TES V Ideas and Suggestions #155

Post » Sat May 28, 2011 1:29 am

I'd like a few salons (there was one in Cheydinhal, in the mansion). Actually attending one regularly and using personality to answer esoteric questions, based on books you've opened, intelligence or current events, would be really cool. Of course, there would be much debauchery as well, for Sanguine is the father of all secret meetings.
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Heather beauchamp
 
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Post » Sat May 28, 2011 10:22 am

I think your skills and attributes should have a wider affect on your characters actions.
Strength obviously affects the damage you do with melee attacks, but i think that your agility should affect the rate of your attacks. The attack speed of a weapon should also be displayed as well as the damage.
I also think agility should affect the effectiveness of blocking. Holding a shield in from of your face is not blocking, you need to move the shield to where the attacks are comming from, otherwise your opponent will just attack the part thats not being guarded. Acrobatics should give you a percentage chance to dodge attacks (excluding sneak attacks) which should also be affected by the weight you're carrying.
Strength should also affect your chance of performing knockback/disarm when blocking.

The skill "perks" system could also be improved to take account of this.
In my opinion, all perks should be taught by a trainer. So each trainer has a list of perks or abilities he can teach, each perk has a minimum skill requirement, or two, which you must reach before you can learn them. For example a blades teacher could teach a parry technique, you must have minimum blades skill of X and once you've learnt it whenever you attack shortly after your opponent you perform a parry.
some perks in oblivion didn't realy make much sence, I found it very strange how i grew telescopic eyeballs when my marksman reached lvl 50.

EDIT: Perks in magic skills would have to work differently. As an example a trainer could teach you how to cast spells more quickly or using less magica.
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Andrea P
 
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Post » Sat May 28, 2011 3:35 am

This is going to be a wall of text. You have been warned. (also, I'm on x-box, so excuse me for not having the mods that already do this)

I'd like to see an addition to the standard arena. Have boxing matches where you fight with just h2h (no magic or weapons) and the first person to KO the other wins. Both people survive, and if you lose you only lose your reputation. Maybe in the regular arena there could be an excitement scale. Longer fights between two evenly matched warriors are exciting. Firing one magic arrow loaded with a potent poison only for your enemy too drop before he crosses the middle of the arena isn't. The more excited the crowd, the more you are paid.

In regards to weapons, I'd like to see the blade favoritism disappear. A large, sharp, heavy axe has many natural advantages over a sword irl. So does a mace or war hammer, especially when it comes to plate mail. Also, two handed, blunt weapons need more reach. Crossbows need to return as do halberds, staves (or is it staffs?) and spears (with a throwable variety as a marksman weapon). Cutlass' and katanas should have the standard Iron, steel, silver... etc. varieties as all the other weapons. Pirates and ninjas need love too. Maybe add some mundane items as weapons. Shepard's would normally have a staff for fending off wolves and other things. If a blacksmith is attacked, they wouldn't waste time putting away their hammer just to draw a mace. They would start swinging the hammer at you! They don't have to be very good as weapons, but it would add some realism and flavor to the game.

I'd like to see limitations on what your character can do based on class decisions. Have primary and secondary skills while the rest are stopped at level 25. If you're a combat oriented class, you don't throw fireballs at everything that moves or sneak up on enemies and stab them in the back. You smack them in the face with something big and heavy. It's okay to know the basics of how to pick a lock or light fires with your mind, but class selection should mean something. Mages can still draw swords and shoot bows, but they shouldn't be as good at it as a class that specializes in the skill. They would have to include an ability to break open containers (while damaging fragile goods) for people that don't have lockpicks or an open lock spell.

Magic. I like it. It needs improvement. Spells are slow and they all look the same. Maybe have different animations based on power and area of effect stats. Include bound equivalents to all daedric weapons and armor (including arrows) and make them equal in terms of damage, protective ability and type of armor (heavy). They are temporary, so why not summon something worth using at high levels? Bring back Mark, Recall and maybe levitate. If a spell was in a past game there should be a logical explanation for why you can't use it in this game. ("An powerful enchantment keeps you grounded while you're in the city" is good. "The spell is illegal" is not an excuse.) While I understand the need to impose a limitation on using armor and spells, why not increase the cost of the spell, rather than making a minor reduction in damage/duration. If you wear armor, the spell costs 30% more magika than usual unless you have mastered the skill, then it is 25%. There could also be al reduction after mastering the armor skill so it only costs 20% more. A reduction to 15% if you max out your intelligence or willpower (depending on what category the spell falls under) as well. Also, illusion needs to be listed with either will. or int.

Guards are not psychic. Also, guys patrolling the city should behave more like (military) police officers and not psychopaths. Someone stole bread? Arrest them. Someone was murdered? Kill the guy that did it. Only high ranking officers should have silver swords. Regular soldiers should have steel maces but all guards should have their weapons enchanted (with shock damage or damage health). Maybe have a battlemage complaining about enchanting weapons being part of their duties. Also, the only guys with bows should be patrolling on top of the city walls or rooftops. If you're thrown in jail, maybe they should have a silence enchantment on your shackles. If your magic abilities are high enough, they don't effect you. Otherwise, you pick the lock or beat down a guard and steal the key.

If I am a good thief/assassin, the general populace shouldn't know I do bad things. Even the regular guards shouldn't suspect me. Maybe we should have two infamy bars. One for the general populace or known infamy, and another for "the gods"or total infamy. There would be only one fame bar.

There are plenty of other things (disease, fast travel, magic GPS) that have been mentioned before, so I won't go into them.
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Pawel Platek
 
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Post » Sat May 28, 2011 5:38 am

I would like to a more intuitive magic system.

Magic is supposed to be this dynamic ability in which a person can manipulate an unseen force through the use of certain energies.

Rather than having everyone in the land be able to cast certain spells at level 1 then others at level 2, etc. I suggest magic should be much more energy based and the system should remain invisible.

In my opinion: mages who specialize in a certain kind of magic would have to practice manipulating the energies involved in that magic. So if a aspiring necromancer wants to raise a body they must study among the dead and interact with the dark energies which power their magic. The same goes for druids in the forests, in order to become a good druid you must spend time in the wilderness.
So when the player works with the church and makes pilgrimages they are becoming more proficient at using divine power to their advantage.

In order for higher level casters to benefit from their experience why not make a system where they can specialize (buy) in certain "magical components". These magical components could be (for example) impact, area damage, piercing, wall, explosive, range, accuracy (I dont know i'm kind of throwing these out there as an idea)

So rather than learning "Level 1: Flare" the mage would learn a simple spell similar to flare but pertaining to the energy they study the most. By level 2 they would have points to spend on magical components, so lets say they buy impact and explosive. The spell now has a chance at knocking back opponents as well as exploding causing damage to others nearby. These magical components work to extend how the mage uses the energies to be more effective.

So the mage who ONLY uses fire abilities could eventually walk into a room and cause a massive explosion destroying everything. But if mages want to study more than one form of magic they could do so as well (slightly weaker in each field but more rounded).

Each element of magic (fire, water, wind, divine, undead, etc) would have it's own magical components to spend points into. Also the mage would be able to customize each spell, so if you want to bring up a wall of vines to stop your enemies you can and then another spell that shoots a thorned wooden arrow to pick them off from afar you could.

The system would change the appearance of the spells as you add certain magical components to them.

I feel this would make mages much more unique, as well as making magic a much more immersive and believable experience.


Only high ranking officers should have silver swords. Regular soldiers should have steel maces but all guards should have their weapons enchanted (with shock damage or damage health). Maybe have a battlemage complaining about enchanting weapons being part of their duties.


I hated in Oblivion how EVERY weapon was enchanted, it ruins the value of gold, it ruins the gameplay and it ruins ANY unenchanted weapon. Enchanted weapons should always be EXTREMELY RARE. Only really tough guys should carry them or maybe locked away in some far away cave.
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Claire Vaux
 
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Post » Fri May 27, 2011 11:19 pm

How about a prequal, say set in the time of the Aylieds (I think 3000 yrs earlier than TESIV). All the Aylied ruins would be in perfect condition and the interiors would be occupied, etc. I'm certainly no expert on TES but some past events mentioned in the games could be written in.
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Michelle davies
 
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Post » Sat May 28, 2011 9:07 am

How about a prequal, say set in the time of the Aylieds (I think 3000 yrs earlier than TESIV). All the Aylied ruins would be in perfect condition and the interiors would be occupied, etc. I'm certainly no expert on TES but some past events mentioned in the games could be written in.


I wouldn't be opposed to a prequel, as there's a lot of interesting stuff that happened before the first game, however I would much prefer them to move forward with the series, and make new lore, rather than going and making a game out of already established lore.
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Daniel Holgate
 
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Post » Sat May 28, 2011 1:10 am

I hated in Oblivion how EVERY weapon was enchanted, it ruins the value of gold, it ruins the gameplay and it ruins ANY unenchanted weapon. Enchanted weapons should always be EXTREMELY RARE. Only really tough guys should carry them or maybe locked away in some far away cave.


The thing is that wihtout mods to fix the lvl scaling, a warrior coudn't handle all the high lvl monsters with non-enchanted weapons.
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Maeva
 
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Post » Fri May 27, 2011 11:58 pm

The thing is that wihtout mods to fix the lvl scaling, a warrior coudn't handle all the high lvl monsters with non-enchanted weapons.


I understand that.. maybe revamp the combat so it's more skill based... kind of like real life. Idk in my opinion there are wayyy too many consequences to giving everyone an enchanted weapon instead of just changing the combat system to make it more skill based.
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Len swann
 
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Post » Sat May 28, 2011 4:58 am

The thing is that wihtout mods to fix the lvl scaling, a warrior coudn't handle all the high lvl monsters with non-enchanted weapons.

It worked fine in TESIII. You avoid tombs until you get a silver or better weapon. You go after low-level bandits and 'weak' monsters, you train. If you get in over your head, you better hope you've got a Divine Intervention scroll!
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Rachel Tyson
 
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Post » Sat May 28, 2011 7:21 am

It worked fine in TESIII. You avoid tombs until you get a silver or better weapon.

It would be great to see this kind of weapon material system again. I love to run pure power of the metallic blade against my foe without the aid of enchantment and win. If I recall correctly, it was only either silver (too soft and too weak) or daedric (too heavy and too ugly) that can harm the supernatural in Oblivion, which I find to my disliking. The system of pure weapon that is high tier (basically Silver, Ebony, Glass, Orcish and Daedric) up for harming these bastard would be greatly welcome.
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April
 
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Post » Sat May 28, 2011 6:34 am

str should make ur weapon do alot more then it gave u in oblivion so that there scaled with mages and if u were using a stealthy class on the hardest mode (the one i play on) then u are screwed
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c.o.s.m.o
 
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Post » Fri May 27, 2011 5:46 pm

I'd like to be able to choose your province again. You could have the player make their character in front of a tiny little area of their province. The player wouldn't be able to move and explore, obviously, but it would be a nice treat to see a glimpse of what the other provinces look like.
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Monika
 
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Post » Sat May 28, 2011 1:47 am

  • Have AI respond to sound better. For example, if you swing your sword and clink it against the wall of a dungeon, it should alert AI.

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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 5:04 am

Sound could be good for a sense of realism,enemies should come for you within a certain radius around you if you are making a lot of noise.A better weapon system could work based on attributes and status and a grest many factors could attain to this.A better more realistic combat system could also be added that is my biggest complaint with Oblivion.
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David Chambers
 
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Post » Sat May 28, 2011 3:06 am

How about more unique bow's and things. I wanted an awesome looking bow in oblivion.

EDIT: I also think that they should start shopping for a new physics system.
loved the havok/euphoria system in GTA 4 (seriously, i would run in traffic hoping to get hit by cars or sometimes i would jump out of helis because the way the bodies flew was so entertaining)

VIDS-
http://www.youtube.com/watch?v=q0yvs6RJVVY&feature=related
http://www.youtube.com/watch?v=Y2JIeC3newQ&feature=related
http://www.youtube.com/watch?v=3bKphYfUk-M
http://www.youtube.com/watch?v=87qdmuOesRs&feature=related
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Teghan Harris
 
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Post » Sat May 28, 2011 3:43 am

How about more unique bow's and things. I wanted an awesome looking bow in oblivion.


That's a good point, maybe my memory is just bad but I don't recall coming across more than a few, if any, unique bows in Oblivion or Morrowind. And if I did, they certainly weren't memorable.
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Christine
 
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Post » Sat May 28, 2011 6:23 am

How about more unique bow's and things. I wanted an awesome looking bow in oblivion.

They should have had a lot more weapon and armor choices seriously.
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sam
 
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Post » Sat May 28, 2011 2:15 am

I understand that.. maybe revamp the combat so it's more skill based... kind of like real life. Idk in my opinion there are wayyy too many consequences to giving everyone an enchanted weapon instead of just changing the combat system to make it more skill based.


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Mackenzie
 
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Post » Sat May 28, 2011 7:28 am

EDIT: I also think that they should start shopping for a new physics system.
loved the havok/euphoria system in GTA 4 (seriously, i would run in traffic hoping to get hit by cars or sometimes i would jump out of helis because the way the bodies flew was so entertaining)


Look Ma, I'm flying.
http://i115.photobucket.com/albums/n316/DaMuncha/FlyShot216.jpg

Foooooooooooooooooor.
http://i115.photobucket.com/albums/n316/DaMuncha/ScreenShot293.jpg
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 8:29 pm

this game isn't ever coming out i don't see the point of discussing it.
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K J S
 
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Post » Sat May 28, 2011 2:09 am

this game isn't ever coming out i don't see the point of discussing it.


We can always dream, sir.
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David Chambers
 
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Post » Fri May 27, 2011 10:56 pm

this game isn't ever coming out i don't see the point of discussing it.




buzz kill..........
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Janine Rose
 
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Post » Sat May 28, 2011 2:58 am

this game isn't ever coming out
Care to provide your evidence? Else, http://en.wikipedia.org/wiki/Bare_assertion_fallacy.

i don't see the point of discussing it.
Then don't? :shrug:


Take it http://www.gamesas.com/bgsforums/index.php?showtopic=1076406 if you want to argue the forever nonexistence of TES:V.
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Amanda savory
 
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Post » Sat May 28, 2011 5:24 am

this game isn't ever coming out i don't see the point of discussing it.


Simple answer, Then don't post.
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Valerie Marie
 
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Post » Sat May 28, 2011 5:43 am

I'm sure that I will be repeating myself somewhat... but then I can't seem to find the first post I did since it was around the sixties or seventies....

Anyway, here I go.
Bethesda.... I am begging you... on my hands and knees.... pleading.... a better placement system!! I can't even begin to tell you of the hours I have wasted trying to get those god damnned swords into those displays you taunt me with on those castle walls!!! Really, makes me insane... better, easier... not hard!! Please?!?!

I also have a slight problem with the fast travel system. I think there should be an option to turn it off and use other means of quick travel for those who feel like it is cheating.

I would go more in deapth, I have a lot of ideas, but it will have to wait for another time. Unfortunately I don't have the time right now.
>(
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Rach B
 
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