TES V Ideas and Suggestions #154

Post » Sat May 28, 2011 4:33 am

No wait i didn't say guns i said no changes which add things like guns just small changes completely miss understood me there

so this is what i said in simple

Small tech changes but not major ones like guns or muskets and when i mean small i mean small like small medieval mechanics


My bad, I comepletely missunderstood.

By tech, do you mean windmills and stuff? Cause I would agree 100% to that. Even the gate of ayleid ruins that opened by pressin a block was a step farward to me.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sat May 28, 2011 2:15 am

My bad, I comepletely missunderstood.

By tech, do you mean windmills and stuff? Cause I would agree 100% to that. Even the gate of ayleid ruins that opened by pressin a block was a step farward to me.


In my opinion tech should be things like what's in the 2 links below, in my signature, please have a look and see what you think.

Stephen.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri May 27, 2011 11:17 pm

In my opinion tech should be things like what's in the 2 links below, in my signature, please have a look and see what you think.

Stephen.


I like the idea of building you own house and best of all building you own castle. What if we also is able to hire peasants? 500 gold pr peasand a month and you can hire 10 or so to build you castle and after some weeks it will be done. Then you could get the peasants to take care of the farm animals and watch the fields while your gone! You could actually build your own little village!!
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Sat May 28, 2011 9:41 am

I like the idea of building you own house and best of all building you own castle. What if we also is able to hire peasants? 500 gold pr peasand a month and you can hire 10 or so to build you castle and after some weeks it will be done. Then you could get the peasants to take care of the farm animals and watch the fields while your gone! You could actually build your own little village!!


Exactly!!! I'm glad someone agrees with me, when I first posted those ideas I was flamed for it.

Stephen.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Sat May 28, 2011 5:52 am

If a quest doesn't have a time requirement, it should never be in a TES game. Not worth a damn.


How does a quest not having time restraints default it to being worthless? It would still have everything that a side-quest should have, you just wouldn't have to run around like a headless chicken after, perhaps even unintentionally, picking it up.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Sat May 28, 2011 1:53 am

I have posted somte of this in the past. However I have reworded it.
Note some of my ideas are based off this ◄►◄►AI◄►◄►


◄►◄►AI◄►◄►
Awareness.

All NCPs will have A Awareness sphere(s) & Cone, with their Head(Living) or body(undead) being center of each.

1) Sight- this should be A cone effect that detects ever that pass in Head range.
This will have two Values Light/Shadow.
(Players Sneak/Spells will give negatives to this)

2) Hearing- this will be shpere. However this value will change based of NCP action. Sleeping/Awake.
This will have 3 or 4 Values. Farther out out is weaker.
(Players Sneak/Spells will give negatives to this)

3) Undead- this will be shpere. Undead can detect ALL living with in range of their shpere. (Maybe some magic can block this)
This will only have one Value, but is Maxed, Stronger Undead will have more range.
(Players Spells will give negatives to this, Sneak will not help at all)


Reactions. (I really Hate when you shoot someone with A arrow from the shadows they just turn and run at you. So.. )


All NCPs will react Diffrent based off Awarenss Alerts or Damage Taken.

FEAR/Shout/Teamwork/Surprised & FAMILY

Surprised= slow too react.
Fear=Runs Away
Shout=Calls for help
Teamwork= if alli(s) in area will help each other- Heal/protech/alert

Apon taking damage, A human/ would Yell for help[IF ABLE]. (Shout with value X, any of the NCP with Hearing Awarenss >= X will come too his Aid)
If damage is sneak(surprise)/critical NCP runaway in Fear


Apon Sight DOG, NCP would BARK (Bark with value X, any of the alli NCP with Hearing Awarenss >= X will come too his Aid)
Humanoid seeing A body would call for help (shout). Also add blood to this.

Teamwork. Point out spotted traps to allis, Heal Alli NCP and if Shield welder take point as protector.

Friends & Family. Humanoid NCP can be accounted for by its Alli. Apon Missing in Action/body or blood in expected area will start search pattern/shout for help.

GAME PLAY

levitation / Flying. Bring it back plz .. it really changes the game. However, in Morrowind it was A bit overpowered. Need Mobs too fly also. ..
or add some reaons to not fly ... like something Bigger then you flying around. Also if its A spell/ potion it is very weak or takes alot of concentration and you can not Fly and attack or attack is weakend


FIX Detect life. I love this spell/Enchant. However should only Detect the Living. Not Undead. Maybe add another for the undead. Also, make these type of spells high mana cost/very rare
enchants. Or difrent skill lvls of it vs Mobs willpower. Stronger Mobs wont show up or if you fail they detect you. This spell is really overpower, and removes fear from the player and really changes
How he or she will play. We should not always know whats around the corner!

Size. (Shrink or Enlarge spell/potions) Shrinking= will alow you to Hide better or even get to places you would not other wise (mouse holes)/Gate.
Enlarge= You can reach more suff tops of trees or climb other stuff faster .. move faster over all .. have bigger steps.

Portal(s)/Teleport spell. You can Open Small portal, that you can put loot threw .. maybe leads too A chest or closet.( bring mark/recal back also)

Traps. We should be able to set up traps, Bare/trip/door traps ... AND SPELL TRAPs .. cast spell X on door/floor next to touch it ... X happens.
◄►◄► AI AWARENESS Mobs Security skill could detect if > your Trap skill+shadow%. Intelligent Mobs would shout to friendlys. ◄►◄►

Companion(s) Be able to Hire help, Be it Mercenary/Friend/pet or even A slave to carry your stuff. Also Plz add A pack horse/mule.
Pet- Think out of the Box Here. maybe A Rat/ferrets/Monkey (can go where you cant and grab/press stuff (from the moive beastmaster)
With this Add spells that let you see what they see/control them, maybe before you release them U can use the VATS to target what they need to do.

BRUTE FORCE. As we all know. size matters, if you want to move heavy stuff moved you call big people.
Bash locks (the other lockpick) this will take in account your STR , Weapon Material & Weapon size.
Also, maybe add A kockdown. when I think of fighting with sword and shield.. might kick and push someone to the ground.or back them off you.
Shield bash/push. Yea I know their was A chace too bash with the shield skill in O .. However I would like too press A button for this.. however I think swinging A shield would be Very tiring.
also .. when you are big and strong .. you tend too move slow.This should show, Higher your Str is the Bigger your muscles.

Interactive FIRE. Mostly talking about tourches here, Would like them too be A dynamic light/shadow source. You can Light tourches(on walls) or turn them off as you see fit.

Mobility Vs Armor equipped, I know its how I built my guy, however I really fell he moves too fast for being in full plate. Their should be A cap of speed/Mobility (strafing) same for mobs.
Also on horse-back, If I am in Cloth/lightArmor I should be able to turn your head 100% around and see what is behind you. .. Not sure about plate doing this.

Horse mounted combat. Would Love to be able to fight/trampel with the horse. Archery also. However some mobs would need horses also, not just guards.

Skills.

A) Archery--

Fletching(Arrow Making I think). Point is Always seem too run out of Arrows and have too Srounge for more.

Make diffrent tips, broadhead/Rounded/Barbed. They each have Diffrent effects. Armor piercing/normal/open wound(bleed damage). (Also have A service in town for coins)

Arrow Materials Vs Armor. Ex Glass Arrows will Shatter if they hits daedric Armor. However it will cut threw cloth/leather/fur

Bow types vs just Materials Longbow/shortbow/compact. Range/utility/dmg.
.
. Armor should have softs points and can be exploied by Useing A V.A.T.S. system you can pick your Points. Underarms, neck, Head/Face/Eyes.
Shot placement- Will have NCP react Diffrent. Neck=Lots of bleed dmg. Throat=Silence. Underarm=Cant swing/use. Ear/Head/eye=death/◄►◄►fear/panic/chaos◄►◄►

Spell/Poison on Arrows, would like too see A effect(visual) on the Arrow when you Draw it, however this would have disadvantages
(Fire Arrows, would make light sorce effecting your shadows/hidden status)

Quiver as part of the gear, not based of the arrow type you are useing. As gear they can add Magic effects, Haste for shoot arrows. or A quiver of endless Arrows X


B) Armorer-- Smithing, Build Weapons, but more important- deconstructing of Weapons/Armor for parts. (Also have A service in town for coins)


C) Security-- Spot Traps (maybe have them highlight) & Disarm complicated -- Also with this get rid of "lock Pick" and just Give us tools that add too are skills. KEEP A mini-game tho.


D) Athletics-- Climbing .. not just super jumping .. real wall/rock climbing. What you ware should REALLY impacted this. Plate= Not going too happen. Maybe some tools too Help you with this.
Have your encumbrance highly effect this.


ITEMS

Clothing. Diffrnet grades with hold more or less enchants. Cotton = low / Silk = high ... Back in Dagger Fall you could have all kind of clothes with armor on.
(Capes and Robes .. Robes to hide your armor)

More Ring slots or bracelets
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sat May 28, 2011 3:29 am

I just hope there will be a 64-bit launcher alongside with the 32-bit launcher. Eg. "Skyrim.exe" and "Skyrim64.exe". (If it turns out ES5 is Skyim)
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Sat May 28, 2011 8:01 am

Armor should have softs points and can be exploied by Useing A V.A.T.S. system you can pick your Points. Underarms, neck, Head/Face/Eyes.



No no no. This is the Elder Scrolls, not Fallout. No V.A.T.S!
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat May 28, 2011 4:36 am

No no no. This is the Elder Scrolls, not Fallout. No V.A.T.S!


Somthing Like V.A.T.S. .. and ONLY works for Archery... Maybe on Opening shot or Sneak attacks. .. But Not somthing you use all the time .. and Not for other Weapons or Magic.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Sat May 28, 2011 7:15 am

Somthing Like V.A.T.S. .. and ONLY works for Archery... Maybe on Opening shot or Sneak attacks. .. But Not somthing you use all the time .. and Not for other Weapons or Magic.


Still think that whe should not have any V.A.T.S related system. Why do people always want to mix those two games? I want new stuff in TES:V that we havent seen in any game before.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sat May 28, 2011 5:04 am

Not sure if you ever use archery in any of the TES .. mostly O ... but it is Extremly Weak. Mobs take way way too many Arrows. Witch leads too A few Out comes .. 1) you keep backing up till your run into a wall. 2) run out of arrows 3) your bow brakes 4) You Give up and pull out A sword.

Archery should beable too DPS on its own, with out the need of Meele or Casting. In TES:O it is more of a Utilty.

A VATS like Targeting for opeing/stealth shot would grately improve damage / usefullness.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Fri May 27, 2011 7:25 pm

Somthing Like V.A.T.S. .. and ONLY works for Archery... Maybe on Opening shot or Sneak attacks. .. But Not somthing you use all the time .. and Not for other Weapons or Magic.

Nah, bra. I want the opening shot to be all me. The only reason I used V.A.T.S in Fallout was because playing it like a regular shooter was so god damned hard!
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sat May 28, 2011 12:43 am

instead of VATS, i want to use my controller like a real sword and hit these weak points myself ;D
impossible?
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Sat May 28, 2011 1:41 am

instead of VATS, i want to use my controller like a real sword and hit these weak points myself ;D
impossible?

I like how you think.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat May 28, 2011 4:03 am

instead of VATS, i want to use my controller like a real sword and hit these weak points myself ;D
impossible?


arg .. read the VATS like system would only be archery. no swords
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Sat May 28, 2011 5:12 am

i wouldnt want it all the time though like on the wii, just for fighting.
and yeah vats for archery would be pretty good actually, youd wanna aim for the head though pretty much all the time
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Fri May 27, 2011 6:14 pm

Think of it like Hunting .. Real Hunting.

When you go hunting, 1) you stalk your prey and make one shot 2) sit at A spot(Camp) and wait for the prey to come too you and take your one shot. The point is .. its one shot. after that the prey is spooked alert and you know longer have the drop on it. (Yes I have been huntting away too many times, I am in TX and 1/2 my faimly are 101% red necks).

With this bing said .. we need some way too target key points of the body, when we have the drop. If they are Aware of Us .. this will not be A option.

Sword and magic should stay like they are for the most part.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sat May 28, 2011 1:50 am

I think there should be no cap on conjuration and you should be able to summon as many of the same creature at a time, or else there really is no point in conjuration.

An example for making a conjuration spell. Let's say conjuring a rat takes 10 magic points.

(Ex. Spell name: rats
Effects: Summon 100 rats
Magic cost: 1000
Duration: 1 second
Cost of spell: Some amount of money.)

Edit: I would also like to see a wider array of weapons and more enemies in a group.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sat May 28, 2011 12:25 am

i wouldnt want it all the time though like on the wii, just for fighting.
and yeah vats for archery would be pretty good actually, youd wanna aim for the head though pretty much all the time


Ture, But I hope they use what I was talking about up top .. A arrow cant go threw armor, inless is Armor Pericing and Same or better material.
If you use glass/Iron/steel arrows VS daedric Armor it would just bounce off/shatter. It would take Armor Pearicng Daedric Arrows too shoot them in the head. However doing this would destroy the arrow. So you would have too aim for the soft points.
Of corse you would not beable too do this right aways .. have too get some skill be for you can hit some1 right where you want too.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat May 28, 2011 4:04 am

not sure if this is the right place but...

COLLECTOR'S EDITION VERSION

i really hope and am sure there will be a TESV GotY edition, but what about the elite collector's edition

i really would love Bethesda to go against the grain and have it in a Big Box, old school, say before when PC games came out in just a DVD style box... if you are old, like myself you'll remember stuff like http://4.bp.blogspot.com/_BDCqpuwRnf4/SQ84HXth9nI/AAAAAAAADTM/niLjowL3MXg/s400/Fallout+1997+2.JPG

with like an big colour book of user photos of the beautiful landscape of Nirn, with some interesting Journals to give some good reading

a custom version of the two books, rolled into one, this version would shortened and appear as bonus ingame content as a Book and a paperback version in the box

maybe a double sided map, 1 side the normal version (what everyone gets) and the other, a special Alchemy version, but with rare stuff fading out

of course A Septim

and to be safe, a DVD bonus disc containing a making of Video and some additional testing footage, briefings and meetings!

phew
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat May 28, 2011 1:48 am

arg .. read the VATS like system would only be archery. no swords


Still not a good idea. Elder Scrolls, not Fallout!
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat May 28, 2011 7:43 am

I would love to see a much more political based plot, like in Daggerfall. Sure, have some massive battle between the Aedra and the Daedra in the Background, driving the plot, but surly not all of the people would be united?
Maybe, with the vacuum of a united Empire, the provinces should have more to do with the plot, like you can side with the token force of the Empire in the Province, you can side with the bad guy, or you can set out on your own, for your own profit.
I would love to see a more intelligent, and longer plot. If they could have a larger world, cool, but what is most important to me is having more guilds, more choices, and a much more developed and detailed world.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri May 27, 2011 6:12 pm

COMBAT:
In one-on-one combat, a hit to the head or torso of an unprotected enemy is a kill. The question is not how many stab wounds you need to inflict, but how to penetrate his defences that one time and land the killer blow. This requires a more sophisticated battle system focused on counter attacks and wearing down an opponent's speed and defences. A tired enemy will leave openings for you to exploit.

Weapons statistics govern how swift, true, varied and elegant your strokes are, rather than damage inflicted. These statistics, in other words, represent your technique. Better technique, combat manuals and trainers teach you new manoeuvres.

If you successfully counter attack a clumsy or flagging opponent, you are treated to a special death animation, like slicing his throat or running him through.

A successful hit to the...
-Arm: Causes the enemy to drop whatever he is holding and render that arm limp and useless unless he can heal himself. By striking an enemy's weapon arm, he will ditch his shield and search for his dropped weapon, giving you an opportunity to finish him. The opponent may try still to wield a large weapon in one hand, but with great clumsiness.
-Leg: Strike one leg to cause the enemy to limp and greatly reduce their mobility. Attack the other and he will fall to the ground, unable to get up.
-Abdomen: a slash across the gut or chest will cause the enemy to bleed, draining his HP. Successfully stabbing the gut will fell an opponent and kill them after ten seconds of writhing on the ground, during which time you can choose to finish him off or ignore his pleas.

As an archer, it is important to get in behind an opponent if you can, because a shielded opponent will be difficult to breach full on.

Running backwards over uneven terrain can lead to you tripping over and becoming an easy target for your advancing foe.

New Weapons:
-Cestus: A battle glove covered in metal spikes with the intention of shredding flesh.
-Ball and chain: Use blunt centrifugal force to stove in your enemy's skull.
-Blackjack: A small club that will render a target unconscious if they don't detect you. The higher your blunt skill, the longer the target will be knocked out.
-Throwing Knives: A combination of marksman and short blades skill govern how good you are with throwing knives.
-Spit Poison: By drinking poison in battle, you hold it in your mouth and can spray it in your enemy's eyes at close range, not only affected them with the poison, but also momentarily blinding them.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Sat May 28, 2011 8:38 am

Sorry if this has already been brought up before in one of the other threads, but it would be cool if some bridges gave way if the character weighed too much from carrying too many things, sorta like how some of the plank bridges in Oblivion were. It would be cool to have certain ledges or steep mountain hills that could give way from too much weight also.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Sat May 28, 2011 6:47 am

HUD/GUI
I want more stylized and artistic GUIs. I just played Daemonica, and I really liked the artistic HUD elements.

Check out the hit points indicator, it's pretty sweet: http://games.softpedia.com/screenshots/Daemonica-Patch_3.jpg When you scroll over it with your mouse, it makes a heartbeat sound. Also look at that unobtrusive compass!

This is the inventory interface: http://www.meridian4.com/images/games/screenshots/large/daemonica_06.jpg. Journal, map, potion making, and icon to drop an item.

There's another feature I really liked: when collecting herbs, they are all placed in a bag. I'm not sure how necessary that might be, given how TES inventories have item filters.

Potion Making:
The potion making in Daemonica was rather interesting, in that some recipes require differing amounts of ingredients. For instance, a mild healing potion requires two of ingredient A and two of ingredient B, whereas a more powerful healing potion required three of ingredient A and three of ingredient B. Clicking on the ingredient indicates how many you want to use in the potion making process. Something similar in TES might add a new layer of complexity, depth, and richness to alchemy. At the moment. Alchemy and potion making in TES is rather simplistic: gather the ingredient and combine it with another in a 1:1 ratio, and alchemy skill rank determines potency.

There's also something else that would greatly enhance gameplay for TES games. In Daemonica, you can create a potion that will cause the drinker to fall asleep, but it needs to be mixed with another liquid to disguise the flavor. So, how about something like that in TES? It wouldn't be a poison, like the ones in TESIV. Instead, it would be a scripted/different effect. You could be a sneaky agent and pour some of the soporific potion into an NPCs wine glass and then get the NPC to fall asleep. You could then steal, loot the NPC of his/her possessions, move the NPC to another location (for interrogation?) and other things like that.

(Note: Daemonica was a mediocre adventure/mystery game. Mediocre in execution (lame Voice Acting, smaller in scope than I would have liked), but it had a very intriguing and captivating story concept behind it, and I've got no issues with its user interface mechanics.)
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

PreviousNext

Return to The Elder Scrolls Series Discussion