i want to be able to forge my own swords that would be sweeeeeeeeeeeeeeet or even better being able to make it and customize it for example
A iron blade but a glass butt or somthing like that
This made some good mods, but I am just now coming around to the idea of Bethseda developing it. Certainly they have a starting concept, as seen with Fallout 3. But the fear I have towards crafting is how far it will go. I might sould like a scared old person right now, but I feel that bethseda going to far to fast could result in a disappointment on par with the level scaling in OB.
:huh: Anyone with me on this?
Here is a simple idea, though:
Crafting allows people to make items including Armor, Weapons, and Clothing (and meals).
Each item to be crafted is broken down into different parts.
- Weapons would generally have 2 parts, unless expandable: A knife might have a hilt and a blade, 2 parts; a spear, 2-3, including a pole, tip, and handles; a simple staff might only be 1 part.
- Armor might have up to 3, including at least main surface and attachment; possibly a crest.
- I do not have any concepts for clothing, lets just say it could go up to 4 for the sake of a later point.
The plans to make anything, using more or less parts, would function along the lines of schematics in Fallout, rather than a crafting skill level. My argument to this comes from personal experience in the kitchen. If instructions tell you how to make good cookies, you are most likely to make good cookies; unless your impatient or just dosn't care, but that is beside my point.
Crafting level would come into play with the quality and trimmings of the product.
- Quality is pretty straight forward, sorta like madness and amber armor from SI, but dependent on the crafting skill level.
- Trimmings would be, possibly, a second material that could be added to the primary component, either mixed, or laced onto.
---- As an example, I am thinking of Ebony with Glass, This could be some Obsidian type material, or an ebony blade core with glass shell/edge. The effect of either would include a medium weight blade with the attack of glass and a degradation, again, between the two. Note that this might not create a superior blade to ebony or glass of the same quality, just a new variant. This could also work with the creating of Daedric material.
-Tangent here, on note of the Dwemer. Is there any lore regarding the Dwemer weapon and armor material. Perhaps it is bronze or bold infused with some entity? It might help explain the technology of the Nimidium, ie did they really just try to make themselvs skin and end up failing. Just thinking out loud here.
In any case new daedra infused materials might be good at this point in the tes world. Although I don't just want to push this idea out of ignorance. If there is lore against this then let it not be.
Now to look at the number of parts. This would be minor in the quality of the item, most of that having to do with materials used and the quality thereof. The main purpose of more complex pieces would be to hold a decent enchantment value. Where quality materials affect base enchantments.
:nerd: In math terms of x
y: for enchantment, x is the material and y is the parts; for damage/strength x is the parts and y is the material. So 3 parts iron or 2 parts steel would be a close race, with 1 part ebony/glass would be better than either in either field.
This would have to include pelts, cloth, ingots, refining, bones, unique materials from unique creatures (materials that could be used for more than just crafting, as to incur choice) a good use of wood other then never ending fires. Hopefully including pelts, leathers and recourses unique and natural to the land where TES V is set. Also possible a skill of harvesting.
simple enough