» Fri May 27, 2011 7:03 pm
GENERAL LEVELLING:
The level system in the Elder Scrolls is needlessly bloated. You have an overall level, then main attributes that govern unique skills and those skills have levels of their own.
My system puts skills at the top of the tree and the practice of those skills improve your strength, speed, stamina and MP. Mental attributes like intelligence and willpower seem redundant to me. The so-called intelligence of the character should be a direct reflection of the player and the choices he or she makes.
A personality attribute, for example, is socially illogical. You walk the streets of the Imperial City at the start of the game, for everyone to scowl at you when you speak to them. Is it my cologne? Even store owners who want my patronage look at me like I am something they found on the bottom of their shoe.
Man in the street, besides initial distrust of a stranger, would neither like nor dislike you, unless he has a naturally benevolent or cantankerous soul. How well-liked you are should stem from speechcraft, your noble (or vile) deeds and the way you are known to treat people.
Don't get me started on Luck... How can it be luck if you can control it?
Your character now has three physical attributes: Strength, Speed and Stamina. Strength and speed work as a balance that shifts back and forth depending on how you play the game. The strength-speed balance is initially determined at the character creation screen. Orcs and Nords start strong, but slow. Bosmer are nimble, but weak. It is possible to achieve an optimal balance of 8-7 in favour of one or t'other, but reaching 9 for strength would reduce speed to 6.
Strength: Become more powerful by swinging heavy weapons, wearing heavy armour, and carrying heavy loads. The benefits of high strength include better encumbrance and faster strikes with two-handed weapons. A powerful character with a high blunt skill will be able to shatter an enemy shield and the arm behind it. Similarly, a combination of strength and sword skill will see heavy swords cut right through certain shields. A strong character will become visibly beefier.
Speed: Sprinting and fast swimming improve one's speed. Jogging doesn't improve your speed but does slowly improve stamina. The obvious benefit of being quick is to catch up to or run away from something, and nimbleness in combat, affording more opportunity to evade enemy strikes.
Stamina: Improves with jogging, sprinting, swimming, combat, wearing heavy armour, carrying heavy loads, climbing, jumping and smithing. Characters with low stamina lose fatigue points quicker and expose themselves to a fatal blow in combat. Fit characters will be able to flee from enemies without slowing for breath.
By being sedentary and restricting yourself to a city life, your stamina drops. This means a city dweller can't just wander off in the wilds and expect an easy time of things.
It should be stressed that only physical attributes, and not skills, are reduced by inactivity or balance. If we must insist on an overall level for one's character, have it as the combined average for all your skills.
Major / Minor skills: It was too easy in ESIV to become proficient in every skill. You may well have started as a mage, but given a hundred hours of game play, you had become equally adept with a sword, axe, heavy armour and a silver tongue. It should be difficult to achieve much higher than level 50 in minor skills without training. Though shoehorning your character into a class, it enhances replay value and adds authenticity to your character. A limited character is a more interesting character.