TES V Ideas and Suggestions #154

Post » Sat May 28, 2011 4:58 am

But there should be vampires that aren't hostile. So, you know, you can hang out with them in sleazy underground taverns and raid the hobos at night, all the while either lamenting the loss of your humanity or reveling in your civilized brutality.


That, but I also think that there should be vampires that can mostly control their primal urges towards you and aren't 'evil'. Maybe you can help him out and try to discover a cure without subjecting yourself to vampirism.
I also think there should be a goblin or two that aren't hostile and you can talk to and interact with. Same goes for a bandit that didn't want to live in a cave anymore, but was afraid of his buddies and ringleader.
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Soku Nyorah
 
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Post » Sat May 28, 2011 1:36 am

one thing i always liked about the elder scrolls was enjoying the atmohspere and the veiw like a few hours ago i was playing the elder scrolls IV and i got this amazing veiw at the lighthouse and anvil of the horizen and when its at that time where the skys pink and the sun is halfway down (kind of like the april sun in cuba music video)

also the A.I i would like them to be more...........alive for example


A farmer: You see him digging up dirt and planting crops etc and eventully he gets fatiuged and takes a break but he has a diffrent routine every day
A Guard: He works and patrols after that he goes back to his quaters and dresses in his civilan clothes and takes a break at the tavern also guards don't work everyday of there life so maybe they have a day off etc

also i have recently got bethesda games fever as i call it and im playing the elder scrolls iv for 12 hours then fallout 3 for 12 hours
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Conor Byrne
 
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Post » Sat May 28, 2011 5:22 am

That, but I also think that there should be vampires that can mostly control their primal urges towards you and aren't 'evil'. Maybe you can help him out and try to discover a cure without subjecting yourself to vampirism.
I also think there should be a goblin or two that aren't hostile and you can talk to and interact with. Same goes for a bandit that didn't want to live in a cave anymore, but was afraid of his buddies and ringleader.


I'd like to be a vampire with some awesome abilities, but I want to be sick all the time, I'd like to turn into a bat and a wolf and a mist so that I can fly or run faster or go through windows and under doors no problem. I want to feel sickly after one day of not feeding, I want to feel the need to feed. I'd also like to be less immune to diseases if I don't feed often enough, so that I'm 50% more likely to catch a disease after 2 days of not feeding than if I were not a vampire. Of course if I feed every morning and every night then I'll be twice as strong as I was before.

I'd also like to run into a group of vampires who ask you to bring fresh meat for a small reward each night. (There should be several groups of vampires running around). I don't want the main quest for vampires to be to find a cure, we've done that before (in both Morrowind and Oblivion), cures should be available somewhere (perhaps a church), and you should be able to be bitten again and change back into a vampire after being cured. I'd like several factions of vampires to be at war, perhaps the bats wolves and mist forms, and I want to be able to change into each type of vampire in the game until I've either finished the game or run out of vampires to kill.

Stephen.
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Taylah Illies
 
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Post » Sat May 28, 2011 5:20 am

If the game does take place in Skyrim (or any other area that isn't Summerset Isle for that matter), I think it would be cool for the expansions to add land from High Rock and/or Hammerfell. This land would stop to where the edges (or somewhat close) of the Daggerfall play area is. This would be an awesome way to finish High Rock and Hammerfell (and other provinces that aren't explored entirely) while connecting the expansions with the in game universe very well . I doubt a lot of people would dig this though.
Example:
http://s25.photobucket.com/albums/c64/Joseph_1594/?action=view¤t=Expansions.jpg&newest=1

The area in red could be possible expansions for an example.

It would work really well for other possible land destinations also.
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Rhi Edwards
 
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Post » Fri May 27, 2011 10:52 pm

I need vampires in TESV, like I need giants. They are lore correct, but its enough just to know they are there, lurking behind the suneaten vail of your imagination. They're just a nod to other fiction and tools for storytellers in game. They've made very poor gameplay styles too, and this won't change. Certainly not, when Skyrim has dozens of vampire tribes, all very unique. Bethesda's not going to walk on water for us, which is just as impossible for them as implementing a great gameplay mechanic for vampires, and what's the use if its not great? The is no point. Besides, aren't vampires just too tiresome? Yes, they are. There now, they can use that three minutes from vampire development, to develop a new shoe mesh.
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Alberto Aguilera
 
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Post » Sat May 28, 2011 8:24 am

I'd like to be a vampire with some awesome abilities, but I want to be sick all the time, I'd like to turn into a bat and a wolf and a mist so that I can fly or run faster or go through windows and under doors no problem. I want to feel sickly after one day of not feeding, I want to feel the need to feed. I'd also like to be less immune to diseases if I don't feed often enough, so that I'm 50% more likely to catch a disease after 2 days of not feeding than if I were not a vampire. Of course if I feed every morning and every night then I'll be twice as strong as I was before.

I'd also like to run into a group of vampires who ask you to bring fresh meat for a small reward each night. (There should be several groups of vampires running around). I don't want the main quest for vampires to be to find a cure, we've done that before (in both Morrowind and Oblivion), cures should be available somewhere (perhaps a church), and you should be able to be bitten again and change back into a vampire after being cured. I'd like several factions of vampires to be at war, perhaps the bats wolves and mist forms, and I want to be able to change into each type of vampire in the game until I've either finished the game or run out of vampires to kill.

Stephen.



Also, I'd like to be affected by garlic, suppose you can't transform into a bat wolf or mist if there's garlic nearby, or on your person. A door that you'd normally be able to enter as a mist would be impenetrable because there's garlic hanging behind it. You're shot with a garlic arrow so you can't transform into a bat to fly away or a wolf to gain attack bonus.

Stephen.
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Phoenix Draven
 
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Post » Fri May 27, 2011 9:58 pm

Also, I'd like to be affected by garlic, suppose you can't transform into a bat wolf or mist if there's garlic nearby, or on your person. A door that you'd normally be able to enter as a mist would be impenetrable because there's garlic hanging behind it. You're shot with a garlic arrow so you can't transform into a bat to fly away or a wolf to gain attack bonus.

Stephen.

Their should be different weaknesses for each thing.

Vampire with the garlic.

Werewolf with silver.

Mist with whatever it's weak against.
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Rozlyn Robinson
 
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Post » Sat May 28, 2011 6:39 am

I think vampires should be even more overpowered and yet even more "inconvenient" to play! And I'm totally serious. I want super vampires! Boss-worthy characters.

Hell, I want boss-worthy characters in general. There's hardly a single character in Morrowind or Oblivion that I'd call boss worthy, they just have a bigger health bar... no weak spots, no secret weaknesses to exploit, no mechanisms to put try and put into place before they kill you (this was slightly remedied in KotN where you had to disable the orb before the Aurorans would stay dead, but they weren't technically the boss), and nothing really special about them apart from that they hit harder and take longer to kill. TES bosses svck.
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 10:30 pm

Garlic only grows in Cyrodiil, as Zenithar made it impossible to grow anywhere else. Vampires actually bathe in it; as its such a delicacy and they are vain like that. It doesn't kill them. Its such a delicacy, the vampires have horded it to themselves and taken it to their big, underwater city. Their submarines broke and they cant swim. You won't see them or their garlic. Ever.
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Juan Suarez
 
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Post » Fri May 27, 2011 7:56 pm

Hell, I want boss-worthy characters in general. There's hardly a single character in Morrowind or Oblivion that I'd call boss worthy, they just have a bigger health bar... no weak spots, no secret weaknesses to exploit, no mechanisms to put try and put into place before they kill you (this was slightly remedied in KotN where you had to disable the orb before the Aurorans would stay dead, but they weren't technically the boss), and nothing really special about them apart from that they hit harder and take longer to kill. TES bosses svck.

I actually completely agree. That is an amazing idea.
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rebecca moody
 
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Post » Fri May 27, 2011 8:18 pm

I'm going to admit I haven't read through all the posts, so apologies if I'm duplicating someone's idea. Anyway I digress...

What I would like to see for TES V is some changes to vampires and vampirism. My thoughts are as follows:

- I think it would enhance the vampire experience if vampires couldn't use restoration spells, after all they are 'dead' so how can you restore their health? Or their magic etc. Of course Absorbing spells would be fine.

- in terms of healing, I would think that feeding on NPCs should provide you health, maybe even magic, a smaller percentage if any.

- I liked the stages of vampirism in OB, but I think if you made feeding a source of health (as mentioned above) then maybe it shouldn't instantly reset your stage. I would amend it so if your character has less then 100% health the feeding would just raise health, and then if your character had 100% health it would reduce your stage by 1. I didn't care for your character going from stage 4 vampire to stage 1 in one feeding.

- another interesting thought I had was, have your character 'die' before they turn. eg: your character is infected in a tomb. You end up in a town 2 days later, to trade and re-supply. So the 3rd night you take a room at the inn, and 'die' in your sleep. Your body would be discovered in the late morning or early afternoon by the inn keeper. The local priest could come, rites for the body, and assuming you were new in town and your renown was low, you would be unceramoniously dumped into an un-marked grave behind the temple. Then at midnight that evening, you character would awake, climb out of the earth and be born as a vampire. I think that makes for a cool cut scene and transformation process. And if your character dies in wilds, you could see a time lapse of the day passing and your body laying there, maybe a wolf approaches your 'corpse' but a evil scent prevents it from eating you.

- a further thought on the above, perhaps instead of you character 'dying' or just transforming. Instead of the game waiting until you rest to transform you, I think a timer would be interesting. You have 72 hours from the moment of infection. So if you don't cure yourself in time, no more "I just won't rest until I get cured." Or you character could be in a shop, and then just drops dead. Just a thought, not a make or break point.

- another method of healing, since vampires don't regain health while sleeping. This would require a more developed vampiric society. But if you could obtain a coffin bed, similar to the one from the Vile Liar dlc in OB, then in that bed you could properly rest and recover health.

- further development of the above point: if the TES V had the 'death' transformation I earlier described it would open the door to a quest to give that coffin bed it's restorative powers. If you required it to bed a "coffin of earth" (read Bram's Dracula or see Nosferatu (1922) it mentions coffins filled with earth), you would have to fill you coffin with earth. But not just any lump of earth, it has to be the cursed earth where you 'died' and lay. So this would require you to go to the spot where you body lay, either the grave where you were buried, or the spot in the wild where you fell. And you'd have to gather some earth, click A, or something. Not an huge quest, but an interesting twist. I would also make it unmarked, which could make finding your final resting place tricky if you died in the wilds

- I would also like to see more vampiric quests and guilds, I'm sure this has been mentioned before. So I'll be brief, something like Great Houses, or unknown presence in the nobility. Services and such.

- I would also like to see something for vampire hunters, like the Virituous Blood, but more developed. Allowing ranks and such, like a full guild, but a minor guild.

- along with that, if you are a vampire, and especially if you are a vampire that feeds a lot or attacks NPCs you would draw the ire of above vampire hunters. I believe it would add a lot to the depth of vamprisim to have NPCs try and hunt you down.

I believe that is all I have to say about. Comments are much appreciated.
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Jessica White
 
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Post » Sat May 28, 2011 5:23 am

I'm going to admit I haven't read through all the posts, so apologies if I'm duplicating someone's idea. Anyway I digress...

What I would like to see for TES V is some changes to vampires and vampirism. My thoughts are as follows:

- I think it would enhance the vampire experience if vampires couldn't use restoration spells, after all they are 'dead' so how can you restore their health? Or their magic etc. Of course Absorbing spells would be fine.

- in terms of healing, I would think that feeding on NPCs should provide you health, maybe even magic, a smaller percentage if any.

- I liked the stages of vampirism in OB, but I think if you made feeding a source of health (as mentioned above) then maybe it shouldn't instantly reset your stage. I would amend it so if your character has less then 100% health the feeding would just raise health, and then if your character had 100% health it would reduce your stage by 1. I didn't care for your character going from stage 4 vampire to stage 1 in one feeding.

- another interesting thought I had was, have your character 'die' before they turn. eg: your character is infected in a tomb. You end up in a town 2 days later, to trade and re-supply. So the 3rd night you take a room at the inn, and 'die' in your sleep. Your body would be discovered in the late morning or early afternoon by the inn keeper. The local priest could come, rites for the body, and assuming you were new in town and your renown was low, you would be unceramoniously dumped into an un-marked grave behind the temple. Then at midnight that evening, you character would awake, climb out of the earth and be born as a vampire. I think that makes for a cool cut scene and transformation process. And if your character dies in wilds, you could see a time lapse of the day passing and your body laying there, maybe a wolf approaches your 'corpse' but a evil scent prevents it from eating you.

- a further thought on the above, perhaps instead of you character 'dying' or just transforming. Instead of the game waiting until you rest to transform you, I think a timer would be interesting. You have 72 hours from the moment of infection. So if you don't cure yourself in time, no more "I just won't rest until I get cured." Or you character could be in a shop, and then just drops dead. Just a thought, not a make or break point.

- another method of healing, since vampires don't regain health while sleeping. This would require a more developed vampiric society. But if you could obtain a coffin bed, similar to the one from the Vile Liar dlc in OB, then in that bed you could properly rest and recover health.

- further development of the above point: if the TES V had the 'death' transformation I earlier described it would open the door to a quest to give that coffin bed it's restorative powers. If you required it to bed a "coffin of earth" (read Bram's Dracula or see Nosferatu (1922) it mentions coffins filled with earth), you would have to fill you coffin with earth. But not just any lump of earth, it has to be the cursed earth where you 'died' and lay. So this would require you to go to the spot where you body lay, either the grave where you were buried, or the spot in the wild where you fell. And you'd have to gather some earth, click A, or something. Not an huge quest, but an interesting twist. I would also make it unmarked, which could make finding your final resting place tricky if you died in the wilds

- I would also like to see more vampiric quests and guilds, I'm sure this has been mentioned before. So I'll be brief, something like Great Houses, or unknown presence in the nobility. Services and such.

- I would also like to see something for vampire hunters, like the Virituous Blood, but more developed. Allowing ranks and such, like a full guild, but a minor guild.

- along with that, if you are a vampire, and especially if you are a vampire that feeds a lot or attacks NPCs you would draw the ire of above vampire hunters. I believe it would add a lot to the depth of vamprisim to have NPCs try and hunt you down.

I believe that is all I have to say about. Comments are much appreciated.



I thought Oblivion worked the wrong way around with vampire progression, a vampire should grow weaker without feeding, and stronger after some blood.

Stephen.
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Courtney Foren
 
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Post » Sat May 28, 2011 3:52 am

Better faces than Oblivion and Fallout 3?

It was a step in the right direction... but I still couldn't make a character look how I wanted very well... and a lot of sliders were removed in Fallout 3...

Maybe a Height/Weight slider that doesn't only change the face?

What's really needed is face sliders that don't automatically change the other one... I tried to make a face of a character I had in another game, and I got a demon spawn. He was awesome, he had a constant "worried" expression on his face... and then I tried it in Oblivion... and I puked.
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Jordan Moreno
 
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Post » Fri May 27, 2011 9:31 pm

I really want my suggestions to become a dialouge string for M'aiq the Liar. :whisper:
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JaNnatul Naimah
 
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Post » Sat May 28, 2011 12:22 am

Better faces than Oblivion and Fallout 3?

It was a step in the right direction... but I still couldn't make a character look how I wanted very well... and a lot of sliders were removed in Fallout 3...

Maybe a Height/Weight slider that doesn't only change the face?

What's really needed is face sliders that don't automatically change the other one... I tried to make a face of a character I had in another game, and I got a demon spawn. He was awesome, he had a constant "worried" expression on his face... and then I tried it in Oblivion... and I puked.

I'd rather scrap the whole face slider thing entirely and go with pre-fabricated heads. Easier to mod, easier to have NPCs that look very different among and between the different races. I felt that in OB, unless you pushed the sliders to the extremes, most NPCs tended to look the same, especially the Nords, Bretons, and Imperials. It didn't help that all the humanoid races had mostly the same hair types.

Definitely need multiple body-types. Brink will have 3: bulky, normal, and lean. I think that's a reasonable minimum number of body types to create variety among the NPCs and add an extra layer of character customization.
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Saul C
 
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Post » Sat May 28, 2011 1:30 am

I'd rather scrap the whole face slider thing entirely and go with pre-fabricated heads. Easier to mod, easier to have NPCs that look very different among and between the different races. I felt that in OB, unless you pushed the sliders to the extremes, most NPCs tended to look the same, especially the Nords, Bretons, and Imperials. It didn't help that all the humanoid races had mostly the same hair types.

Definitely need multiple body-types. Brink will have 3: bulky, normal, and lean. I think that's a reasonable minimum number of body types to create variety among the NPCs and add an extra layer of character customization.



I must disagree. Face making was one of my top 5 favorite Oblivion activities. I must have made 12 or so characters who just got out of the tutorial dungeon. I wish I had screenshots of some of the stuff I was able to achieve by pushing sliders and changing races (which enabled the breaking of some races thresholds). My best was an Argonian with a cool looking underbite. I think the facemaker should be improved upon and not removed.
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T. tacks Rims
 
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Post » Fri May 27, 2011 10:18 pm

I'd rather scrap the whole face slider thing entirely and go with pre-fabricated heads. Easier to mod, easier to have NPCs that look very different among and between the different races. I felt that in OB, unless you pushed the sliders to the extremes, most NPCs tended to look the same, especially the Nords, Bretons, and Imperials. It didn't help that all the humanoid races had mostly the same hair types.

Definitely need multiple body-types. Brink will have 3: bulky, normal, and lean. I think that's a reasonable minimum number of body types to create variety among the NPCs and add an extra layer of character customization.

Definitely, more bodies would really help players make better characters. Maybe each body type could have advantages and disadvantages...

What I'd like is if they had a bunch of different presets for faces, so then you could find one that's close to the one you want, and then change it, but they were all possible to create with the "starting" face. So basically, more freedoms with the sliders maybe? Instead of being bound to have a face that looks just like everybody else's. I understand if they had some restraints so that players look like they belong to the race, but honestly it's really hard to differentiate all of the people in Oblivion without making them look disgusting. Then again, in Fallout 3 they did that pretty well, so maybe I'm worrying for nothing...

But I liked face-creating, I just wish I could have done it even better.
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Chad Holloway
 
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Post » Fri May 27, 2011 8:30 pm

I'd rather scrap the whole face slider thing entirely and go with pre-fabricated heads. Easier to mod, easier to have NPCs that look very different among and between the different races. I felt that in OB, unless you pushed the sliders to the extremes, most NPCs tended to look the same, especially the Nords, Bretons, and Imperials. It didn't help that all the humanoid races had mostly the same hair types.

Definitely need multiple body-types. Brink will have 3: bulky, normal, and lean. I think that's a reasonable minimum number of body types to create variety among the NPCs and add an extra layer of character customization.


I agree with new body types, but not with eliminating customizable heads. That's one of the best features of Bethesda games. I'd rather they actually increased the customization possible, and implement something like http://www.youtube.com/watch?v=icR3LtEMvZI
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Len swann
 
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Post » Sat May 28, 2011 10:09 am

I agree with new body types, but not with eliminating customizable heads. That's one of the best features of Bethesda games. I'd rather they actually increased the customization possible, and implement something like http://www.youtube.com/watch?v=icR3LtEMvZI

Thank you so much for showing me that... That's amazing.

Although I doubt character customization will be that good in the next game, if it's even 50% of that it'd be awesome.

I might not want to picture that in the next game though, because when the trailer comes out I'd have my hopes up and then I'd get disappointed. :P
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bimsy
 
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Post » Fri May 27, 2011 7:01 pm

Rather than pre-fabricated faces, how about pre-fabricated facial features? So instead of having to play around with sliders to get everything just right, you would have a dozen kinds of noses, chins, eye shapes, and so on. This would make it easier to make a non-horrific face, but still allow a good amount of customization.
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Monika Krzyzak
 
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Post » Fri May 27, 2011 10:27 pm

Rather than pre-fabricated faces, how about pre-fabricated facial features? So instead of having to play around with sliders to get everything just right, you would have a dozen kinds of noses, chins, eye shapes, and so on. This would make it easier to make a non-horrific face, but still allow a good amount of customization.

Or you could combine the two, make slightly editable pre-fabricated facial features. So you could have sliders that slightly change them...

I liked being able to make a face that looked like a toad for laughs, but it's hard to make a face that you want. So I'd prefer full customization of the face, but that doesn't make it the popular opinion, I suppose.
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CHangohh BOyy
 
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Post » Sat May 28, 2011 9:32 am

I'd rather scrap the whole face slider thing entirely and go with pre-fabricated heads. Easier to mod, easier to have NPCs that look very different among and between the different races. I felt that in OB, unless you pushed the sliders to the extremes, most NPCs tended to look the same, especially the Nords, Bretons, and Imperials. It didn't help that all the humanoid races had mostly the same hair types.

Definitely need multiple body-types. Brink will have 3: bulky, normal, and lean. I think that's a reasonable minimum number of body types to create variety among the NPCs and add an extra layer of character customization.


The character customisation was an integral part of OB, like it has become in many many RPG's since, and even before. Having a large number of preset faces, lets say about 30ish, would give people who dont care for chatacter creation a few choices to pick from. Also, people who do like character creation but who arnt very good at it will have templates to work off, and people who want to start from scratch can do so. Its a win, win, win situation if they use some presets but leave the option for character customisation.
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REVLUTIN
 
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Post » Sat May 28, 2011 9:01 am

Fallout 3's template faces are great starting points for me. I usually pick one that is almost what i have in mind, and then tweak specific facial features.

anyhow, it is waaaay better than Oblivion's "Random" button...ugh...that thing does nothing but generate fish-faces and hags...
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Chloe Botham
 
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Post » Sat May 28, 2011 2:35 am

I agree with new body types, but not with eliminating customizable heads. That's one of the best features of Bethesda games. I'd rather they actually increased the customization possible, and implement something like http://www.youtube.com/watch?v=icR3LtEMvZI

Ho-ly-[censored]. That's enough customization to make God blush. Though maybe a bit too extreme for TESV. I strongly doubt we will see anything similar in the next game, but hopefully (and probably) they will have improved the facegen a lot by then.
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Tyler F
 
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Post » Sat May 28, 2011 4:20 am

In Oblivion, there is that dadraeic cult that wants to open all of the gates of Oblivion. what if, however, u can join it after you enter into it's place for the rest of the game? this will create consequences an benifits to the player. My point is for the player him/herself to take a different path in the next Elder Scrolls game. Maybe you can add houses and the Imperial (something of that sort) into ES5 like they had in Morrowind. And make the hate between certain houses mote than minor but not too major of a part of the game.
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bimsy
 
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