TES V Ideas and Suggestions #155

Post » Fri May 27, 2011 11:31 pm

Welcome to TES V Ideas and Suggestions # 155

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/bgsforums/index.php?showtopic=1023937
http://www.gamesas.com/bgsforums/index.php?showtopic=1025326
http://www.gamesas.com/bgsforums/index.php?showtopic=1026491
http://www.gamesas.com/bgsforums/index.php?showtopic=1027877
http://www.gamesas.com/bgsforums/index.php?showtopic=1028435
http://www.gamesas.com/bgsforums/index.php?showtopic=1029965
http://www.gamesas.com/bgsforums/index.php?showtopic=1031535
http://www.gamesas.com/bgsforums/index.php?showtopic=1032326
http://www.gamesas.com/bgsforums/index.php?showtopic=1034439
http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
http://www.gamesas.com/bgsforums/index.php?showtopic=1067210
http://www.gamesas.com/bgsforums/index.php?showtopic=1068055
http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri May 27, 2011 6:18 pm

A better item placement system. Make use of the D-pad (arrow keys on computer) in order to rotate/flip items. Don't have the item flop around while it's being held either. All this would make stacking bookshelves a lot easier.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Sat May 28, 2011 6:15 am

Or have an editing mode. Hopefully I don't get chewed out for saying this, but using something like Fable 2's house editor would make things easier. Like click the item that you want to move, left thumbstick moves it and right thumbstick rotates it.

I also like Fable 2's idea of different pieces of furniture that you decide on. Maybe they can also add a variety of paintings and decorations that the player selects individually and can hang up wherever they want.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat May 28, 2011 1:30 am

Or have an editing mode. Hopefully I don't get chewed out for saying this, but using something like Fable 2's house editor would make things easier. Like click the item that you want to move, left thumbstick moves it and right thumbstick rotates it.

I also like Fable 2's idea of different pieces of furniture that you decide on. Maybe they can also add a variety of paintings and decorations that the player selects individually and can hang up wherever they want.

I have Animal Crossing origins, so I'd have a field day with that. Lol

In all honesty, that would make my day, but it would make modding houses very complicated, wouldn't it?
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sat May 28, 2011 4:31 am

I have Animal Crossing origins, so I'd have a field day with that. Lol

In all honesty, that would make my day, but it would make modding houses very complicated, wouldn't it?


No idea. I play on 360
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Fri May 27, 2011 10:08 pm

No idea. I play on 360

Ah.

Well, I'm sure we'd figure it out and be pumping out more houses after a while...

I still think it's unfair that people on PS3 and 360 can't just put a file from a USB Drive into their system and get a mod... it probably wouldn't be too complicated either. :(
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat May 28, 2011 6:50 am

Simply give havok properties to most of the objects, including chairs, tables, etc.

House decoration problem pretty much solved.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Fri May 27, 2011 8:44 pm

Simply give havok properties to most of the objects, including chairs, tables, etc.

House decoration problem pretty much solved.

Hmmm, wouldn't an NPC walking into a chair be a problem?

They'd have to give them adaptive AI Mapping so they could step around the movable furniture...

I think adaptive AI Mapping would be great, personally, I hate having immobile furniture.

Having an NPC trip over a chair during a serious life-or-death moment would also be quite entertaining.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat May 28, 2011 9:00 am

Simply give havok properties to most of the objects, including chairs, tables, etc.

House decoration problem pretty much solved.

Ugh... don't remind me of havok! I can hear it... do you hear it? The books in the shelves are rattling... OMG, they 'sploded out of the bookcase! :o TESIV: land of havok, flying books, thrashing corpses, and food that floats an inch above the plates.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Sat May 28, 2011 9:47 am


Maybe I just don't frequent the right parts of the forum but I didn't even know you were still around...
Or have an editing mode. Hopefully I don't get chewed out for saying this, but using something like Fable 2's house editor would make things easier. Like click the item that you want to move, left thumbstick moves it and right thumbstick rotates it.
In all honesty, that would make my day, but it would make modding houses very complicated, wouldn't it?

I'd be all for that. Why would it make modding a house complicated? Unless you mean in buying and replacing furniture, that might be a little difficult if the modder had to script it themself but surely if that sort of system was implemented into the game it would have its own system in the CS (like how they made it so much easier to make doors and attach scripts to activators in the Oblivion CS as opposed to the Morrowind CS by putting in a function especially designed for it).
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat May 28, 2011 6:53 am

I'd be all for that. Why would it make modding a house complicated? Unless you mean in buying and replacing furniture, that might be a little difficult if the modder had to script it themself but surely if that sort of system was implemented into the game it would have its own system in the CS (like how they made it so much easier to make doors and attach scripts to activators in the Oblivion CS as opposed to the Morrowind CS by putting in a function especially designed for it).

I meant placing furniture in a player-made house, or even making your own furniture. But I'm sure, like you said, they'd have a system for it.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Fri May 27, 2011 11:47 pm

Hmmm, wouldn't an NPC walking into a chair be a problem?

They'd have to give them adaptive AI Mapping so they could step around the movable furniture...

I think adaptive AI Mapping would be great, personally, I hate having immobile furniture.

Having an NPC trip over a chair during a serious life-or-death moment would also be quite entertaining.

Only cause them to move only when you use the grab key. That can work. It did for the Oblivion throwable chests and crates mod.

Ugh... don't remind me of havok! I can hear it... do you hear it? The books in the shelves are rattling... OMG, they 'sploded out of the bookcase! :o TESIV: land of havok, flying books, thrashing corpses, and food that floats an inch above the plates.

Simply make much more accurate collision meshes for each object. I hope that'd be possible.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Fri May 27, 2011 8:18 pm

The thing I don't get about houses is that I spend most of my time outside of a house.

Maybe a house should have more meaning. Definitely you should be able to buy your own locks to keep your stuff safe.

So, here's an interesting idea. There's a mod for TESIV that adds a building in the IC, a sort of storage facility where you can purchase a chest to store your stuff if you don't have a home. So, how about we have some of those? And if you don't store your stuff in a locked container in a safe place, then you risk losing something to theft. The more you lock up (and the better quality the lock) the safer you are.

There's a lot of potential for you to get into trouble if someone comes across illegal substances in your house, or stolen goods, or whatever. I dunno. It doesn't really matter to me much one way or the other, but it would mean that my character is subject to the same rules as the NPCs - your stuff is only safe if I'm afraid of your retribution and/or you've got good security. Hey, in that department, maybe you can hire a guard to watch your stuff while you are away....

So, yeah, buildings need to take on a greater role - as interactive pieces, and as environments. It wouldn't just be as a minor benefit to the player home, but as improvements to gameplay. I really liked Baenlin's house in TESIV for the secret sliding panel and passageway. That was awesome!
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Fri May 27, 2011 7:55 pm

Speaking of houses, if being able to buy specific houses in towns returns in TESV, can we just get all the furniture when we buy the house? Yeah, I know, it's more "realistic" to buy a house with no furniture, but whenever I bought a house in Oblivion I never bothered to buy anything more than the storage, which resulted in a crappy looking house. Sure, I could buy the other stuff, but the average player isn't exactly looking to waste gold on something like that. I just want to buy a house, have it look nice, have some storage, and be done with it.

I wouldn't be opposed to being able to buy different themes like in Fallout 3, but I don't want to have to buy the most basic furniture and the house separately.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sat May 28, 2011 6:25 am

The thing I don't get about houses is that I spend most of my time outside of a house.

Maybe a house should have more meaning. Definitely you should be able to buy your own locks to keep your stuff safe.

So, here's an interesting idea. There's a mod for TESIV that adds a building in the IC, a sort of storage facility where you can purchase a chest to store your stuff if you don't have a home. So, how about we have some of those? And if you don't store your stuff in a locked container in a safe place, then you risk losing something to theft. The more you lock up (and the better quality the lock) the safer you are.

There's a lot of potential for you to get into trouble if someone comes across illegal substances in your house, or stolen goods, or whatever. I dunno. It doesn't really matter to me much one way or the other, but it would mean that my character is subject to the same rules as the NPCs - your stuff is only safe if I'm afraid of your retribution and/or you've got good security. Hey, in that department, maybe you can hire a guard to watch your stuff while you are away....

So, yeah, buildings need to take on a greater role - as interactive pieces, and as environments. It wouldn't just be as a minor benefit to the player home, but as improvements to gameplay. I really liked Baenlin's house in TESIV for the secret sliding panel and passageway. That was awesome!

Maybe random events if you're too infamous, or famous. If you have too much infamy guards can raid your home and you can have a little secret passageway, or if you're too famous assassins?

I dunno, just thoughts.

Being able to invite people over for dinner to improve their disposition would be fun... for me anyway. Or inviting somebody over and then putting poisoned apples...
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Fri May 27, 2011 5:59 pm

Being able to invite people over for dinner to improve their disposition would be fun... for me anyway. Or inviting somebody over and then putting poisoned apples...

i l second this. maybe invite an assssin thats after you over and mess with them or something
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 27, 2011 11:45 pm

i would love a 16 man room Online or system link put levitation back in the game and make it that u cna go evil in the main story line and make it if i want to kill the main char in the game let me kill him i don't want to knock them out i want to kill do u know what i mean?
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Sat May 28, 2011 6:31 am

No full voice overs for PC to NPC conversation, no Games for Windows, seriously toned down physics, massive game world even if most of it is just huge swaths of generic forest/desert/steppe and cities full of random villagers.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat May 28, 2011 5:26 am

Speaking of houses, if being able to buy specific houses in towns returns in TESV, can we just get all the furniture when we buy the house? Yeah, I know, it's more "realistic" to buy a house with no furniture, but whenever I bought a house in Oblivion I never bothered to buy anything more than the storage, which resulted in a crappy looking house. Sure, I could buy the other stuff, but the average player isn't exactly looking to waste gold on something like that. I just want to buy a house, have it look nice, have some storage, and be done with it.

I wouldn't be opposed to being able to buy different themes like in Fallout 3, but I don't want to have to buy the most basic furniture and the house separately.

There should be taxes on houses. I thought it was so... sorry, to say it... stupid that there's a house in each and every town that I can buy. What's the point? I get confused if I stash my loot everywhere, I'm more inclined to have just one place where I accumulate all my crap so that I can access everything easily.

Just give me a pack guar and a sleeping bag and I'll be happy. My character is always on the move - that's the nature of the game - so having a permanent location eventually becomes inconvenient.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri May 27, 2011 8:00 pm

There should be taxes on houses. I thought it was so... sorry, to say it... stupid that there's a house in each and every town that I can buy. What's the point? I get confused if I stash my loot everywhere, I'm more inclined to have just one place where I accumulate all my crap so that I can access everything easily.

Just give me a pack guar and a sleeping bag and I'll be happy. My character is always on the move - that's the nature of the game - so having a permanent location eventually becomes inconvenient.


I'd prefer it if there weren't any buyable houses at all to be honest. I much preferred Morrowind's system where you could live anywhere as long as you killed the building's owner. But because Oblivion was full of respawning containers, the only place you could live was one of the buyable houses. I usually like living in some random place I find out in the world, not some expensive house in the middle of a town.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Sat May 28, 2011 2:40 am

There should be taxes on houses. I thought it was so... sorry, to say it... stupid that there's a house in each and every town that I can buy. What's the point? I get confused if I stash my loot everywhere, I'm more inclined to have just one place where I accumulate all my crap so that I can access everything easily.

Just give me a pack guar and a sleeping bag and I'll be happy. My character is always on the move - that's the nature of the game - so having a permanent location eventually becomes inconvenient.


Man: "Excuse me, sir. Can I have a moment of your time?"
Player: "Who are you?"
Man: "Well, you see, the lord of these lands has sent me to find you. It seems you own several houses in this providence that you haven't paid taxes on in months."
Player: "How much do I owe?"
Man: "About five thousand septims."
Player: "That's not so ba..."
Man: "... per house."
Player: "I can't afford that."
Man: "Hmm, well, then we have a bit of a problem here."
Player: "Maybe I'll just kill you so I won't have to pay."
Man: "Please, sir. Do you think in this crazy world where even children can throw fireballs they would hire tax collectors that haven't taken down a few minotaurs?"
Player: "Good point. Perhaps we can come to an agreement. Do you like Dwemer artifacts?"
Man: "I do."
Player: "I have this lovely Dwemer cube here. I received it from a friend in Vvardenfell no less. Would you be willing to continue the search for me elsewhere if I supplied you with this wonderful artifact?"
Man: "Heh... I would. I would very much continue to look for you somewhere else."
Player: "That's excellent. Here you go."
Man: "Pleasure doing business with you, sir."
Player: "Oh, and can I ask you something?"
Man: "What is it, sir?"
Player: "Would you please come with me?"
Man: "To where?"
Player: "Straight to prison. The lord of these lands hired me to catch a certain tax collector suspected of taking bribes. I'll be escorting you to the capital city."

*on the road to the capital city*

Player: "I have a confession to make."
Man: "What is it?"
Player: *stabs the man* "I don't pay taxes, but my speechcraft skill is higher than the combat oriented fools they send to collect, so once again an unscrupulous tax collector has run off with my payment and my connections with the Legion will once again be sufficient to quell any rumors that I'm actually killing you fools."
Man: "Ha... ha... not this... time."
Player: "Come again? Your last words are a bit hard to make out."
Man: "I... was heading to... the gallows. They... said... mark here... recall after he stabs you... we'll pay your... wife well... for your service. Ha... ha.... HAHA!"
Man: *disappears in a puff of purple magic*

Player: "Thank goodness there are two provinces in this game and I can escape to the other one since bounties are regional!" :D
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sat May 28, 2011 8:16 am


That was cool. Its too bad unmarked quests aren't as random and fluid as that. What would happen if you just let him go after paying him? You'd need to start a new character or revert to previous save, to find out. I like it.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sat May 28, 2011 3:56 am

That was cool. Its too bad unmarked quests aren't as random and fluid as that. What would happen if you just let him go after paying him? You'd need to start a new character or revert to previous save, to find out. I like it.


The only way that would work is if there was a dramatic shift in writing and quest styles. Taken in the context of Oblivion, it would have been blatantly obvious he was trying to trick you either by the tone of his voice or a previous quest that had you see the guy in prison who said he was trying to negotiate going under cover as a tax collector. You'd also have to have the option of actually paying him off, due to your ignorance, and this would only work if he didn't act surprised at all by taking the money and leaving, so you would be none the wiser that someone's actually on to your treachery (lets say you have the money and decide to pay him so they stop sending these annoying tax collectors after you that you end up killing). Likewise, to add even more diversity, his mark/recall could fail and you could finish him off, only to be immediately arrested when a sting was set up when you contact your Legion guy. Of course, if you didn't kill the tax collectors they would just end up arresting you or, depending on who you knew, simply kick you out of all your houses. This is probably beyond the scope of TES, which if they implement anything like taxes will most likely just have kamikaze tax collectors sent after you ("Pay or attack?!") or have your house automatically boarded up until you pay, the former of which might actually work alright (of course if they implemented banks then instead of having to go to some guy to pay every few months you could just have the city withdraw the amount from your vault when it's time to pay). Being able to negotiate taxes for you and your friends would allow another level of usefulness to the mercantile skill, which could also be used for a series of never ending quests if you became a tax collector yourself.


...


Well, it looks like I just kind of rambled off there. *ahem*
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sat May 28, 2011 5:49 am

Being able to negotiate taxes for you and your friends would allow another level of usefulness to the mercantile skill, which could also be used for a series of never ending quests if you became a tax collector yourself.


I wouldn't mind if my character had a few friends in the game, remember Ultima series? Well, in that game you had anywhere from 4 to 8 companions depending on whether you bothered finding them or if they died, and they would follow you around the world helping out with your adventure, unless you told them to 'leave' in which case they would ask if they should stay where they are or head off to the pub for a drink. I think something like this could work in TESV, if the player character has several randomly generated friends he could meet in the game and hang out with, you could buy them a house to live in and they could pay their own taxes. I say randomly generated and I mean that their faces and races and names change each time you start a new game so that it's always novel, you don't get bored with the same people every time you play.

Stephen.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sat May 28, 2011 5:04 am

Well by friends I kind of meant the kind that owned shops and would give you discounts on equipment if you were able to lower their taxes or exempt them, or other friends who had connections to important lords, the Legion, the church (blessings), and so on (of course you'd have to be careful not to get caught by the "good" law, which makes all of this tricky). The only good TES companions IMO are the kind that were in Arena :P.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Next

Return to The Elder Scrolls Series Discussion