But if it's done in TES:V it could be modded also. The thing that bugged me with those NPCs though, is that you couldn't talk to them. They'd pass by, make a remark, and then leave.
Oh, of course not this. I was thinking MCA style random NPC's that I could talk to.
Well, not every NPC. Some would outright ignore me. But when I can't talk to someone, I'd get a nasty response, instead of what there was in Fallout. it'd likely be the rich people that ignore me, and would only stop once I'm wearing decent clothes/armour. They don't want to be seen in the presence of a dirty commoner. Guards would ignore frequent law breakers when there's no one around to report them, high ranking mage guild members would ignore you if you have a lot of quests done for the thieves guild, etc. Would be a good way to implement guild hatred. Even in Morrowind, it wasn't shown enough. I would be able to have them talk to me though, with either charm or speechraft/personality, giving it a use again. It would be the only way to join two rival guilds. Any huge ones, like Morrowind's great houses wouldn't do this though, as it's the rules, not because they hate you.
Also, in Morrowind, people complemented me on my armour far too easily. I want it to take me a while to get decent looking. Perhaps around the level 10 mark, players would generally start getting there (not a level limit - just the general level you'll be).
In Morrowind, people being in awe at my Nerevarineness was plain annoying, but it was also annoying that I wasn't thanked enough for Oblivion's events (at least I think - never actually completed the main quest)
I'd like it if each NPC would have a "omg, you're that guy" line only the first time they've spoken to you after the main quest, at which point, there'd be a topic in every friendly NPC's dialogue about it.
well wile i want bandits,smugglers,murdarers,ect unnamed so they re spawn ,i don't want genetic NPC citizens that would make the game less life like they would have to make it like morrowind wend they stand in a place or walk on small distances.
I've said it many times. We need a slider to limit respawning. If I don't want enemies to respawn, I could put the slider to the left, If I do want them to respawn, I could put the slider around the middle, if I want them to respawn fairly quickly, I could put the slider to the right. I could do this with enemies, wildlife, friendly NPC's, and containers.