TES V Ideas and Suggestions #156

Post » Sat May 28, 2011 3:59 am

I know it's not a very reasonable request, but after seeing the Akatosh mounts mod and the awesomeness of the high dragon in DA:O, how great would it be to fly on the high dragon over Skyrim?

I don't think dragons would be appropriate, considering their powerful (takes several hundred men to take them down, besides Cyrus) and protected status.

Mages get levitation, everyone else gets enchanted dwemere boots of flying. :D
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat May 28, 2011 5:39 am

To go along with the "feeling like you're the character" thing, I'd like to add that the controller (sorry PC gamers) should vibrate like a heartbeat after sprinting for a long time or getting beat up. For those who've played Operation Flashpoint you'll know what I'm talking about, they did the controller vibration excellently.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat May 28, 2011 7:25 am

I don't think dragons would be appropriate, considering their powerful (takes several hundred men to take them down, besides Cyrus) and protected status.

Mages get levitation, everyone else gets enchanted dwemere boots of flying. :D
We don't know that it takes more than one man to take down a dragon from the information in TES games. The only one we got to fight was too dumb to live. We did find a dead dragon in Battlespire, which was paired with a human rider in life. There were dragonlings in Daggerfall and Homunculi in Arena which looked like dragons, so I'd say a range of creatures from fifty pounds to ten thousand pounds would be in the range of Dragons.

My preference would be to scrub from lore the dragon from Redguard and the dragon from Battlespire in favor of creatures more like what you are talking about. Powerful respectable creatures of intelligence that cannot shapeshift (as some dude suggested they might) with a range of small to large. That would also not be ridden.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat May 28, 2011 2:30 am

My preference would be to scrub from lore the dragon from Redguard and the dragon from Battlespire in favor of creatures more like what you are talking about. Powerful respectable creatures of intelligence that cannot shapeshift (as some dude suggested they might) with a range of small to large. That would also not be ridden.

Fortunately, each game is a "cloistered" universe of its own, so if you can't meet a stupid dragon, then there is no stupid dragon.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat May 28, 2011 9:09 am

To go along with the "feeling like you're the character" thing, I'd like to add that the controller (sorry PC gamers) should vibrate like a heartbeat after sprinting for a long time or getting beat up. For those who've played Operation Flashpoint you'll know what I'm talking about, they did the controller vibration excellently.

I just imagined a keyboard vibrating furiously, making a weird vibrate-y noise on a table then falling over.
Then I laughed. I laughed 'cause it was funny. You made me laugh. I like you.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Sat May 28, 2011 3:55 am

Fashion. We need more clothes, accessories and household items!! Tons of people like to dress their chars up to look nice, giving a new meaning to 'Looks can kill'.

A system like Aions for armor would be nice, where you can change the look of armor to another piece you have in your inventory.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat May 28, 2011 5:02 am

I want places to be big and spread out like in fallout 3, espically with more in riched settlements like fallout 3. I would also like fast travel to make a return so i won't end up wasting 150 hours of my life just traveling from city to city.


i want fast travel the same as in morrowind =) i hate how fast travel was so easy and free in oblivion, it made it to hard to not use it because you got bored of running and couldn't hire a huge mutant bug taxi =(
I would like to see bigger cities with less walls and more villages without walls like in morrowind.
i would like to see less leveled stuff, i hate how if you choose the stats which level up slower then all your gear ends up being level 5-15 quality and you miss out on some descent trinkets becasue you were too young at the time >_>

y'know they might as well just unpdate the graphics on morrowind, add in speech, and entend it into main land vvardenfell to add more content and change the main game storyline. i'd be happy with that ^^

Ps: bring back the werewolves, and some other stuff like that. When i become a vampire i want to be a vampire!!! if i get corpus blight i want to turn into a horrible hulking mutation rather than lose my fatigue quicker, and i want weather and location to effect my health. if i descide to run into a bog i want to get ill from it, and if i'm out in the rain during the winter i want to catch hyperthermia, and if im wearight full fur armour during the summer i want to get heat exhaustion and die!!

PPs: i would also like birthsigns that do a lot more than just help you at the start of the game and give you a petty spell, stats that don't all end up at 100 making all races the same in the end, i want better class variation with class stats that get an otherwise unobtanable bonus from being my main stats e.g. high mster level at 125 points etc...
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat May 28, 2011 5:43 am

Fashion. We need more clothes, accessories and household items!! Tons of people like to dress their chars up to look nice, giving a new meaning to 'Looks can kill'.

A system like Aions for armor would be nice, where you can change the look of armor to another piece you have in your inventory.


This.

I demand Kimono's Beth, I mean we have Katana's and all that stuff now we need akaviri clothes! :D
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sat May 28, 2011 7:33 am

Fashion. We need more clothes, accessories and household items!! Tons of people like to dress their chars up to look nice, giving a new meaning to 'Looks can kill'.

A system like Aions for armor would be nice, where you can change the look of armor to another piece you have in your inventory.


This, and the ability to hire staff for my castle and dress them up however I want them to look, so I can in effect create my own kingdom with my own uniforms for my staff and my army.

Stephen.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat May 28, 2011 3:45 am

i want things to happen in TES IV that im not expecting - oblivion was just a little straightforward. the shapeshifting idea someone talked about sounded good like if i was fighting a mage in a cave or something, in oblivion id just keep fighting. if they suddenly turned themself into an ogre or something things would get interesting. likewise id like to be able to turn myself into an ogre.

other things i wouldnt be expecting:
assassins hired to kill me for some reason who just turn up out of nowhere and try to kill me
things collapsing ontop of me?
traps - there were a few in oblivion but they werent elaborate enough and you could easily get around most of them. more variation of traps please
different fighting moves

just more flexibility in general i suppose :)
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Fri May 27, 2011 7:53 pm

Realistic rain and snow, especially snow. If the game takes place in Skyrim, it seems like a no-brainer to have realistic snow that actually has collision, unlike the rain in Oblivion and Morrowind. I'd really like to see varying levels of snowfall, so that, for example, in some places there would be light snowfall, and in others there would be strong blizzards.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat May 28, 2011 10:30 am

Realistic rain and snow, especially snow. If the game takes place in Skyrim, it seems like a no-brainer to have realistic snow that actually has collision, unlike the rain in Oblivion and Morrowind. I'd really like to see varying levels of snowfall, so that, for example, in some places there would be light snowfall, and in others there would be strong blizzards.


I like this. Varying levels of snow cover, and realistic footprints, so that if I'm a khajiit I see my paw prints or the outline of whatever boots I wear, and I can track certain creatures based on their tracks in the snow. Same goes for sand and mud. Snow angels and yellow snowballs!

Stephen.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Fri May 27, 2011 11:11 pm

hey all, got an idea here.

in a main quest or secundairy quest doesn't matter.

you got to be count/countess. but not just the title.

my interest in this is for the real deal,
people come visit for "help" from your city, you'll need to make dicisions, send troops for criminal hunting if you dont want to.
even maybe, sell houses to people. when people die in your city and houses become abandond, and all of the other realistic duties, responsebilities for a count/countes

just and idea from a fellow fan.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Sat May 28, 2011 5:08 am

hey all, got an idea here.

in a main quest or secundairy quest doesn't matter.

you got to be count/countess. but not just the title.

my interest in this is for the real deal,
people come visit for "help" from your city, you'll need to make dicisions, send troops for criminal hunting if you dont want to.
even maybe, sell houses to people. when people die in your city and houses become abandond.

just and idea from a fellow fan.


Thats sounds great to be count, I don't care if its just for small villages, I WANT TO RULE SOMETHING!
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri May 27, 2011 8:37 pm

maybe you can start with small and promote to bigger places to rule? when you are succesfull. if your report from the higher up bosses (emperor etc) are good about you( if your a good ruler) and if your a bad one. you lose your count title???
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Sat May 28, 2011 12:10 am

The tradition for TES heroes is that they aren't connected/bound to something as complex as being a count or noble. Mobility is the crucial factor in being heroic. The oversimplification of ruling nobility, particularly in TESIV, is lamentable.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sat May 28, 2011 12:42 am

Many of you are propably goin to flame me for this but.... :cryvaultboy:

I know TES is all about freedom, but I could actually go for more "scripted events". Ever since I played Dark Messiah of Might & Magic, I found it cool that bosses like the big cyclops could only be killed certain ways. I'd like the bosses in TES to be more like that, so I feel that a boss in TES needs to be defeated diffrently than other enemies. Really, oblivion bosses was no other than npc's with increased stats.

Maybe you walk down a cave and find an artifact, and when you exit the cave, some treasure hunters have waited for you to blackmail you for the artifact, but this only happens for that excact artifact, and other artifact have other scripted stuff to happen when you find them.

Im not talking about a Linear game, but I just want more special things to happen when I play.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat May 28, 2011 8:06 am

Many of you are propably goin to flame me for this but.... :cryvaultboy:

I know TES is all about freedom, but I could actually go for more "scripted events". Ever since I played Dark Messiah of Might & Magic, I found it cool that bosses like the big cyclops could only be killed certain ways. I'd like the bosses in TES to be more like that, so I feel that a boss in TES needs to be defeated diffrently than other enemies. Really, oblivion bosses was no other than npc's with increased stats.

Maybe you walk down a cave and find an artifact, and when you exit the cave, some treasure hunters have waited for you to blackmail you for the artifact, but this only happens for that excact artifact, and other artifact have other scripted stuff to happen when you find them.

Im not talking about a Linear game, but I just want more special things to happen when I play.

i don't think that opinion is too uncommon. Morrowind's main boss required you yo destroy an "artifact" in the boss chamber before said boss would take any damage from your attacks.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sat May 28, 2011 7:15 am

I don't know a single game with realistic snow, do you? IF they managed with it, I doubt they'd make real seasons, but it would be all snow all the time, which is NOT what I want.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sat May 28, 2011 8:04 am

Many of you are propably goin to flame me for this but.... :cryvaultboy:

I know TES is all about freedom, but I could actually go for more "scripted events". Ever since I played Dark Messiah of Might & Magic, I found it cool that bosses like the big cyclops could only be killed certain ways. I'd like the bosses in TES to be more like that, so I feel that a boss in TES needs to be defeated diffrently than other enemies. Really, oblivion bosses was no other than npc's with increased stats.

Maybe you walk down a cave and find an artifact, and when you exit the cave, some treasure hunters have waited for you to blackmail you for the artifact, but this only happens for that excact artifact, and other artifact have other scripted stuff to happen when you find them.

Im not talking about a Linear game, but I just want more special things to happen when I play.


Please no. Scripts are stupid and I find them insulting other than in rare cases. :nono: Oblivion uses scripted events but it does it in a good way. There's enough of games out there that have more than enough of scripted events already.

Besides, you can make bosses challenging in the way you describe without using scripts.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Fri May 27, 2011 7:27 pm

Many of you are propably goin to flame me for this but.... :cryvaultboy:

I know TES is all about freedom, but I could actually go for more "scripted events". Ever since I played Dark Messiah of Might & Magic, I found it cool that bosses like the big cyclops could only be killed certain ways. I'd like the bosses in TES to be more like that, so I feel that a boss in TES needs to be defeated diffrently than other enemies. Really, oblivion bosses was no other than npc's with increased stats.

Maybe you walk down a cave and find an artifact, and when you exit the cave, some treasure hunters have waited for you to blackmail you for the artifact, but this only happens for that excact artifact, and other artifact have other scripted stuff to happen when you find them.

Im not talking about a Linear game, but I just want more special things to happen when I play.

Agreed. There was a cool haunted house mod for TESIV that used scripted events on the environment to astonishingly awesome effect. Candles lighting up as you walk by, having a corridor mysteriously disappear (or appear) behind the character, and so on. I really don't mind well implemented scripted events.

For instance, conditional events: vampire hunters trying to get you if you are a vampire; assassins taking a hit out on you if you are a prominent leader in a (non-assassin) guild; being ambushed by highwaymen after looting some ruins; and so on - the possibilities are endless!

Other scripted events could be more random, not unlike Daggerfall's system of keeping towns lively with random faction disputes, famine, war, and plague.

I also like the special-boss thing you described. As mentioned, TESIII's Dagoth Ur required the player to first destroy the Heart of Lorkhan before Ur became vulnerable to attack. Another event (that wasn't fully implemented at all) was that Dagoth Ur's final stats and resistances (when you meet him) would be lowered by a certain amount depending on how many of his Ash Vampire cronies you killed before confronting Dagoth Ur.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Fri May 27, 2011 7:57 pm

Just about everyone knows that you cannot get any unofficial mods on your 360 or PS3. From what I have hear from friends and people online, mods add massive replay value to the games of the Elder Scrolls series.

Do you think that with some kind of weekly or monthly election process, some user-made mods could be rated on the Bethesda website, and the best ones submitted would be chosen for console gamers?

EDIT: They would be put on by Bethesda, as to get rid of a 3rd party and reduce any nervousness on Microsofts part.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri May 27, 2011 6:27 pm

Just about everyone knows that you cannot get any unofficial mods on your 360 or PS3. From what I have hear from friends and people online, mods add massive replay value to the games of the Elder Scrolls series.

Do you think that with some kind of weekly or monthly election process, some user-made mods could be rated on the Bethesda website, and the best ones submitted would be chosen for console gamers?

EDIT: They would be put on by Bethesda, as to get rid of a 3rd party and reduce any nervousness on Microsofts part.



Few issues:

1)Those mods still have to be tested, converted and tested again before being packaged so they can function on consoles. Bethesda isn't going to be able to do that for free since it takes man hours and resources to do, which means Beth may have to charge for them to cover costs.

Modders may not like the idea that their work is being sold and they aren't getting a penny.

A lot of console owners may not like the the idea that they are having to pay for something PC owners get for free.


2) Who's going to spend the time it would take to sort through all those mods and all those votes? Will the mods be pre-sorted and only a small number allowed for voting, in which case, what criterea would be used?


3)A lot of mods use third party tools (Script extenders, LOD editors) which won't work on consoles due to lack of the neccesary libraries and third party assets (Models, textures, sounds, etc), many of them made by modders.


4)With games like Oblivion and Fallout 3, It's very easy to misinstall a mod and upset the game. On the PC this is easy to rectify, on a console which is a closed system, It would be next to impossible. (Meaning Bethesda would have to make an additional installation system for the consoles, which ties to 1)
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sat May 28, 2011 12:52 am

Realistic rain and snow, especially snow. If the game takes place in Skyrim, it seems like a no-brainer to have realistic snow that actually has collision, unlike the rain in Oblivion and Morrowind. I'd really like to see varying levels of snowfall, so that, for example, in some places there would be light snowfall, and in others there would be strong blizzards.


It depend son how far they go. It might be cool the first time I see how snow slows me down because it is hard to hike through, but 20 minutes into the game it will just be irritating.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sat May 28, 2011 12:06 am

More unique creatures. I never played Morrowind, but I looked at the creatures list a wow, they were really orgional! Then compare this to Oblivions Boars, Mountain Lions and Wolves (all things from real life), and there Will-o-Wisps, Minatours and Ogers (all unorgional mythological creatures). So I'd love to see more interesting and origional critters, as opposed to mundane and real animals.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

PreviousNext

Return to The Elder Scrolls Series Discussion