mod for TES5, since it's going to need one anyways.
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hannaH
 
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Post » Sat May 28, 2011 8:41 am

As far as necessities go, making the player NEED to do something is bad. Making the player WANT to do it? Effective.

If Inns had random encounters (unique NPCs with an indeterminate schedule), or chance encounters wit regular valuable NPCs (say, the only merchant in the game that sells Imperial Silver Dragon Gauntlets), or just plain craziness that might occur (brawls, characters dancing on tables, bawdy songs erupting, etc), you'd find people would WANT to stop in just to see what the latest is.

Same thing with eating: give the player a reason to eat, rather than a requirement. Eating should result in a bonus, rather than not eating resulting in a penalty. For example, if you eat, you should regenerate fatigue faster, and health slowly over 2 in-game hours. If you don't eat, you regenerate health only while sleeping and have a normal regeneration rate. This makes eating something a player would do voluntarily, rather than as a perceived requirement.
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maya papps
 
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Post » Fri May 27, 2011 9:51 pm

1. I'm pretty sure this will come true: use a new engine for TESV.

2. New voice actors. Don't hire famous people for voice acting if their dialog isn't gonna be longer than twenty lines

3. Let the setting be somewhere alien, where nothing is as familiar and boring as Cyrodiil.

4. Have fun making it, I guess.
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Sunny Under
 
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Post » Sat May 28, 2011 3:47 am

Every game does that. So no wonder people are wanting more realistic and challenging games.
And please tell me examples of what games you find frustrating due to too much realism? No simulators, but RPGs.

I don't play many games, so I wouldn't be able to answer your question. However, I know that games with far too much realism (for instance, necessity to eat and drink) will inevitably be frustrating to play. Sure, if you want to role play as a normal person that eats 3 meals a day accompanied with a pleasing beverage then go ahead, but we shouldn't have realism forced down our throats when we are in fact playing a fantasy game in a fantasy world.
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Wane Peters
 
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Post » Sat May 28, 2011 3:02 am

ONLINE LOUNGES:
If you are online, inns become public lounges where you can chat and trade with other online players at all hours of the day. You can't use your weapon against other members, but you can get into drunken fistfights. Members only exist inside the pubs and can't bleed out into your world.
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Adriana Lenzo
 
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Post » Fri May 27, 2011 9:11 pm

Same thing with eating: give the player a reason to eat, rather than a requirement.

Maybe I'm just strange, but the eating itself can give me a sense of accomplishment in a game.

Imagine: freezing, dark winter day, you leave your campfire in desperate search for food. You come on a lake and use your axe to hack a hole in the ice. You spend the next 4 hours ice fishing with little skill and crappy equipment, but finally manage to catch a nice 2-3kg pike! Before you're back at the camp, you've got some frostbites on your hands, and the fire has gone out. Good thing you were smart enough to store some firewood. With your long survival experience you manage to light the fire again, even with the icy wind, snowy pieces of wood and frozen hands. You melt some snow and boil water while the pike is roasting, and treat your hands with warm water and bandages. The pike is delicious, and gives you strength to carry on your journey for another day.

I find this to be an example of realistic, challenging but still rewarding and fun gameplay. The same game includes several damage types, such as blunt, piercing and slashing, different armour values versus different damages, hit locations, wounds according to damage: bruises, fractures, punctures, cuts, even dismemberment. Survival elements with tracking, hunting, trap making, fishing as you already know, food preparation, wound treatment, item making, mainly crude weapons and bandages but also rafts, shelters and houses. You can chop down trees to make yourself that precious firewood, and you can skin the animals to have fur to help you survive the winter.

I'm not asking too much if I want the same things in TES5? Wouldn't that be like, you know, WAY better than some RAI or other lame old crud you see in every game?




If you are online, inns become public lounges where you can chat and trade with other online players at all hours of the day

I would hate to see any multiplayer or online elements, but that is atually the only good idea I've heard about the subject. I could avoid it entirely by playing offline.
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Cassie Boyle
 
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Post » Fri May 27, 2011 8:07 pm

I would enjoy the option to do such a thing mentioned in the post above, but I would hate it to have to be a requirement.
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Cameron Wood
 
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Post » Sat May 28, 2011 1:24 am

Don't be afraid to make it rated 'M'. The game is probably going to have an advlt target audience anyways, and 'M' is the new 'E' (I've been getting M games since second grade.) Hoever, 'A' IS WAY TO MUCH!!!!!!!
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Enie van Bied
 
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Post » Sat May 28, 2011 6:15 am

please no cut scenes, they svck so much!
i know they havent put any in before but......
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Kate Murrell
 
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Post » Fri May 27, 2011 7:35 pm

id also like to be able to fight on my horse, was a bit annoyed I couldnt do this in Oblivion D:
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Kelly Osbourne Kelly
 
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Post » Fri May 27, 2011 7:57 pm

I agree with the random events, Oblivion was sometimes on the repetitious side.
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Nany Smith
 
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Post » Sat May 28, 2011 8:55 am

I would enjoy the option to do such a thing mentioned in the post above, but I would hate it to have to be a requirement.

You would of course be a rich shopkeeper, who has a servant that brings food in front of you twice a day :) And chops firewood and lights your hearth.
Only morons and rangers would live in the woods like that, but that would be another choice for you to make!
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Kelly James
 
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Post » Fri May 27, 2011 6:22 pm

You know what annoys me? The fact that I can say the same thing to an NPC over and over again, and still get the same response. For example, say I'm asking them where they're from for the first time, and they tell me City A. Okay, that's fine, but what if I ask again? They'll just tell me the same thing. I can keep asking an infinite amount of times and they'll never give a different answer. This is especially annoying with meaner characters, who you wouldn't expect to be fine with repeating an answer for you multiple times.

What I'd like to see is that the first time you ask a question, you get a normal answer. The second time, the NPC remarks on how they already told you, but tells you again. The third time they do it in an angry tone, and the 4th time and after they refuse to tell you. Like how a person in real life would act. Something like this:



It might be a hassle to make the extra dialogue, but it's worth it imo. The way it's set up now is just ridiculous.

:thumbsup: Excellent idea!
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LittleMiss
 
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Post » Sat May 28, 2011 3:53 am

Theres just i problem in having hundrets of dialogs test, everyone have to be voiced and that take a huge amount of space, and more importantly - time!!1

But yeah if npc's could respond in multiple ways that'd be cool.
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Amysaurusrex
 
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Post » Fri May 27, 2011 9:20 pm

I would enjoy the option to do such a thing mentioned in the post above, but I would hate it to have to be a requirement.

That's just it. It isn't forced down your throat because you realize its only important in certain situations. Sitting here in my chair, in my well heated home, drinking and eating freely, I am in no danger nor any fear of the cold or of hunger. If I decide to go camping or wander into the wilderness then I must be prepared for the consequences of my actions. You can wander close to the roads and use inns if you don't wish to be forced to survive. Those of us who enjoy the wilderness will have to live fighting the elements, disease, and our own stomachs.

It would still be a choice, but one that you must make carefully (and, yes, in some cases will be forced upon you if you get lost or abandoned in the wilderness). Its all part of what makes it an RPG. Planning, skills, and consequences.
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Lucie H
 
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Post » Sat May 28, 2011 9:39 am

A better item placement system. I like my virtual homes to look nice. Don't let the books flop around while I hold them. Keep them in a stable position. Take advantage of arrow keys (dpads) for rotation of items. I want to be able to put books on shelves with relative ease!
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Joey Avelar
 
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Post » Sat May 28, 2011 12:42 am

3. Let the setting be somewhere alien, where nothing is as familiar and boring as Cyrodiil.


uhh fail? anywhere besides cyrodiil would be considered alien since that its in a different province anyways if u mean as in an alien looking place fail go play some mass effect theres no alien planet in TES series not that i know of
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N3T4
 
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