Strategy? "Maybe if I click the attack button this way..." if the combat was as good as they claimed it was (good enough that adapting it to horse combat was impossible) there might actually be strategy with power attacks, fast attacks, blocks, and perk moves. But there's not. It's just hack and slash and slash and slash. No bear should take more than six arrows to kill. No ogre should take more than 10. And in a fight between two men and full plate wielding claymores should be over in five hits, unless you invent a parrying system, and let's just assume that's what block is.
And that 8 year old sounds pretty cool. I don't see why some Argonians couldn't have a poison attack, and while the game shouldn't be easier, it shouldn't be a grind. Especially against goblins at level 20 when gonblins at level 1 were easier than an fat girl on prom night.
And that 8 year old sounds pretty cool. I don't see why some Argonians couldn't have a poison attack, and while the game shouldn't be easier, it shouldn't be a grind. Especially against goblins at level 20 when gonblins at level 1 were easier than an fat girl on prom night.
This man maketh sense.
Except for the Argonian part
The game was "Easy" in that you couldn't die on easy or normal difficulty, but it was hard in that the combat system >svckED< I guarentee if you hit someone with a 30lb claymore they will be seriously messed up (like 1/2 of their health, gone).
So really I'm not arguing for the game to be easier, just a bit more "realistic" and far more fun with the combat system. (and yes I know the argument that Nirn physics are different, just..don't...)