TES V Ideas and Suggestions #163

Post » Fri Jul 09, 2010 7:26 pm

Do not make TESV like FO3. Not a small amount of big side quests, but plentiful small and large side quests. Oblivion actually did pretty good with side quests in my opinion. :)
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NeverStopThe
 
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Post » Fri Jul 09, 2010 5:19 pm

I think a good compromise for voice acting would have some dialogue voiced over and some text.

Beth could go a bunch of ways with this:
  • Just Main Quest with VO
  • Main Quest and Guild Quests with VO
  • All quests with VO ( only random off topic things would be in text)


Which way would you prefer?
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Charles Mckinna
 
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Post » Fri Jul 09, 2010 2:40 pm

I think a good compromise for voice acting would have some dialogue voiced over and some text.

Beth could go a bunch of ways with this:
  • Just Main Quest with VO
  • Main Quest and Guild Quests with VO
  • All quests with VO ( only random off topic things would be in text)


Which way would you prefer?

I don't care much for voice-acting, but I doubt Bethesda will go back to using just text for anything. I would be fine with no voice-acting at all, except for when someone speaks in another language. Hearing the Ayleid language in Oblivion was great, and text alone won't be able to help us hear strange languages.
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Minako
 
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Post » Fri Jul 09, 2010 10:56 am

Especially when the french cant spell thier own language properly.
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Ezekiel Macallister
 
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Post » Fri Jul 09, 2010 1:56 pm

lol I can see hours of fun with that system. Perhaps we should have to Adoring Fan pull us up instead. Also on the topic of voice acting, I doubt very much that TES will go back to being text based as in the eyes of the casual gamer it'd be a step back and require too much effort (reading? wtf thats so last decade). After all Bethesda's aim is to sell as many copies as possible, not please the dedicated fans.

What we where suggesting was having the voices on a seperate disc.

As long as they improve the variety of the voices used I'll be happy.

No! They already have too many. Do you no realise how much space voices take up?

Especially when the french cant spell thier own language properly.

Oh, If you're American, I have many things to say to you...
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ashleigh bryden
 
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Post » Fri Jul 09, 2010 11:10 pm

Typical thoughts of a serial killer:
Icepicks could be interesting, but I wonder how they'd work.



(I know that won't be funny in the morning...)
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Joe Alvarado
 
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Post » Fri Jul 09, 2010 1:05 pm

No! They already have too many. Do you no realise how much space voices take up?

Variety does not take up more space. Five sentences by the same voice actor do not take up any less room than five sentences by five different voice actors.
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Bird
 
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Post » Fri Jul 09, 2010 4:31 pm

Typical thoughts of a serial killer:
...
(I know that won't be funny in the morning...)

Hey guys, I just want to show you a new way I found to use an ice pick!
*start horror music*
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Hayley Bristow
 
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Post » Fri Jul 09, 2010 7:57 am

Oh, of course not this. I was thinking MCA style random NPC's that I could talk to.

Well, not every NPC. Some would outright ignore me. But when I can't talk to someone, I'd get a nasty response, instead of what there was in Fallout. it'd likely be the rich people that ignore me, and would only stop once I'm wearing decent clothes/armour. They don't want to be seen in the presence of a dirty commoner. Guards would ignore frequent law breakers when there's no one around to report them, high ranking mage guild members would ignore you if you have a lot of quests done for the thieves guild, etc. Would be a good way to implement guild hatred. Even in Morrowind, it wasn't shown enough. I would be able to have them talk to me though, with either charm or speechraft/personality, giving it a use again. It would be the only way to join two rival guilds. Any huge ones, like Morrowind's great houses wouldn't do this though, as it's the rules, not because they hate you.

Also, in Morrowind, people complemented me on my armour far too easily. I want it to take me a while to get decent looking. Perhaps around the level 10 mark, players would generally start getting there (not a level limit - just the general level you'll be).

In Morrowind, people being in awe at my Nerevarineness was plain annoying, but it was also annoying that I wasn't thanked enough for Oblivion's events (at least I think - never actually completed the main quest)

I'd like it if each NPC would have a "omg, you're that guy" line only the first time they've spoken to you after the main quest, at which point, there'd be a topic in every friendly NPC's dialogue about it.



I've said it many times. We need a slider to limit respawning. If I don't want enemies to respawn, I could put the slider to the left, If I do want them to respawn, I could put the slider around the middle, if I want them to respawn fairly quickly, I could put the slider to the right. I could do this with enemies, wildlife, friendly NPC's, and containers.
a slider to chose respawn days would be good as long that is 3 or more days so people don't abuse it by putting it at one day. then gain this is a single player game so it doesn't matter if they abuse it.
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FoReVeR_Me_N
 
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Post » Fri Jul 09, 2010 8:10 pm

You know how in Oblivion, when you walk by a group of 4 or more NPCs huddled close together, and they all scream "HELLO!!!" at once, deafening anybody wearing headphones? Yeah, well, I'd like it if that wasn't in TES V. You don't have to take out the greeting system, but just stop NPCs from greeting you if they're in a large group. I've lost track of the number of times this has happened to me and it's like taking a cheese grater to my ear every time I hear it.
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Daniel Holgate
 
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Post » Fri Jul 09, 2010 11:00 am

I'd also love to see the game go back to morrowind style voice acting, not gonna happen though.

If they put oblivion on a blu ray, they could have all the space they wanted. Even just multiple DVDs!

But yes, greeting system needs work.

So, You guys think TES:V will be locational damage like F3? It better be cause if not this is "taking a step back" in my eyes. Non locational damage was soooo last game series.
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Ella Loapaga
 
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Post » Fri Jul 09, 2010 1:17 pm

I'd also love to see the game go back to morrowind style voice acting, not gonna happen though.

If they put oblivion on a blu ray, they could have all the space they wanted. Even just multiple DVDs!

But yes, greeting system needs work.

So, You guys think TES:V will be locational damage like F3? It better be cause if not this is "taking a step back" in my eyes. Non locational damage was soooo last game series.


They would be taking a big risk making the PC version of the game on Blu-Ray, unless you meant just on the PS3. Blu-Ray drives are still rather expensive.

As for locational damage, I think they'll probably implement it, considering it was in Fallout 3. For example, you could cripple people by shooting their legs. I'd welcome an even more advanced system though.
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josh evans
 
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Post » Fri Jul 09, 2010 6:08 pm

You know how in Oblivion, when you walk by a group of 4 or more NPCs huddled close together, and they all scream "HELLO!!!" at once, deafening anybody wearing headphones? Yeah, well, I'd like it if that wasn't in TES V. You don't have to take out the greeting system, but just stop NPCs from greeting you if they're in a large group. I've lost track of the number of times this has happened to me and it's like taking a cheese grater to my ear every time I hear it.

Yeah, I agree. Although, to be fair, it was the same way in Morrowind. Walk up to people that are huddled together (it happened more often than you'd think with Morrowinds terrible pathing scripts) and they'd all turn around at the exact same time and greet you, it was like a shotgun to the face.

No! They already have too many. Do you no realise how much space voices take up

Is that a joke? We definitely need more voice actors for TES:V than in TES:IV, the repetition of the voices was terrible because it was 1 actor per race/six, and in a few cases, 1 actor for multiple. Terrible idea. Having different voice actors wouldn't take up more space...it was just add variety.
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Zach Hunter
 
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Post » Fri Jul 09, 2010 8:21 am

Yeah, I agree. Although, to be fair, it was the same way in Morrowind. Walk up to people that are huddled together (it happened more often than you'd think with Morrowinds terrible pathing scripts) and they'd all turn around at the exact same time and greet you, it was like a shotgun to the face.


Is that a joke? We definitely need more voice actors for TES:V than in TES:IV, the repetition of the voices was terrible because it was 1 actor per race/six, and in a few cases, 1 actor for multiple. Terrible idea. Having different voice actors wouldn't take up more space...it was just add variety.

I think this is also partly why some people are so against VA, cause they had a bad experience with it. If they add more variety and dont use a single VA that was in OB (if they do i will not buy the game) I'll give it a shot.

I was kidding about not buying the game, but i would have to mod it all out.
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Sarah Edmunds
 
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Post » Fri Jul 09, 2010 8:26 am

I think this is also partly why some people are so against VA, cause they had a bad experience with it. If they add more variety and dont use a single VA that was in OB (if they do i will not buy the game) I'll give it a shot.

I was kidding about not buying the game, but i would have to mod it all out.

I was against it until I played Fallout 3. Then I realized it could be done very well. There weren't 5 people with custom voices, there were tons. And then the voices for randomly generated NPCs in cities/towns are chosen randomly too. :D

So I was a happy camper... but still, having a Raider threaten to eat me wasn't very... becoming.
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SexyPimpAss
 
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Post » Fri Jul 09, 2010 5:52 pm

you should try playing the joke out longer. Not enough people posted a ridiculously long rant as to how your onion was wrong for you.
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Rik Douglas
 
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Post » Fri Jul 09, 2010 11:06 am

Some ideas to seriously improve TES V:

-Remove fast travel (very unrealistic), and replace it with more believable ways of transportation (See Morrowind for example: boat, eh...what was that creatures name for land travel, ...).

-Get rid of separate world-spaces for cities. Even Farcry (much older engine then Oblivion) had grand vistas without the need for these clumsy world-spaces to handle graphic performance. Farcry simply used a set of view distances on objects (to show low-poly buildings etc. at long-distance). Much, much more scalable then Oblivion's solution.
Note: once you've removed these silly world spaces for cities: please reintroduce levitation!

-Maybe i already mentioned this once before (... well, perhaps only a few hundred times at the most): Get rid of Oblivion's NPC leveling. Magic is nice, but when an entire world adapts to my skills and abilities it becomes a farce.
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Cheryl Rice
 
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Post » Fri Jul 09, 2010 8:59 pm

you should try playing the joke out longer. Not enough people posted a ridiculously long rant as to how your onion was wrong for you.

It wasn't the onion, it was the paprika. :nope:
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Marilú
 
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Post » Fri Jul 09, 2010 9:58 pm

Some thoughts on combat:

Maybe provide different stances. Now I'm going to reference a game some of you may have played called Shadowbane. Before you ambush me outside the bar at night let me make it clear that I am only using this as an example and in no way am I saying the Bethesda should copy another game, particularly one that was shut down.

Moving on...

There were three types of combat stances commonly available. These were offensive, defensive, precise, and of course neutral. Using offensive increased your attack speed and made you hit harder. Defensive made you harder to hit, but decreased your damage. Precise slowed your attacks, but made your attacks more accurate. With this you would use Defensive to counter an Offensive stance, Precise to counter a Defensive stance, and Offensive to destroy a Precise stance.

How would a system used in an auto-attack game be implemented in a... let's call it "interactive" game?

Perhaps an offensive stance would leave you more ready to swing, increasing the weapon's damage rating and the speed of which you make the action. On the other hand, you are leaving your body open with the stance, make the time between pressing the block button and the block itself longer than normal. Perhaps your blocks will be more clumsy as well, resulting in frequent staggers and loss of balance.

A defensive stance would put your weapon right in front of you, covering your body. The time it would take to block would be sped up, but you would be unable to draw back for a powerful attack. Perhaps it would simply take longer. Maybe in this stance, you would be in a more defensive mindset, allowing you to maneuver better in your armor, and perhaps skillfully parry attacks rather than clumsily blocking them, thus throwing your opponent off balance.

A precise stance could provide a bonus to your weapon skills, while giving a slight decrease to damage and defensive capability. Maybe it could, however, provide the chance to land a critical strike as well.

Again, this is an example to get the idea across. I'm sure Bethesda devs can come up with something much more imaginative. Ultimately I would like for combat to evolve to a point where the player's skill alone dictates combat skill. Given current technology and how complicated Medieval style combat really is, I won't be holding my breath for it to be that way in TES 5.

Last time I posted in this thread I mentioned armor variation (scaled, lamellar, brigandine, layered, etc. to go along with materials). Another thing from Shadowbane (Still just an example!) was the use of armor rating. Surprisingly, the heaviest plate armors provided even less armor rating than sturdy cloth types. The reason? Armor rating dictated your ability to AVOID damage, rather than ABSORB it. This I could do without seeing in TES, as it would be a step back in the direction of constant misses. Though I loved Morrowind immensely, I will admit Oblivion's combat was better to me, though far from perfect.

So why do I bring this up? Damage absorption was governed by resistances. Plate armor had a lower rating, but had superior resistance. So while you may not be able to dodge that swing, you can still take it. Resistances were to blunt, slashing, and piercing damage, and varied by armor type. Perhaps in TES 5, armor could have the same. Imagine you are accosted by a man in heavy armor. Your broadsword is made for slashing, but that's okay, because you brought a tapered weapon for piercing as well. A system implemented correctly would encourage more weapon variety. Instead of relying only on the best weapon you can find, maybe you will come upon a situation where you really would have to scramble for that fallen mace or axe or dagger to get the upper hand.

Locational damage would be a must. While I babble about armor, I can get into application of it and locational damage. Armor doesn't always cover every part of the body. A sturdy suit of plate often left the arm pits and parts of joints exposed. A well aimed stab to the opponent's sword arm could force him to yield, ending the fight. I admit that providing weak spots for every piece of armor can be hard work from a developer's point of view, given the fact that the player would need a lot more control of their weapon to use it correctly. So let's just put this one on the distant wish list.

None of these would make or break the game. They're just ideas, after all. Al in all I think Bethesda is pretty capable of providing solid combat, with or without little gimmicks such as stances and resistances.
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naana
 
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Post » Fri Jul 09, 2010 1:33 pm

You know how in Oblivion, when you walk by a group of 4 or more NPCs huddled close together, and they all scream "HELLO!!!" at once, deafening anybody wearing headphones? Yeah, well, I'd like it if that wasn't in TES V. You don't have to take out the greeting system, but just stop NPCs from greeting you if they're in a large group. I've lost track of the number of times this has happened to me and it's like taking a cheese grater to my ear every time I hear it.

I'd like to see a slider. Considering it's such a modable game, I think there should be a ton of sliders in the settings section. I could adjust the chance of an npc greeting me. I want to be greeted, just not constantly. If NPC's already have chances to greet, the slider would altar the chance of that percentage.

I think this is also partly why some people are so against VA, cause they had a bad experience with it. If they add more variety and dont use a single VA that was in OB (if they do i will not buy the game) I'll give it a shot.

It's actually the space. Sure, the voices where terrible, and it's easily remedied, but it just takes up too much space. That's why there was a fairly lengthy discussion about putting the voice files on a seperate disc earlier.

Some ideas to seriously improve TES V:
-Get rid of separate world-spaces for cities. Even Farcry (much older engine then Oblivion) had grand vistas without the need for these clumsy world-spaces to handle graphic performance. Farcry simply used a set of view distances on objects (to show low-poly buildings etc. at long-distance). Much, much more scalable then Oblivion's solution.
Note: once you've removed these silly world spaces for cities: please reintroduce levitation!

I think world spaces should stay. they're incredible for mods. Although, cities shouldn't be in world spaces. But, I don't see why, if they use world space cities again, that they can't just add levitation anyways. They could easily add a large invisible bubble around the city that would take you to the city world space when walked into.

And I think there should be a better view distance bar. We always mod in better view distances, but because we mod it in, it causes a lower fps than if it was implemented normally.


I'd also like to see better third person. Perhaps I could have an over the shoulder view? Similar to the Morrowind code patch, where I could adjust the camera. I'd like to be able to zoom in pretty far though.

When I use bows, I should slowly be able to zoom in a little bit more as I level. It shouldn't be a perk. I could zoom in a little bit more for each marksman level I gained.

I would zoom in automatically after holding back an arrow for a few seconds.
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Nicole Coucopoulos
 
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Post » Fri Jul 09, 2010 8:12 pm

Well, Martut, we are both wrong. I meant to say onion but, well, I got a bit hungry and ate all the

/VVV
| pie.
\^^

:sad: I need help
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D IV
 
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Post » Sat Jul 10, 2010 12:45 am

Things I would like to see in TES V

1. Limited fast travel, like in Morrowind. (boats, mages guild teleports etc. all with predetermined destinations.)

2. More unique items, Morrowind felt like it had plenty, but Oblivion seemed lacking in this area.

3. Do not add the best armour in the game to leveled loot, in Morrowind finding the full set of Daedric felt like an accomplishment, but in Oblivion I could basically take a stroll down the road and pick up about 20 sets before I reached the next town. Even glass was somewhat special to a lesser extent.

4. Option to turn off Fast Travel (if it is like oblivion fast travel) and the Compass completely.

5. Either A: return to Morrowinds communication system (text, no voices) or B: have more than 8 or 9 voice actors for the entire world, it breaks the feeling of the game being a giant world adventure when somebody asks you to retrieve their boots somebody that sounds exactly like they do, and on the way back you get attacked by a group of 10 clones of the same person. I'm not saying there should be a different voice actor for every single NPC, but oblivion suffered in my opinion from the low amount of voice actors that it had.

6. Bring back the Long and Short blade skills. I don't understand how my character is able to use a dagger for 10 days and then all of a sudden pick up a 80 pound claymore and use it as though its just an extension of his arm.

7. More varied landscapes. In oblivion we had forests, cities, a little bit of mountain terrain and more forests.

8. Decisions should be worth something. In Morrowind if I made certain decisions, it could seriously affect my character later on (example: I killed Ondres Nerano early on in a thieves guild quest, only to find that I needed him later on in a Redoran House Quest.) In oblivion anybody somewhat related to a quest had magical clothing that stopped any and all weapons from harming their body. The decisions of the player need to have a larger impact on their gameplay in TES V.

9. Make a difficulty level that you can select at the beginning that does #'s 1, 3, 4 and 8.

10. Open Cities like in Morrowind, in oblivion it sort of broke the immersion when I had to stare at a loading screen every time I entered a city, or even worse every time I went to a different part of the Imperial city.
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Motionsharp
 
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Post » Fri Jul 09, 2010 6:20 pm

Would it be feasible to adjust the pitch and speed of a voice file while it's being played? People often want more voice actors, but if possible, I'd prefer this way, to save disc space.

Also, why am I the only person in the world who wants to know about the lastest rumours, or looking for a little secret? I'd like it if some of the generic greetings where something along the lines of "Greetings, stranger, have any local rumours to share?"
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Peter P Canning
 
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Post » Fri Jul 09, 2010 5:06 pm

Well, Martut, we are both wrong. I meant to say onion but, well, I got a bit hungry and ate all the

/VVV
| pie.
\^^

:sad: I need help

There's a program for that with loving, caring people, who'll treat you like family called "Pie Gluttons Anonymous"... not that I'd know or anything.
...
It's my pie and you can't take it away from me.
PGA Leader, out.



I've thought about that too Rellac, maybe it'll be possible in Bethesda's next engine... if it happens prepare for a super-high pitched Orc Male, 'cause you know Bethesda won't be able to resist.

Also, I'd love sharing false rumors "Did you hear Heinrich Oaken-Hull is CHEATING on his wife?".

Hasathil: :shrug: These things happen.
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Katharine Newton
 
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Post » Fri Jul 09, 2010 12:11 pm

Would it be feasible to adjust the pitch and speed of a voice file while it's being played? People often want more voice actors, but if possible, I'd prefer this way, to save disc space.

Also, why am I the only person in the world who wants to know about the lastest rumours, or looking for a little secret? I'd like it if some of the generic greetings where something along the lines of "Greetings, stranger, have any local rumours to share?"

Why save disc space? PS3s use blu-ray. PCs have had multiple disc games before, and so have 360s. Who needs to save disc space?
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Alyce Argabright
 
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