TES V Ideas and Suggestions #155

Post » Sat May 28, 2011 1:10 am

Yes, the only good friend is the friend that gives me swords or follows me around. If you could befriend certain people in the world, from peasant to king, roads would open that weren't there before. Guild positions would be obtainable, that otherwise took too long to achieve. Daggerfall had a rudamentry friend list, where different npc types could have greater/lesser disposition toward you.

In TESV, picking from a similar list at char gen, building of friendship among certain npc classes while earning disfavor with others, would add layers to the game. It could change how you go about completeing quests, to where you live.
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Luis Longoria
 
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Post » Sat May 28, 2011 1:54 am

Dunno if this has been suggested, but a sort of alignment system like Baldur's Gate, KotOR, etc. I know you can roleplay whether your character is good or evil, but it would be a lot cooler if you could actually have the alignment, which could affect someone's disposition, depending on their own alignment (evil NPCs like evil characters, good NPCs like good characters, and characters in the middle wouldn't have an effect on anyone's disposition).
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Jessie Rae Brouillette
 
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Post » Sat May 28, 2011 6:47 am

Yes, the only good friend is the friend that gives me swords or follows me around. If you could befriend certain people in the world, from peasant to king, roads would open that weren't there before. Guild positions would be obtainable, that otherwise took too long to achieve. Daggerfall had a rudamentry friend list, where different npc types could have greater/lesser disposition toward you.

In TESV, picking from a similar list at char gen, building of friendship among certain npc classes while earning disfavor with others, would add layers to the game. It could change how you go about completeing quests, to where you live.


You mean rep is something more meaningful than discounts or good/evil quests? :shocking: :P

Daggerfall had that thing where your choices at char gen affected how your relationships started out and like you said it would be a good carryover. Morrowind had something similar with the great houses and factions having different reputations but wasn't as advanced and you started out at basically zero except for your racial reputation (which was a cool feature especially since race mattered so much in Morrowind according to lore).
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laila hassan
 
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Post » Sat May 28, 2011 6:57 am

Regarding downloadable content, I know Bethesda seems to be steadfast in no longer making expansions that take 1 year to make. Oblivion and Morrowind both had 2 expansions that took very long to make, and several very small DLCs that didn't take long at all to make. Fallout 3 had 5 medium sized DLCs that each took a month or two to make. What I suggest is making DLCs that take about 3 or 4 months to make.

In my opinion, Point Lookout was the best Fallout 3 DLC. This is because it was open-world, unlike the other DLCs, and that's what Bethesda does best. It could easily take a player 15 hours to do everything in Point Lookout, and even longer if they took it slow. I really liked that, but unfortunately the other DLCs were all pretty linear and took much less time to complete. So what if Bethesda only released about 3 DLCs that each took about 3 months to make. These DLCs wouldn't be as big as Shivering Isles, but they wouldn't be as small as Point Lookout. They could last players 30 hours and would feel more like a small expansion than a normal DLC. I mean, if the effort of Operation Anchorage and The Pitt was combined, it would result in a much longer lasting DLC than the two did individually.

Expansions that take one year to make are great, but if we can't have full-blown expansions then mini-expansions that take 3 or 4 months to make are much more appealing than smaller DLCs that only take 1 or 2 months to make.
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Lily
 
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Post » Sat May 28, 2011 1:52 am

Or inviting somebody over and then putting poisoned apples...



I'm eating fishy sticks right now, and when I read that I got an idea..
For TES:V they should add Poisoned Fishy Sticks! Haha, imagine the chaos as I hand out the little golden goodies..

Ha, I could finally put an end to the Khajiit's..."here kitty kitty! come get your fishy stick!"
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Sheila Reyes
 
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Post » Fri May 27, 2011 11:22 pm

I'm eating fishy sticks right now, and when I read that I got an idea..
For TES:V they should add Poisoned Fishy Sticks! Haha, imagine the chaos as I hand out the little golden goodies..

Ha, I could finally put an end to the Khajiit's..."here kitty kitty! come get your fishy stick!"

There should be poisoned ingredients for any ingredients in the game. And you should be able to poison them yourself, and let other NPCs eat them in their daily schedules. Silent kill.

NPCs should be suspicious of poisoned food depending on some factors, such as if it's a completely new ingredient in their food cabinet, and if they actually see you poking around in their food supply.
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how solid
 
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Post » Fri May 27, 2011 10:54 pm

There should be poisoned ingredients for any ingredients in the game. And you should be able to poison them yourself, and let other NPCs eat them in their daily schedules. Silent kill.

NPCs should be suspicious of poisoned food depending on some factors, such as if it's a completely new ingredient in their food cabinet, and if they actually see you poking around in their food supply.

Alchemy skill will make them wary of Poisoned food?

I'd like cooking in the next game... I'd be Salmo 2.0.
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Averielle Garcia
 
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Post » Sat May 28, 2011 8:18 am

How about sprouting horns/getting a red-eyed zombie face for all of your evil deeds? What if the game auto-saved every time you made a decision, and you're unable to reload the game to try it again?
Ha, just kidding. I wouldn't buy that one.

How about being able to plant seeds, so you could pretty much develop your own gardening areas.
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roxanna matoorah
 
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Post » Fri May 27, 2011 5:43 pm

How about sprouting horns/getting a red-eyed zombie face for all of your evil deeds? What if the game auto-saved every time you made a decision, and you're unable to reload the game to try it again?
Ha, just kidding. I wouldn't buy that one.

How about being able to plant seeds, so you could pretty much develop your own gardening areas.

If they give us planting seeds they should give us a plot of land to plant seeds on. If you have a house in the city you get a very small amount of space because there are a lot of people around, and if you have one out in the middle of the wilderness you could start your own farm if you wanted.
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Calum Campbell
 
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Post » Fri May 27, 2011 8:17 pm

I'm eating fishy sticks right now, and when I read that I got an idea..
For TES:V they should add Poisoned Fishy Sticks! Haha, imagine the chaos as I hand out the little golden goodies..

Ha, I could finally put an end to the Khajiit's..."here kitty kitty! come get your fishy stick!"

Made my day.
Maybe as a small easter egg, you could buy poisonous fishy sticks from M'Aiq!


I would like the ability to reverse pickpocket things that have a weight, but the heavier something is, the less likely it is to happen.
Or maybe just put things in other peoples inventory, like what Fallout 3 had with followers.


And then depending on your persuasion, you could give them poison by saying
"Here! Have this nice apple"
If your Persuasion is low, they would say "I don't trust you, you probably poisioned it, Oh no! you did! Guards!"
If your Persuation is high, they would say "Thanks!"
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LuBiE LoU
 
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Post » Fri May 27, 2011 10:50 pm

If we're really gonna be in Skyrim we should have to wear protective clothes in blizzards or else we get frost damage. (Nords could resist it)
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Jessica Nash
 
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Post » Sat May 28, 2011 9:09 am

A LOT MORE ALCOHOL! A LOT...
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Gaelle Courant
 
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Post » Sat May 28, 2011 10:03 am

A LOT MORE ALCOHOL! A LOT...


And MAGIC MUSHROOMS that give you cool colour and warp effects on screen like seeing the horizon wobble and the stars fall towards you and random creatures just pop out of nowhere and look at you before popping back into nowhere. (This is bringing back some good memories...)

Stephen.
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Dean
 
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Post » Sat May 28, 2011 9:22 am

There should be poisoned ingredients for any ingredients in the game.

Wait, what? Some plants are poisonous, some aren't. You can't have bread that's poisoned... well, unless it was made from wheat infected with that toxic fungus....

Or, do you mean the ability to poison food and drinks?

There's a mod I liked for TESIV, I think it was called Mouldy Ingredients. It added moldy versions of the food items, and their alchemical effects were changed to reflect their unpalatable status. Very useful for making posions...

So, yeah, I'd like to see some damaged food items. Food doesn't stay pristine forever!
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Tarka
 
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Post » Sat May 28, 2011 6:34 am

If they give us planting seeds they should give us a plot of land to plant seeds on. If you have a house in the city you get a very small amount of space because there are a lot of people around, and if you have one out in the middle of the wilderness you could start your own farm if you wanted.

Well, I was hoping these could be planted anywhere that might support plant growth. The game would just have to remember your plant growth progress. So you could basically turn some boring plains into huge crop fields. Then you could make some $ off your crops, and roleplay a farmer.
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 9:28 am

Or, do you mean the ability to poison food and drinks?


It would definitely be a nice feature. Poisoned apples aren't exactly easy to come buy.

I guess syringes don't exist in TES, so maybe to poison food, you could use some sort of "Poison Brush." :shrug:
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Josephine Gowing
 
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Post » Sat May 28, 2011 12:52 am

And MAGIC MUSHROOMS that give you cool colour and warp effects on screen like seeing the horizon wobble and the stars fall towards you and random creatures just pop out of nowhere and look at you before popping back into nowhere. (This is bringing back some good memories...)

Stephen.


My brother would play the perfect role for the main character! He's an Italian plumber!
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RAww DInsaww
 
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Post » Sat May 28, 2011 5:16 am

It would definitely be a nice feature. Poisoned apples aren't exactly easy to come buy.

I guess syringes don't exist in TES, so maybe to poison food, you could use some sort of "Poison Brush." :shrug:

Or if you can cook you can just add poison...
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Karine laverre
 
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Post » Sat May 28, 2011 5:27 am

Well, I was hoping these could be planted anywhere that might support plant growth. The game would just have to remember your plant growth progress. So you could basically turn some boring plains into huge crop fields. Then you could make some $ off your crops, and roleplay a farmer.

Unless a herd of Guar come around and eat all your plants. Or the crop fails due to insects, harmful fungi, or poor weather.

Personally, I'm not interested in planting and farming in a TES game. It seems like such a passive activity, I'd rather be out making political mischief and sneaking into people's closets to steal their underwear.
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Stefanny Cardona
 
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Post » Sat May 28, 2011 9:16 am

Or if you can cook you can just add poison...


Maybe through alchemy, sure, but I'd rather just be able to coat food in poison just like you can with weapons.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 11:30 pm

Unless a herd of Guar come around and eat all your plants. Or the crop fails due to insects, harmful fungi, or poor weather.

Personally, I'm not interested in planting and farming in a TES game. It seems like such a passive activity, I'd rather be out making political mischief and sneaking into people's closets to steal their underwear.

Why not do all three in one action?

That's what I do, Countess Alessia Caro's underwear makes great holding material for manure.
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Alyce Argabright
 
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Post » Sat May 28, 2011 12:38 am

This kind of straddles the line between the When and If and the Suggestions thing, but I thought it was amusing enough to post. I had a kind of vivid dream last night, and though I don't really dream about videogames a lot, I guess the fact that I've been playing the TES games a lot again has influenced my subconcious. :lol: In any case, I had a dream that basically was, well, about the prospective opening to TES: V. It goes as thus, and is speculation and frippery in its purest form:



(Imagine appropriate imagery for this narration)
"It has been two hundred years. I am Attrebus Mede IV, Emperor of Tamriel. In these years, my dynasty has fought and won each province of the Arena, and today, we stand on the eve of unification once again.

Morrowind was crippled by the Landfall, and her people scattered.

After the An'Xileel of Argonia were beheaded during the Umbran Incedent, the conquest of the Black Marsh was absolute.

The Beautiful War tore the Aldmeri Dominion to pieces.

The chaos following the slaying of the Mane in Elsweyr allowed our victory.

Hammerfell and High Rock were too weak to resist; their people too familiar to the yoke of the Septims.

There was but one province that remained. The hearty men of the North wouldn't accept a ruler not bred from their stock, and for two hundred years we have fought to stalemate.

But now a new threat looms on the horizon. For the first time in centuries, the continent of Akavir threatens Tamriel once more. The Tsaesci plough their ships through the northern seas to land on Tamriel's beaches. The drums of war echo across the Holds.

I have sent a messenger by sea to Winterhold to broker peace with the Nords and with the Dunmeri refugees of House Sul. I have not heard word in some time, and I fear the worst.

But the Throat of the World's battle cry will not go unheard.


(Insert the instrumental music building into a rhythmic, warlike drumming, which...)

Akavir will not overrun the Holds; they will fight a united Empire. For Cyrodiil shall stand beside his old brother: Skyrim.

(...which is joined by a Wagner-esque operatic choir here that builds to the familiar Elder Scrolls theme and a title shot [BETHESDA GAME STUDIOS PRESENTS... THE ELDER SCROLLS V: SKYRIM], a sweeping view of Skyrim's beautiful and harsh northern coast... and a shipwreck.)

And then...character creation.


Your character would start, in prime Daggerfall style, in the dungeons of a pirate's cove, held captive.

The Akaviri have always seemingly traditionally invaded from the Northeast, so it's...surprisingly plausible. And such a game would have a lot of political maneuvering and factional squabbling, as everyone in Skyrim wants a piece of the pie, including the outside Empire, even in the face of invasion. The Dunmer would have a significant presence in western Skyrim; being refugees and, by now, allies of the Nordic peoples, who had so long been their enemies. New Houses have emerged. The Holds would have a shaky political alliance with one another, put in place to repel the Empire, but with its own infighting. There would be a lot of beards, and large, very Nordic weapons.

It would be grand.
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Blaine
 
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Post » Fri May 27, 2011 7:29 pm

I'd like a new way to travel across Water, like Boats.

Maybe some new Mounts as well. Guar, anyone?

A new Combat System, with the ability to sever Limbs (like Fallout 3's). I'd also sort-of like a system similar to VATS.

Also some improvements to the Disposition System, like giving Gifts.
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Dawn Farrell
 
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Post » Sat May 28, 2011 8:32 am

[sad to snip this]

That's really amazing... not even joking.
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Sudah mati ini Keparat
 
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Post » Sat May 28, 2011 5:56 am

Unless a herd of Guar come around and eat all your plants. Or the crop fails due to insects, harmful fungi, or poor weather.

Personally, I'm not interested in planting and farming in a TES game. It seems like such a passive activity, I'd rather be out making political mischief and sneaking into people's closets to steal their underwear.

I was hoping that TES V might break the current trends of games these days and actually incorporate more in-game freedoms.
I never used a lot of weapons in Morrowind, like clubs, spears, throwing stars, etc. But it was nice to have options.
Remember, kids: Less in-game freedoms than the last game = not an improvement.
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Soraya Davy
 
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