There is actually a pretty simple solution to this. Make it so that there are essential NPC's who can't die... but make it so that they can die by the PC's hands.
So that way, they won't die on the road, they'll just fight the guards until the problem is solved or they get knocked down(unconscious), but as soon as you start hacking, they will die.
Adds to the realism a bit so that you can kill a town, but makes it so that you won't have to restart after 10 hours because some quest giver far away died by a mudcrab.
So that way, they won't die on the road, they'll just fight the guards until the problem is solved or they get knocked down(unconscious), but as soon as you start hacking, they will die.
Adds to the realism a bit so that you can kill a town, but makes it so that you won't have to restart after 10 hours because some quest giver far away died by a mudcrab.
I like this idea. How difficult would it be to implement? Has anyone attempted to make a mod that does this?