There are also those who think TES II and TES III are hack and slash games. I know some turn-based RPG fans who claim the whole series is just hack and slash. One even went so far as to claim Morrowind is an FPS. The quest arrow shows dumbed-down target-finding, but it was due to Morrowind fans complaining that places were too hard to find. Many of Bethesda's changes are due to complaints. I agree that the quest arrow represents some dumbing down, but only the quest arrow does. The lower amount of skills is purely due to simplification. Morrowind did the same thing. Some skills were seen as useless and so they were cut off. The lack of armor pieces is just simplification. Clipping isn't going to be a problem with set pauldrons and only a set of armor or a robe being worn at once. I want several things back from Morrowind, but beyond some changes, nothing about Oblivion is dumbed-down and the hack and slash part just isn't true. Daggerfall and Morrowind are just as much about hacking and slashing. Oblivion's improvement of combat is a good thing for a real-time RPG. If combat is to always remain boring, then why doesn't the series just become turn-based? There are many people who think far too badly about Oblivion. It has its flaws, but they are far too exaggerated. Take away quest arrows and Oblivion is not dumbed down from Morrowind at all. Morrowind was just follow the directions hack and slash and Daggerfall was just maze-crawling hack and slash. Morrowind has flaws of its own and Daggerfall has many flaws of its own.
The combat in Morrowind and Daggerfall are definitely about dice rolls. Oblivion is the only hack and slash in the series, because it's combat style relies more on the skill of the player, than the character.
You say Oblivion wasn't dumbed-down, it was just simplified. But that's just semantics.
There were a lot more than less skills. There were less quests, not to make the game experience better, but just to fit in all the useless dialogue. There were less spells, not to make the game better, but to make up for laziness in the programming process i.e. cities that look like crap from above.
Less factions, not to make the game better, but, again, because they took up so much space on the disk because they felt the need to record every piece of dialogue. And recording dialogue resulted in less dialogue.
You can't sleep in owned beds anymore, the excuse for that is pure laziness.
It's true that they dumbed-down a lot to accommodate people who were too brain-dead to find Caius. But I feel the majority of the problems with Oblivion could have been avoided if they took their time and cared a little bit more.
The blame can be put mainly on the publishers, so I hope that the executives, and not just the devs have been reading these forums over the years. Executives, in general, are very out of tune with the public and underestimate our intelligence constantly.
Really, all our suggestions are for naught unless those executives from Zenimax are reading. Because Bethesda can hit Zenimax with all the logic in the world, nothing will alleviate their fear of "losing the sheeple's money" except seeing for themselves what the sheeple actually want.
And even if they do see what we want, they might be inclined not to believe us, if some random pie chart says something different.
[/rant] sorry, guys.