TES V Ideas and Suggestions #155

Post » Fri May 27, 2011 7:29 pm

This kind of straddles the line between the When and If and the Suggestions thing, but I thought it was amusing enough to post. I had a kind of vivid dream last night, and though I don't really dream about videogames a lot, I guess the fact that I've been playing the TES games a lot again has influenced my subconcious. :lol: In any case, I had a dream that basically was, well, about the prospective opening to TES: V. It goes as thus, and is speculation and frippery in its purest form:



That would be a great plot! You forgot to add one thing though:

After abusing the White-Gold Tower, Umbriel plummeted to the ground, decimating the Imperial City

What, a man can dream :P
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Jerry Cox
 
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Post » Sat May 28, 2011 10:00 am

I want to be able to sleep in someone's bed. Especially if I have murdered them in cold blood.

HOW THE [censored] ARE YOU PREVENTING ME FROM SLEEPING IN YOUR BED FROM THE GRAVE!?
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Mimi BC
 
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Post » Sat May 28, 2011 7:17 am

I want to be able to sleep in someone's bed. Especially if I have murdered them in cold blood.

HOW THE [censored] ARE YOU PREVENTING ME FROM SLEEPING IN YOUR BED FROM THE GRAVE!?

agreed, although ownership was better in OB, it got a bit out of hand.



hay-oh
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Robert Jr
 
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Post » Sat May 28, 2011 3:31 am

Unless a herd of Guar come around and eat all your plants. Or the crop fails due to insects, harmful fungi, or poor weather.

Personally, I'm not interested in planting and farming in a TES game. It seems like such a passive activity, I'd rather be out making political mischief and sneaking into people's closets to steal their underwear.


In Ultima Online it is possble to grow and cross polinate your own plants, the process works like this, you water the soil twice to make it soft, plant your seed, add some strength potion and leave it for a day while you go adventuring (the number of plants you plant really affects how busy you will be.), the next day you come back and water the plant again and check for infection, if the plant is sick or has fungus you give it a cure or a poison potion, and if the plant is wilted you give it a heal potion. After 3 days the plant shows some visible form of growth, after 6 days the plant pops out of its pot so it looks like a semi grown plant, then you keep looking after it for another week and during that time the plant produces 8 seeds and/or 8 reagents(ingredients). Also, at the 6 day mark you are able to polinate the plant with any other plant of any other species in order to have the possibility of producing an entirely new and as yet unseen plant species with various properties, you can then use the old plants as decoration or sell them, or let them wilt and die.

If I were to raise 100 plants at a time it is the most time consuming process I have ever seen and I rarely have time to go hunt monsters. That's why in TESV if they include this farming process it should be possible to hire peasants to look after your farm and train them, for if their skill level is low and you have too many plants then most of your crops will fail, if you have highly trained highly skilled farmer peasants then you pay them more and they yield great harvests for you. You can always go in and cross polinate your plants if you want to experiment or you could go without farmers so that you do all the work, up to you and how you want to play, you might choose to never start a farm at all.

Stephen.
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chloe hampson
 
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Post » Sat May 28, 2011 6:28 am

I'd like a new way to travel across Water, like Boats.

Maybe some new Mounts as well. Guar, anyone?

A new Combat System, with the ability to sever Limbs (like Fallout 3's). I'd also sort-of like a system similar to VATS.

Also some improvements to the Disposition System, like giving Gifts.


How about a magic spell which creates a magical boat you can use for a time to travel faster over water, which will promptly pop out of existence once you're out of mana.

Yes, new mounts.

Yes, improved combat system and an improved aiming system for archery and crossbows.

Yes, I want to be able to give items to people, such as food (and poisoned food), and weapons and armour and whatever they ask for.

Stephen.
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Jah Allen
 
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Post » Fri May 27, 2011 10:59 pm

DIPLOMACY:
It should be possible to complete the majority of the game using non-violent methods. If the game has a political plot, then a diplomat could do very well indeed with a high speechcraft skill. To stretch the idea further, how about a Diplomats Guild, where you are tasked to solve disputes and crises using diplomacy and by cutting deals. You lose bonuses if quests have to be resolved with violence.
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Budgie
 
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Post » Sat May 28, 2011 5:31 am

DIPLOMACY:
It should be possible to complete the majority of the game using non-violent methods. If the game has a political plot, then a diplomat could do very well indeed with a high speechcraft skill. To stretch the idea further, how about a Diplomats Guild, where you are tasked to solve disputes and crises using diplomacy and by cutting deals. You lose bonuses if quests have to be resolved with violence.

Or if it ends badly, and people end up rioting in the streets. :evil:
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Soku Nyorah
 
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Post » Sat May 28, 2011 8:54 am

No horses. That's right, none. Ecosystems can be retconed, then so can horses. They svck. They are useless in Skyrim's eastern holds. The Nords are your Incan-Scotts with voodoo crazyness.
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J.P loves
 
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Post » Sat May 28, 2011 12:17 am

DIPLOMACY:
It should be possible to complete the majority of the game using non-violent methods. If the game has a political plot, then a diplomat could do very well indeed with a high speechcraft skill. To stretch the idea further, how about a Diplomats Guild, where you are tasked to solve disputes and crises using diplomacy and by cutting deals. You lose bonuses if quests have to be resolved with violence.


This sound's like a terrible idea, why would anyone buy a game to talk his way through a crisis. It would not even be a crisis, and those who take the more challenging route would feel as though their achievement has been stolen from them. Introduce some political elements by all means and even allow the player to have some involvement but parlay battles are a big no.
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Krista Belle Davis
 
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Post » Fri May 27, 2011 7:47 pm

No horses. That's right, none. Ecosystems can be retconed, then so can horses. They svck. They are useless in Skyrim's eastern holds. The Nords are your Incan-Scotts with voodoo crazyness.

Horses in Oblivion svcked because you never needed to use them. In Morrowind, people wished for horses cause there was no fast travel. In Oblivion, you find a horse and are like "sweet..." but the game basically says "HAY GUYZ, SCRU DAT, USE FAST TRAVEEL!!!" :yuck:

I'd prefer horses/other mounts along with transit (boats, silt striders or their Skyrim equivalent, etc) as opposed to fast travel.
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Tania Bunic
 
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Post » Sat May 28, 2011 3:14 am

Horses in Oblivion svcked because you never needed to use them. In Morrowind, people wished for horses cause there was no fast travel. In Oblivion, you find a horse and are like "sweet..." but the game basically says "HAY GUYZ, SCRU DAT, USE FAST TRAVEEL!!!" :yuck:

I'd prefer horses/other mounts along with transit (boats, silt striders or their Skyrim equivalent, etc) as opposed to fast travel.


I agree, I actually took the time to walk around in Oblivion without using fast travel and I found it to be very rewarding and I leveled quicker. So with the addition of multiple traveling methods it would be even better!
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CSar L
 
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Post » Sat May 28, 2011 5:27 am

Horses in Oblivion svcked because you never needed to use them. In Morrowind, people wished for horses cause there was no fast travel. In Oblivion, you find a horse and are like "sweet..." but the game basically says "HAY GUYZ, SCRU DAT, USE FAST TRAVEEL!!!" :yuck:

I'd prefer horses/other mounts along with transit (boats, silt striders or their Skyrim equivalent, etc) as opposed to fast travel.

That's not even the p[oint]. The point is, horses. Good or bad, no horses. They. Are. Lame. The Inca built an empire on their feet, so did Tsolyanu, so no horses.
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lisa nuttall
 
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Post » Sat May 28, 2011 10:14 am

i wouldn't like speechcraft to be able to replace combat in most situations. in oblivion speechcraft is pretty useless and i agree it should be made more useful but in most cases you shouldn't be able to "talk your way out of a fight".
i also like every npc to have access to the same abilities as me, with the exception of a few mastery perks. its hard to imagine fighting a group of bandits when one of them tries to convince you not to fight.
but negotiation via speechcraft could replace combat in a few situations.
eg. bandits shouldn't attack you straight away, they should say "hand over all your money or we kill you" or something. they could even boast or exagarate about the size or strength of their group to scare you into giving them your money. then your given a choice, pay them, refuse and fight to the death, or use your own speechcraft skill to scare them into letting you go.
or maybe at the end of a fight, when your opponent knows they're beaten, they make a last attempt to convince you to spare them. they tell you they know where something very valuable is and they can take you to it if you let them live. alternatively they tell you they have powerfull connections, and if you kill them people will come after you.
most importantly, get rid of the speechcraft minigame.
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jessica breen
 
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Post » Sat May 28, 2011 12:24 am

Snip


"They come, from under the veil of myth they bear upon us! A storm from far beyond the eastern horizon! The dragon kin of Akavir!
The thunder of the dragon guns will tear through the Empire once again if we do not act! We must cease with our petty conflicts, for they do not matter now, and unite our kingdoms. Akatosh will not allow his own people to fall to these foul pagans.
To arms sons of Talos, children of the sky, to arms!"

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josie treuberg
 
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Post » Sat May 28, 2011 12:26 am

Flamebait and response to it have been removed. There is no room in this thread for off topic discussion of real world politics or cultural discussion and flaming of either will not be tolerated. Take it to pm or drop it.
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Add Me
 
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Post » Sat May 28, 2011 9:48 am

How about a magic spell which creates a magical boat you can use for a time to travel faster over water, which will promptly pop out of existence once you're out of mana.


Stephen.

i dont know about anyone else but thats a terrible idea :/ no one can do that in TES
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anna ley
 
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Post » Sat May 28, 2011 3:00 am

That's not even the p[oint]. The point is, horses. Good or bad, no horses. They. Are. Lame. The Inca built an empire on their feet, so did Tsolyanu, so no horses.

horses help you explore new land so you can fast travel to them and if you want to play like morrowind just dont use fast travel ......
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Katie Pollard
 
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Post » Fri May 27, 2011 8:10 pm

horses help you explore new land so you can fast travel to them and if you want to play like morrowind just dont use fast travel ......

I'm not against using mounts, but I don't like using horses. It's a fantasy game, and I want to ride fantasy (as in, not mundane) creatures.
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Bloomer
 
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Post » Fri May 27, 2011 9:06 pm

I'm not against using mounts, but I don't like using horses. It's a fantasy game, and I want to ride fantasy (as in, not mundane) creatures.

I agree, but most of Cyrodiil felt mundane. Wolves, Big Rats, Deer, Horses, Bears, Dogs, Crabs, Sheep, Rams, and Mountain Lions.

In Skyrim I want to ride a Sabre-Toothed cat, or a Reindeer as a mount. :]

I know Reindeer are mundane, but not as mounts.
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Jason White
 
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Post » Sat May 28, 2011 5:18 am

i wouldn't like speechcraft to be able to replace combat in most situations. in oblivion speechcraft is pretty useless and i agree it should be made more useful but in most cases you shouldn't be able to "talk your way out of a fight".
i also like every npc to have access to the same abilities as me, with the exception of a few mastery perks. its hard to imagine fighting a group of bandits when one of them tries to convince you not to fight.
but negotiation via speechcraft could replace combat in a few situations.
eg. bandits shouldn't attack you straight away, they should say "hand over all your money or we kill you" or something. they could even boast or exagarate about the size or strength of their group to scare you into giving them your money. then your given a choice, pay them, refuse and fight to the death, or use your own speechcraft skill to scare them into letting you go.
or maybe at the end of a fight, when your opponent knows they're beaten, they make a last attempt to convince you to spare them. they tell you they know where something very valuable is and they can take you to it if you let them live. alternatively they tell you they have powerfull connections, and if you kill them people will come after you.
most importantly, get rid of the speechcraft minigame.

That wouldn't work if you were Grand Champion, Arch Magge, Master of the Fighters Guild, Listener, The Gray Fox or the Champion of Cyrodil as they would surely know who you are and know not to pick a fight with you.
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Angel Torres
 
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Post » Fri May 27, 2011 7:15 pm

I agree, but most of Cyrodiil felt mundane. Wolves, Big Rats, Deer, Horses, Bears, Dogs, Crabs, Sheep, Rams, and Mountain Lions.

In Skyrim I want to ride a Sabre-Toothed cat, or a Reindeer as a mount. :]

I know Reindeer are mundane, but not as mounts.

Actually there are some people groups left in Russia/Northern Asia that are herders of caribou, and they ride 'em too. Saw it on the Wild Russia documentary shows. I thought it looked way awesome.

I'm playing Tomb Raider: Legend, and I'm stunned at how lush the scenery is. Granted, much of it doesn't have collision (who cares, it's a plant, not a brick wall), and is "painted" on, but it makes a fine illusion none the less. Likewise, waterfalls and currents are implemented wonderfully. I think Bethesda should consider 'quick' techniques of adding pretty pizazz without butchering the frame-rate. I don't know how they'd go about doing that, though. Of course, I'm so sick of billboards that swivel to look at me. I want trees I can climb...
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Neil
 
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Post » Fri May 27, 2011 11:44 pm

i dont know about anyone else but thats a terrible idea :/ no one can do that in TES


What? so you can cast a spell which lets you walk on water but you can't create a magical boat?

Stephen.

EDIT: I'd also like conjuration to include the ability to conjure mounts that I can ride.
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Eoh
 
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Post » Sat May 28, 2011 9:55 am

From my experience ES magic does not create substance. Unless its some sort of telekineses dish or an actual boat conjured from nearby materials. Then what the heck, its magic.
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Avril Louise
 
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Post » Sat May 28, 2011 8:37 am

horses help you explore new land so you can fast travel to them and if you want to play like morrowind just dont use fast travel ......


I think Bethesda should keep Fast Travel in TES for those players that can't function without it, but for players that think it ruins the game, we should have alternatives. Have the limited fast travel where you have to pay for boats/silt striders and whatever else.

I personally liked the idea of horses, although they looked plastic and couldn't really steer, but I can see where people are coming from, saying they want less mundane mounts.

I would also like mounted combat, just because it would be a cool feature, and in OB when you were getting chased you had to dismount to fight, and by the time the animation for dismounting ended, you were already half dead.
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candice keenan
 
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Post » Sat May 28, 2011 3:38 am

I think Bethesda should keep Fast Travel in TES for those players that can't function without it, but for players that think it ruins the game, we should have alternatives. Have the limited fast travel where you have to pay for boats/silt striders and whatever else.

I personally liked the idea of horses, although they looked plastic and couldn't really steer, but I can see where people are coming from, saying they want less mundane mounts.

I would also like mounted combat, just because it would be a cool feature, and in OB when you were getting chased you had to dismount to fight, and by the time the animation for dismounting ended, you were already half dead.

I wouldn't mind if mounted combat simply consisted of your mount doing combat whilst your character is on it. Only works if you have something more menacing than a horse, of course. I still want my rideable velociraptor.

So, in other words, instead of swinging your weapon around and missing everything because it is too short and stubby, you'd control your mount to attack with teeth and claws. Raawwwr!
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Kathryn Medows
 
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