TES V Ideas and Suggestions #163

Post » Fri Jul 09, 2010 2:02 am

I'd like beards as well as beard decapitation, as in the ability to cut a man's beard off mid-battle.
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mimi_lys
 
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Post » Fri Jul 09, 2010 8:24 am

How would that be different than now?

Besides, we've (I think you were here for this) already talked about having a large number of factors affecting each type of armor. Mithril having more enchantability points, dwarven being fire resistant, ebony being lightweight, steel can be carburized, glass is very costly to repair, orcish armor can be fluted, and so on. Apply all the factors to all the armor, and it makes a best set to wear for the best situation. Fighting in a volcano against flame atronachs? Wear Dwarven. Going on a mountain trek through Skyrim? Wear Snow Bear armor.

Well, it would obviously be different from Oblivion in the existence of an enchanting skill, for one. Of course, I've got a rather detailed and different enchanting system in my own files that I won't go into now, but I'd rather characters be able to get by more on the merit of their skills than easy-to-get loot, especially since the relatively weak skill-less enchanting in Oblivion was generally at the level of "why bother."

As far as universal best armor I meant the way that almost all characters inevitably end up in full suits of glass or daedric, because they're the strictly best pieces available and so it becomes pointless to wear anything else. A system focused more on the various abilities of different armor types would still have pieces best suited to a given scenario, but presumably wouldn't have giant gaps that keep you from wearing anything else.
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Naomi Ward
 
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Post » Fri Jul 09, 2010 4:18 pm

Hmmm, I have a couple of ideas.

More character customization. All the options of the face may have been a bit much in Oblivion. I think more could be done with the body, similarly to how Fable 2 does it (though not automatic, of course. That was annoying.). Perhaps if the character's shown skin weren't built into the clothing, it might make things a bit more fluid, too.

Also, a more fluid magic system (Actually, another thought inspired by Fable 2...). Charge magic, direct targets and area on-the-fly based on what spells you've learned. It'd be a bit difficult to figure out, but it'd be more interesting. Perhaps hold the magic button to charge up the spell. The larger the charge, the more power behind it. The higher your wisdom, the faster you can channel your Magicka.


Crafting as well. Not something you'd do at a station like spells and enchantments in Oblivion, but anywhere. Wasn't Morrowind like that? I never used Enchanting in it.
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Emma Louise Adams
 
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Post » Fri Jul 09, 2010 8:32 am

-Gah, double-posted when I meant to edit. Sorry 'bout that.-
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Tarka
 
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Post » Fri Jul 09, 2010 9:35 am

That could be interesting, but I fear it could lead to the standard of universal "best" armors that hurts late-game customization. I'd rather that enchantment capacity rely on enchanting skill instead of item type, but if both were implemented perhaps higher skill could gradually negate the difference, so that beginning enchanters would mostly stick to easier materials but masters could eventually work with anything.



How would that be different than now?

Besides, we've (I think you were here for this) already talked about having a large number of factors affecting each type of armor. Mithril having more enchantability points, dwarven being fire resistant, ebony being lightweight, steel can be carburized, glass is very costly to repair, orcish armor can be fluted, and so on. Apply all the factors to all the armor, and it makes a best set to wear for the best situation. Fighting in a volcano against flame atronachs? Wear Dwarven. Going on a mountain trek through Skyrim? Wear Snow Bear armor.


I actually like both of these ideas. I have yet to think of a reason why they couldn't be married to form a kind of hybrid. But then, it's late and I've had a wee bit of scotch. :celebration:
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Karl harris
 
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Post » Fri Jul 09, 2010 2:17 am

Well, it would obviously be different from Oblivion in the existence of an enchanting skill, for one. Of course, I've got a rather detailed and different enchanting system in my own files that I won't go into now, but I'd rather characters be able to get by more on the merit of their skills than easy-to-get loot, especially since the relatively weak skill-less enchanting in Oblivion was generally at the level of "why bother."

As far as universal best armor I meant the way that almost all characters inevitably end up in full suits of glass or daedric, because they're the strictly best pieces available and so it becomes pointless to wear anything else. A system focused more on the various abilities of different armor types would still have pieces best suited to a given scenario, but presumably wouldn't have giant gaps that keep you from wearing anything else.
My first statement was directed at your first statement that you "fear it could lead to the standard of universal "best" armors that hurts late-game customization.", in that we already have universal best armors in the games.

Perhaps not quite though. In Daggerfall, Ebony was very lightweight compared to the other plate armors. Orcish and Daedric had better protection ratings, but I felt it was worth the few points drop so that my armor was a third of the weight.

Enchanting being the worst skill in Morrowind, I certainly hope we have a better plan for it now. :)

I actually like both of these ideas. I have yet to think of a reason why they couldn't be married to form a kind of hybrid. But then, it's late and I've had a wee bit of scotch. :celebration:
Yay scotch. My poison is whiskey. Cheers!
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claire ley
 
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Post » Fri Jul 09, 2010 11:06 am

My first statement was directed at your first statement that you "fear it could lead to the standard of universal "best" armors that hurts late-game customization.", in that we already have universal best armors in the games.

Perhaps not quite though. In Daggerfall, Ebony was very lightweight compared to the other plate armors. Orcish and Daedric had better protection ratings, but I felt it was worth the few points drop so that my armor was a third of the weight.

Enchanting being the worst skill in Morrowind, I certainly hope we have a better plan for it now. :)

Well, to what degree it's true in past games could be argued. Mainly I just dislike when a game gives you a bunch of possibility for customization, then quickly makes all but one choice obsolete, like that blinding, hideously yellow robe in Morrowind (Drake's Pride) that severely outclassed all other options in the game. I was just leery of the thought of characters wanting high mobility to be compelled to only use an armor type that easy to enchant with Feather, and so on. But I won't argue about it since I'm pretty sure we agree anyway on armor having various factors like higher protection against slash attacks or resistance to being burned than a simple defense stat and nothing else. And yes, while it obviously doesn't change whatever Bethesda will do, my own view on the enchantment skill greatly expands both item creation and making it a spellcasting school of its own.
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Laura Samson
 
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Post » Fri Jul 09, 2010 2:10 am

Well, to what degree it's true in past games could be argued. Mainly I just dislike when a game gives you a bunch of possibility for customization, then quickly makes all but one choice obsolete, like that blinding, hideously yellow robe in Morrowind (Drake's Pride) that severely outclassed all other options in the game. I was just leery of the thought of characters wanting high mobility to be compelled to only use an armor type that easy to enchant with Feather, and so on. But I won't argue about it since I'm pretty sure we agree anyway on armor having various factors like higher protection against slash attacks or resistance to being burned than a simple defense stat and nothing else. And yes, while it obviously doesn't change whatever Bethesda will do, my own view on the enchantment skill greatly expands both item creation and making it a spellcasting school of its own.

I'm thinking about that hideous Daedric armor in Oblivion that made my holy knight look like the spawn of Satan. Without KotN, my character wouldn't look very knightly. Also, what kind of assassin wears flashy light armor? I think all TES games are too guilty of ruining customization by presenting clearly superior armor types, ones that don't seem right for many types of characters, and I hope Bethesda will allow for more customization in TES V. For every set of heavy armor, light armor, robe, and perhaps even medium armor, I want to see at least one equal(yet different-looking) alternative, much like how, with SI and KotN, one can choose between madness armor, Daedric armor, and the Crusader;s relics for equal, but different, heavy armor sets, but I want this in the original game and for everything. I would like to see either that, or less emphasis on the superior part of each armor set in some other form. Giving advantages to each type of armor sounds like a nice fix.
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Christina Trayler
 
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Post » Fri Jul 09, 2010 4:39 pm

I'm thinking about that hideous Daedric armor in Oblivion that made my holy knight look like the spawn of Satan. Without KotN, my character wouldn't look very knightly. Also, what kind of assassin wears flashy light armor? I think all TES games are too guilty of ruining customization by presenting clearly superior armor types, ones that don't seem right for many types of characters, and I hope Bethesda will allow for more customization in TES V. For every set of heavy armor, light armor, robe, and perhaps even medium armor, I want to see at least one equal(yet different-looking) alternative, much like how, with SI and KotN, one can choose between madness armor, Daedric armor, and the Crusader;s relics for equal, but different, heavy armor sets, but I want this in the original game and for everything. I would like to see either that, or less emphasis on the superior part of each armor set in some other form. Giving advantages to each type of armor sounds like a nice fix.


Daedric armor should be called Dremora armor... Or something to make it understandable that not all Daedras look like "the spawn of Satan" (just look at the golden Saints...).
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Umpyre Records
 
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Post » Fri Jul 09, 2010 4:01 am

Daedric armor should be called Dremora armor... Or something to make it understandable that not all Daedras look like "the spawn of Satan" (just look at the golden Saints...).

Dremora armour should be a weaker and heavier armour type dropped by dremora', that has the "spawn of satan" look. Daedric armour should be a generic awesome looking armour that has no sway either way in terms of good an evil. (e.g., Morrowind's Daedric)
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Skivs
 
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Post » Fri Jul 09, 2010 5:25 am

Dremora armour should be a weaker and heavier armour type dropped by dremora', that has the "spawn of satan" look. Daedric armour should be a generic awesome looking armour that has no sway either way in terms of good an evil. (e.g., Morrowind's Daedric)

To restate something I've suggested before, there should be many types of Daedric equipment. There are, after all, many types of daedra and many planes of Oblivion; there is zero reason to think that all of them wear stuff that looks exactly the same as what dremora wear. They're the official goons of the lord of destruction, so sure, they can wear armor that looks like it's made of pain. However, the stuff golden saints wear would also technically be "daedric armor." Ideally there would be many different varieties depending on where it came from and how it was made, and they would all have different abilities beyond "super heavy and hard." A type that automatically repairs itself, one that can't be damaged by elemental forces, a sword that causes a unique damage type there's little resistance for to step away from armor for a moment, etc.
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suzan
 
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Post » Fri Jul 09, 2010 3:38 am

  • I had a dream that there were real-time shadows in ESV. I know it's not the most important thing, but I would love for there to be real-time shadows. It would add immersion to the game. Just look at the first chapter of the demo of Oblivion. The shadows being demonstrated look really cool.

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phillip crookes
 
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Post » Fri Jul 09, 2010 6:31 am

To restate something I've suggested before, there should be many types of Daedric equipment. There are, after all, many types of daedra and many planes of Oblivion; there is zero reason to think that all of them wear stuff that looks exactly the same as what dremora wear. They're the official goons of the lord of destruction, so sure, they can wear armor that looks like it's made of pain. However, the stuff golden saints wear would also technically be "daedric armor." Ideally there would be many different varieties depending on where it came from and how it was made, and they would all have different abilities beyond "super heavy and hard." A type that automatically repairs itself, one that can't be damaged by elemental forces, a sword that causes a unique damage type there's little resistance for to step away from armor for a moment, etc.

While I think these are pretty good ideas, I don't want there to be thousands of suits of Daedric armour, and everyone and thier mothers wearing it.

I do think 17 suits of Daedric is a bit much... Perhaps not every prince would have a full set? One Heavy armour set between the princes, one light armour set between them, and one medium armour between them?

With a few multiple of some, similar to Morrowind, but not a lot. E.g. there may be two boots, three set of gloves, and one cuirass?

Either this, or have one standard set of Daedric armour, not too hard to find, but hard to obtain, and each prince should have it's own set very well hidden throughout the world.

  • I had a dream that there were real-time shadows in ESV. I know it's not the most important thing, but I would love for there to be real-time shadows. It would add immersion to the game. Just look at the first chapter of the demo of Oblivion. The shadows being demonstrated look really cool.


I hated that demo. there where so many promises they didn't keep...

But yeah, I'd like real-time shadows.
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Amanda Furtado
 
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Post » Fri Jul 09, 2010 1:32 pm

I found something interesting about Daedric armor on the UESP:
"Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel." - Garothmuk gro-Muzgub

So... If that is the same both in Morrowind and Oblivion then the Dremora′s are using the magical substances of for example Scamps to make their armour...
Just something interesting, does it have any importance in the current discussion?
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tiffany Royal
 
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Post » Fri Jul 09, 2010 3:48 pm

To restate something I've suggested before, there should be many types of Daedric equipment. There are, after all, many types of daedra and many planes of Oblivion; there is zero reason to think that all of them wear stuff that looks exactly the same as what dremora wear. They're the official goons of the lord of destruction, so sure, they can wear armor that looks like it's made of pain. However, the stuff golden saints wear would also technically be "daedric armor." Ideally there would be many different varieties depending on where it came from and how it was made, and they would all have different abilities beyond "super heavy and hard." A type that automatically repairs itself, one that can't be damaged by elemental forces, a sword that causes a unique damage type there's little resistance for to step away from armor for a moment, etc.

I agree, different types of Daedric armor would be really cool. It always bugged me, also, how in Morrowind, or Oblivion even, after you kill a Dremora, you can't loot his arrmor until level 25+, and in Morrowind, never. I mean, it's like, ok I can see it, it's on his body, why can't I take it. -_-
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Kat Stewart
 
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Post » Fri Jul 09, 2010 12:52 pm

maybe the ability to equip 10 rings 1 for each finger.
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Rodney C
 
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Post » Fri Jul 09, 2010 12:30 pm

I agree, different types of Daedric armor would be really cool. It always bugged me, also, how in Morrowind, or Oblivion even, after you kill a Dremora, you can't loot his arrmor until level 25+, and in Morrowind, never. I mean, it's like, ok I can see it, it's on his body, why can't I take it. -_-


Its cellotaped to his nipbles, and removing it would pull out the nipble rings and bits of skin.
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Jade
 
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Post » Fri Jul 09, 2010 2:11 pm

maybe the ability to equip 10 rings 1 for each finger.

Have you ever tried to put 10 rings on at the same time? It's extremely uncomfortable, the rings rub together, and it makes making a fist sort of painful. Not really practical IMO, but hey, it is a fantasy game, so who knows.
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Chris Jones
 
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Post » Fri Jul 09, 2010 9:04 am

THERE IS NOTHING WRONG WITH CLIFF RACERS!!!

Yes there is , when they swoop down in a slow flight knowing you have low health and can't do a thing to survive and when they were in packs it was even worse. :cryvaultboy:

  • I had a dream that there were real-time shadows in ESV. I know it's not the most important thing, but I would love for there to be real-time shadows. It would add immersion to the game. Just look at the first chapter of the demo of Oblivion. The shadows being demonstrated look really cool.


Ahh the shadows I'd like to see these realistic shadows.
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Jennie Skeletons
 
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Post » Fri Jul 09, 2010 1:17 pm

While I think these are pretty good ideas, I don't want there to be thousands of suits of Daedric armour, and everyone and thier mothers wearing it.

I do think 17 suits of Daedric is a bit much... Perhaps not every prince would have a full set? One Heavy armour set between the princes, one light armour set between them, and one medium armour between them?

With a few multiple of some, similar to Morrowind, but not a lot. E.g. there may be two boots, three set of gloves, and one cuirass?

Either this, or have one standard set of Daedric armour, not too hard to find, but hard to obtain, and each prince should have it's own set very well hidden throughout the world.

Well, varied doesn't mean common. Note that I'd also like a larger-in-general game world with more NPC's instead of cities made up of a couple dozen people; a place like the Ghostgate where the gathered elite wear full glass sets would be less jarring if they were among hundreds.

As was mentioned, "classic" daedric (i.e., from dremora) armor is made by binding daedra to ebony armor. As I see it, this is why you generally can't pick it up from slain daedra, since their armor is banished back to Oblivion just as they are, and why Bound equipment is weightless (being just the spirits) as compared to the heavy permanent type, being physical armor that's been "enchanted" with daedric spirits. It also means that the stuff is presumably made by mortals. However, the best, "true" daedric armor would probably require mastery in blacksmithing, enchanting, and conjuration, likely all in the same person and being performed at roughly the same time. To give some perspective, in Morrowind, Vivec and Divayth Fyr are probably the only ones in the country capable of such a feat. Lesser daedric armor, previously named Dremora armor, would be the less skilled result.

In that sense, the crappy versions would be more common (although like dremora armor, being "more common" than proper daedric is still less common than other armor types) but the true ideal examples would still be extremely rare. If daedric cults are made into more complete factions instead of being obscure single quests, they might have such items available as rewards. Conversely, they might give you a quest to bring the items to them, understandably feeling that the only known daedric armor from, I dunno, Meridia's realm should be in their hands.
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Philip Rua
 
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Post » Fri Jul 09, 2010 6:01 pm

Well, varied doesn't mean common.

I know, I just don't want to see 17 suits of armour for each prince. It's far too much. It was actually an achievement to get Daedric armour in Morrowind.

What I'd like to see is one or two sets of Daedric armour, and the ability to soul trap a random daedric minion of a certian prince, and then have it have the effects and looks of that prince.
e.g. I could soul trap a golden saint and assign it to my daedric armour, and have Sheogorath's armour.

I'd also like to be able to remove enchantments from items. In Morrowind, I never enchant Daedric armour, or use Vivec's soul, because I'm too afraid of using the wrong enchantment.

Yes there is , when they swoop down in a slow flight knowing you have low health and can't do a thing to survive and when they were in packs it was even worse. :cryvaultboy:

Oh yeah, because no other enemy in the whole game can ever chase you when you have low health, right? Besides, it's not like they where actually high levelled enemies, it could be so much more worse.

And about packs, if you would have actually read my post, that was a mistake on Bethesda's part that would definatly be remedied in TESV.
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Veronica Martinez
 
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Post » Fri Jul 09, 2010 6:01 am

I know, I just don't want to see 17 suits of armour for each prince. It's far too much. It was actually an achievement to get Daedric armour in Morrowind.

What I'd like to see is one or two sets of Daedric armour, and the ability to soul trap a random daedric minion of a certian prince, and then have it have the effects and looks of that prince.
e.g. I could soul trap a golden saint and assign it to my daedric armour, and have Sheogorath's armour.

True, but there's also the fact that most of my suggestions are made with the rest of my suggestions in the back of my head. I'd rather have a larger game world, and regardless of preferences in that area, it's probable that Bethesda will make a larger one if only to compete with other sandbox games that have been coming out with larger maps. Something that could go either way is how much randomization is factored into the game. While finding the one suit scattered through Vvardenfell was an accomplishment, imagine if the land were ten times bigger and half the pieces were randomly placed. Finding one would be more of a brief "I got lucky" followed by frustration at knowing you'll never find a full set.

Even if there are 17 different daedric armor sets in the game, they don't necessarily all have to be scattered through dungeons waiting to be tripped over, especially if there's the option to create them. They might be rewards from shrine quests, or a master blacksmith could give you a "blank" helm of sufficient quality to become one. Having more of them would give an excuse to cleverly hide them like Morrowind's in places that are only accessible to certain skills; bottom of the ocean, top of a mountain, buried in rock, held in a museum behind impenetrable security, lost in some eons-abandoned ruin that requires actual study of in-game lore and clues to discover.

I guess what I'm saying is that I'd make it "less rare, but more special." While Morrowind's were hard to find, they were kind of blunted by the existence of Bound Item spells, which were among the easiest spells to cast in the game, and which gave you daedric items that were actually better than the real thing. The genuine article should be the superior type, as well as the type that's hard to get. There may be Dremora Armor-style crummy knockoffs laying around and mages summoning transitory versions, but with a larger world and tough hiding places there's no reason the armor from 17 suits would have to be any less special to dust off and realize what you've found.
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Emilie M
 
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Post » Fri Jul 09, 2010 6:32 pm

Dremora armour should be a weaker and heavier armour type dropped by dremora', that has the "spawn of satan" look. Daedric armour should be a generic awesome looking armour that has no sway either way in terms of good an evil. (e.g., Morrowind's Daedric)

Morrowind's Daedric armor also makes my character look like the spawn of Satan. I like what Rhekarid is suggesting. I'm sick of Deadlands and other demon-like Daedric armor. I want variety. Golden Saint armor, Dark Seducer armor, amber armor, and Madness armor are all Daedric. There is no one type of Daedric equipment, and Bethesda needs to let that be known. The Knights of Order have equipment that looks completely different from the demon style commonly seen just as the other types of Daedric equipment shown in the Shivering Isles look completely different from the demon style, the Knights of Order style, and each other. Variety is the answer, in my opinion. I wonder what armor from Moonshadow would look like.
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GPMG
 
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Post » Fri Jul 09, 2010 4:57 am

Bring back spears and different material staves.

I wonder what armor from Moonshadow would look like.


blury, lol.
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Emma Parkinson
 
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Post » Fri Jul 09, 2010 6:25 am

Maybe the glitch in which using a drain skill spell allows you to surpass the level cap could be fixed in the next game, as it's been in the past two and it's kinda sad that such a great game has such an obvious bug.

Also, maybe the skill reduction from going to prison could be changed so that you don't get points towards leveling until you regain the skill points that you lost, as that's another way to bypass the level cap.
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hannaH
 
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